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  • | 1 || 1 || 1.png | 2 || 1 || 2.png
    21 KB (3,273 words) - 04:32, 30 March 2022
  • ...haracter-sheets/pull/11976/commits Pull Request #11976] was released, that damage multiplier was changed to x2 instead of x1. ...bonus for skills, but not for the Level bonus to Defenses or Half Level to damage.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • ...u fail. With the ten digits showing your number of success or failures +/- 1. (EX: 06 would be one success, 10 would be two successes.) ...-1*1d100-((@{selected|Willpower} +(?{Psy Rating Mod|0}*10)+?{modifier|0})*-1)</pre>
    3 KB (409 words) - 12:51, 19 April 2022
  • ...m hits for [[ ?{WeaponType:|Longsword, 1d8+3|ShortSword, 1d6+3| Dagger,1d4+1} ]] dmg</nowiki></code> Using the Identity property of 1 and the multiplicative property of 0, combined with Queries, you can make O
    148 KB (17,086 words) - 22:31, 16 May 2022
  • |1 = <div style="margin-top: 1.5em;"></div>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ... wounds, fatigue, and encumbrance, and provides buttons for trait, attack, damage, and other rolls. + Trait Test Modifier (or Damage Modifier for damage rolls)
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...>y</span> [[D&D 5E by Roll20#Settings Page|Settings]]-tab, tab under "Auto Damage Roll". ...ectly from. Items that modify a character's Attributes, Saves, AC, To Hit, Damage, Spell Attacks, and Spell DC will be automatically calculated on the sheet
    115 KB (19,265 words) - 06:21, 10 January 2024
  • [[File:5e-rollsexamples.png|right|thumbnail|350px| Example of a PC "Attack & Damage" roll, and a Spell outputted as a "spellcard"]] ...ates to <code><nowiki>{{query=1}} {{<advantage|disadvantage|always|normal>=1}} {{r2=[[1d20</nowiki></code> you will need to add the closing brackets and
    17 KB (2,625 words) - 11:08, 7 October 2023
  • ...any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like you would as if you were typing /roll XdY+Z i [[?{Damage Roll}]] damage
    12 KB (1,785 words) - 21:22, 16 April 2020
  • ... following to the description field - <pre>Additional [[1d6]] sneak attack damage</pre> ...h of those classes hit die separately. The macro button allows you to use 1 of the hit dice during a rest and will automatically add your constitution
    34 KB (5,765 words) - 13:02, 24 September 2021
  • If you need to deplete a resource by a value greater than 1, you can simply add a comma after the name of the resource and then the num Enter <code>?{Amount to heal?}</code> in the damage section of your attack, then put <code>Healing Power,?{Amount to heal?}|res
    8 KB (1,335 words) - 09:49, 18 February 2022
  • ...roes will be added to the smaller end (e.g. "1:23" will be interpreted as "1:23:00"). Times are in GMT and will be interpreted to be within the next 24 ...If not all values are given, zeroes will be added to the larger end (e.g. "1:23" will be interpreted as "00:01:23"). Cannot be used with initiative-bas
    6 KB (959 words) - 13:08, 17 June 2020
  • * RW (Range Weapon) = 1/2 DEX * PMW (Power Melee Weapon) = 1/2 STR
    25 KB (4,403 words) - 15:31, 5 January 2022
  • ..._or_character_id|stat name|Difficulty|Cost|Assets|Effort on Roll|Effort on Damage|Bonus|Skill level === ...ibute,who-rolled, difficulty, Stat-expense,Assets,Effort-on-Roll,Effort-on-damage,Bonus-to-roll,Skill-level).
    7 KB (946 words) - 15:45, 18 April 2021
  • ...ki>!hideroll The ogre swings its club ([[1d20+7]] to hit), doing [[2d6+5]] damage</nowiki> ::<nowiki>The ogre swings its club ([[19]] to hit), doing [[13]] damage</nowiki>
    5 KB (781 words) - 20:02, 20 September 2021
  • :Where noted some fields are Auto Calculated<sup>1</sup> by the sheet and/or Disabled<sup>2</sup> so that you will not be able ... Bloodied'''<sup>1,2</sup> '''♦ Surge Value Bonus ♦ Surge Value'''<sup>1,2</sup> '''♦ Surges / Day'''
    86 KB (11,688 words) - 01:05, 9 March 2022
  • ... square brackets. For example, <code>/roll 2d20+5[Fire Damage] + 3d6+5[Ice Damage]</code>. When these comments are applied directly after a die roll they sho /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp!
    30 KB (4,845 words) - 22:31, 22 October 2021
  • ''Note 1:'' The Armour listed here is using the same attribute as the Armour in the * '''Item 1 Name:''' @{Item_1}
    9 KB (1,348 words) - 18:34, 29 March 2021
  • ...al or houserules that critical hits do maximum dice damage plus the normal damage. 1. In Roll20, go to '''Campaign Settings'' and set '''Custom''' as your chara
    4 KB (694 words) - 10:34, 18 February 2022
  • * Your damage on a miss for basic attacks determined by your class ...ermined. Similarly your Hit Points, Staggered Health, Basic Attack hit and damage, and more are all figured for you without having to do the math yourself. A
    12 KB (2,054 words) - 13:28, 19 October 2021

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