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This is a page of tricks culled from the [https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pagenum=1 Stupid Roll20 Tricks thread] in the forum. The list is still ongoing, so please check the thread for more until this is done.
+
{{revdate}}{{stub}}
 +
This is a page of tricks culled from the '''{{forum|permalink/5899495/ Roll20 Tips and Tricks (Innovative Solutions to Common Problems)}}''' in the [[forum]]. The list is still ongoing, so please check the thread for latest tricks.
  
Some of these tips require users to have [[Subscription FAQ|Plus or Pro]] accounts. These will be marked with '''(API)'''
+
Some of these tips require users to have {{Plus}} or {{Pro}} subscriptions. These will be marked as such, or with with '''([[API]])'''
 +
 
 +
==Often Referenced Tricks==
 +
* [[Chat Menus]]
 +
* [[Dummy Account]]
 +
* [[Invisible Tokens]]
 +
* [[Landing Page]]
 +
* [[Library Campaign]]
 +
* [[Macro Character Sheet]]
 +
* [[Map Pins]]
 +
* [[Windows]] – ''creating see-though barriers that blocks movement in [[Dynamic Lighting]]''
  
 
== Macro Organization ==
 
== Macro Organization ==
[[Macros]] are complex and powerful tools, and can get overloaded quickly
+
[[Macros]] are complex and powerful tools, and can get overloaded quickly, but now we have the '''[[Complete Guide to Macros & Rolls]]''' page that unifies all the related pages on the matter, as well as links to many individual macro tricks from the "Stupid Roll20 Tricks" thread.
  
=== Macro Character Sheet (keithcurtis, gui8312) ===
+
== To Do==
 +
These tips haven't been ported over to the wiki yet. When a tips have been ported, add a link to the page here.
  
 +
If there are multiple Tricks that are closely related, consider creating a single page for the concept, so that later tricks have a single clear page to be added to.
  
 +
Check the {{forum|permalink/5899495/ Roll20 Tips and Tricks (Innovative Solutions to Common Problems)}}-thread's Index on the first page for links to each individual trick.
  
== To Do==
+
* The Beholder Anti Magic Field - [[keithcurtis]]
These tips haven't been ported over to the wiki yet.
+
* GM Disable WebRTC if you use other chat program - Gold
 
