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Difference between revisions of "Token Lock"

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(feature released)
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{{revdate}}{{beta}}[[File:Token lock beta feb 2022.gif|right|500px|thumbnail| [[Token Lock]] beta showcase(Feb 2022) ]]{{notebox| This is about an '''Unreleased/Highly Requested feature'''.}}
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[[File:Token lock beta feb 2022.gif|right|500px|thumbnail| [[Token Lock]] beta showcase(Feb 2022) ]]
Locking a [[token]] in place, to prevent if from being moved on the map.
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<noinclude>{{revdate}}{{stub}} {{gm only tool}} {{main|Token Features}}</noinclude>
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[[GMs]] can lock a [[token]] in place on any Virtual Tabletop {{Layers}}.
  
As of Feb 4, 2022, Token Lock is available on the [[Dev Server]] for testing.
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* {{fpl|10728595/ Release Note - March 2, 2022: Dark Mode & Token Lock released}}
* '''{{fpl|10670746/ Release Note - Feb 4, 2022: Dark Mode & Token Locking on Dev}}'''
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* {{fpl|10670746/ Release Note - Feb 4, 2022: Dark Mode & Token Locking Beta on Dev}}
  
==Workaround==
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[[File:Lock-Token-GM-menu March2022.png|thumb|right|500px|Token Locking from the menu, while using [[Dark Mode]] (March 2022)]]
There are two [[API]] that can kinda achieves a token lock, but neither does truly stop tokens from being moved, but rather resets their position after moving, so if [[Dynamic Lighting]] is active, neither API prevents users from revealing a bit more than wanted.
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==API==
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{{pro only}}
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* '''[[TokenMod]]''' supports this from version 0.8.74
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There are two [[API]] that can kinda achieves a token lock(created before Token Lock was released as a feature), but neither does truly stop tokens from being moved, but rather resets their position after moving, so if [[Dynamic Lighting]] is active, neither API prevents users from revealing a bit more than wanted.
 
* [[Script:Token Lock]]
 
* [[Script:Token Lock]]
 
* [[Script:Map Lock]]
 
* [[Script:Map Lock]]
  
Another option is boxing in Tokens with [[Windows (Dynamic Lighting)]], using [[Script:DoorKnocker]] or {{fpl|9521203/ UDLWindows}}. This will prevent token movement by [[players]] if "Restrict Movement" is turned on.
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| Other workarounds that are less practical
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|-
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| Another option is boxing in Tokens with [[Windows (Dynamic Lighting)]], using [[Script:DoorKnocker]] or {{fpl|9521203/ UDLWindows}}. This will prevent token movement by [[players]] if "Restrict Movement" is turned on.
 
* Creating the window boxes around a token isn't quick, so not practical to lock a player's token who is currently moving around.
 
* Creating the window boxes around a token isn't quick, so not practical to lock a player's token who is currently moving around.
 
* the windows would also block other tokens from moving through the square
 
* the windows would also block other tokens from moving through the square
  
 
For [[GMs]] who want to prevent players from moving too far on the map on their own out-of-turn, they could segment the map into "sections", by placing Windows blocking movement further in, while not blocking sight. Could be used for starting a cut-scene, and stopping players from accidentally revealing too much of what's further in.
 
For [[GMs]] who want to prevent players from moving too far on the map on their own out-of-turn, they could segment the map into "sections", by placing Windows blocking movement further in, while not blocking sight. Could be used for starting a cut-scene, and stopping players from accidentally revealing too much of what's further in.
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|}
  
=See Also=
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<noinclude>
* [[Tokens]]
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[[Category:Tokens]]
 
[[Category:Tokens]]
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[[Category:New features in 2022]]</noinclude>

Revision as of 10:29, 3 March 2022

Token Lock beta showcase(Feb 2022)
Main Page: Token Features

GMs can lock a token in place on any Virtual Tabletop b Layers.

Token Locking from the menu, while using Dark Mode (March 2022)

API

  • TokenMod supports this from version 0.8.74

There are two API that can kinda achieves a token lock(created before Token Lock was released as a feature), but neither does truly stop tokens from being moved, but rather resets their position after moving, so if Dynamic Lighting is active, neither API prevents users from revealing a bit more than wanted.

Other workarounds that are less practical
Another option is boxing in Tokens with Windows (Dynamic Lighting), using Script:DoorKnocker or UDLWindows(Forum). This will prevent token movement by players if "Restrict Movement" is turned on.
  • Creating the window boxes around a token isn't quick, so not practical to lock a player's token who is currently moving around.
  • the windows would also block other tokens from moving through the square

For GMs who want to prevent players from moving too far on the map on their own out-of-turn, they could segment the map into "sections", by placing Windows blocking movement further in, while not blocking sight. Could be used for starting a cut-scene, and stopping players from accidentally revealing too much of what's further in.