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  • ... you roll d10's. Sometimes, you will be asked to generate a number between 1 and l0. To do this, simply roll one die and read the result. When you roll ...percentile roll. A percentile roll uses two d1O to create a number between 1 and 100. Now you *may* be tempted to say that you can just roll a 1d100 and
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...t anything once you actually start playing. You only have to do this setup 1 time per game. There is currently a limit of 1 character per player and every player you have added must participate in ev
    9 KB (1,533 words) - 20:43, 20 September 2021
  • ... mouse. This is true for Attribute Mods, Moves, Gear, Spells, Look, Armor, Damage, Hit Points, Gear & Spellcasting. Any of these roll buttons can also be dra ...e:DW Roll Modifiers.png|framed|center|Roll Modifiers: Normal, +1 Forward, -1 Forward, Query, and Hold]]
    27 KB (4,614 words) - 11:28, 19 October 2021
  • '''D00''': A percent given between 0 and 00. /roll 1d100-1 {{CRD+Marksman=[[@{selected|CRD}+@{selected|Marksman}]] Roll=[[1d100-1]]}}
    1 KB (196 words) - 16:38, 10 May 2020
  • |version=1.1 ...name=name of the listener, [specific properties of the listener] \\command 1 \\command 2 \\etc.</pre>
    9 KB (1,399 words) - 11:05, 23 June 2022
  • [[File:PF_wiki_Damage.jpg|Damage]] Damage Note that, on drop, some dice expressions will be parsed in Damage and/or Description attributes of the spells and spell-like abilities, to au
    80 KB (12,636 words) - 14:16, 22 October 2021
  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaroun ...ript for, Ability scores, Buffs, Conditions, Skills, HP max, Saves, Attack/Damage modifiers, etc., and is actively supported by Roll20 '''volunteers'''. Ple
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ... the giants’ own power against them. This adventure for characters level 1 - 11+. ...ing's Thunder is designed with either player characters beginning at level 1 or adapting existing characters from a previous Wizards of the Coast advent
    27 KB (4,407 words) - 12:44, 22 October 2021
  • |version=0.1 '''Slash:''' 2x Damage.<br />
    2 KB (265 words) - 06:05, 8 January 2017
  • * Bar 1 Current and Max values * Aura 1 (Radius, Color, Square toggle)
    16 KB (2,569 words) - 16:01, 18 February 2022
  • ** add tier box to talents, closes #1 * '''1.3.0 (Jan 10, 2018)''' by '''KnowledgeRhino'''(Original Author)
    34 KB (5,600 words) - 15:34, 22 December 2021
  • ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre> ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre>
    9 KB (1,433 words) - 17:24, 7 December 2021
  • [[(D20cs1cf20)<[[[[1*@{selected|open}*0]]| .../ crumbling),-25|Slick (icy / slimy),-40}+?{Is the character wounded below 1/2 of their maximum hit points?|No,0|Yes,-10}-[[{[[{1d0+@{selected|movweight
    43 KB (6,370 words) - 14:54, 11 January 2022
  • &{template:2Edefault} {{name=Sir Brian}} {{desc=You take a lot of damage and {{desc=You take a lot of damage and DIE!}}
    55 KB (7,951 words) - 12:57, 8 February 2024
  • ... wise to apply one of the following casting level limiters to your spell's damage, duration, range, etc. in order to maintain the balance of the spellcasting For spell levels 1-3, casting levels are limited to level 10 thusly:
    84 KB (12,774 words) - 11:47, 11 January 2022
  • ... hours preparing your first one and then maybe you could cut back to about 1 hour technical prep for a 4-hr game session. You should do a bit of practic Bar 1 = Tick the <span style="color:red">“See”</span> option
    20 KB (3,631 words) - 13:02, 22 October 2021
  • ...lainlinks">[https://app.roll20.net/forum/post/882997/css-wizardry/?pagenum=1 CSS Wizardry]</span>-thread in the Character Sheets forum, but have over th <option value="1">First option</option>
    109 KB (14,202 words) - 19:43, 20 August 2023
  • for the GM to indicate the use of Scale as either +1 to a Roll or +2 to an effect ...ee invokes available to the Players. You can choose the red blob and type 1 or 2 for the number of free invokes available to the GM-controlled characte
    13 KB (2,027 words) - 12:30, 17 September 2022
  • [[(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6]] <code>(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6</code>
    10 KB (1,416 words) - 10:07, 18 February 2022
  • Dice codes must be written as xD or xD+y. For example, 2D and 2D+2 are valid. Damage codes for weapons can use str (Strength) and ctrl (Control for lightsabers) Armor code must be either a value with a plus sign, for example +1; or a normal dice code like 1D.
    2 KB (309 words) - 22:55, 21 September 2021

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