+
* Black Aura Token for Night - lordmage
The Beholder Anti Magic Field - keithcurtis
+
* --- Giving Players Limited Access - Kyle.G
GM Disable WebRTC if you use other chat program - Gold
+
* Use a "Placeholder" Character(s) to Handle In-Game Languages - [[Vince]]
Black Aura Token for Night - lordmage
+
* --- Elaboration - Vince
Full-screen your browser for more room - Gold
+
* Use Emojis in Macro Buttons - keithcurtis
Macro Character Sheet - keithcurtis  — (More info - gui8312)
+
* Party Sight Token - Marius
--- Giving Players Limited Access - Kyle.G
+
* Inventory Container Sheet - keithcurtis
Chat Menus - keithcurtis (See below for list of Chat Menu generators)
+
* --- Giving Players Limited Access - Kyle.G
Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
+
* Deck of Cards to Track Player Resources - Gozer the Gozerian
--- Elaboration - Vince
+
* Keep Crits/Fumbles from Display on Attack Rolls - [[Scott C.]]
Use Emojis in Macro Buttons - keithcurtis
+
* 2 column API buttons in Default Roll Template - Bryan P
Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis  — (Video by Nick O, timestamp)
+
* Use Modular Macros to Simplify Parsing - Aranador
Party Sight Token - Marius
+
* Mood Lighting Tokens - keithcurtis  — (Video by Nick O, timestamp)
Inventory Container Sheet - keithcurtis
+
* Environmental Effects (download link) - Kirsty
--- Giving Players Limited Access - Kyle.G
+
* Creating a Dummy Account (and why) - keithcurtis
Deck of Cards to Track Player Resources - Gozer the Gozerian
+
* Query Ordering Without Affecting Functionality - [[Ziechael]]
Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
+
* Keyboard Macro Shortcuts - keithcurtis
2 column API buttons in Default Roll Template - Bryan P
+
* Use /talktomyself to Temporarily Bypass API - keithcurtis
Use Modular Macros to Simplify Parsing - Aranador
+
* Easy Area Markers / Room Numbering - [[The Aaron]]
Mood Lighting Tokens - keithcurtis  — (Video by Nick O, timestamp)
+
* Summing Success Rolls - Bryan P.
Environmental Effects (download link) - Kirsty
+
* Interactive Tables as Handouts - Jeremy R.
Creating a Dummy Account (and why) - keithcurtis
+
* Managing Magic Items With Handouts - The Aaron
Query Ordering Without Affecting Functionality - Ziechael
+
* Prefix Trick to Variably Call Attributes - Kyle G.
Keyboard Macro Shortcuts - keithcurtis
+
* Rolling HP at New Level - Jerry F.
Use /talktomyself to Temporarily Bypass API - keithcurtis
+
* Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
Easy Area Markers / Room Numbering - The Aaron
+
* Trap and Room Markers sans character sheet or API - Scott C.
Summing Success Rolls - Bryan P.
+
* Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
Improved Forum Checking - keithcurtis
+
* Use Resources From free Master's Vault Intro Game - Gold
Interactive Tables as Handouts - Jeremy R.
+
* DM Whisper With No Breaks - Muckbuckle
Prefix Trick to Variably Call Attributes - Kyle G.
+
* Responding to an Old Thread in the Forums - Blue64
Flying Tokens - Arthur B
+
* Put building Interiors on Token Layer with AFoW - Taran
Stagger the Timer for Multiple Page FX - Kastion
+
* Tooltip Hack in Chat Display - Aranador
Rolling HP at New Level - Jerry F.
+
* Quick and Dirty Slide Show and Image Display - keithcurtis
Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
+
* Styled HTML in Roll20 Text Fields - Noobsauce
Trap and Room Markers sans character sheet or API - Scott C.
+
* Flying Tokens - Arthur B
Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
+
* Hide Token with Map Assets - Anton Palikhov
Use Resources From free Master's Vault Intro Game - Gold
+
* Droppable Torch Token - Gimblejam
Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
+
* Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
DM Whisper With No Breaks - Muckbuckle
+
* Pre-Linked Tokens - Blue64
Hide Token with Map Assets - Anton Palikhov
+
* Quick Play: Room Specific Music - Ye'Olde DM
Responding to an Old Thread in the Forums - Blue64
+
* Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
Put building Interiors on Token Layer with AFoW - Taran
+
* Drop Down Nester - Scott C.
Tooltip Hack in Chat Display - Aranador
+
* PC Token Action to Roll Initiative (D&D 5E by Roll20) - Jeremy
