Difference between revisions of "Macros/Nested Abilities"
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An [[Character#Abilities|ability]] is a macro which is tied to to a specific [[character]]'s [[Character#Attributes_.26_Abilities_Tab|Attributes & Abilities]]-tab. Like macros, abilities can be nested inside each other, which gives you the capacity to chain abilities together, and call multiple abilities with a single command. | An [[Character#Abilities|ability]] is a macro which is tied to to a specific [[character]]'s [[Character#Attributes_.26_Abilities_Tab|Attributes & Abilities]]-tab. Like macros, abilities can be nested inside each other, which gives you the capacity to chain abilities together, and call multiple abilities with a single command. |
Latest revision as of 20:36, 9 December 2021
Page Updated: 2021-12-09 |
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Misc.
An ability is a macro which is tied to to a specific character's Attributes & Abilities-tab. Like macros, abilities can be nested inside each other, which gives you the capacity to chain abilities together, and call multiple abilities with a single command.
Nesting an ability is similar to nesting a macro but with a slight twist. Like a macro, simply include the name of the abilities you wish to call on separate lines inside your main ability.
Converting a nested macro to a nested ability
#attack #damage
becomes
%{bob|attack} %{bob|dmg}
You need to change the #
into %
, type {
, then the name of the character, a vertical pipe (|
), the ability name, and closing the expression with }
.
The vertical pipe(|
) key can be found above the backslash key \ on most keyboards.
- US keyboard: usually near the Enter-key. Shift+\ to type
- European keyboards: Usually found on the number row
- Finnish, Swedish keyboard: next to the right Shift. AltGr+| to type
Note:
Currently the ability reference symbol (%
) does not auto complete at this time like the attribute reference symbol (@
) or macro reference symbol (#
) do. You must type the entire thing yourself.
[edit] Example
In this example, we'll have three abilities: %{damage}
%{attack}
and %{both}
and our character who will be named Bugbear
Ability %{damage}
:
/roll 1d4+11
Ability %{attack}
:
/roll 1d20+9
Ability %{both}
:
%{Bugbear|attack} %{Bugbear|damage}
Then You can have a chat command where you can choose which ability to use: (example might need converted to HTML Entities):
?{Which ability?|Attack,%{Bugbear|attack} |Damage,%{Bugbear|damage} |Both,%{Bugbear|Both} }
See Roll Queries for more info on nesting.
[edit] More Examples
Other pages with macro examples: