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  • '''1.[[Tabletop Overview|The Tabletop]]''' ...| [[Dungeons and Dragons 3.5|3.5E]] | [[Advanced_Dungeons_and_Dragons|AD&D 1&2E]]
    10 KB (1,389 words) - 20:42, 12 May 2024
  • Pull the value of "Bar 1" from the selected token during a roll: <pre>?{Name of Query|Label 1, value1|Label 2, value2}</pre>
    19 KB (3,167 words) - 10:16, 18 February 2022
  • <pre>!blindroll [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre> * !rigroll 5d4:+8:2,3,1,3,4
    21 KB (2,671 words) - 08:41, 17 September 2022
  • The Dragonbane game uses a deck of cards from 1 to 10 to determine initiative. One way to do this is the build in feature i ...umber 1 and 10 will look like doublets in the Turn Order (both showing as "1").
    6 KB (960 words) - 09:56, 10 October 2023
  • ::'''1.''' [[Character Sheets]]: When editing or creating [[BCS|custom character s
    1 KB (190 words) - 12:20, 3 May 2024
  • ==Page 1== [[File:Chronicles-of-Darkness-by-Roll20.png|thumb|right|300px|Page 1 of the '''Chronicles of Darkness 1E''' version of the sheet]]
    15 KB (2,469 words) - 12:51, 24 September 2021
  • /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp! ... style of exploding dice where the the additional rolls for each dice have 1 subtracted from the roll. To do this, add a p after the exclamation mark. S
    34 KB (5,907 words) - 06:35, 22 January 2023
  • '''1. <u>[[#Roll Command|Roll Command]]</u>: Writing a roll command directly in ...|350px| Simple dice roll made in the {{Text Chat}} (Aug 2021) ]]'''Example 1''', you might know that to roll an attack roll you need to roll a &quot;D20
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (688 words) - 15:34, 6 February 2022
  • ...Alt}}+{{button|E}}+{{button|Mouse Wheel}}: Rotates a selected [[token]] by 1 degree at a time
    5 KB (809 words) - 14:45, 12 February 2022
  • ... and configure it. Launch the program, You'll want to (1.) select “Scene 1”, then (2.) click on &quot;File&quot; and then (3.) select the &quot;Add Now that proper screen region has been selected for Scene 1 (6.) You can easily resize the scene by simply dragging or (7.) right click
    19 KB (3,221 words) - 14:03, 23 April 2022
  • ...o performing actions in the interface. For example, you would need to move 1,000 tokens at the same time to generate as much data as it takes to downloa
    15 KB (2,607 words) - 04:23, 11 July 2023
  • '''NOTE:''' Roll20 uses a baseline of 70 pixels equals 1 inch, when displayed at 100%. While different monitors, browsers, and zoom ** '''1.''' [[Tabletop Overview|The Tabletop]]
    9 KB (1,552 words) - 12:26, 22 March 2022
  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (677 words) - 11:22, 5 November 2023
  • ...help.roll20.net/hc/en-us/articles/360037772613-Change-Log#july-27-2022-0-6 1}}.
    21 KB (3,569 words) - 04:33, 11 July 2023
  • [[File:Journal3.1.jpg|frame|right]] :'''1.''' Hover your mouse over the item you wish to move.<br>
    11 KB (1,797 words) - 04:56, 10 August 2023
  • [[File:Besm4e.jpg|right|thumb|BESM 4E character sheet preview (Nov 2021, v.1.2)|500px]] ...t need to be activated). Then set the power variation attribute level to n-1, where n is the number of attributes in the group (sans the power variation
    33 KB (5,305 words) - 06:23, 17 April 2022
  • Regardless of what audio tab you're searching under, you can always preview individual tracks by pressing the '''Play''' button. ...: By Attribution 3.0] license. The Roll20 Jukebox has a collection of over 1,000 different Incompetech music tracks that spans a large variety of genre
    19 KB (3,215 words) - 13:42, 4 June 2022
  • ** '''Example 1;''' writing <code>%{Sam Bobbins|initiative}</code> in the chat, will work i ...<code>/o</code> and whatever you wish to say out of character. OOC entries always appear as the player (e.g. "Riley D.") rather than the Character you have s
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ... and I can walk you through how to fix this while keeping the grid size at 1. ...scale you wish (such as 5feet) by the decimal value you calculated in step 1 and put that number in the scale. Example: 5/0.91428571... will result in 5
    7 KB (1,302 words) - 16:34, 21 January 2022
  • CON,/roll 1d20 + 1 + (?{Modifier&amp;#125;) }
    4 KB (595 words) - 08:59, 23 September 2023
  • ...o Overlay''' [[Layer]] automatically becomes a '''Token''' object. You can always scale the pawn field and its image to scale by right-clicking, advancing, a ===Radial Menu Bubbles (1)===
    13 KB (2,211 words) - 13:18, 19 April 2022
  • ...s tools, a secondary toolbar will appear. You can change the stroke color (1.) as well as the fill color (2.) and line width (3.) of your drawing by usi ...d tools, a secondary toolbar will appear. You can change the stroke color (1.) as well as the fill color (2.) and line width (3.) of your drawing by usi
    6 KB (898 words) - 21:44, 18 July 2023
  • ...he value at the start of every turn, while "-1" will decrease the value by 1 at the start of every turn (useful for tracking things like buffs or other * <code>/roll 1 &{tracker:-}</code> ''(subtracts 1 from the selected token's initiative)''
