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Difference between revisions of "Mod:Sandbox Model"

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{{apibox}}
 
{{apibox}}
 
{{API dev}}
 
{{API dev}}
The Roll20 API functions by running a special server-side virtual machine for each campaign. This provides a '''sandbox''' where your custom scripts can run without any danger of them affecting other user's campaigns. In addition, this provides a layer of security which prevents a malicious [[GM]] from writing scripts which could do bad things like access a [[player]]'s computer or stall their computer with an infinite loop.
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The Roll20 MOds functions by running a special server-side virtual machine for each campaign. This provides a '''sandbox''' where your custom scripts can run without any danger of them affecting other user's campaigns. In addition, this provides a layer of security which prevents a malicious [[GM]] from writing scripts which could do bad things like access a [[player]]'s computer or stall their computer with an infinite loop.
  
 
See also: '''[[Mod Scripts Major Update 2024]]'''
 
See also: '''[[Mod Scripts Major Update 2024]]'''
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If you're curious in the technical details of how the API functions, here's a brief diagram:
 
If you're curious in the technical details of how the API functions, here's a brief diagram:
  
'''User-written scripts''' ===> '''API Server''' ===> '''Campaign Sandbox''' <===> '''Real-Time Sync Server'''
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'''User-written scripts''' ===> '''Mod/API Server''' ===> '''Campaign Sandbox''' <===> '''Real-Time Sync Server'''
  
The Roll20 API Server listens for activity on your campaign. When it detects that people are using your campaign, it spins up a sandbox for your campaign and loads any API scripts that you have written into the sandbox. The sandbox can receive and send data directly to the real-time sync server, which allows it to respond to events and make changes to the game.
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The Roll20 Mod Server listens for activity on your campaign. When it detects that people are using your campaign, it spins up a sandbox for your campaign and loads any API scripts that you have written into the sandbox. The sandbox can receive and send data directly to the real-time sync server, which allows it to respond to events and make changes to the game.
  
 
==Restrictions from Normal Javascript==
 
==Restrictions from Normal Javascript==
 
While Roll20 scripts are [[Javascript]], there are some restrictions you should be aware of if you're used to programing Javascript for websites. Roll20 scripts are executed in a separate sandbox from the Roll20 site. This provides an additional layer of separation and security for our system and your players. This sandbox means that:
 
While Roll20 scripts are [[Javascript]], there are some restrictions you should be aware of if you're used to programing Javascript for websites. Roll20 scripts are executed in a separate sandbox from the Roll20 site. This provides an additional layer of separation and security for our system and your players. This sandbox means that:
 
* You cannot make HTTP Requests (AJAX).
 
* You cannot make HTTP Requests (AJAX).
* You cannot load external scripts or libraries (e.g. jQuery).
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* You cannot load external scripts or libraries (e.g. [[jQuery]]).
 
** You have access to the '''[[API:Utility_Functions#Underscore.js|Underscore.js]]''' library (via the <code>_</code> global object)
 
** You have access to the '''[[API:Utility_Functions#Underscore.js|Underscore.js]]''' library (via the <code>_</code> global object)
* The environment is Javascript, but it is not an environment in a browser, so there is no DOM, page elements, CSS, <code>document</code>, <code>window</code>, etc.
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* The environment is [[Javascript]], but it is not an environment in a browser, so there is no [https://developer.mozilla.org/en-US/docs/Web/API/Document_Object_Model/Introduction DOM], page elements, CSS, <code>document</code>, <code>window</code>, etc.
  
 
JavaScript used on [[BCS|character sheets]] have more or less the same restrictions. Read more: [[Sheetworkers]].
 
JavaScript used on [[BCS|character sheets]] have more or less the same restrictions. Read more: [[Sheetworkers]].

Latest revision as of 06:36, 9 June 2024

Attention: This page is community-maintained. For the official Roll20 version of this article, see the Help Center for assistance: Here .

The Roll20 MOds functions by running a special server-side virtual machine for each campaign. This provides a sandbox where your custom scripts can run without any danger of them affecting other user's campaigns. In addition, this provides a layer of security which prevents a malicious GM from writing scripts which could do bad things like access a player's computer or stall their computer with an infinite loop.

See also: Mod Scripts Major Update 2024

[edit] How it Works

If you're curious in the technical details of how the API functions, here's a brief diagram:

User-written scripts ===> Mod/API Server ===> Campaign Sandbox <===> Real-Time Sync Server

The Roll20 Mod Server listens for activity on your campaign. When it detects that people are using your campaign, it spins up a sandbox for your campaign and loads any API scripts that you have written into the sandbox. The sandbox can receive and send data directly to the real-time sync server, which allows it to respond to events and make changes to the game.

[edit] Restrictions from Normal Javascript

While Roll20 scripts are Javascript, there are some restrictions you should be aware of if you're used to programing Javascript for websites. Roll20 scripts are executed in a separate sandbox from the Roll20 site. This provides an additional layer of separation and security for our system and your players. This sandbox means that:

  • You cannot make HTTP Requests (AJAX).
  • You cannot load external scripts or libraries (e.g. jQuery).
    • You have access to the Underscore.js library (via the _ global object)
  • The environment is Javascript, but it is not an environment in a browser, so there is no DOM, page elements, CSS, document, window, etc.

JavaScript used on character sheets have more or less the same restrictions. Read more: Sheetworkers.