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  • ...of Darkness/New World of Darkness''' sheet has all of the functionality of a pen and paper character sheet and much more. Certain aspects of the sheet h ...let you pick the game template(E.g. "Vampire" or "Werewolf"). Changing the game template will set certain default powers and settings for some templates an
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...ck''' - sheet is for use with the Dungeons and Dragons Boxed Set Adventure game | spellflag || blue lettering || a 4-pointed star-shape
    39 KB (6,232 words) - 11:53, 24 April 2022
  • ...ut playing Dungeons and Dragons 4th Edition Game on Roll20. The system has a [[DnD4e_Character_Sheet|character sheet on Roll20]]. ... combats and simple dice mechanics 4e is very easily adapted to playing on a virtual tabletop.
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...ess''' or '''Old World of Darkness''' '''(oWoD)''', was the original world/game created in 1991, that continued releasing games until 2004. Not to be confu ...nteractive have licenced out the WoD setting to publish 5th Edition books. A 5th Editon of "[https://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse Were
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ... Savage Worlds are relatively easy to set-up and play in Roll20, even with a free account. With little effort Roll20 can handle [[#Tracking Bennies|Benn [[Players]] can enter all aspects of their characters into a character sheet for easy die rolling that accounts for wounds and other mod
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ''So, someone asked a question about how to make a Wand of Wonders macro:'' ... way to have a macro/script that rolls a d100, compares the result against a table, then displays the matching result?'''''
    6 KB (998 words) - 01:58, 30 July 2015
  • ...lder [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]]. It features a stronger framework for future feature enhancements, is more performant, and '''[[Explorer Mode]]''' - reveal map as characters move around the map, and leave previously explored section greyed out.
    16 KB (2,177 words) - 15:09, 11 March 2023
  • ...everything posted is functional). Rather, they're offered as an example of a particular method to be combined with other techniques for you to craft you ''This is a collaborative work with several contributors. Styles and methods will vary
    148 KB (17,086 words) - 22:31, 16 May 2022
  • ...r code as files. Either one can only be accessed by the [[Creator]] of the game. ...s used for sheet development, and not needed when using custom sheets in a game.
    9 KB (1,431 words) - 19:01, 4 March 2023
  • ...ter sheet. The language supports many traditional programming features and a number of features specifically geared towards Roll20, including:<br><br> ...t can reference other variables and values when creating Rolls, as well as a number of other math related modifiers.</span><br>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ...hmark when comparing to other techniques with the same language or system. A "best" practice can evolve over time, although changes are usually gradual. ...pt. On the other hand, if you don't use a namespace and two scripts define a function named <code>handleInput</code>, there will be problems.
    26 KB (3,876 words) - 09:41, 23 April 2023
  • This page is a ''[[About:Community Wiki|Community Wiki]]'' guide to the Official D&D 5th E ==Adding the Character Sheet to a Game==
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ...ince it's using account creation for a purpose other than simply playing a game. Create a second dummy account and use that as a player connection. There are several benefits to doing this:
    6 KB (1,113 words) - 05:41, 17 January 2022
  • ...entation for it, run the <code>!group-init --help</code> command inside a game.}} ... groups of [[tokens]] to the {{Turn Tracker}}. As of v0.3, there are quite a few configuration commands (some examples below).
    12 KB (1,748 words) - 05:27, 1 May 2023
  • ...ain tasks. Some achievements are easy to get, while others take some time. A complete listing of all available achievements has not been released, so th Post a game to the <span class="plainlinks">[https://app.roll20.net/lfg/search Looking
    9 KB (1,275 words) - 15:34, 26 November 2021
  • {{revdate}}{{HCbox| {{hc|articles/360039715753-Game-Management Here}} }} ...ge-v2.jpg|border|right|500px|The "Game Details" page for a game.]]This is a page detailing how to manage and changes settings for individual Games/Camp
    16 KB (2,778 words) - 09:54, 23 April 2023
  • * A couple of typos in the English text. * The "What's This" icon on the turn tracker now has a working link.
