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  • ... and chat messages. For example, you can create a macro for your most-used attack roll. If it’s a roll you use very often, you can add it to your [[quickba
    13 KB (2,458 words) - 14:09, 28 November 2021
  • ...r example, you can create a macro that shouts a battlecry then performs an attack that you frequently use. Instead of needing to type all of the commands ove If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this:
    19 KB (3,167 words) - 10:16, 18 February 2022
  • !wself &{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY T ... [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre>
    21 KB (2,671 words) - 08:41, 17 September 2022
  • ...r example, you can create a macro that shouts a battlecry then performs an attack that you frequently use. Instead of needing to type all of the commands ove
    6 KB (960 words) - 09:56, 10 October 2023
  • ====Attack Roll==== An Attack Roll is made using the Weapon/Attack that is currently selected on the bottom of the sheet. The roll is determin
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ... all dice are in fact rolled. One example is displaying extra critical hit attack and damage IF a given threshold is met or exceeded.
    4 KB (650 words) - 21:13, 21 September 2021
  • ...ode>. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + d8</code>. ...you are using): <code><nowiki>&{template:default} {{name= My Test Roll}} {{attack= [[1d20]]}} {{damage= [[2d6]]}}</nowiki></code>
    34 KB (5,907 words) - 06:35, 22 January 2023
  • ...ht know that to roll an attack roll you need to roll a &quot;D20 plus your attack modifier&quot;. In Roll20, you would just type <pre style="overflow:hidden" ...ode>. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ...rolls that you want quick access to. You might make one for your PC's main attack. Your GM may also create Macros for you which show up here. You can add a m
    5 KB (932 words) - 14:09, 28 November 2021
  • # Screen - the main player interface tracking status, conditions, defenses, attack capabilities, rolls, and active attributes. ... employed by this character sheet is "Modifying The Total Damage, Based On Attack Roll". The reason for this is to eliminate scenarios where a character may
    33 KB (5,305 words) - 06:23, 17 April 2022
  • ...ode>. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + 1d8</code>. ** '''Example:''' <code><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code>
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...) when you want to &quot;reveal&quot; enemies to the players in a surprise attack.
    7 KB (1,097 words) - 07:56, 3 July 2023
  • === Attack Template === ...ki></code> ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (you can set a custom value such as: <code><
    39 KB (6,232 words) - 11:53, 24 April 2022
  • ===Powers and Attack Macros=== '''Melee Basic Attack'''<br />
    17 KB (2,723 words) - 09:33, 17 January 2022
  • Macros for [[Initiative]], Attack, Defense, and Skill Test utilizing the [[Roll_Template#Default|default temp '''Attack'''<br>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • ...ormat (this is the result from the command <code>/roll {2d6}+5+1t[weather] Attack!</code>) "text":" Attack!"
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ...Often you will benefit from having stats like perception, sense motive and attack easily at hand. This would be easily done with macros. This way you don't h ...w and high base save (most NPC aren't multiclassed),as well as macros like attack including to hit and damage, use /gmroll to gather all saves in one macro (
    35 KB (6,084 words) - 09:18, 23 June 2022
  • ... said to miss. If the attacker has at least one success remaining then the attack hits. '''Katana''' attack macro for nWoD ('attribute' is used, because it can be either Str or Dex)<b
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ===Attack Macro===
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ...ame. Even in simple fantasy settings with low power levels, there are many attack, defense, and movement options. Roll20 can assist game masters and players :* Roll Defence or Attack
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...ke parry and toughness elsewhere (like on paper). When you need to roll an attack, use basic dice commands like <code>/roll 1d6!</code>. But because players ** Useful macros, how to attack, use power, take damage
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...https://marketplace.roll20.net/browse/set/61/max-attack-3-monsters-iii Max Attack 3 - Monsters III].
    5 KB (901 words) - 09:36, 23 April 2023
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} Here's an example that uses a <code>%{Character|attack}</code> ability:
    7 KB (1,111 words) - 00:08, 11 January 2023
  • ...e, Level, Class, School, Ritual, Concentration, Casting Time, Range, Spell Attack, Damage Type, and Save.<br />
    10 KB (1,594 words) - 09:11, 1 February 2022
  • * Standard macro that will include an emote, plus my attack and damage rolls it would look like this: ... his dagger home --name|Short Sword --leftsub|Melee --rightsub|Main Hand --attack|<nowiki>[[1d20+10]]</nowiki> --defense|AC --damage|<nowiki>[[1d4+9]]</nowik
    13 KB (2,077 words) - 05:09, 22 August 2022
  • :* using features in the toolset to provide assistance in generating attack buttons for tokens. <pre>/me rolls for ?{Skill name|attack}
    21 KB (3,273 words) - 04:32, 30 March 2022
  • * If you created a vehicle attack prior to and did not change the damage multiplier, then when [https://githu ...a new attack for that attack to have that setting to be applied to the new attack.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • *Basic Ranged Attack
    3 KB (409 words) - 12:51, 19 April 2022
  • '''''Example''''' <code><nowiki>[[1d8+3 + ?{Sneak Attack?:|Yes,3d6|No,0} ]]</nowiki></code> ...tore boolean values. I use bar2 to represent Power Attack. My L7 Fighter's attack roll looks like this:
    148 KB (17,086 words) - 22:31, 16 May 2022
  • <br><code style="font-size: 1em; margin-left: 2em;">--#title|Longsword Attack</code> * '''Longsword Attack''' is the Content portion of the statement. In this case, it indicates what
    429 KB (60,614 words) - 10:57, 7 May 2024
  • * Ability loss modifiers are automatically calculated and included in weapon(attack), skill and edge rolls. ... shapeshift skill modifier will be included in any skill rolls and weapon (attack) rolls based on skills.
