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Difference between revisions of "Door"

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(Updated based on doors being actually released)
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{{HCbox|{{hc|articles/11462645998999-Placing-Doors-Windows Placing Doors & Windows}} }}
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{{cleanup-msg|Needs cleanup & updating since {{hc|articles/11462645998999-Placing-Doors-Windows proper Doors & Windows}} where released in Jan 2023. |March 2023}}
 
{{main|Dynamic Lighting}}
 
{{main|Dynamic Lighting}}
 
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{{#evp:youtube|IQARZIvpqQA|Placing [[Doors]] and  [[Windows]] on Roll20 (Jan. 2023)|right|600}}
'''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API can still achieve a similar effect.
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'''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API might still achieve a similar effect.
 
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=In Marketplace Products=
 
=In Marketplace Products=
Most maps and adventures on the [[Marketplace]] have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting [[layer]]. This makes them easier for the GM to spot.
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Most maps and adventures released before the Dec 2022 release of the Door feature on the [[Marketplace]] have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting [[layer]]. This makes them easier for the GM to spot, and was to old way of managing doors.
  
 
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.  
 
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.  
  
=Manually Simulate Doors=
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=Older way to do door=
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This is the older way to Manually Simulate Doors before the Door feature was released.
  
 
'''Prep'''<br>
 
'''Prep'''<br>
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=API=
 
=API=
 
{{pro only}}
 
{{pro only}}
{{main|Script:Door Knocker}}
 
  
'''[[Script:Door Knocker|Door Knocker]]''' is an API that can be used to quickly open and close "doors" by controlling the dynamic lighting lines. It can also produce [[windows]], to block movement without blocking sight. Created by [[Scott C.]]
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Mod objects for doors: [[API:Objects#Door]].
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[[Script:Door Knocker|Door Knocker]] is an API that can be used to quickly open and close dynamic lighting lines, simulating the effect of a door. Created by [[Scott C.]]
  
 
{{#evp:youtube|hpR3PHu__jI|Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)|center|700}}
 
{{#evp:youtube|hpR3PHu__jI|Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)|center|700}}
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* [[Window (Dynamic Lighting)]]
 
* [[Window (Dynamic Lighting)]]
 
* [[One-Way Barrier]]
 
* [[One-Way Barrier]]
* [[:Category:Unreleased/Highly Requested features]]
 
  
[[Category:Unreleased/Highly Requested features]]
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[[Category:New features in 2022]]

Latest revision as of 15:22, 11 March 2023

Attention: This page is community-maintained. For the official Roll20 version of this article, see the Help Center for assistance: Placing Doors & Windows .

Main Page: Dynamic Lighting

Placing Doors and Windows on Roll20 (Jan. 2023)
Doors are now built in to dynamic lighting. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer." Simulated methods such as the Door Knocker API might still achieve a similar effect.

Contents

[edit] In Marketplace Products

Most maps and adventures released before the Dec 2022 release of the Door feature on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot, and was to old way of managing doors.

To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.

[edit] Older way to do door

This is the older way to Manually Simulate Doors before the Door feature was released.

Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )

Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer

Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer

See Advanced Shortcuts for more

[edit] API

Mod objects for doors: API:Objects#Door.


Door Knocker is an API that can be used to quickly open and close dynamic lighting lines, simulating the effect of a door. Created by Scott C.

Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)

[edit] See Also