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Difference between revisions of "5E Macros"

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''main page'' '''[[5E|D&D 5E]]'''
+
{{revdate}}{{clear}}''main page'' '''[[5E|D&D 5E]]'''
 
+
{{NavMacroDocs}}
 
This is a collections of macros for D&D 5E, most of which are meant to be used with the [[D&D5E by Roll20]] character sheet.
 
This is a collections of macros for D&D 5E, most of which are meant to be used with the [[D&D5E by Roll20]] character sheet.
  
 
See '''[[Macro Guide]]''' for documentation regarding how to build macros.  
 
See '''[[Macro Guide]]''' for documentation regarding how to build macros.  
 +
 +
'''[https://app.roll20.net/forum/post/10374311/5e-must-have-macros-apis-addons-etc/?pageforid=10538910#post-10538910 5e "Must Have" Macros, APIs, addons, etc.]''' - great thread with many tips
  
 
=Without Sheet=
 
=Without Sheet=
 
* [[D&D5E without Character Sheet]] has some examples.
 
* [[D&D5E without Character Sheet]] has some examples.
  
'''Magic Missiles'''
+
==Magic Missiles==
 
<pre style="overflow:auto;white-space:pre-wrap;">
 
<pre style="overflow:auto;white-space:pre-wrap;">
 
/em hits their targets with [[?{Level cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Each missile does [[1d4+1]] force damage.
 
/em hits their targets with [[?{Level cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Each missile does [[1d4+1]] force damage.
Line 23: Line 25:
 
* [[D&D 5e by Roll20 Roll Templates]]
 
* [[D&D 5e by Roll20 Roll Templates]]
 
* [[D&D 5E by Roll20: How to setup Ammunition and Resource tracker]]
 
* [[D&D 5E by Roll20: How to setup Ammunition and Resource tracker]]
 +
* [https://app.roll20.net/forum/permalink/7455586/ Inline Links on OGL Roll Templates]
 +
* https://app.roll20.net/forum/post/10660829/life-domain-cleric-healing
 
==Examples==
 
==Examples==
  
Line 33: Line 37:
 
Rolls stealth for selected npc token, using it's stealth proficiency.
 
Rolls stealth for selected npc token, using it's stealth proficiency.
 
<code><nowiki>/w gm &{template:npcatk} {{attack=1}} {{name=Shadow}} {{rname=Shadow Stealth}} {{rnamec=Hide}} {{r1=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{always=1}} {{r2=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{description=While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is **also** improved to +6 }}</nowiki></code>
 
<code><nowiki>/w gm &{template:npcatk} {{attack=1}} {{name=Shadow}} {{rname=Shadow Stealth}} {{rnamec=Hide}} {{r1=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{always=1}} {{r2=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{description=While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is **also** improved to +6 }}</nowiki></code>
 +
 +
[https://app.roll20.net/forum/permalink/10818265/ Animate Object - Swarm of tiny objects all attacks]
  
 
==Chat Menus==
 
==Chat Menus==
Line 38: Line 44:
  
 
[[Chat_Menus#5E]] have a couple of examples, like a [[Chat_Menus#NPC_Statblock|NPC Statblock]], or a [[Chat_Menus#Spellblock]].
 
[[Chat_Menus#5E]] have a couple of examples, like a [[Chat_Menus#NPC_Statblock|NPC Statblock]], or a [[Chat_Menus#Spellblock]].
 +
 +
===NPC Statblock, Abilities & Spells===
 +
There is a way to generate Universal NPC Skills & Spells [[chat menus]], without using any [[Stylus]] extensions or API scripts. These are ready to use as is and will generate a chat menu with buttons, and only display abilities and spells that exist on the character sheet (up to 10 in each category), and won't display categories or spells levels that the character doesn't have. Caveat: to use these in a macro, you have to call them from a second macro because the <code>&{noerror}</code> doesn't work from a single macro call directly.
 +
 +
The simple macros are great and easy to use, but will output all abilities or spells on a character sheet.  The advanced macros take some work to set up (copying from here to a macro mule) but allow for more customization as well as creating more dynamic chat menus that can output individual categories.
 +
 +
''Original Source: [https://app.roll20.net/forum/permalink/9971626/ Universal NPC Statblock Abilities and Spells Chat Menus for D&D 5e sheet  — No API or Stylus required!]''
 +
 +
''Updated version 3: [https://app.roll20.net/forum/post/11344849/d-and-d-5e-statblock-macro-mule-v3/?pagenum=1 D&D 5E Statblock Macro Mule (v3)] by [https://app.roll20.net/users/5445832 Jarren]'' This version is much more robust, and also has the option to import the 'Statmule' character from a shared campaign for Plus users or Free users, or to use a Mod script to create the Statmule character for Pro users.
  