    14 KB (2,154 words) - 16:03, 23 October 2021
  • ...s due to wounds, fatigue, and encumbrance, and provides buttons for trait, attack, damage, and other rolls. * Atk + Dmg--- Rolls linked attack skill (like Fighting or Shooting) when clicked. The roll result has a butto
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...t tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the s ...s will not only carry over the name of the item or spell, but the relevant attack and damage rolls and any rules or flavor text that comes with it. Adding Co
    115 KB (19,265 words) - 06:21, 10 January 2024
  • [[File:5e-rollsexamples.png|right|thumbnail|350px| Example of a PC "Attack & Damage" roll, and a Spell outputted as a "spellcard"]] ... attack modifiers you want directly afterwards in order to match the first attack roll.
    17 KB (2,625 words) - 11:08, 7 October 2023
  • === Generic Attack Macros === ...is can be left blank. Then it will ask for any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like yo
    12 KB (1,785 words) - 21:22, 16 April 2020
  • * optional: to-hit AC table whispered to the DM when using the attack button.
    5 KB (752 words) - 01:43, 13 February 2023
  • * ''Why are there two rolls when I make an attack, save or ability check?'' ** Every attack, save or ability check roll is deliberately made twice to allow for ease of
    34 KB (5,765 words) - 13:02, 24 September 2021
  • ...er allows you to automatically decrement a counter whenever you trigger an attack in the application. This works for ammunition such as crossbow bolts, and o ...ng on/off/player/quiet</code> - Automatically expends linked resource when attack is made.
    8 KB (1,335 words) - 09:49, 18 February 2022
  • * SETTING = This is the attack macro that is being used. Each one is described below: :* Blast = If you are firing an area attack weapon like a grenade, missile, etc., use this macro type
    25 KB (4,403 words) - 15:31, 5 January 2022
  • In this example, we'll have three macros: <code>#damage</code>, <code>#attack</code>, and <code>#both</code> Macro <code>#attack</code>:
    2 KB (325 words) - 15:28, 5 December 2021
  • #attack %{bob|attack}
    3 KB (386 words) - 20:36, 9 December 2021
  • ...ber of dice rolled is tied to the Range of the attack. Other factors like Attack type (Snapfire, Auto-fire, regular) are also figured in.
    7 KB (1,101 words) - 23:03, 18 May 2019
  • :<nowiki>!extend Attack: `(1d20+7)[tohit]`, `(${tohit}>=15 ? "hit for [[1d6]]" : "miss")`</nowiki> ...submits a command like <nowiki>"Attack: [[12]], miss"</nowiki> or <nowiki>"Attack: [[19]], hit for [[1d6]]"</nowiki>.
    5 KB (684 words) - 12:41, 12 April 2021
  • ..., the weapons Weight, Class attack bonus, Feat attack bonus, Miscellaneous attack bonus, Class damage bonus, Feat damage bonus, Miscellaneous damage bonus, a :* '''Class Attack Bonus ♦ Feat Attack Bonus ♦ Miscellaneous Attack Bonus ♦ Class Damage Bonus ♦ Feat Damage Bonus ♦ Miscellaneous Damage
    86 KB (11,688 words) - 01:05, 9 March 2022
  • ...you are using): <code><nowiki>&{template:default} {{name= My Test Roll}} {{attack= [[1d20]]}} {{damage= [[2d6]]}}</nowiki></code> <nowiki>&{template:default} {{name= My Test Roll}} {{attack= [[1d20]]}} {{damage= [[2d6]]}}</nowiki>
    30 KB (4,845 words) - 22:31, 22 October 2021
  • /roll 1d20 + 11 [Attack] | <pre> /em adds Sneak Attack Damage!
    4 KB (577 words) - 15:07, 28 November 2021
  • ...tomatically determined. Similarly your Hit Points, Staggered Health, Basic Attack hit and damage, and more are all figured for you without having to do the m Both of the Melee and Ranged basic attack roll buttons can be rolled by clicking on their green header. Basic attacks
    12 KB (2,054 words) - 13:28, 19 October 2021
  • ...four variables, I then created an Ability macro that lets me roll a Ranged attack. ...Ability. For this example I named mine “Ranged,” to represent a ranged attack.
    6 KB (1,017 words) - 12:51, 24 September 2021
  • ...to enter the damage that your character does on a miss. To execute a basic attack roll, click on the black die icon. Depending on how the GM setup your 13th ...te Evil attack. Add +1d12 to the damage roll AND deal half damage with the attack if it misses.
    13 KB (2,147 words) - 20:51, 25 October 2021
  • ...o this number. Additionally, activating the Critical multiple times in one attack adds 10 to this as well.
    31 KB (5,146 words) - 13:08, 24 September 2021

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