Quick and Dirty Slide Show and Image Display - keithcurtis
+
* How to manipulate Attack Actions (D&D 5E by Roll20) - Jeremy
Styled HTML in Roll20 Text Fields - Noobsauce
+
* Use Images in the Default Template - The Aaron (More info by Blue64)
Droppable Torch Token - Gimblejam
+
* Spaces in Macro Names - Jeremy (read further posts for cautions)
Managing Magic Items With Handouts - The Aaron
+
* Make Doors on DL Layer Clear to Players - godthedj
Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
+
* Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
Invisible Tokens - keithcurtis — (Video by Nick O)
+
* Use Rollable Tables to Spice up Flavor Text - godthedj
Invisible Tokens - The Notes Token -keithcurtis
+
* Quickly Populating with Rollable Tables - Mik Holmes
Invisible Tokens - The Notes Token (API version) - keithcurtis
+
* Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
Invisible Tokens - The Control Token - keithcurtis
+
* Hidden Stats, Attributes, and Abilities - Blue64
Invisible Tokens - The Door Control - keithcurtis
+
* More interactive world - every npc is a character mook - gui8312
Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
+
* Rollable Encounter Images - Blue64
Quick Play: Room Specific Music - Ye'Olde DM
+
* Aligning Images in Handouts - keithcurtis (More info by Noon)
Pre-Linked Tokens - Blue64
+
* Live Handouts - Noon
Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
+
* Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
Drop Down Nester - Scott C.
+
* Forum Searching... But Better - Ziechael
PC Token Action to Roll Initiative (5e OGL) - Jeremy
+
* Precautions to Take With Very Large Maps - keithcurtis
How to manipulate Attack Actions (5e OGL) - Jeremy
+
* Example of Structured Abilities: The XP Macro - Ed S.
Use Images in the Default Template - The Aaron (More info by Blue64)
+
* Easily Repeatable Game Searches - Gen Kitty
Spaces in Macro Names - Jeremy (read further posts for cautions)
+
* Using tints for art compatibility (high level map design) - gui8312
Make Doors on DL Layer Clear to Players - godthedj
+
* Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
+
* Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
Use Rollable Tables to Spice up Flavor Text - godthedj
+
* Launch Game in Player/GM Mode - Blue64
Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
+
* Custom Success/Failure Outcome Messages - [[Ziechael]]
Quickly Populating with Rollable Tables - Mik Holmes
+
* Bypass Blank Ability Call Math - Blue64
Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
+
* Storing and Reading Values for Macros using the Turn Tracker - Pat
Landing Pages - keithcurtis
+
* Light Crumbs - keithcurtis
Hidden Stats, Attributes, and Abilities - Blue64
+
* Record Session in External Window - Elvin (More info by keithcurtis)
More interactive world - every npc is a character mook - gui8312
+
* Simplified Hour/Day/Night System With Rollable Tables - Dwarf
Map Pins - keithcurtis (More info - Airsickhydra)
+
* Expanded graphical tools - gui8312
Monster Images in Chat - Kirsty
+
Rollable Encounter Images - Blue64
+
Aligning Images in Handouts - keithcurtis (More info by Noon)
+
Live Handouts - Noon
+
Nestable Rollable Tables (Free User Version) - Blue64
+
Auras as Token Outlines - Noon (includes bonus script)
+
Invisible Tokens - Invisible PC or NPC - Rabulais
+
Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
+
Forum Searching... But Better - Ziechael
+
Precautions to Take With Very Large Maps - keithcurtis
+
Example of Structured Abilities: The XP Macro - Ed S.
+
Easily Repeatable Game Searches - Gen Kitty
+
Using tints for art compatibility (high level map design) - gui8312
+
Player Dashboard - Spell/Resource/Sheet management direct from the map page - Ziechael
+
Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
+
Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
+
Launch Game in Player/GM Mode - Blue64
+
Custom Success/Failure Outcome Messages - Ziechael
+
Bypass Blank Ability Call Math - Blue64
+
Storing and Reading Values for Macros using the Turn Tracker - Pat
+
Light Crumbs - keithcurtis
+
Record Session in External Window - Elvin (More info by keithcurtis)
+
Simplified Hour/Day/Night System With Rollable Tables - Dwarf
+
Expanded graphical tools - gui8312
+
  
