Classic World of Darkness
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Page Updated: 2021-09-24 |
Classic World of Darkness (cWoD),also known as just World of Darkness, Original World of Darkness or Old World of Darkness (oWoD), was the original world/game created in 1991, that continued releasing games until 2004. Not to be confused with New World of Darkness.
The games system for playing CWoD games is called the Storyteller System.
20th Anniversary Editions
Several of the cWoD games received a 20th Anniversary Edition between 2011 and 2018, published by Onyx Path Publishing.
Most or all 20th games have a Roll20 character sheet, but only one version can be used in a single game.
- Mage: The Ascension, 20th Anniversary Edition Character Sheet
- Technocracy, 20th Anniversary Edition Character Sheet
5th Editions
Starting in 2018 with the publishing of "Vampire The Masquerade: 5th edition", the WoD owner Paradox Interactive have licenced out the WoD setting to publish 5th Edition books. A 5th Editon of "Werewolf: The Apocalypse" is planned to be published by Hunters Entertainment.
- Vampire The Masquerade 5th Edition by Roll20 - official sheet
- Vampire The Masquerade 5th edition - community-created Character sheet
Character Sheets
Character Sheets are a feature in Roll20 which allow you to use a digital sheet that's similar to a traditional paper character sheet while playing your game.
All Roll20 character sheet for these games are categorized under "Storyteller System" in the dropdown. Roll20 have a long list of character sheet for the various cWoD games, both older and the "20th Anniversary Edition"-line.
There exist one consolidated Roll20 sheet(Classic World of Darkness, Author: Raymond H.) for a number of cWoD games, but there are reports of it being none-functional. There is a second (WIP) sheet meant to be for cWoD 20th games mentioned in 2019.
Generic Macros
![]() | Note: These cWoD tips and macros are originally from a guide created 2014-2015, so they are likely outdated as well as fairly useless, due to not relying on any of the available Roll20 Character sheets. |
Old Macros & nWoD guide from 2013 |
Dice RollingDice PoolA 'dice pool' in this system is built out of d10 (10 sides) dice based on the following formula. Success RollsOne of the most common rolls in WoD is rolling a pool of d10's and counting anything meeting the difficulty, normally 6, or better as a 'success'. nWoD uses a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and the dice to be rolled again, with new successes counted toward the total number of successes. If this roll is a 10, then the die is rolled again until there are no more 10's rolled, this is known as "10 Again" in the system. To accumulate successes in Roll 20, an exploding 10 feature is used to add dice to the pool automatically. cWoD sometimes uses exploding dice depending on what edition you use. For Revised and earlier editions, a 10 on a die counts as an exploding die if you had a specialty that was related to the roll. In the newer 20th Anniversary editions, this was changed so that 10 counts as just 2 successes for specialty related rolls. Non-specialty rolls do not count as either of the previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few minor cases.
Chance RollsIn nWoD, if you have no skill or modifiers in a particular area, you can roll a single d10 and hope for the best. Only 10s count as successes, but they still explode. WARNING: If you roll a 1 on the first die roll, your character suffers a 'dramatic failure', these are definitely not good for your character. cWoD Standard Roll MacroThis macro is designed for use with cWoD. This macro can be used for almost all rolls; it just needs your total dice pool, the difficulty number, and a description of any kind. The description is optional: you can just leave it blank, or remove everything after the last closing square bracket if you don't want to use it. WoD Roll Script (Pro Users)In some editions of WoD, you get automatic successes on rolls for single ten or for double tens. Roll20's dice macro system can't generate those results. CombatFor combat in nWoD, a single success (or chance) roll above is rolled by the attacker, with any number of defensive modifiers removed from the dice pool prior to rolling. Each success from the roll counts as a unit of damage for the defender and reduces the Health points the defender has. For cWoD, an attacker rolls to hit the target, normally Dexterity + Melee or Brawl or Firearms, versus a difficulty that depends on the action. The defender my opt to dodge or parry the attack at the cost of their action. An abort roll must be used unless the dodge or parry is prepared, Willpower difficulty 9. If they are successful the defender may spend their turn or if they've gone already, their next turn, dodging or parrying the blow. To dodge the defender rolls Dexterity + Dodge for Revised and earlier editions, and Dexterity + Athletics for 20th Anniversary editions. Parrying is done using Dexterity + Melee. Blocking is possible but normally only with fist fights, unless the user has something like Fortitude, which allows them to block Melee attacks with their fists. Blocking is done with Dexterity + Brawl. Each success on an attack roll removes a success from the attacker's successes. If the attacker has no successes left, then the attack is said to miss. If the attacker has at least one success remaining then the attack hits. Damage is done based on the weapon's damage score. For Melee, this is normally Strength + x, for fists it is just Strength, for Firearms this is some value X. The attacker then adds his extra successes to hit to his damage dice pool. The total dice pool can be summarized as Weapon Damage + Net Succeses - 1, or Weapon Damage + Extra Successes. In older editions of cWoD extra successes were not added to the Damage dice pool. The defender may attempt to soak the damage to reduce damage taken so long as they can soak the appropriate damage type. The dice pool for this is normally Stamina + Armor + Extra modifiers, if the user can't soak the damage type then just Armor + Extra modifiers is used. Each success removes a point of damage taken. Katana attack macro for nWoD ('attribute' is used, because it can be either Str or Dex) Light revolver attack macro for nWoD: Shotgun attack macro for nWoD (including the 9 again part): DamageThere are 3 types of Damage in this system.
AbilitiesInitiative |
See Also
- World of Darkness Page for all versions of WoD
- New World of Darkness(nWoD) - Page for the nWoD games
- Mage: The Ascension, 20th Anniversary Edition - Roll20 Character Sheet
- Technocracy, 20th Anniversary Edition Character Sheet
- Vampire The Masquerade 5th edition - Roll20 Character Sheet