Difference between revisions of "Door"
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* [[Walls]] | * [[Walls]] | ||
* [[Window (Dynamic Lighting)]] | * [[Window (Dynamic Lighting)]] | ||
+ | * [[One-Way Barrier]] | ||
* [[:Category:Unreleased/Highly Requested features]] | * [[:Category:Unreleased/Highly Requested features]] | ||
[[Category:Unreleased/Highly Requested features]] | [[Category:Unreleased/Highly Requested features]] |
Revision as of 16:00, 19 April 2022
Page Updated: 2022-04-19 |
This is about an Unreleased/Highly Requested feature. |
Main Page: Dynamic Lighting
Doors do not exist as a distinct feature, but through the Door Knocker API you can mostly achieve the same effect.
Contents |
In Marketplace Products
Most maps and adventures on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot.
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.
Manually Simulate Doors
Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )
Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer
Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer
See Advanced Shortcuts for more
API
This is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Main Page: Script:Door Knocker
Door Knocker is an API that can be used to quickly open and close "doors" by controlling the dynamic lighting lines. It can also produce windows, to block movement without blocking sight. Created by Scott C.