 
=5E Shaped=
 
=5E Shaped=
 
Macros for the [[DnD5e Shaped Character Sheet|5E Shaped]] sheet.
 
Macros for the [[DnD5e Shaped Character Sheet|5E Shaped]] sheet.
  
* https://app.roll20.net/forum/permalink/7649294/
+
[https://app.roll20.net/forum/permalink/7649294/ DM asking someone to make a saving throw]
* https://app.roll20.net/forum/permalink/5023531/
+
<pre>
* https://app.roll20.net/forum/permalink/9623926/
+
/w @{selected|token_name} &{template:5e-shaped} {{character_name=@{selected|character_name}}} @{selected|show_character_name} {{title=Private DM-Called Save}}{{saving_throw_vs_ability=?{Saving Throw?|STRENGTH|DEXTERITY|CONSTITUTION|INTELLIGENCE|WISDOM|CHARISMA|DEATH}}} {{saving_throw_dc=?{DC?|10}}} {{content=The DM has called this save on your character. For your convenience, select your character and click on the link above}}
 +
</pre>
  
 +
[https://app.roll20.net/forum/permalink/5023531/ List available attacks, spells, or statblock in chat]
 +
<pre>
 +
%{selected|shaped_statblock}
 +
%{selected|shaped_attacks}
 +
%{selected|shaped_spells}
 +
</pre>
 +
 +
[https://app.roll20.net/forum/permalink/9624600/ Drop-down menu for saves]
 +
<pre>
 +
@{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus} ]]&#125;&#125; {{rname=Acrobatics&#125;&#125; {{mod=@{selected|acrobatics_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus} ]]&#125;&#125; |Animal Handling, +@{selected|animal_handling_bonus} ]]&#125;&#125; {{rname=Animal Handling&#125;&#125; {{mod=@{selected|animal_handling_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus} ]]&#125;&#125; |Arcana, +@{selected|arcana_bonus} ]]&#125;&#125; {{rname=Arcana&#125;&#125; {{mod=@{selected|arcana_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|arcana_bonus} ]]&#125;&#125; |Athletics, +@{selected|athletics_bonus} ]]&#125;&#125; {{rname=Athletics&#125;&#125; {{mod=@{selected|athletics_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|athletics_bonus} ]]&#125;&#125; |Deception, +@{selected|deception_bonus} ]]&#125;&#125; {{rname=Deception&#125;&#125; {{mod=@{selected|deception_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|deception_bonus} ]]&#125;&#125; |History, +@{selected|history_bonus} ]]&#125;&#125; {{rname=History&#125;&#125; {{mod=@{selected|history_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|history_bonus} ]]&#125;&#125; |Insight, +@{selected|insight_bonus} ]]&#125;&#125; {{rname=Insight&#125;&#125; {{mod=@{selected|insight_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|insight_bonus} ]]&#125;&#125; |Intimidation, +@{selected|intimidation_bonus} ]]&#125;&#125; {{rname=Intimidation&#125;&#125; {{mod=@{selected|intimidation_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus} ]]&#125;&#125; |Investigation, +@{selected|investigation_bonus} ]]&#125;&#125; {{rname=Investigation&#125;&#125; {{mod=@{selected|investigation_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|investigation_bonus} ]]&#125;&#125; |Medicine, +@{selected|medicine_bonus} ]]&#125;&#125; {{rname=Medicine&#125;&#125; {{mod=@{selected|medicine_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|medicine_bonus} ]]&#125;&#125; |Nature, +@{selected|nature_bonus} ]]&#125;&#125; {{rname=Nature&#125;&#125; {{mod=@{selected|nature_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|nature_bonus} ]]&#125;&#125; |Perception, +@{selected|perception_bonus} ]]&#125;&#125; {{rname=Perception&#125;&#125; {{mod=@{selected|perception_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|perception_bonus} ]]&#125;&#125; |Performance, +@{selected|performance_bonus} ]]&#125;&#125; {{rname=Performance&#125;&#125; {{mod=@{selected|performance_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|performance_bonus} ]]&#125;&#125; |Persuasion, +@{selected|persuasion_bonus} ]]&#125;&#125; {{rname=Persuasion&#125;&#125; {{mod=@{selected|persuasion_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus} ]]&#125;&#125; |Religion, +@{selected|religion_bonus} ]]&#125;&#125; {{rname=Religion&#125;&#125; {{mod=@{selected|religion_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|religion_bonus} ]]&#125;&#125; |Sleight of Hand, +@{selected|sleight_of_hand_bonus} ]]&#125;&#125; {{rname=Sleight of Hand&#125;&#125; {{mod=@{selected|sleight_of_hand_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus} ]]&#125;&#125; |Stealth, +@{selected|stealth_bonus} ]]&#125;&#125; {{rname=Stealth&#125;&#125; {{mod=@{selected|stealth_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|stealth_bonus} ]]&#125;&#125; |Survival, +@{selected|survival_bonus} ]]&#125;&#125; {{rname=Survival&#125;&#125; {{mod=@{selected|survival_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|survival_bonus} ]]&#125;&#125; |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]&#125;&#125; {{rname=Strength&#125;&#125; {{mod=@{selected|strength_mod}@{selected|jack_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]&#125;&#125; |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]&#125;&#125; {{rname=Dexterity&#125;&#125; {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]&#125;&#125; |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]&#125;&#125; {{rname=Constitution&#125;&#125; {{mod=@{selected|constitution_mod}@{selected|jack_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]&#125;&#125; |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]&#125;&#125; {{rname=Intelligence&#125;&#125; {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]&#125;&#125; |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]&#125;&#125; {{rname=Wisdom&#125;&#125; {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]&#125;&#125; |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]&#125;&#125; {{rname=Charisma&#125;&#125; {{mod=@{selected|charisma_mod}@{selected|jack_bonus}&#125;&#125; {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]&#125;&#125; } @{selected|global_skill_mod} @{selected|charname_output}
 +
</pre>
  