  
 +
<!-- hide the pointless table, it's same as the simpler list above.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 121: Line 112:
 
|-
 
|-
 
| Full-screen your browser for more room || Example || Example || Example || Example || Example || Example || Example
 
| Full-screen your browser for more room || Example || Example || Example || Example || Example || Example || Example
|-
 
| Macro Character Sheet || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| --- Giving Players Limited Access || Example || Example || Example || Example || Example || Example || Example
 
| --- Giving Players Limited Access || Example || Example || Example || Example || Example || Example || Example
|-
 
| Chat Menus || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| Use a "Placeholder" Character(s) to Handle In-Game Languages || Example || Example || Example || Example || Example || Example || Example
 
| Use a "Placeholder" Character(s) to Handle In-Game Languages || Example || Example || Example || Example || Example || Example || Example
Line 185: Line 172:
 
|-
 
|-
 
| Use Resources From free Master's Vault Intro Game || Example || Example || Example || Example || Example || Example || Example
 
| Use Resources From free Master's Vault Intro Game || Example || Example || Example || Example || Example || Example || Example
|-
 
| Archive Characters, and Other Assets Into A Library Campaign || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| DM Whisper With No Breaks || Example || Example || Example || Example || Example || Example || Example
 
| DM Whisper With No Breaks || Example || Example || Example || Example || Example || Example || Example
Line 207: Line 192:
 
|-
 
|-
 
| Finding Attributes on Characters || Example || Example || Example || Example || Example || Example || Example
 
| Finding Attributes on Characters || Example || Example || Example || Example || Example || Example || Example
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| Quick Play: Room Specific Music || Example || Example || Example || Example || Example || Example || Example
 
| Quick Play: Room Specific Music || Example || Example || Example || Example || Example || Example || Example
Line 228: Line 201:
 
| Drop Down Nester || Example || Example || Example || Example || Example || Example || Example
 
| Drop Down Nester || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| PC Token Action to Roll Initiative (5e OGL) || Example || Example || Example || Example || Example || Example || Example
+
| PC Token Action to Roll Initiative (D&D 5E by Roll20) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| How to manipulate Attack Actions (5e OGL) || Example || Example || Example || Example || Example || Example || Example
+
| How to manipulate Attack Actions (D&D 5E by Roll20) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
 
| Use Images in the Default Template || Example || Example || Example || Example || Example || Example || Example
 
| Use Images in the Default Template || Example || Example || Example || Example || Example || Example || Example
Line 241: Line 214:
 
|-
 
|-
 
| Use Rollable Tables to Spice up Flavor Text || Example || Example || Example || Example || Example || Example || Example
 
| Use Rollable Tables to Spice up Flavor Text || Example || Example || Example || Example || Example || Example || Example
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| Quickly Populating with Rollable Tables || Example || Example || Example || Example || Example || Example || Example
 
| Quickly Populating with Rollable Tables || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
 
| Exploration Mode (TokenMod API) || Example || Example || Example || Example || Example || Example || Example
 
| Exploration Mode (TokenMod API) || Example || Example || Example || Example || Example || Example || Example
|-
 
| Landing Pages || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| Hidden Stats, Attributes, and Abilities || Example || Example || Example || Example || Example || Example || Example
 
| Hidden Stats, Attributes, and Abilities || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
 
| More interactive world || Example || Example || Example || Example || Example || Example || Example
 
| More interactive world || Example || Example || Example || Example || Example || Example || Example
|-
 
| Map Pins || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| Monster Images in Chat || Example || Example || Example || Example || Example || Example || Example
 
| Monster Images in Chat || Example || Example || Example || Example || Example || Example || Example
Line 267: Line 234:
 
|-
 
|-
 
| Auras as Token Outlines || Example || Example || Example || Example || Example || Example || Example
 
| Auras as Token Outlines || Example || Example || Example || Example || Example || Example || Example
|-
 
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
 
|-
 
|-
 
| Fine Tune 'Snap to Grid' Dynamic Lighting || Example || Example || Example || Example || Example || Example || Example
 
| Fine Tune 'Snap to Grid' Dynamic Lighting || Example || Example || Example || Example || Example || Example || Example
Line 306: Line 271:
 
| Example || Example || Example || Example || Example || Example || Example || Example
 
| Example || Example || Example || Example || Example || Example || Example || Example
 
|}
 
|}
 
+
-->
 
+
<br>
 +
<br>
 
[[Category:Tips]]
 
[[Category:Tips]]
 +
[[Category:Community]]
 +
[[Category:Forum]]

Latest revision as of 10:34, 14 November 2021


This is a page of tricks culled from the Roll20 Tips and Tricks (Innovative Solutions to Common Problems)(Forum) in the forum. The list is still ongoing, so please check the thread for latest tricks.

Some of these tips require users to have
Plus
info or
Pro
info subscriptions. These will be marked as such, or with with (API)

[edit] Often Referenced Tricks

[edit] Macro Organization

Macros are complex and powerful tools, and can get overloaded quickly, but now we have the Complete Guide to Macros & Rolls page that unifies all the related pages on the matter, as well as links to many individual macro tricks from the "Stupid Roll20 Tricks" thread.

[edit] To Do

These tips haven't been ported over to the wiki yet. When a tips have been ported, add a link to the page here.

