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Character Sheet Development/Restrictions

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Revision as of 11:14, 16 February 2022 by Andreas J. (Talk | contribs)

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Main Page: Building Character Sheets

Restrictions in Roll20's Character Sheet Development-framework. Checking Character Sheet Development/Bugs & Quirks is also recommended.

Generally speaking, character sheets are created with HTML, CSS, and JavaScript (for Sheetworkers), but there exist some constraints & security filtering that restricts what can be used, and where, in character sheet code.

Contents

HTML & CSS

Security Filtering

  • Using the word eval anywhere in the sheet code will stop everything from working. Roll20 have put is as a security measure to prevent eval to be used even in a roundabout way. You cant have attribute or class names that includes it.
    • Known list of forbidden words: data:, eval, cookie, window, parent, this, behaviour, behavior, expression, moz-binding
    • this also prevent you from importing fonts that contain eval as part of the name, like "Medi
      eval
      Sharp"
  • All images will be passed through the Roll20 image proxy to prevent security attacks. This should be largely transparent to you and shouldn't affect anything, but it's something to be aware of. Images in Sheets

CSE

Character Sheet Enhancement is the new sheet code style that was released in March 2021. It has expanded features, is closer to baseline HTML/CSS, and is generally less restrictive compared to Legacy Sheets.

HTML:

In the Roll20, the character sheet code is basically wrapped inside a giant <form> tag(so don't use it).

  • Most DOM functionalities can't be used
  • Do not use Root HTML elements such as <html> <head>, <title>, or <body> which are used to in your HTML. Doing so will prevent your character sheet from loading in the virtual tabletop.
    • HTML Elements that doesn't work: <meter>, <progress>, link, video, iframe, meta, input type="color". Trying to add any of these to a sheet will either result in Roll20 removing them or behave like they are a <div>.
    • Restricted attributes examples: autoplay, download, onclick
  • Elements that now works: <datalist>, <details>, <summary>, <a href>, main, section
  • Enable use of #id in HTML elements, & <a href=#>
  • Attribute names are case-insensitive when checked for uniqueness. All <input>, <select>, <textarea> etc. should have unique attribute names if intended to be independent. Two inputs with same attr name will mirror each other and update if the other one is changed.
  • To create a section where you can dynamically add new entries, the Repeating Sections method is used through the <fieldset>-element.
  • <input> and <button> elements are restricted to a limited number of types. This is likely true with other elements.
  • All images will be passed through the Roll20 image proxy to prevent security attacks. This should be largely transparent to you and shouldn't affect anything, but it's something to be aware of. Images in Sheets
  • <svg>-element aren't supported directly, but they can be used if saved as separate.svg files: Example
  • All attributes in Roll Templates need to be written with double quotes, as single quotes results in roll template code being completely ignored.
    • classes called in Roll Templates must use the sheet-classname format, like is used with Legacy Sheet
  • If using the roll20-made rows & columns, need to prefix sheet- to their use in the HTML(likely in the CSS also).
  • You cannot refer to external CSS stylesheets, everything need to be on the CSS file


CSS:

  • Certain(?) Media queries can now be used
  • Do not use .sheet-new-window as a CSS class name, as Roll20 already uses it and will block you from trying to override it. Forum thread
  • Roll20 have some predefined CSS classes for it's custom row/column system and other default, so very generic class names like: .sheet-row, .sheet-col, .sheet-3colrow, .sheet-2colrow.
  • .sheet-character is best to be avoided when naming your own CSS classes. If you use the predefined classes, you need to call them by their full name on the HTML.
  • Repeating Sections Restrictions
  • Default Fonts: The following fonts can be accessed by default: Arial, Patrick Hand, Contrail One, Shadows Into Light and Candal
    • Google Fonts: can be used with the @import-function [Note: If you use @import with Google’s own generated URL, you may see the following error: Potential CSS security violation; character sheet template styling thrown out. To work around this issue, change css2?family to css?family in the URL (i.e., remove the “2”).]
  • Enable use of #id in HTML elements
  • You can't refer to external CSS stylesheets, everything need to be on the CSS file

Legacy Sheet

Legacy Sheet is the old sheet coding framework/method, which is more restrictive than CSE.

See Legacy Sheet#Legacy Sheet Restrictions for details.

Roll Templates

Roll Templates are part of character sheets, but also functions somewhat disjoint, having it's own quirks.

Details: Roll Templates - Restrictions

Mobile

See Character Sheet Development/Mobile

Javascript

Main Section: Sheetworkers - Restrictions

Many JavaScript functions or functionalities can't be used within Roll20, are limited to the Sheetworker framework.

If you're attempting to do any slightly more advanced data-handling, check existing sheet for user-cases. There shouldn't be any differences between Legacy Sheet and CSE for sheetworkers.

Translation

See Character Sheet Translation for how internationalization of sheets work.

Tools

To truly test sheets, one needs to do so inside Roll20 using either available tool, and any try at offline/local testing will lack connection to Roll20's backend & the default CSS libraries/stuling Roll20 has for character sheet elements.

See Also