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  • '''Rolling Dice''' * [[How to Roll Dice]]
    10 KB (1,389 words) - 20:42, 12 May 2024
  • Now that we have a player, we may want to talk with them and [[roll dice]]. ...the reference on the wiki if your game system of choice uses more advanced rolling mechanics.
    13 KB (2,458 words) - 14:09, 28 November 2021
  • ...ensive Guide for all things related to the {{Text Chat}}, Macros, and dice rolling on Roll20, linking to all relevant pages ** [[Dice Reference]] - Info on the dice syntax that can be used in Macros
    19 KB (3,167 words) - 10:16, 18 February 2022
  • {{revdate}} {{HCbox|{{hc|articles/360037773133-Dice-Reference Here}} }} ...anics. On this page we've compiled a list of all of the different types of dice rolls you can perform. Each type also has an interactive example box where
    34 KB (5,907 words) - 06:35, 22 January 2023
  • {{revdate}}{{HCbox| {{hc|articles/360037773133-Dice-Reference Here}} }} {{#evp:youtube|vIJN1EVa0LQ|How to Roll Dice|right|500}}Rolling dice in Roll20 is easy! On the {{Text Chat}}-tab, just type <code>/roll</code>,
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ...nt/target as well as they possibly can, but then roll damage as low as the dice can possibly go. ...ath for us this damage spectrum is spread over all 11 possibilities of the dice rolls. The end to end scale remains the same, but the actual damage output
    33 KB (5,305 words) - 06:23, 17 April 2022
  • It's where all the dice roll results & other in-game messages appear. == Rolling (/roll, /r)==
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...span></big> '''Dice Roller GUI''' is a tool which makes it easy to perform dice rolls in Roll20 without needed to type in complicated formulas or roll comm [[File:Dice-roller-gui-example.gif|thumb|right|400px| Making a few quick rolls from the
    3 KB (496 words) - 14:52, 11 March 2023
  • Additionally, selecting a token and [[Dice_Reference#Roll_To_Initiative|rolling for initiative]] with the <code>&{tracker}</code> at the end of the roll wi You can even reference these values the same way you would Attributes by using the syntax:<code>@{
    8 KB (1,264 words) - 14:56, 11 March 2023
  • ==Attribute Reference== This is a quick reference of the names of Attributes on PC and NPC Sheets which are commonly used by
    39 KB (6,232 words) - 11:53, 24 April 2022
  • ...d to being run on Roll20. With the emphasis of tactical combats and simple dice mechanics 4e is very easily adapted to playing on a virtual tabletop. <nowiki>/roll (@{power-3-weapon-num-dice})d@{power-3-weapon-dice}+ [[@{power-3-damage}]] Damage </nowiki>
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...iative of [[(?{Reaction|1}+?{Intuition|1}-?{Wound Modifier|0}+?{Initiative Dice|1}d6) ?{tracker}]]</code> ...with rolling dice in Roll20; writing the macro in the text chat, using the dice tool, or pressing buttons on a character sheet. 4th Edition doesn't have a
    15 KB (2,441 words) - 14:42, 22 October 2021
  • ... (for instance, move a piece, add a status marker to a [[token]], roll a [[dice]], create [[handout]], edit [[Character#Attributes|character stats]], [[Juk //Get a reference to our patrolling token.
    12 KB (1,853 words) - 11:42, 3 May 2024
  • ...d", "flying-flag", "radioactive", "trophy", "broken-skull", "frozen-orb", "rolling-bomb", "white-tower", "grab", "screaming", "grenade", "sentry-gun", "all-fo ...alue. You can then pass that formula to <code>sendChat()</code> to use the dice engine to calculate the result for you automatically.
    56 KB (8,658 words) - 12:21, 3 May 2024
  • ...Bennies|Bennies]], special dice rolls (Acing/exploding rolls and Wild Card dice), and Action cards for initiative. ... enter all aspects of their characters into a character sheet for easy die rolling that accounts for wounds and other modifiers, with notes for edges, powers,
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ** [[Dice Reference]] - Comprehensive list of how the Roll20 dice-rolling syntax works, and list the features available
    7 KB (1,111 words) - 00:08, 11 January 2023
  • ** [[Dice Reference]] - Comprehensive list of how the Roll20 dice-rolling syntax works, and list the features available
    6 KB (977 words) - 10:45, 6 February 2024
  • :* shared dice rolls, showing the 'proper' TOR dice. First, to get hold of the graphics for the TOR dice, you have two options:
    21 KB (3,273 words) - 04:32, 30 March 2022
  • ...be linked to character sheets and be set up with their [[Token Actions|own rolling macros]] * Several methods of [[Dice Reference|Dice Rolling]], including the ability to build [[macros|Macros]] for ease of use
    11 KB (1,786 words) - 22:16, 22 October 2021
  • * Lots of dice rolling are normally involved. * Dice rolling can be infrequent or nearly non-existent with some of these games
    12 KB (2,011 words) - 20:34, 22 October 2021
  • ** [[Dice Reference]] - Comprehensive list of how the Roll20 dice-rolling syntax works, and list the features available
    3 KB (577 words) - 08:24, 17 January 2022
  • ...ow many dice should be rolled for Force Points, and what the size of those dice should be. ...oll to the Turn Order, the token for the character must be selected before rolling.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • ...d", "flying-flag", "radioactive", "trophy", "broken-skull", "frozen-orb", "rolling-bomb", "white-tower", "grab", "screaming", "grenade", "sentry-gun", "all-fo ... put, an item with weight 3 is three times more likely to be selected when rolling on the table than an item with weight 1.
