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Difference between revisions of "Door"

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* [[One-Way Barrier]]
 
* [[:Category:Unreleased/Highly Requested features]]
 
* [[:Category:Unreleased/Highly Requested features]]
  
 
[[Category:Unreleased/Highly Requested features]]
 
[[Category:Unreleased/Highly Requested features]]

Revision as of 16:00, 19 April 2022

Main Page: Dynamic Lighting

Doors do not exist as a distinct feature, but through the Door Knocker API you can mostly achieve the same effect.


Roll20 is planning to implement "Immersive map and lighting features like doors, windows, and an overhead layer."

Contents

In Marketplace Products

Most maps and adventures on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot.

To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.

Manually Simulate Doors

Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )

Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer

Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer

See Advanced Shortcuts for more

API

Main Page: Script:Door Knocker

Door Knocker is an API that can be used to quickly open and close "doors" by controlling the dynamic lighting lines. It can also produce windows, to block movement without blocking sight. Created by Scott C.

Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)

See Also