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  • Some of the sheet's have optional APIs you can install that improves rolling & macros. See the above sourcecode links for your specific sheet. ==How the Dice Mechanics Work==
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...list of Powers and Spells on the main tab (Character) for easy viewing and rolling for spells. It is possible to hide those two boxes. ...e default color is black. In the cog tab, you can change the colors of the dice buttons, section headers, and your character's roll template output.
    5 KB (774 words) - 23:07, 12 October 2021
  • ...eet have been automated to ease on unnecessary bookkeeping and keeping you rolling instead of typing, including auto-calculating fields, sheet workers, and fu Clicking "Damage" will roll the dice you have selected in the adjacent drop down, plus any relevant modifiers yo
    27 KB (4,614 words) - 11:28, 19 October 2021
  • This is also true for Attributes, Hit Dice, Saves, Initiative, Basic attacks (Melee, Ranged, CMB), Skills, Attacks, Sp [[File:PF_wiki_Hit_Points.jpg|Hit Points/Hit Dice]] Hit Points/Hit Dice
    80 KB (12,636 words) - 14:16, 22 October 2021
  • ...]] ]]}} ?{Include Iterative Attack?|No,|Yes,{{}crit_damage2=[[ [[ @{damage-dice-num} * [[ @{crit-multiplier} - 1 ]] ]]d@{damage-die} + ((@{damage_macro}) * *'''d(hitdie)''' - hit dice(number of sides) used.
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ...en the macro calls that attribute it would return the value of the stat or dice roll. ...icks a button and the result is send to the DM. Only the DM and the player rolling will see the result (if the DM initiates the check only he or she would see
    43 KB (6,370 words) - 14:54, 11 January 2022
  • ...nal property for displaying reference for source materials.<br /><nowiki>{{reference=DMG, page 999}}</nowiki> ...e} reads Protection from Cold}}{{duration=[[1d4+4]] Turns}}{{time=[[3]]}}{{reference=DMG, page 999}}{{effects=Protection extends outward from the reader to a 30
    55 KB (7,951 words) - 12:57, 8 February 2024
  • * Rolls in a PowerCard do not use Roll20's 3D dice. ...s PowerCard will get the VALUE of these substitutions, and not any kind of reference to what the original replacement text was. Similarly, <code>@{}</code> nota
    82 KB (12,975 words) - 13:46, 31 March 2022
  • ...he starship sheet is also set up to reference other sheets for crew action dice rolls. ...s are only present in the <code>sf_ship</code> template. They are used for rolling ship critical effects and will display specific subsystems based on the val
    16 KB (2,144 words) - 15:14, 10 December 2021
  • ...n left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and ...designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (ge
    59 KB (10,134 words) - 14:41, 16 March 2022
  • ...d Talents to work correctly you need to have a token selected. For example rolling Initiative requires having a validly linked token selected. Some people wan ...he sheet more usable with other editions. For example the 3rd edition step-dice table can be used instead of the 4th edition table. A GM wishing behavior m
    79 KB (13,961 words) - 08:36, 31 October 2021
  • ...ws, attacks etc.) Flat numbers (e.g. <code>3</code>) works, but also whole dice (e.g. <code>1d4</code>) are acceptable inputs. ... as a flat bonus. Flat numbers (e.g. <code>3</code>) works, but also whole dice (e.g. <code>1d4</code>) are acceptable inputs.
    68 KB (9,904 words) - 05:15, 6 June 2024
  • ...sys sheet are two examples of sheet that uses custom API for rolling their dice, as the default Roll20 macros can't handle the custom things required. [[Script:Wild Dice]] is another API example that could be used in roll buttons.
    23 KB (3,444 words) - 06:02, 11 January 2024
  • '''Buttons and Macros:''' Each skill and attribute name is a button for rolling that value. You can call those buttons in macros, and use the ability score Likewise BD indicates an attack that has Bonus Dice for some reason.
    20 KB (3,418 words) - 03:26, 28 May 2022
  • ...erence this text in the translation.json using <code>{{[index]}}</code> to reference the specific row of the array. Remember that arrays are indexed from 0. Thi ...de will create an action button with a title property that has the ability reference call (not translated), and help text for interacting with the action button
    35 KB (5,238 words) - 04:09, 12 December 2023
  • ...wercase "a" to sort them to the beginning of the token action bar for easy reference}} ...ssue, TBD)''' If 5e Proficency Dice are used, there is currently no way to reference the rolled DC and display in the Subtitle region. Prob going to make a Macr
    58 KB (8,554 words) - 19:55, 28 January 2024
  • ...wiki></code>, but instead interpret the ability name as <code>PikesDamages Rolling 1d4 = (1)'>1</code> <code><nowiki>[Throw](~PikesDamages Rolling 1d4 = (1)'>1)</nowiki></code>
    17 KB (2,576 words) - 13:13, 10 May 2024
  • ... reference paths to point to Roll20's master repo(instead of any temporary reference) ...mple 1:''' If a simple sheet has roll buttons that straight away rolls the dice after being pressed, and you introduce an option to apply modifiers to the
    29 KB (4,819 words) - 21:06, 21 September 2021
  • ...arting point for figuring out how the {{Text Chat}}, [[Dice Reference|Dice Rolling]], [[Macros]] and related things work and interact with each-other, to find ===[[Dice Reference|Dice Syntax]]===
    40 KB (6,289 words) - 06:43, 18 March 2024
  • *RTI Rev.3 Percentile dice macro design, emulates the original boardgame mechanics, you will see a ''' ...in secret, only the player and the GM will be able to see it, if the GM is rolling, only the GM can see it.
    20 KB (3,290 words) - 01:42, 6 June 2024

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