 
==API==
 
==API==
{{pro only}}
+
{{pro only}}{{apiboxRec}}
 
On the Script Index, there are many '''[[API:Script_Index#D.26D_5E|API made for 5E]]''' listed, and a number of them can be used to extend the normal [[Macro Guide|macro language]].
 
On the Script Index, there are many '''[[API:Script_Index#D.26D_5E|API made for 5E]]''' listed, and a number of them can be used to extend the normal [[Macro Guide|macro language]].
  
 
[[ChatSetAttr]], [[TokenMod]], [[PowerCards]], [[GroupInitiative]], [[GroupCheck]] and [[Script:ScriptCards|ScriptCards]] are some popular API that can  quite easily be used with 5E, and helps for creating various macros or edits stats.
 
[[ChatSetAttr]], [[TokenMod]], [[PowerCards]], [[GroupInitiative]], [[GroupCheck]] and [[Script:ScriptCards|ScriptCards]] are some popular API that can  quite easily be used with 5E, and helps for creating various macros or edits stats.
 +
 +
* https://app.roll20.net/forum/post/10602031/5e-roll-template-parameters ScriptCards implementation of spells
  
 
=Related Pages=
 
=Related Pages=
Line 58: Line 87:
 
** [[Chat Menus]]
 
** [[Chat Menus]]
 
** [[Inline Rolls]]
 
** [[Inline Rolls]]
* [[D&D5E without Character Sheet]]
 
 
* [[D&D5E by Roll20]]
 
* [[D&D5E by Roll20]]
 +
* [[D&D5E without Character Sheet]]
 
<br><br>
 
<br><br>
 
[[Category:DnD5E]]
 
[[Category:DnD5E]]
 
[[Category:Macros]]
 
[[Category:Macros]]

Latest revision as of 18:44, 11 December 2024

main page D&D 5E

This is a collections of macros for D&D 5E, most of which are meant to be used with the D&D5E by Roll20 character sheet.

See Macro Guide for documentation regarding how to build macros.

5e "Must Have" Macros, APIs, addons, etc. - great thread with many tips

Contents

[edit] Without Sheet

[edit] Magic Missiles

/em hits their targets with [[?{Level cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Each missile does [[1d4+1]] force damage.

As above, but also displaying the damage individual dice did.

/em hits their targets with [[?{Level cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Total damage is: [[[[1d4+1]]*?{Level cast at}]] Each missile does $[[0]] force damage.

[edit] D&D5E by Roll20

Macros that work with the main D&D5E by Roll20 char sheet.

[edit] Examples

Initiative: (select token first)

%{selected|initiative}
5e-rolltemplate-ex1-2021.png

Rolls stealth for selected npc token, using it's stealth proficiency. /w gm &{template:npcatk} {{attack=1}} {{name=Shadow}} {{rname=Shadow Stealth}} {{rnamec=Hide}} {{r1=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{always=1}} {{r2=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{description=While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is **also** improved to +6 }}

Animate Object - Swarm of tiny objects all attacks

[edit] Chat Menus

Chat Menus is a nice way to access sheet buttons without having to open it.

Chat_Menus#5E have a couple of examples, like a NPC Statblock, or a Chat_Menus#Spellblock.

[edit] NPC Statblock, Abilities & Spells

There is a way to generate Universal NPC Skills & Spells chat menus, without using any Stylus extensions or API scripts. These are ready to use as is and will generate a chat menu with buttons, and only display abilities and spells that exist on the character sheet (up to 10 in each category), and won't display categories or spells levels that the character doesn't have. Caveat: to use these in a macro, you have to call them from a second macro because the &{noerror} doesn't work from a single macro call directly.

