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Difference between revisions of "Toolbar and Layers Redesign"

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{{#evp:youtube|06A41a6OmzQ|Updated Toolbar and Layers Preview, May 25th,2023|right|600}}
 
{{#evp:youtube|06A41a6OmzQ|Updated Toolbar and Layers Preview, May 25th,2023|right|600}}
The [[Toolbar]] and [[Layers]]-design was reworked and rolled out for everyone in Summer 2024. The redesign was first made available as opt in for {{Pro}}-users sometime before July 22nd 2023.
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The [[Toolbar]] and [[Layers]]-design was reworked and rolled out for everyone in Summer 2024. In 2024, the related changes & updates would be continued to be named as [[Project Jumpgate]].
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The redesign was first made available as opt in for {{Pro}}-users sometime before July 22nd 2023.
  
 
* '''[https://pages.roll20.net/redesign Roll20 Virtual Tabletop Redesign]''' main info page
 
* '''[https://pages.roll20.net/redesign Roll20 Virtual Tabletop Redesign]''' main info page

Latest revision as of 04:58, 28 March 2025

Updated Toolbar and Layers Preview, May 25th,2023

The Toolbar and Layers-design was reworked and rolled out for everyone in Summer 2024. In 2024, the related changes & updates would be continued to be named as Project Jumpgate.

The redesign was first made available as opt in for
Pro
info-users sometime before July 22nd 2023.

Contents

 [hide

[edit] Goals

The main goals for the redesign, as stated in the blog:


1. Less Menus, More Suggestions. To provide not only guidance and learnability through suggestions and auto-correction of mistakes, but providing users only what they need based on their intention at any given time.
2. Simplification. The current VTT contains a lot of repetitive actions. Enable the user to do the same thing in fewer steps.
3. Automation. The current VTT is very manual in nature. We wanted to streamline things like assigning tokens, having settings carry over from action to action, and much more.
4. Player view vs GM View. Currently, the player side of the VTT looks almost identical to the GM side. We want GMs to have a guided way to build their games through menus unique to their role, while players should have an area focused on how they play the game.

[edit] Toolbar

Some of the tools have been renamed and changed how they are grouped & ordered.


There is then a gap and Layers is at the bottom, so it's always in the bottom-left corner of the screen.

[edit] Layers

Layers are now at the bottom of the Toolbar, and their order is now:

  • Tokens
  • GM
  • Light
  • Map

Not clear how the planned Foreground Map Layer will be integrated.

[edit] Tips

[edit] Links

Videos