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Difference between revisions of "Door"

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(Updated based on doors being actually released)
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'''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API can still achieve a similar effect.
 
'''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API can still achieve a similar effect.
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* [[Window (Dynamic Lighting)]]
 
* [[Window (Dynamic Lighting)]]
 
* [[One-Way Barrier]]
 
* [[One-Way Barrier]]
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[[Category:Unreleased/Highly Requested features]]
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[[Category:New features in 2022]]

Revision as of 12:40, 31 December 2022

Main Page: Dynamic Lighting

Doors are now built in to dynamic lighting. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer." Simulated methods such as the Door Knocker API can still achieve a similar effect.


Contents

In Marketplace Products

Most maps and adventures on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot.

To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.

Manually Simulate Doors

Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )

Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer

Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer

See Advanced Shortcuts for more

API

Main Page: Script:Door Knocker

Door Knocker is an API that can be used to quickly open and close "doors" by controlling the dynamic lighting lines. It can also produce windows, to block movement without blocking sight. Created by Scott C.

Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)

See Also