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  • ...is rule, because they are written in such a way that you input your entire attack or damage calculation as an [[Inline Roll|inline roll]]. ...riptions, inline dice rolls, tables, or whatever you may need to set up in attack, skill, or notes of whatever kind.
    32 KB (5,358 words) - 16:21, 23 January 2022
  • ...is rule, because they are written in such a way that you input your entire attack or damage calculation as an [[Inline Roll]]: <code><nowiki>[[dice calculati ...nline]] dice rolls, [[Roll Tables]], or whatever you may need to set up in attack, skill, or notes of whatever kind.
    35 KB (5,713 words) - 22:28, 25 January 2022
  • ** '''Example:''' <code><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code> ...will generate a roll template using the default template, displaying "Test Attack" in the purple title, then on a new row the result of <code>1d20</code> rol
    40 KB (6,289 words) - 06:43, 18 March 2024
  • ...ines Hit location for consecutive shots (the 1st shot is determined by the attack macro). *The Weapons section has a ''Skill Used selector right next to the Attack Button'' you must select either WS (for melee) or BS (for ranged) for the w
    21 KB (3,327 words) - 11:17, 30 April 2024
  • ...="sheet-template-row">Attack: {{attack}} {{attackadvantage}} vs AC</div>{{/attack}} ...example, <code>{<nowiki />{#rollWasCrit() attack}}</code> would check the "attack" property for an inline roll that has at least one critical roll.
    47 KB (5,800 words) - 19:13, 26 July 2023
  • <pre>&{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY T
    23 KB (3,120 words) - 17:39, 15 March 2023
  • * '''Weapons'''(found under "Items") - adds to attack section & inventory ...names class resource(if applicable), updates Esper Ability & Power Save DC/attack modifier
    6 KB (800 words) - 14:49, 22 October 2021
  • ...meplate to invisible to [[players]]. This helps the players say "I want to attack Ankheg #4". They could ping it for the [[GM]], but words are faster. Of cou ...d for the GM when its only grunts where the options are run away or who to attack. But suppose its more complex:- "wizard invisible enters turn 3", "wizard l
    16 KB (2,894 words) - 16:24, 5 December 2021
  • ...0+4</code> in the {{Text Chat}}, instead of getting exactly the NPC sheets attack button & settings right
    3 KB (409 words) - 20:45, 21 September 2021
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20+5]]}} &{template:default} {{name=Mage Bolt}} {{attack=[[1d20+3[int]+2[proficiency] ]]}} {{Damage= [[3d6[base dmg]+3[int mod]+1d8[
    5 KB (869 words) - 12:36, 24 April 2022
  • ...pons, armour & shields, including taking weapons in hand and using them to attack.
    8 KB (1,193 words) - 19:04, 26 November 2023
  • ...rst made as a statement that will be sent to chat announcing the attempted attack, then the roll is re-used in the conditional block on a completely separate
    40 KB (6,495 words) - 03:33, 9 May 2023
  • ... then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice ... then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice
    6 KB (986 words) - 13:07, 8 October 2021
  • Your character has an attack spell that affects anyone within some given range. Your scripter friend wri ... the table. Similarly, some systems have charts built for how rolls map an attack roll to damage. A Mule can fill this gap.</p>
    78 KB (11,712 words) - 19:17, 30 November 2021
  • <code><nowiki>/w gm &{template:npcatk} {{attack=1}} {{name=Shadow}} {{rname=Shadow Stealth}} {{rnamec=Hide}} {{r1=[[@{selec
    11 KB (1,280 words) - 04:16, 25 June 2023
  • * another one for '''monster attack macros'''
    6 KB (918 words) - 10:16, 31 December 2023
  • ...>Attack rolls against the creature have advantage, and the creature making Attack rolls have disadvantage.</p>", "description":"<p>A charmed creature can't Attack the charmer or target the charmer with harmful Abilities or magical effects
    31 KB (3,917 words) - 10:14, 18 February 2022
  • ...ently. Both rolls takes into account if Force Emptiness is active, and the attack any Wound penalties. For other rolls will LC is active it's recommended to ...me=@{selected|charactername} : @{selected|repeating_weapons_$0_weapon}}} {{Attack Roll=[[(@{selected|repeating_weapons_$0_weaponskill} -@{selected|WoundMod}
    26 KB (4,009 words) - 07:03, 29 November 2023
  • ...skills. Have a feature that allows you to make Acrobatics checks with your Attack stat? This is where you would change that. ...ld be used for references to stats, such as Defense when determining if an Attack-based move hits a character.
    59 KB (9,690 words) - 20:48, 25 October 2021
  • * Calculation of extra successes. Attack Successes will be added to next damage roll ...en when a character is harried (i.e. -2 to all Action Tests, Defenses, and Attack Tests). It can be seen that the global modifiers updated to reflect these m
    113 KB (19,453 words) - 15:38, 12 October 2023

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