Difference between revisions of "Door"
From Roll20 Wiki
Andreas J. (Talk | contribs) m (category) |
Andreas J. (Talk | contribs) m (Door& Windows update) |
||
Line 1: | Line 1: | ||
− | {{revdate}}{{main|Dynamic Lighting}} | + | {{revdate}} |
+ | {{HCbox|{{hc|articles/11462645998999-Placing-Doors-Windows Placing Doors & Windows}} }} | ||
+ | {{main|Dynamic Lighting}} | ||
+ | {{#evp:youtube|IQARZIvpqQA|Placing [[Doors]] and [[Windows]] on Roll20 (Jan. 2023)|right|600}} | ||
+ | '''Doors''' are now built in to dynamic lighting{{Source|https://blog.roll20.net/posts/12-new-features-on-roll20-you-might-have-missed/#dynamic-lighting Dec 30, 2022}}. This was previously announced to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Script:Door Knocker|Door Knocker]] API might still achieve a similar effect. | ||
− | + | =In Marketplace Products= | |
− | + | Most maps and adventures released before the Dec 2022 release of the Door feature on the [[Marketplace]] have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting [[layer]]. This makes them easier for the GM to spot, and was to old way of managing doors. | |
− | + | ||
− | + | ||
− | Most maps and adventures on the [[Marketplace]] have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting [[layer]]. This makes them easier for the GM to spot. | + | |
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer. | To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer. | ||
− | =Manually Simulate Doors | + | =Older way to do door= |
+ | This is the older way to Manually Simulate Doors before the Door feature was released. | ||
'''Prep'''<br> | '''Prep'''<br> | ||
Line 33: | Line 35: | ||
{{main|Script:Door Knocker}} | {{main|Script:Door Knocker}} | ||
− | '''[[Script:Door Knocker|Door Knocker]]''' is an API that can be used to quickly open and close | + | '''[[Script:Door Knocker|Door Knocker]]''' is an API that can be used to quickly open and close dynamic lighting lines, simulating the effect of a door. Created by [[Scott C.]] |
{{#evp:youtube|hpR3PHu__jI|Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)|center|700}} | {{#evp:youtube|hpR3PHu__jI|Opening & Closing Doors via the DoorKnocker (Nov 5, 2021) (Nick O.)|center|700}} |
Revision as of 14:12, 11 March 2023
Page Updated: 2023-03-11 |
Attention: This page is community-maintained. For the official Roll20 version of this article, see the Help Center for assistance: Placing Doors & Windows .
Main Page: Dynamic Lighting
Contents |
In Marketplace Products
Most maps and adventures released before the Dec 2022 release of the Door feature on the Marketplace have any doors on the maps draw with a different color from normal walls on the Dynamic Lighting layer. This makes them easier for the GM to spot, and was to old way of managing doors.
To let a player through a "door", GM can select the "door"-segment while on the Dynamic Lighting layer, and then move it to the GM layer.
Older way to do door
This is the older way to Manually Simulate Doors before the Door feature was released.
Prep
1. Draw the door-segment on the DL layer, using a distinct color from normal walls.
2. Draw/copy the segment to the Map layer, if you want to leave a visual indicator for players of the doors position.
3. Make sure Advanced Shortcuts are turned on (y My Settings-tab )
Quickly open door:
1. Press , to switch to the DL layer
2. Select the door-segment, and press L K(moves it to GM layer)
3. Press O to return to Token layer
Quickly close door:
1. Press K to switch to the GM layer
2. Select the door-segment, and press L ,(moves it to DL layer)
3. Press O to return to Token layer
See Advanced Shortcuts for more
API
This is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Main Page: Script:Door Knocker
Door Knocker is an API that can be used to quickly open and close dynamic lighting lines, simulating the effect of a door. Created by Scott C.