Difference between revisions of "Character Sheet Development/Mobile"
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Andreas J. (Talk | contribs) (Created page with "{{NavSheetDoc}} {{main|Building Character Sheets}} {{stub}} Page on building character sheets to work with the mobile app. This relies your sheet being adapted to...") |
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+ | |||
+ | ==Custom Fonts== | ||
+ | |||
+ | '''Google Fonts importing using @font-face''' | ||
+ | Using google fonts on the Mobile app takes a few extra steps. You can not use @import to add fonts. Below is what I found works. | ||
+ | |||
+ | I started with the typical in css tab. | ||
+ | |||
+ | <code>@import url('https://fonts.googleapis.com/css?family=Oswald|Orbitron|&display=swap');</code> | ||
+ | |||
+ | I then pasted the URL from the import into my browser. | ||
+ | |||
+ | <code>https://fonts.googleapis.com/css?family=Oswald|Orbitron|&display=swap</code> | ||
+ | |||
+ | I copied the code on the bowser page. I removed the Unicode range part. | ||
+ | |||
+ | <code>@font-face {<br> | ||
+ | font-family: 'Orbitron';<br> | ||
+ | font-style: normal;<br> | ||
+ | font-weight: 400;<br> | ||
+ | font-display: swap;<br> | ||
+ | src: url('https://fonts.gstatic.com/s/orbitron/v17/yMJMMIlzdpvBhQQL_SC3X9yhF25-T1nyGy6BoWgz.woff2') format('woff2');}</code> | ||
+ | |||
+ | Then paste that into the top of the CSS tab on the custom sheet. | ||
+ | If your page has multiple fonts the process will have to be repeated for each one. | ||
==Roll Templates== | ==Roll Templates== |
Revision as of 20:10, 27 June 2021
Character Sheet Development
Getting Started
- Using Custom Sheets
- Building Sheets
(Main Page) - Glossary
- Code Restrictions
- Best Practice
- Common Mistakes
- Tutorials
- Examples, Templates
- Pattern Libraries
- HTML & storing data
- CSS & Styling
General
- Updates & Changelog
- Known Bugs
- Character Sheet Enhancement(CSE)
- Custom Roll Parsing
- Legacy Sheet(LCS)
- Beacon SDK
Reference
- Buttons
- Repeating Sections
- Sheetworkers
- Roll Templates
- sheet.json
- Translation
- Auto-Calc
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- All SheetDev Pages
Tools & Tips
Other
Main Page: Building Character Sheets
This article is a stub. |
Page on building character sheets to work with the mobile app. This relies your sheet being adapted to CSE.
@media only screen and (max-width: 480px) { // css that only affects sheet on mobile. Play around with "max-width" vaule, might differ between phones }
Contents |
Character Sheets for Mobile
General Tips
- Make Roll Buttons & input fields larger
- Using CSS Grid or Flexbox for the normal sheet layout will make it easier to create a resposive/phone-adapted version of the layout.
- Example: If some stat sections on the normal sheet is arranged in a 2x3 grid, on mobile it could be easy show them in a 1x6 grid, a single column. Can also be a easier first step to adjust
- reduce number of features that requires you to "hover" your mouse over some section. (tooltips are less accessible on mobile)
- On mobile, when you click on a
<input type="number">
attribute, it will show you a number keyboard, instead of the normal keyboard, making it quicker to fill in numbers. - Hiding some advanced sheet features/settings could make the sheet easier to adapt/use on mobile.
- Add a checkbox somewhere to hide/show the advanced stuff
Example
link:
@media only screen and (max-width: 480px) { .sheet-wrapper { min-width: 320px; } .sheet-traits4 { display: grid; grid-template-columns: repeat(2, 1fr ); align-items: start; } .sheet-traits3 { display: grid; grid-template-columns: repeat(1, 1fr ); align-items: start; } .sheet-traits2 { display: grid; grid-template-columns: repeat(1, 1fr ); align-items: start; } .sheet-traits2 .sheet-traits2 { display: grid; grid-template-columns: repeat(2, 1fr ); align-items: start; } .sheet-traits1 { display: grid; grid-template-columns: repeat(1, 1fr ); align-items: start; } /* halo layout */ .sheet-editPane { width: 80%; } input[name="attr_Portrait"][value="PC0"] { border: 1px solid #cccc00; text-align: center; background-color: rgba(255, 128, 0, 0.05); } h1.sheet-hide { visibility: visible !important; display: block; } input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-physical { position: static; border: 1px dashed #ffcb2b; border-top: 6px solid #ffcb2b; padding: 5px; } input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-mental { position: static; border: 1px dashed #ffcb2b; border-top: 6px solid #ffcb2b; padding: 5px; } input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-social { position: static; border: 1px dashed #ffcb2b; border-top: 6px solid #ffcb2b; padding: 5px; } input[name="attr_Portrait"]:not([value="PC0"]) + .sheet-action { display: block; visibility: visible; } .charsheet button[type="roll"].sheet-blank-roll-button + span { display: block !important; visibility: visible !important; } }
Custom Fonts
Google Fonts importing using @font-face Using google fonts on the Mobile app takes a few extra steps. You can not use @import to add fonts. Below is what I found works.
I started with the typical in css tab.
@import url('https://fonts.googleapis.com/css?family=Oswald%7COrbitron%7C&display=swap');
I then pasted the URL from the import into my browser.
https://fonts.googleapis.com/css?family=Oswald%7COrbitron%7C&display=swap
I copied the code on the bowser page. I removed the Unicode range part.
@font-face {
font-family: 'Orbitron';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url('https://fonts.gstatic.com/s/orbitron/v17/yMJMMIlzdpvBhQQL_SC3X9yhF25-T1nyGy6BoWgz.woff2') format('woff2');}
Then paste that into the top of the CSS tab on the custom sheet. If your page has multiple fonts the process will have to be repeated for each one.
Roll Templates
You can make rolls appear on the mobile app, but many normal roll templates don't seem to work as-is, giving a "Error formatting roll"-message, and the roll is only visible in the q Text Chat, not mobile.
CortexPrime-Hammerheads & CortexPrime-Tales-of-Xadia-Playtest have managed to make roll results appear on mobile.
Existing Mobile-adapted Sheets
List of Character Sheets that have at least partially been adapted to the mobile app
- D&D 5E by Roll20 - Roll20 re-did the mobile sheet from scratch, slowly adding back features on the main sheet
- CortexPrime-Hammerheads & CortexPrime-Tales-of-Xadia-Playtest - sheet contains adaptations for mobile layout, and have made the rolls work.
- MythicD6 the Attributes & Skill sections have been adjusted to be less wid, to avoid sideways scrolling, but the implementation still has lot to adjust.
Related Pages
- CSE
- BCS/Bugs - known bugs & issues with char sheet development
- Mobile - the app will eventually fully support mobile versions for any sheets, currently it's reliable only for the D&D 5E by Roll20 sheet.