    8 KB (1,264 words) - 14:56, 11 March 2023
  • ...-family:Pictos;">b</span> Objects & Tokens''' layer (Note that players are always on the Objects/Tokens layer, and cannot switch between layers.) ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (605 words) - 15:05, 2 July 2023
  • ...emoval of [[LDL]].{{source|https://app.roll20.net/forum/permalink/9773692/ 1}} {{source|https://app.roll20.net/forum/permalink/9818207/ 2}} {{source|htt
    2 KB (347 words) - 14:59, 11 March 2023
  • for i = 1, #vals do
    4 KB (543 words) - 05:10, 31 July 2014
  • if mw.ustring.sub(pageName, 1, 1) == ':' then if not args[1] then
    4 KB (493 words) - 05:09, 31 July 2014
  • return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1")) if args.imageleft then titleColspan = titleColspan + 1 end
    12 KB (1,411 words) - 23:34, 31 January 2021
  • ...15 ]]</nowiki></code> and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. ...ew set appears in her hand. Each attack reduces the remaining duration by 1 minute. Does not function underwater. }}
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Action_Points (1) <--this number changes so rarely it does not need to be a bar item--> <nowiki>/roll d20 + [[ @{strength-mod-level} ]][Str+level] + [[ @{weapon-1-enh} ]][Enh] </nowiki>
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...ng|middle|15px]] [[Ruler|Measure]] Snap to Center || {{button|Q}} {{button|1}}
    5 KB (788 words) - 15:15, 26 November 2021
  • .../app.roll20.net/forum/post/4003855/shadowrun-5th-edition-advanced/?pagenum=1 Forum Thread] <code>/gr ?{number|1}d6</code>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • Of course, the previous example isn't incredibly helpful because it always adds 70 pixels to the location of the [[token]]. But what if the user has c It's always a good idea to use utility functions whenever they're available to help kee
    12 KB (1,853 words) - 11:42, 3 May 2024
  • 1) Calling the scripts [https://en.wikipedia.org/wiki/API APIs] is not techni
    5 KB (773 words) - 13:04, 3 May 2024
  • ...m title for the item. Will be ignored if ID is set to a value other than "-1". "id":"-1", //For custom items, the ID MUST be set to "-1" (note that this is a STRING not a NUMBER.
    56 KB (8,658 words) - 12:21, 3 May 2024
  • ''Roll Result Structure Example 1'' "type":"V", //"V" = "Validated Roll" (this will always be "V" right now)
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ...ures that the resulting random numbers are also evenly distributed between 1 and MAX. Returns a random integer, with the lowest value being 1, and the highest value being <code>max</code>. This is the same functionali
    9 KB (1,344 words) - 09:55, 17 February 2022
  • ... for any that drop to 0 or less. It's assumed that health is stored in Bar 1.
    3 KB (351 words) - 15:00, 29 September 2022
  • ...ltiple bars/[[tokens]] in a single instance. The example below watches bar 1 and sets the red marker when the value is <= 50% and then sets the dead mar * barId - The ID of the bar to look at the values for [1, 2, 3]
    5 KB (700 words) - 10:10, 17 February 2022
  • ... for] and get only the ones that are tagged with both forest and encounter 1. This way you have a mighty organizing tool, if you just make sure you use ...ew name. If you have a generic bartender, or even a generic commoner level 1, you can quickly copy it and rename it, so that you can link your new-found
    35 KB (6,084 words) - 09:18, 23 June 2022
  • * {{yt|1=watch?v=e-YZvLUXcR8&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_ Matthew Colvill * {{yt|1=watch?v=zuJyRed_aiM&list=PLNnRdBIGJX6xqomWg4Hfft8JbUYPjx4SK Web DM}} - [[Ga
    14 KB (1,921 words) - 14:38, 27 March 2022
  • ...a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and th ...previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few mino
    10 KB (1,694 words) - 13:40, 5 January 2022
  • [[File:Level1.png|framed|Dyson's Delve Level 1 by Dyson Logos]] ...rol of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Token_Features|
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ...zation options, and active sheet developers. The latest update message can always be seen at the top of the sheet, and the full changelog can be found under ** '''{{forum|post/10667695/gurps-sheet-number-1-thread-2 GURPS - Sheet #1 - Thread 2}}''' - actively updated forum thread, best place for latest info
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ** Page Scale: 1 grid cell = 6 ft. ** Bar 1: [ ]See [x]Edit Text Overlay: Hidden
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ... Measurements are given in whole grid units. || {{button|Q}} then {{button|1}} .../4E Compatible''' is the default setting. This measures a diagonal move as 1 unit. This simplifies the counting of squares at the expense of realism.
    4 KB (596 words) - 09:39, 9 March 2022
  • | -1 | 1
    2 KB (304 words) - 21:23, 20 September 2021
  • |version=1.0 command = parameters.shift().substring(1).toLowerCase();
    2 KB (371 words) - 15:24, 17 June 2020
  • |version=1.1 command = params.shift().substring(1).toLowerCase(),
    3 KB (290 words) - 14:16, 4 January 2022

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