Difference between revisions of "Door"
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− | {{revdate}}{{ | + | {{revdate}} |
+ | {{HCbox|{{hc|articles/11462645998999-Placing-Doors-Windows Placing Doors & Windows}} }} | ||
+ | {{cleanup-msg|Needs cleanup & updating since {{hc|articles/11462645998999-Placing-Doors-Windows proper Doors & Windows}} where released in Jan 2023. |March 2023}} | ||
{{main|Dynamic Lighting}} | {{main|Dynamic Lighting}} | ||
− | + | {{#evp:youtube|IQARZIvpqQA|Placing [[Doors]] and [[Windows]] on Roll20 (Jan. 2023)|right|600}} | |
− | '''Doors''' | + | '''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API might still achieve a similar effect. |
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=In Marketplace Products= | =In Marketplace Products= | ||
− | Most maps and adventures on the [[Marketplace]] have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting [[layer]]. This makes them easier for the GM to spot. | + | |
+ | Most maps and adventures released before the Dec 2022 release of the Door feature on the [[Marketplace]] have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting [[layer]]. This makes them easier for the GM to spot, and was to old way of managing doors. | ||
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer. | To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer. | ||
− | =Manually Simulate Doors | + | =Older way to do door= |
+ | This is the older way to Manually Simulate Doors before the Door feature was released. | ||
'''Prep'''<br> | '''Prep'''<br> | ||
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=API= | =API= | ||
{{pro only}} | {{pro only}} | ||
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− | + | Mod objects for doors: [[API:Objects#Door]]. | |
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+ | |||
+ | [[Script:Door Knocker|Door Knocker]] is an API that can be used to quickly open and close dynamic lighting lines, simulating the effect of a door. Created by [[Scott C.]] | ||
{{#evp:youtube|hpR3PHu__jI|Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)|center|700}} | {{#evp:youtube|hpR3PHu__jI|Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)|center|700}} | ||
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* [[Walls]] | * [[Walls]] | ||
* [[Window (Dynamic Lighting)]] | * [[Window (Dynamic Lighting)]] | ||
− | * [[ | + | * [[One-Way Barrier]] |
− | [[Category: | + | [[Category:New features in 2022]] |
Latest revision as of 15:22, 11 March 2023
Page Updated: 2023-03-11 |
Attention: This page is community-maintained. For the official Roll20 version of this article, see the Help Center for assistance: Placing Doors & Windows .
Needs cleanup & updating since proper Doors & Windows where released in Jan 2023. (March 2023) |
Main Page: Dynamic Lighting
Contents |
[edit] In Marketplace Products
Most maps and adventures released before the Dec 2022 release of the Door feature on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot, and was to old way of managing doors.
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.
[edit] Older way to do door
This is the older way to Manually Simulate Doors before the Door feature was released.
Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )
Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer
Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer
See Advanced Shortcuts for more
[edit] API
This is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Mod objects for doors: API:Objects#Door.
Door Knocker is an API that can be used to quickly open and close dynamic lighting lines, simulating the effect of a door. Created by Scott C.