Difference between revisions of "Select Attributes for Sheet Roll"
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* Displaying the selected attributes (based on translation key) | * Displaying the selected attributes (based on translation key) | ||
* Selected attribute list and dice pool value are stored in hidden input fields. | * Selected attribute list and dice pool value are stored in hidden input fields. | ||
− | * Roll button references the dice pool attribute with [[ | + | * Roll button references the dice pool attribute with [[Auto-Calc|Auto-Calculating Values]] |
==HTML== | ==HTML== | ||
− | <pre data-language="html" style=" | + | <pre data-language="html" style="overflow:auto;white-space:pre-wrap;"> |
<h1>Sheet Roller</h1> | <h1>Sheet Roller</h1> | ||
<div class="roller"> | <div class="roller"> | ||
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==Sheet Worker== | ==Sheet Worker== | ||
− | <pre data-language="javascript" style=" | + | <pre data-language="javascript" style="overflow:auto;white-space:pre-wrap;"> |
const attributes = ["intelligence", "wits", "resolve"]; | const attributes = ["intelligence", "wits", "resolve"]; | ||
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==CSS== | ==CSS== | ||
− | <pre data-language="css" style=" | + | <pre data-language="css" style="overflow:auto;white-space:pre-wrap;"> |
/* Indicate that the toggle is active */ | /* Indicate that the toggle is active */ | ||
input.sheet-flag[value="1"] ~ button.sheet-toggle { | input.sheet-flag[value="1"] ~ button.sheet-toggle { |
Latest revision as of 11:54, 19 May 2021
Main Article: Building Character Sheets
Character Sheet Development
Getting Started
- Using Custom Sheets
- Building Sheets
(Main Page) - Glossary
- Code Restrictions
- Best Practice
- Common Mistakes
- Tutorials
- Examples, Templates
- Pattern Libraries
- HTML & storing data
- CSS & Styling
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- Updates & Changelog
- Known Bugs
- Character Sheet Enhancement(CSE)
- Custom Roll Parsing
- Legacy Sheet(LCS)
- Beacon SDK
Reference
- Buttons
- Repeating Sections
- Sheetworkers
- Roll Templates
- sheet.json
- Translation
- Auto-Calc
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Tools & Tips
Other
This is an example for selecting attributes to be included in a Sheet Roll.
The key components are:
- Update display of toggle buttons based on the associated flag, using Styling Checkboxes and Radios
- Attribute name, button name, flag attribute name, and translation key all share the same base value.
- Displaying the selected attributes (based on translation key)
- Selected attribute list and dice pool value are stored in hidden input fields.
- Roll button references the dice pool attribute with Auto-Calculating Values
[edit] HTML
<h1>Sheet Roller</h1> <div class="roller"> <textarea name="attr_dice_pool_display" tabindex="-1"></textarea> <div> <input type="text" name="attr_dice_pool" tab-index="-1"></input> <button type="roll" value="/roll @{dice_pool}d10"></button> </div> </div> <h1>Attributes</h1> <div class="attributes"> <div> <input type="hidden" class="flag" name="attr_intelligence_flag"> <button type="action" class="toggle" name="act_intelligence" data-i18n="intelligence">Intelligence</button> <input type="number" name="attr_intelligence" value="1"> </div> <div> <input type="hidden" class="flag" name="attr_wits_flag"> <button type="action" class="toggle" name="act_wits" data-i18n="wits">Wits</button> <input type="number" name="attr_wits" value="1"> </div> <div> <input type="hidden" class="flag" name="attr_resolve_flag"> <button type="action" class="toggle" name="act_resolve" data-i18n="resolve">Resolve</button> <input type="number" name="attr_resolve" value="1"> </div> </div> <input type="hidden" name="attr_dice_pool_attributes"> <input type="hidden" name="attr_dice_pool" value="0">
[edit] Sheet Worker
const attributes = ["intelligence", "wits", "resolve"]; attributes.forEach((attribute) => { on(`clicked:${attribute}`, () => { updateSheetRoll(attribute); }); }); const attributeChangeEvents = attributes.map((attribute) => `change:${attribute}`); on(attributeChangeEvents.join(" "), () => { updateSheetRollPool(); }); const updateSheetRoll = function(attribute) { getAttrs(["dice_pool_attributes", ...attributes], (values) => { let poolAttributes = values["dice_pool_attributes"] .split(",") .filter((poolAttribute) => poolAttribute); if (poolAttributes.includes(attribute)) { // remove attribute from pool poolAttributes = poolAttributes .filter((poolAttribute) => poolAttribute !== attribute); } else { // add attribute to back of pool poolAttributes = poolAttributes.concat(attribute); // Truncate pool attributes to 2, // removing the oldest selected attributes poolAttributes = poolAttributes .reverse() .slice(0, 2) .reverse(); } const pool = getSheetRollPool(poolAttributes, values); // Create display list of attributes const poolDisplay = poolAttributes .map((poolAttribute) => getTranslationByKey(poolAttribute)) .join(" +\n"); // Determine flag values const flags = attributes .map((flagAttribute) => ({ flag: `${flagAttribute}_flag`, value: poolAttributes.includes(flagAttribute) ? 1 : 0 })) .reduce((all, next) => ({ ...all, [next.flag]: next.value }), {}); setAttrs({ "dice_pool_attributes": poolAttributes.join(","), "dice_pool": pool, "dice_pool_display": poolDisplay, ...flags }); }); } const updateSheetRollPool = function() { getAttrs(["dice_pool_attributes", ...attributes], (values) => { const poolAttributes = values["dice_pool_attributes"] .split(",") .filter((poolAttribute) => poolAttribute); const pool = getSheetRollPool(poolAttributes, values); setAttrs({ "dice_pool": pool }); }); } const getSheetRollPool = function(poolAttributes, values) { // Add up attribute values for dice pool const sum = poolAttributes .map((poolAttribute) => Number(values[poolAttribute])) .reduce((sum, value) => sum + value, 0); // Pool is always at least 1 die return Math.max(sum, 1); }
[edit] CSS
/* Indicate that the toggle is active */ input.sheet-flag[value="1"] ~ button.sheet-toggle { border-color: blue; font-weight: bold; }