Difference between revisions of "Window (Dynamic Lighting)"
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A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog. | A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog. | ||
* '''{{forum|permalink/9939691/ UDLPasswall}}''' - Walls that block sight, but not movement | * '''{{forum|permalink/9939691/ UDLPasswall}}''' - Walls that block sight, but not movement | ||
+ | ** Aug 2022 - roll20 updates might have broken the API hack it was relying on, and might no longer work: https://app.roll20.net/forum/post/11054234/help-udl-passwall-no-longer-working | ||
===UniversalVTTImporter=== | ===UniversalVTTImporter=== |
Revision as of 09:01, 25 August 2022
Page Updated: 2022-08-25 |
This page is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Main Page: Updated Dynamic Lighting
Windows (or Transparent barriers), in context of Roll20's Dynamic Lighting, are sections of "wall" that allows sight to pass through, but stops movement of tokens. They can be created with APIs.
Transparent barriers are in early access for Pro users.Contents |
API
This section is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
The following API can be used for creating or editing UDL "windows", or similar things.
Windows
- DoorKnocker -- Script helps quickly open and close doors by controlling the dynamic lighting lines.
- v1.211 Introduces option to create "windows"
- UDLWindows(Forum) -- API for creating or converting DL lines to be see-through, but still block movement
- Converting DL circles to windows works
- sourcecode
Passwall
A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog.
- UDLPasswall(Forum) - Walls that block sight, but not movement
- Aug 2022 - roll20 updates might have broken the API hack it was relying on, and might no longer work: https://app.roll20.net/forum/post/11054234/help-udl-passwall-no-longer-working
UniversalVTTImporter
Script:UniversalVTTImporter can import maps from couple map softwares & include, Dynamic Lighting walls, windows, and light sources.
History of the Trick
In late 2020, Andreas J. realized that by creating a Free-hand drawing on any of the other b Layers than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, TheAaron and Scott C. created APIs that can create windows much easier. Drae Acevedo saw an earlier version of this when using the circle tool.
Roll20 Trick - Dynamic Lighting "Windows" (UDL only)(Forum)
Until May 2021, it was possible forIn April 2022 when Roll20 started developing integrated version of "windows", the API-based tricks stopped working. udl-doorknocker-and-windows issues