Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Toolbox

Search results

From Roll20 Wiki

Jump to: navigation, search
  • ...ke parry and toughness elsewhere (like on paper). When you need to roll an attack, use basic dice commands like <code>/roll 1d6!</code>. But because players ** Useful macros, how to attack, use power, take damage
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...https://marketplace.roll20.net/browse/set/61/max-attack-3-monsters-iii Max Attack 3 - Monsters III].
    5 KB (901 words) - 09:36, 23 April 2023
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} Here's an example that uses a <code>%{Character|attack}</code> ability:
    7 KB (1,111 words) - 00:08, 11 January 2023
  • ...e, Level, Class, School, Ritual, Concentration, Casting Time, Range, Spell Attack, Damage Type, and Save.<br />
    10 KB (1,594 words) - 09:11, 1 February 2022
  • * Standard macro that will include an emote, plus my attack and damage rolls it would look like this: ... his dagger home --name|Short Sword --leftsub|Melee --rightsub|Main Hand --attack|<nowiki>[[1d20+10]]</nowiki> --defense|AC --damage|<nowiki>[[1d4+9]]</nowik
    13 KB (2,077 words) - 05:09, 22 August 2022
  • :* using features in the toolset to provide assistance in generating attack buttons for tokens. <pre>/me rolls for ?{Skill name|attack}
    21 KB (3,273 words) - 04:32, 30 March 2022
  • * If you created a vehicle attack prior to and did not change the damage multiplier, then when [https://githu ...a new attack for that attack to have that setting to be applied to the new attack.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • *Basic Ranged Attack
    3 KB (409 words) - 12:51, 19 April 2022
  • '''''Example''''' <code><nowiki>[[1d8+3 + ?{Sneak Attack?:|Yes,3d6|No,0} ]]</nowiki></code> ...tore boolean values. I use bar2 to represent Power Attack. My L7 Fighter's attack roll looks like this:
    148 KB (17,086 words) - 22:31, 16 May 2022
  • <br><code style="font-size: 1em; margin-left: 2em;">--#title|Longsword Attack</code> * '''Longsword Attack''' is the Content portion of the statement. In this case, it indicates what
    429 KB (60,614 words) - 10:57, 7 May 2024
  • * Ability loss modifiers are automatically calculated and included in weapon(attack), skill and edge rolls. ... shapeshift skill modifier will be included in any skill rolls and weapon (attack) rolls based on skills.
    14 KB (2,154 words) - 16:03, 23 October 2021
  • ...s due to wounds, fatigue, and encumbrance, and provides buttons for trait, attack, damage, and other rolls. * Atk + Dmg--- Rolls linked attack skill (like Fighting or Shooting) when clicked. The roll result has a butto
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...t tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the s ...s will not only carry over the name of the item or spell, but the relevant attack and damage rolls and any rules or flavor text that comes with it. Adding Co
    115 KB (19,265 words) - 06:21, 10 January 2024
  • [[File:5e-rollsexamples.png|right|thumbnail|350px| Example of a PC "Attack & Damage" roll, and a Spell outputted as a "spellcard"]] ... attack modifiers you want directly afterwards in order to match the first attack roll.
    17 KB (2,625 words) - 11:08, 7 October 2023
  • === Generic Attack Macros === ...is can be left blank. Then it will ask for any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like yo
    12 KB (1,785 words) - 21:22, 16 April 2020
  • * optional: to-hit AC table whispered to the DM when using the attack button.
    5 KB (752 words) - 01:43, 13 February 2023
  • * ''Why are there two rolls when I make an attack, save or ability check?'' ** Every attack, save or ability check roll is deliberately made twice to allow for ease of
    34 KB (5,765 words) - 13:02, 24 September 2021
  • ...er allows you to automatically decrement a counter whenever you trigger an attack in the application. This works for ammunition such as crossbow bolts, and o ...ng on/off/player/quiet</code> - Automatically expends linked resource when attack is made.
    8 KB (1,335 words) - 09:49, 18 February 2022
  • * SETTING = This is the attack macro that is being used. Each one is described below: :* Blast = If you are firing an area attack weapon like a grenade, missile, etc., use this macro type
    25 KB (4,403 words) - 15:31, 5 January 2022
  • In this example, we'll have three macros: <code>#damage</code>, <code>#attack</code>, and <code>#both</code> Macro <code>#attack</code>:
    2 KB (325 words) - 15:28, 5 December 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)