Difference between revisions of "Window (Dynamic Lighting)"
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− | {{revdate}}{{ | + | {{revdate}}{{pro only|page}} |
− | {{main| | + | {{HCbox|{{hc|articles/11462645998999-Placing-Doors-Windows Placing Doors & Windows}} }} |
+ | {{cleanup-msg|Needs cleanup & updating since {{hc|articles/11462645998999-Placing-Doors-Windows proper Doors & Windows}} where released in Jan 2023. |March 2023}} | ||
+ | {{main|Dynamic Lighting}} | ||
+ | {{#evp:youtube|IQARZIvpqQA|Placing [[Doors]] and [[Windows]] on Roll20 (Jan. 2023)|right|600}} | ||
− | '''Windows''', in context of [[Dynamic Lighting]], are sections of "wall" that allows sight to pass through, but stops movement | + | '''Windows''' (or '''Transparent barriers'''), in context of Roll20's [[Dynamic Lighting]], are sections of "wall" that allows sight to pass through, but stops movement of [[tokens]]. They can be created with [[API|APIs]]. |
+ | ==Placing Windows== | ||
− | + | See: {{hc|articles/11462645998999-Placing-Doors-Windows Placing Doors & Windows}} | |
− | + | ==API== | |
+ | {{pro only|section}} | ||
− | + | Mod object references: [[API:Objects#Window]] | |
− | == | + | ===UniversalVTTImporter=== |
− | + | [[Script:UniversalVTTImporter]] can import maps from couple map softwares & include, Dynamic Lighting walls, windows, and light sources. | |
− | + | ||
− | * ''' | + | ===Older, no longer working=== |
− | * | + | When proper Windows where released, older Mods relying on tricks to simulate windows stopped working. Here are some of them. |
− | + | ||
+ | * '''[[DoorKnocker]]''' -- Script helps quickly open and close doors by controlling the dynamic lighting lines. | ||
+ | ** '''v1.211''' Introduces option to create "windows" | ||
+ | * '''{{fpl|11038171/ UDLWindows}}''' -- API for creating or converting DL lines to be see-through, but still block movement | ||
+ | ** Converting DL circles to windows works | ||
** {{repo|Roll20/roll20-api-scripts/tree/master/UDLWindows sourcecode}} | ** {{repo|Roll20/roll20-api-scripts/tree/master/UDLWindows sourcecode}} | ||
− | * {{forum|permalink/9939691/ UDLPasswall}} - Walls that block sight, but not movement | + | |
− | + | '''Passwall''' | |
− | + | A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog. | |
+ | * '''{{forum|permalink/9939691/ UDLPasswall}}''' - Walls that block sight, but not movement | ||
+ | ** Aug 2022 - roll20 updates might have broken the API hack it was relying on, and might no longer work: https://app.roll20.net/forum/post/11054234/help-udl-passwall-no-longer-working | ||
+ | |||
+ | ==History of the Trick== | ||
+ | In late 2020, [[Andreas J.]] realized that by creating a Free-hand drawing on any of the other {{Layers}} than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, [[TheAaron]] and [[Scott C.]] created APIs that can create windows much easier. [https://app.roll20.net/forum/permalink/9143319/ Drae Acevedo] saw an earlier version of this when using the circle tool. | ||
+ | |||
+ | {{forum|permalink/9760922/ Roll20 Trick - Dynamic Lighting "Windows" (UDL only)}} | ||
+ | |||
+ | Until May 2021, it was possible for {{Plus}}-subscribers to create "windows" by drawing shapes with the free-hand tool on another layer, and then move it to the DL layer. {{source|https://app.roll20.net/forum/permalink/9935763/}} This was due to Roll20 updating Dynamic Lighting to make freehand & eclipse drawings work properly as DL lines, which inadvertently made the windows inaccessible to Plus users. | ||
+ | |||
+ | In April 2022 when Roll20 started developing integrated version of "windows", the API-based tricks stopped working. [https://app.roll20.net/forum/post/10818048/udl-doorknocker-and-windows udl-doorknocker-and-windows issues] | ||
+ | |||
+ | Transparent barriers where in early access for Pro users.{{source|https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#august-17-2022-0-1 Aug 17th 2022}} Several of mods where updated to handle the new "windows". | ||
+ | |||
+ | Proper [[Windows]] and [[Doors]] where released as feature for Plus and Pro users.{{source|https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#january-5-2023-0-15 Jan 5th, 2023}} | ||
+ | |||
+ | =See Also= | ||
+ | * [[Walls]] | ||
+ | * [[Door]] | ||
+ | * [[One-Way Barrier]] | ||
+ | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Pro]] | [[Category:Pro]] | ||
− | |||
[[Category:UDL]] | [[Category:UDL]] | ||
+ | [[Category:Maps]] | ||
+ | [[Category:API Commands]] | ||
+ | [[Category:New features in 2022]] |
Latest revision as of 15:23, 11 March 2023
Page Updated: 2023-03-11 |
This page is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Attention: This page is community-maintained. For the official Roll20 version of this article, see the Help Center for assistance: Placing Doors & Windows .
Needs cleanup & updating since proper Doors & Windows where released in Jan 2023. (March 2023) |
Main Page: Dynamic Lighting
Windows (or Transparent barriers), in context of Roll20's Dynamic Lighting, are sections of "wall" that allows sight to pass through, but stops movement of tokens. They can be created with APIs.
Contents |
[edit] Placing Windows
[edit] API
This section is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Mod object references: API:Objects#Window
[edit] UniversalVTTImporter
Script:UniversalVTTImporter can import maps from couple map softwares & include, Dynamic Lighting walls, windows, and light sources.
[edit] Older, no longer working
When proper Windows where released, older Mods relying on tricks to simulate windows stopped working. Here are some of them.
- DoorKnocker -- Script helps quickly open and close doors by controlling the dynamic lighting lines.
- v1.211 Introduces option to create "windows"
- UDLWindows(Forum) -- API for creating or converting DL lines to be see-through, but still block movement
- Converting DL circles to windows works
- sourcecode
Passwall A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog.
- UDLPasswall(Forum) - Walls that block sight, but not movement
- Aug 2022 - roll20 updates might have broken the API hack it was relying on, and might no longer work: https://app.roll20.net/forum/post/11054234/help-udl-passwall-no-longer-working
[edit] History of the Trick
In late 2020, Andreas J. realized that by creating a Free-hand drawing on any of the other b Layers than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, TheAaron and Scott C. created APIs that can create windows much easier. Drae Acevedo saw an earlier version of this when using the circle tool.
Roll20 Trick - Dynamic Lighting "Windows" (UDL only)(Forum)
Until May 2021, it was possible forIn April 2022 when Roll20 started developing integrated version of "windows", the API-based tricks stopped working. udl-doorknocker-and-windows issues
Transparent barriers where in early access for Pro users. Several of mods where updated to handle the new "windows". Proper Windows and Doors where released as feature for Plus and Pro users.