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  • ... system rather than having a health pool that you slowly empty as you take damage, you have a Wound Threshold that counts up from zero up to the amount of wo This represents the amount of wounds or strain damage you can mitigate.
    31 KB (5,146 words) - 13:08, 24 September 2021
  • ...ity to treat a damage check as a critical hit, which doubles the number of damage dice, is available. Initiative, while it is rolled with two dice, is not ca ...s under the [[Ryuutama character Sheet#Class|Class]] tab receive an extra +1 applied to checks made with Concentration applied, which is also automatica
    31 KB (4,983 words) - 18:02, 14 April 2020
  • '''1.''' '''Forgetting to start attribute names with <code>attr_</code>''' (e.g. '''[[Common_Mistakes_-_Sheet_Development#G-1|G-1.]]''' '''Not reading the Roll20 documentation.''' Roll20 sheet code isn't s
    41 KB (6,543 words) - 13:48, 11 March 2023
  • ...aceship Skill may add +1 to ship performance. Only one character may add +1 to a Skill at a time, must be actively involved in the ship and doing nothi ...a Skill, for example, or if a character is enhancing a spaceship Skill by +1.) Just click to skip that (default +0).
    6 KB (1,100 words) - 15:00, 15 June 2020
  • This section has options for various setting rules (such as Gritty Damage, No Power Points, etc) ==== Gritty Damage ====
    33 KB (5,527 words) - 10:56, 31 March 2022
  • '''Punch with damage''' ...unch}} {{skill=[[1d100<@{Fist-Punch}]]}} {{damage=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}
    4 KB (532 words) - 13:57, 10 December 2021
  • ...r sheet for Chroniques Oubliées]. Main functionalities include attack and damage resolution and initiative tracker, with the intent to automate as much as p {{API command|cof-attack @{selected{{!}}token_id} @{target{{!}}token_id} 1 --percant}}<br>
    2 KB (271 words) - 13:19, 3 August 2017
  • [[1d20+5]] to hit [[2d6]] damage ... reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*
    4 KB (697 words) - 09:37, 17 January 2022
  • |version=1.10 ... macros containing these commands). (Version 1.10 is newer than v1.9 and v.1.8.)
    16 KB (2,351 words) - 01:21, 21 November 2023
  • ...ant on target range. The GUMSHOE uses two roll templates for abilities and damage that change thematically depending on which game you are running.  (Quest ...ity rating. For example, if you have 12 points in Sanity, and then acquire 1 point in Cthulhu Mythos, the tracker will indicate that your maximum Sanity
    21 KB (3,641 words) - 10:55, 17 September 2021
  • ... you roll d10's. Sometimes, you will be asked to generate a number between 1 and l0. To do this, simply roll one die and read the result. When you roll ...percentile roll. A percentile roll uses two d1O to create a number between 1 and 100. Now you *may* be tempted to say that you can just roll a 1d100 and
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...t anything once you actually start playing. You only have to do this setup 1 time per game. There is currently a limit of 1 character per player and every player you have added must participate in ev
    9 KB (1,533 words) - 20:43, 20 September 2021
  • ... mouse. This is true for Attribute Mods, Moves, Gear, Spells, Look, Armor, Damage, Hit Points, Gear & Spellcasting. Any of these roll buttons can also be dra ...e:DW Roll Modifiers.png|framed|center|Roll Modifiers: Normal, +1 Forward, -1 Forward, Query, and Hold]]
    27 KB (4,614 words) - 11:28, 19 October 2021
  • '''D00''': A percent given between 0 and 00. /roll 1d100-1 {{CRD+Marksman=[[@{selected|CRD}+@{selected|Marksman}]] Roll=[[1d100-1]]}}
    1 KB (196 words) - 16:38, 10 May 2020
  • |version=1.1 ...name=name of the listener, [specific properties of the listener] \\command 1 \\command 2 \\etc.</pre>
    9 KB (1,399 words) - 11:05, 23 June 2022
  • [[File:PF_wiki_Damage.jpg|Damage]] Damage Note that, on drop, some dice expressions will be parsed in Damage and/or Description attributes of the spells and spell-like abilities, to au
    80 KB (12,636 words) - 14:16, 22 October 2021
  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaroun ...ript for, Ability scores, Buffs, Conditions, Skills, HP max, Saves, Attack/Damage modifiers, etc., and is actively supported by Roll20 '''volunteers'''. Ple
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ... the giants’ own power against them. This adventure for characters level 1 - 11+. ...ing's Thunder is designed with either player characters beginning at level 1 or adapting existing characters from a previous Wizards of the Coast advent
    27 KB (4,407 words) - 12:44, 22 October 2021
  • |version=0.1 '''Slash:''' 2x Damage.<br />
    2 KB (265 words) - 06:05, 8 January 2017
  • * Bar 1 Current and Max values * Aura 1 (Radius, Color, Square toggle)
    16 KB (2,569 words) - 16:01, 18 February 2022

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