Difference between revisions of "Door"
From Roll20 Wiki
(Updated based on doors being actually released) |
Andreas J. (Talk | contribs) m (category) |
||
Line 1: | Line 1: | ||
− | {{main|Dynamic Lighting}} | + | {{revdate}}{{main|Dynamic Lighting}} |
'''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API can still achieve a similar effect. | '''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API can still achieve a similar effect. | ||
Line 42: | Line 42: | ||
* [[Window (Dynamic Lighting)]] | * [[Window (Dynamic Lighting)]] | ||
* [[One-Way Barrier]] | * [[One-Way Barrier]] | ||
− | |||
− | [[Category: | + | [[Category:New features in 2022]] |
Revision as of 12:40, 31 December 2022
Page Updated: 2022-12-31 |
Doors are now built in to dynamic lighting. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer." Simulated methods such as the Door Knocker API can still achieve a similar effect.
Contents |
In Marketplace Products
Most maps and adventures on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot.
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.
Manually Simulate Doors
Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )
Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer
Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer
See Advanced Shortcuts for more
API
This is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Main Page: Script:Door Knocker
Door Knocker is an API that can be used to quickly open and close "doors" by controlling the dynamic lighting lines. It can also produce windows, to block movement without blocking sight. Created by Scott C.