    48 KB (6,253 words) - 21:31, 22 October 2021
  • ... the game on the game page. I also used a pre-written script that contains a dungeon map, and text describing each room, complete with NPCs and monsters ...lay (add player characters and you're ready to go). That way I always have a fresh unspoiled dungeon for playing it again. I prefix the title with {{cod
    12 KB (2,221 words) - 09:39, 17 January 2022
  • Roll20 makes a number of functions available that are not part of core [[JavaScript]] or s | Properties of the state object will persist between game sessions.
    42 KB (6,269 words) - 12:27, 3 May 2024
  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaround:''' move them to the end of macro, and place return ch ...ly from the sheet, activated by the roll's name using a macro, or dragging a button to the macro quick bar. [http://i.imgur.com/BnV7XVK.gif See animated
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ...ing up a macro to roll 1d20 <code>/r d20</code> is not an efficient use of a macro. Remember that abilities are essentially macros but are visible to an ..."value" it represents. This value can be another attribute, a dice roll or a value, so you could even put something like <code>1d6+5</code> or <code>@{s
    43 KB (6,370 words) - 14:54, 11 January 2022
  • This is a guide to the '''Advanced 2nd Edition''' Character Sheet(Formerly known as ' ...tion sheet, any updates to the sheet will be automatically applied to your game.
    55 KB (7,951 words) - 12:57, 8 February 2024
  • ...about my Role Playing Experience and get some generic DM Tips, please take a look at [[User:219283|Mick Hand's GM Tips]] Although this seems like a large set of recommendations, '''DON'T PANIC'''.
    20 KB (3,631 words) - 13:02, 22 October 2021
  • This is a general guide on how to run '''Fate Accelerated Edition (FAE)''' games on From the “Start New Game” option…
    13 KB (2,027 words) - 12:30, 17 September 2022
  • {{revdate}}This is a guide to the '''Vampire: The Masquerade 5th Edition Community-maintained''' ...ade 5th Edition"-character sheet was created as part of The Grand Coterie, a group whose aim is to help provide content and tools for the [[World of Dar
    45 KB (6,115 words) - 09:52, 14 December 2021
  • The '''Sheet Editor''' or '''Custom Sheet Editor''' is a {{Pro}} feature, which enables you to use custom code for the character she It can be accessed for a game from the [[Game Settings]]-page, if you change the [[Game_Settings_Page#Character_Sheet_Tem
    6 KB (995 words) - 12:55, 25 March 2022
  • ...e Package' API) should have created a character for you. If you don't find a [[CS|character sheet]] that seems like it was meant for you, contact your G * A few rows down there is a 'Combat Options & Conditions' block, which you can hide for now, you will n
    79 KB (13,961 words) - 08:36, 31 October 2021
  • ...d on comments and help from other sheet and script authors. This is still a fairly simple and utilitarian sheet, but hopefully will meet the needs of a * You can specify a color for the header and border of the template by using <nowiki>{{color=de
    31 KB (5,205 words) - 18:23, 25 January 2022
  • {{revdate}}This is a guide to the '''Pathfinder Second Edition by Roll20'''-character sheet. See ==Adding the Character Sheet to a Game==
    68 KB (9,887 words) - 17:33, 7 April 2023
  • This guide gives a rundown of how each type is used, together with some examples on how to imp ...ttons in Roll20 is for making a roll button. By default, roll buttons show a d20 icon, and if any text is added to be displayed on the button, it is sho
    23 KB (3,444 words) - 06:02, 11 January 2024
  • {{revdate}}This is a short guide on how to work with Git/GitHub locally on your computer, and ho ... do lots of work on character sheets and/or juggles more that one sheet at a time.
    41 KB (6,907 words) - 06:00, 18 March 2024
  • This sheet began as a request in the [https://app.roll20.net/forum/permalink/7781132/ Character S ... kitchen sink" Palladium system game before Rifts came along, so there are a lot of tabs, entry fields, and roll buttons. One thing to note is that all
    32 KB (5,358 words) - 16:21, 23 January 2022
  • ...asy 1E]] sheet was released. Since there are a lot of changes to the core game between the 1E and 2E fantasy games, this sheet ended up being written para ...ly leave the {{code|+}} off the very beginning of your entry. If you have a penalty of {{code|4}} to enter, then you would enter {{code|-4}}.