The simple macros are great and easy to use, but will output all abilities or spells on a character sheet. The advanced macros take some work to set up (copying from here to a macro mule) but allow for more customization as well as creating more dynamic chat menus that can output individual categories.

Original Source: Universal NPC Statblock Abilities and Spells Chat Menus for D&D 5e sheet — No API or Stylus required!

Updated version 3: D&D 5E Statblock Macro Mule (v3) by Jarren This version is much more robust, and also has the option to import the 'Statmule' character from a shared campaign for Plus users or Free users, or to use a Mod script to create the Statmule character for Pro users.

[edit] 5E Shaped

Macros for the 5E Shaped sheet.

DM asking someone to make a saving throw

/w @{selected|token_name} &{template:5e-shaped} {{character_name=@{selected|character_name}}} @{selected|show_character_name} {{title=Private DM-Called Save}}{{saving_throw_vs_ability=?{Saving Throw?|STRENGTH|DEXTERITY|CONSTITUTION|INTELLIGENCE|WISDOM|CHARISMA|DEATH}}} {{saving_throw_dc=?{DC?|10}}} {{content=The DM has called this save on your character.  For your convenience, select your character and click on the link above}}

List available attacks, spells, or statblock in chat

%{selected|shaped_statblock}
%{selected|shaped_attacks}
%{selected|shaped_spells}

Drop-down menu for saves

@{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus} ]]}} {{rname=Acrobatics}} {{mod=@{selected|acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus} ]]}} |Animal Handling, +@{selected|animal_handling_bonus} ]]}} {{rname=Animal Handling}} {{mod=@{selected|animal_handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus} ]]}} |Arcana, +@{selected|arcana_bonus} ]]}} {{rname=Arcana}} {{mod=@{selected|arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|arcana_bonus} ]]}} |Athletics, +@{selected|athletics_bonus} ]]}} {{rname=Athletics}} {{mod=@{selected|athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|athletics_bonus} ]]}} |Deception, +@{selected|deception_bonus} ]]}} {{rname=Deception}} {{mod=@{selected|deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|deception_bonus} ]]}} |History, +@{selected|history_bonus} ]]}} {{rname=History}} {{mod=@{selected|history_bonus}}} {{r1=[[ @{selected|d20} + @{selected|history_bonus} ]]}} |Insight, +@{selected|insight_bonus} ]]}} {{rname=Insight}} {{mod=@{selected|insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|insight_bonus} ]]}} |Intimidation, +@{selected|intimidation_bonus} ]]}} {{rname=Intimidation}} {{mod=@{selected|intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus} ]]}} |Investigation, +@{selected|investigation_bonus} ]]}} {{rname=Investigation}} {{mod=@{selected|investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|investigation_bonus} ]]}} |Medicine, +@{selected|medicine_bonus} ]]}} {{rname=Medicine}} {{mod=@{selected|medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|medicine_bonus} ]]}} |Nature, +@{selected|nature_bonus} ]]}} {{rname=Nature}} {{mod=@{selected|nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|nature_bonus} ]]}} |Perception, +@{selected|perception_bonus} ]]}} {{rname=Perception}} {{mod=@{selected|perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|perception_bonus} ]]}} |Performance, +@{selected|performance_bonus} ]]}} {{rname=Performance}} {{mod=@{selected|performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|performance_bonus} ]]}} |Persuasion, +@{selected|persuasion_bonus} ]]}} {{rname=Persuasion}} {{mod=@{selected|persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus} ]]}} |Religion, +@{selected|religion_bonus} ]]}} {{rname=Religion}} {{mod=@{selected|religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|religion_bonus} ]]}} |Sleight of Hand, +@{selected|sleight_of_hand_bonus} ]]}} {{rname=Sleight of Hand}} {{mod=@{selected|sleight_of_hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus} ]]}} |Stealth, +@{selected|stealth_bonus} ]]}} {{rname=Stealth}} {{mod=@{selected|stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|stealth_bonus} ]]}} |Survival, +@{selected|survival_bonus} ]]}} {{rname=Survival}} {{mod=@{selected|survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|survival_bonus} ]]}} |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]}} |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} } @{selected|global_skill_mod} @{selected|charname_output}

[edit] API

On the Script Index, there are many API made for 5E listed, and a number of them can be used to extend the normal macro language.

ChatSetAttr, TokenMod, PowerCards, GroupInitiative, GroupCheck and ScriptCards are some popular API that can quite easily be used with 5E, and helps for creating various macros or edits stats.

[edit] Related Pages