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  • ...fender is mitigated by any active protection layers, such as forcefield or armor. ...allergy, etc. ''Only associated with Insidious weapon enhancement. Regular armor/forcefields cannot protect against this damage type and must use Resilience
    33 KB (5,305 words) - 06:23, 17 April 2022
  • *Name *Name check checkroll
    39 KB (6,232 words) - 11:53, 24 April 2022
  • <code>&{template:default} {{name=**@{selected|token_name}** Rolls for **Initiative**}}{{Physical Damage:= @{ <code>&{template:default} {{name=**@{selected|token_name} Attacks!**}} {{Pysical Damage:= @{selected|bar1} (
    15 KB (2,441 words) - 14:42, 22 October 2021
  • '''Easy Roll Good Attributes Macro:''' <pre>&{template:default} {{name= Ability Scores}} {{[[4d6r1dl1]]}} {{[[4d6r1dl1]]}} {{[[4d6r1dl1]]}} {{[[4d ...you want to get rid of your 30 die macros):''' <pre> &{template:default} {{name=Dice}} {{d4 = [[d4]]}} {{d6 = [[d6]]}} {{d8 = [[d8]]}} {{d10 = [[d10]]}}
    13 KB (2,077 words) - 05:09, 22 August 2022
  • ...0 chat window only gives you 5 lines of text before posting your character name again. /w GM Player's Name:[[ 1d20 + @{PlayerName1|Perception} ]]
    148 KB (17,086 words) - 22:31, 16 May 2022
  • |name=ScriptCards ...ments of information by allowing you to refer to something by its assigned name instead of arbitrary index numbers. Check out more on these new features i
    429 KB (60,567 words) - 01:37, 3 March 2024
  • ...rnals, but it will reuse any attributes encountered if they share the same name. This can cause calculation issues on the sheet.}} Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ...he player and/or the character. Each of the below subsections will go into greater detail about each individual tab's function. ...es, 'Other' may be selected and a free text field is provided to enter the name of the custom class.
    31 KB (4,983 words) - 18:02, 14 April 2020
  • ...exact name of the table entered in the Gritting Damage field for the table name, this functionality will not work. Under weapons, if the Rate of Fire is greater than 1, you have the option of setting the weapon roll button to do auto-fi
    33 KB (5,527 words) - 10:56, 31 March 2022
  • ...'ll probably be light on armor anyway. Basically if you're using the Basic Armor rules, the following applies: '''No Armor:''' +0 Armor Points
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...]]Most of the stats and skills in the game can be rolled by clicking their name. When hovering over a stat it will highlight in red if it is rollable. Dropping '''armor''' will add the item both to the AC items and to the Gear repeating section
    80 KB (12,636 words) - 14:16, 22 October 2021
  • ...in" macros) can be rolled directly from the sheet, activated by the roll's name using a macro, or dragging a button to the macro quick bar. [http://i.imgur ... the same name, then technically there will be two abilities with the same name and it will not work correctly half the time. The Pathfinder API Companion
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ...(not PC stats) are best used when the time reduction of using the macro is greater than the time to make the macro, or set up and apply the attribute. For exa /w @{selected|token_name} &{template:2Edefault}{{name=@{selected|token_name} attempts a Saving Throw!}}{{[Paralyzation](!
    43 KB (6,370 words) - 14:54, 11 January 2022
  • ...it under the listing for the appropriate spell level, and change the Spell Name, Author (we really do want to give you credit for the contribution!), and p | '''Spell Name''' by Author! (Source)
    84 KB (12,774 words) - 11:47, 11 January 2022
  • ...hat can be applied to just about any facet of the character. From standard armor to an operative’s edge, the mods field is how the sheet handles these adj ...life_science</code>) can be referenced using the underscore version of the name, or by replacing the underscore with a space.
    15 KB (2,562 words) - 13:00, 15 August 2023
  • Repeating_buff attributes: <code>name</code>, <code>mods</code>, <code>toggle</code> Repeating_condition attributes: name, track, description, track_status
    16 KB (2,144 words) - 15:14, 10 December 2021
  • ...rnals, but it will reuse any attributes encountered if they share the same name. This can cause calculation issues on the sheet.}} Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for
    59 KB (10,134 words) - 14:41, 16 March 2022
  • * Enter your name and change the character name at the very top of the sheet. ...y because you tried to drag the portrait picture to the VTT instead of the name. Select this token. On your character sheet go to the 'Adjust' tab. If the
    79 KB (13,961 words) - 08:36, 31 October 2021
  • |name=APILogic a &gt; b // is greater than
    78 KB (11,712 words) - 19:17, 30 November 2021
  • # Begin by entering a name for your character in the header, and define it as a PC (Player Character) ...es, and Durability will be automatically computed. If an Unrecognized Race Name is entered, system will consider it as homebrew and you will be able to edi
    113 KB (19,453 words) - 15:38, 12 October 2023

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