    35 KB (5,713 words) - 22:28, 25 January 2022
  • ...what to take into consideration before submitting changes to them. This is a living document, and might change over time. It is assumed that the reader already has a [[BCS|basic understanding of how to code the changes they want]] and knows
    29 KB (4,819 words) - 21:06, 21 September 2021
  • ...ns can be part of multiple groups, and groups and be shown and hidden with a single click/command. When an encounter is defined, initial state informati ... selectable from the OneClick install page after adding the script to your game via the language dropdown.
    9 KB (1,423 words) - 19:50, 9 March 2022
  • ... browsers Chrome and Firefox, at 100% Zoom (no zoom) and inside the Roll20 game screen, however it can be expanded or displayed on an external window with ...yed by checking the corresponding checkbox, the checkboxes themselves have a tooltip to let you know what they do.
    21 KB (3,327 words) - 11:17, 30 April 2024
  • ...e tips are related to just "hidden" characters/NPCs, and could be moved to a separate page. ... covering the creation of and control of an invisible token. But in brief, a GM can attach actions, notes and other information to an invisible token, a
    16 KB (2,894 words) - 16:24, 5 December 2021
  • {{revdate}}This is a guide to the Official '''[https://www.drivethrurpg.com/product/243769/MYTHI ...s, automatically rolling extra dice, and roll results are highlighted with a green border
    3 KB (535 words) - 19:45, 21 September 2021
  • ...tures that would trigger the other meta-scripts) by escaping the text with a backslash(<code>/</code>). ...t the top value of a token: <code>@(selected.top)</code> , and since it is a metascript, it will return that information to the command line of the inte
    40 KB (6,495 words) - 03:33, 9 May 2023
  • <pre>!somescript {&amp; if a = a} true stuff {&amp; else} default stuff {&amp; end} ...f it is installed before or after them in the script library. It also uses a separate bit of script magic to let it retain ownership of the message even
    78 KB (11,712 words) - 19:17, 30 November 2021
  • {{revdate}}This is a guide to the '''Pokémon Tabletop Adventures v3''' character sheet. ...sh spellings - this is intended to maintain a consistent approach with the game rulebooks and the source material.
    59 KB (9,690 words) - 20:48, 25 October 2021
  • ...e Package' API) should have created a character for you. If you don't find a [[CS|character sheet]] that seems like it was meant for you, contact your G Unless your GM pre-created a character for you (in which case you can skip) this step, the Creation Wind
    113 KB (19,453 words) - 15:38, 12 October 2023
  • [[HTML]] is used to define the [[Character Sheet]], and Roll20 have a couple of differences in how this work from baseline HTML, which are descri ...he character. This must also be done for values & attributes that the user can't edit, for that data to be usable in calculations or similar. All these attr
    21 KB (3,261 words) - 18:01, 6 January 2023
  • ... This same modular system also allows you to configure games which utilize a mix of options and maybe even some unofficial ones that are popular in the ...t for a short moment and the tooltip will appear. All symbols should have a descriptive tooltip for what they represent. Attributes and buttons will s
    39 KB (6,491 words) - 10:45, 7 April 2024
  • ...ten by [https://thedesignmechanism.com/ The Design Mechanism](TDM). It is a spiritual successor to some of the earlier releases of RuneQuest and Legend ...Ancient Babylon to Modern and Sci-Fi. In addition to the TDM publications a number of other publishers have also released their own settings and advent
    7 KB (1,242 words) - 10:11, 7 April 2024
  • ...ow. When populating the info section of the template below, please do not leave anything blank, and please do not refer users back to the original script t ...omments" and will not be seen by a typical viewer. They're intended to be a reminder to submitters in how to use this template only.
    4 KB (580 words) - 03:00, 19 June 2023

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