Difference between revisions of "BCS/Weird"
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** if a @import exists, it seems it might result in roll20 ignoring the first instance of the next css class in the file, workaround is to add an empty, "sacrificial" version of the class first that will be eaten up, and the one after will work normally [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 11:47, 8 April 2021 (UTC) | ** if a @import exists, it seems it might result in roll20 ignoring the first instance of the next css class in the file, workaround is to add an empty, "sacrificial" version of the class first that will be eaten up, and the one after will work normally [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 11:47, 8 April 2021 (UTC) | ||
* https://app.roll20.net/forum/permalink/10007462/ weird asterisk disappearing [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 12:57, 21 April 2021 (UTC) | * https://app.roll20.net/forum/permalink/10007462/ weird asterisk disappearing [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 12:57, 21 April 2021 (UTC) | ||
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+ | * [[Chris D.]] may have uncovered strange behavior with CSS comments using multiple asterisk characters. eg /******/ [[Scott C.]] notes that this may be an older bug and suggests to use # instead. eg /*######*/ https://app.roll20.net/forum/permalink/10007760/ | ||
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==HTML== | ==HTML== | ||
* https://app.roll20.net/forum/permalink/10006227/ roll template issues [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 12:57, 21 April 2021 (UTC) | * https://app.roll20.net/forum/permalink/10006227/ roll template issues [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 12:57, 21 April 2021 (UTC) |
Revision as of 07:04, 23 April 2021
Main Page: Character Sheet Enhancement
Character Sheet Development
Getting Started
- Using Custom Sheets
- Building Sheets
(Main Page) - Glossary
- Code Restrictions
- Best Practice
- Common Mistakes
- Tutorials
- Examples, Templates
- Pattern Libraries
- HTML & storing data
- CSS & Styling
General
- Updates & Changelog
- Known Bugs
- Character Sheet Enhancement(CSE)
- Custom Roll Parsing
- Legacy Sheet(LCS)
- Beacon SDK
Reference
- Buttons
- Repeating Sections
- Sheetworkers
- Roll Templates
- sheet.json
- Translation
- Auto-Calc
- Advanced
- All SheetDev Pages
Tools & Tips
Other
Listing random quirks of the sheet system, especially those related to issues surrounding the CSE rollout and updated code sanitation on Roll20's part.
Contents |
CSS
- in some cases, .charsheet needs to be added to classes that previously worked fine
- issues with @import
- if a @import exists, it seems it might result in roll20 ignoring the first instance of the next css class in the file, workaround is to add an empty, "sacrificial" version of the class first that will be eaten up, and the one after will work normally Andreas J. (talk) 11:47, 8 April 2021 (UTC)
- https://app.roll20.net/forum/permalink/10007462/ weird asterisk disappearing Andreas J. (talk) 12:57, 21 April 2021 (UTC)
- Chris D. may have uncovered strange behavior with CSS comments using multiple asterisk characters. eg /******/ Scott C. notes that this may be an older bug and suggests to use # instead. eg /*######*/ https://app.roll20.net/forum/permalink/10007760/
HTML
- https://app.roll20.net/forum/permalink/10006227/ roll template issues Andreas J. (talk) 12:57, 21 April 2021 (UTC)
- HTML replacement characters have been observed to sometimes be converted prematurely after the CSE update was made which can cause sheet roll macros to break. Only appears to happen in CSE-mode. reported by Ayethin & Vince
JS
Other