If there are multiple Tricks that are closely related, consider creating a single page for the concept, so that later tricks have a single clear page to be added to.

Check the Roll20 Tips and Tricks (Innovative Solutions to Common Problems)(Forum)-thread's Index on the first page for links to each individual trick.

  • The Beholder Anti Magic Field - keithcurtis
  • GM Disable WebRTC if you use other chat program - Gold
  • Black Aura Token for Night - lordmage
  • --- Giving Players Limited Access - Kyle.G
  • Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
  • --- Elaboration - Vince
  • Use Emojis in Macro Buttons - keithcurtis
  • Party Sight Token - Marius
  • Inventory Container Sheet - keithcurtis
  • --- Giving Players Limited Access - Kyle.G
  • Deck of Cards to Track Player Resources - Gozer the Gozerian
  • Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
  • 2 column API buttons in Default Roll Template - Bryan P
  • Use Modular Macros to Simplify Parsing - Aranador
  • Mood Lighting Tokens - keithcurtis — (Video by Nick O, timestamp)
  • Environmental Effects (download link) - Kirsty
  • Creating a Dummy Account (and why) - keithcurtis
  • Query Ordering Without Affecting Functionality - Ziechael
  • Keyboard Macro Shortcuts - keithcurtis
  • Use /talktomyself to Temporarily Bypass API - keithcurtis
  • Easy Area Markers / Room Numbering - The Aaron
  • Summing Success Rolls - Bryan P.
  • Interactive Tables as Handouts - Jeremy R.
  • Managing Magic Items With Handouts - The Aaron
  • Prefix Trick to Variably Call Attributes - Kyle G.
  • Rolling HP at New Level - Jerry F.
  • Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
  • Trap and Room Markers sans character sheet or API - Scott C.
  • Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
  • Use Resources From free Master's Vault Intro Game - Gold
  • DM Whisper With No Breaks - Muckbuckle
  • Responding to an Old Thread in the Forums - Blue64
  • Put building Interiors on Token Layer with AFoW - Taran
  • Tooltip Hack in Chat Display - Aranador
  • Quick and Dirty Slide Show and Image Display - keithcurtis
  • Styled HTML in Roll20 Text Fields - Noobsauce
  • Flying Tokens - Arthur B
  • Hide Token with Map Assets - Anton Palikhov
  • Droppable Torch Token - Gimblejam
  • Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
  • Pre-Linked Tokens - Blue64
  • Quick Play: Room Specific Music - Ye'Olde DM
  • Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
  • Drop Down Nester - Scott C.
  • PC Token Action to Roll Initiative (D&D 5E by Roll20) - Jeremy
  • How to manipulate Attack Actions (D&D 5E by Roll20) - Jeremy
  • Use Images in the Default Template - The Aaron (More info by Blue64)
  • Spaces in Macro Names - Jeremy (read further posts for cautions)
  • Make Doors on DL Layer Clear to Players - godthedj
  • Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
  • Use Rollable Tables to Spice up Flavor Text - godthedj
  • Quickly Populating with Rollable Tables - Mik Holmes
  • Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
  • Hidden Stats, Attributes, and Abilities - Blue64
  • More interactive world - every npc is a character mook - gui8312
  • Rollable Encounter Images - Blue64
  • Aligning Images in Handouts - keithcurtis (More info by Noon)
  • Live Handouts - Noon
  • Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
  • Forum Searching... But Better - Ziechael
  • Precautions to Take With Very Large Maps - keithcurtis
  • Example of Structured Abilities: The XP Macro - Ed S.
  • Easily Repeatable Game Searches - Gen Kitty
  • Using tints for art compatibility (high level map design) - gui8312
  • Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
  • Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
  • Launch Game in Player/GM Mode - Blue64
  • Custom Success/Failure Outcome Messages - Ziechael
  • Bypass Blank Ability Call Math - Blue64
  • Storing and Reading Values for Macros using the Turn Tracker - Pat
  • Light Crumbs - keithcurtis
  • Record Session in External Window - Elvin (More info by keithcurtis)
  • Simplified Hour/Day/Night System With Rollable Tables - Dwarf
  • Expanded graphical tools - gui8312