    38 KB (5,886 words) - 10:14, 17 February 2022
  • ===Calculated Dice Roll=== ...ndent on your level, you can use math and attributes to determine how many dice to roll. This is also an example of grouping rolls with { } and comparing t
    148 KB (17,086 words) - 22:31, 16 May 2022
  • ...variables. Roll variables can be set using a built-in roll parser that can reference other variables and values when creating Rolls, as well as a number of othe ...eference can be nested. Evaluation works from the inside out, so the final reference can be made up of subreferences.</span><br>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ... RoF more than 1. Prompts for number of skill dice (max is the RoF) before rolling. The notes field is shown when rolling damage.
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...n left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and ...designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet <span style=
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ...nic that comes up frequently in 5e play. The intention is that if you are rolling with neither advantage or disadvantage then the second roll is ignored and * ''The tooltips when I hover over a dice roll result are really hard to read and full of math. Can you change them
    34 KB (5,765 words) - 13:02, 24 September 2021
  • {{revdate}}{{HCbox| {{hc|articles/360037773133-Dice-Reference Here}} }} .... Roll20 features support for a wide array of dice mechanics. More about [[Dice Syntax]].
    2 KB (351 words) - 23:05, 21 September 2021
  • * [[ダイスロールGUI]] [[Dice Rolling GUI]] * [[3D ダイス]] [[3D Dice]]
    7 KB (581 words) - 13:41, 8 May 2020
  • ...ments the [https://en.wikipedia.org/wiki/D6_System#The_Wild_Die Wild Dice] rolling mechanic. Used in various d6 systems like [[Star Wars D6]]. ...n roll with an exploding die, and in the special case of the exploding die rolling a 1, it removes the 1 and the highest die roll from the roll total.
    2 KB (278 words) - 09:56, 18 February 2022
  • 翻訳元:[[Dice Reference]] ... way, but it's included in the chat log so that others can see what you're rolling for. It's entirely optional to do this, by the way, but some GMs find it he
    30 KB (4,845 words) - 22:31, 22 October 2021
  • ...oldsatemybaby.com/KAMBSDE_REF.pdf Kobolds Ate My Baby Super Deluxx Edition Reference PDF] from 9th Level Games. It was modified to fit the constraints of the we ... is part of the macro in the sheet roll template, that assigns a number of dice for the output to tell you whether or not it was a failure or a success.
    9 KB (1,348 words) - 18:34, 29 March 2021
  • ...erity modifier, level, and any conditional modifiers chosen at the time of rolling. It will pass this result to the turn tracker if you currently have a token ... done at the beginning of a session. The roll button will roll a number of dice depending of the relationship level, highlighting significant results of 5
    12 KB (2,054 words) - 13:28, 19 October 2021
  • To be able to make dice rolls from the sheet, the game creator needs to have a Pro account, and uti ... Fantasy Flight Games - Dice Roller]] API script to make rolls. The custom dice roller API has not been forked from the original project yet. It can be fou
    4 KB (643 words) - 02:18, 20 June 2022
  • There are several pages related to Dice: * [[How to Roll Dice]] - Beginner's Intro on how to roll dice on Roll20
    778 B (129 words) - 13:14, 5 December 2021
  • :* ''change'' events have an <code>obj</code> parameter, which is a reference to the [[API:Function documentation/Roll20 object|Roll20 object]] as it exi :* ''add'' events have an <code>obj</code> parameter, which is a reference to the new [[API:Function documentation/Roll20 object|Roll20 object]].
    42 KB (6,269 words) - 12:27, 3 May 2024
  • ...arget|character_id} --hp|{{Roll=[[@{target|hd}]]}}!!! {{desc=Rolls the Hit Dice and recovers that many Hit Points. }} Spend a number of Character Points to roll extra dice, and automatically subtract the number from the <code>characterPoints</code
    16 KB (2,351 words) - 01:21, 21 November 2023
  • * '''[[Keyboard Shortcuts|Keyboard Shortcuts Reference]]:''' Our list of keyboard shortcuts for experienced users ...e various tools used for moving art assets, drawing, writing, measurement, rolling, and other that affect or interact with the Tabletop in some fashion.<br />
    9 KB (1,287 words) - 22:37, 31 January 2021
  • * '''[[Keyboard Shortcuts|Keyboard Shortcuts Reference]]:''' Our list of keyboard shortcuts for experienced users ...ols used for moving art assets. It includes drawing, writing, measurement, rolling, and other tools that affect or interact with the Tabletop in some fashion.
    9 KB (1,241 words) - 22:37, 31 January 2021
  • Some of the sheet's have optional APIs you can install that improves rolling & macros. See the above sourcecode links for your specific sheet. ==How the Dice Mechanics Work==
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...list of Powers and Spells on the main tab (Character) for easy viewing and rolling for spells. It is possible to hide those two boxes. ...e default color is black. In the cog tab, you can change the colors of the dice buttons, section headers, and your character's roll template output.
    5 KB (774 words) - 23:07, 12 October 2021
  • ...eet have been automated to ease on unnecessary bookkeeping and keeping you rolling instead of typing, including auto-calculating fields, sheet workers, and fu Clicking "Damage" will roll the dice you have selected in the adjacent drop down, plus any relevant modifiers yo
    27 KB (4,614 words) - 11:28, 19 October 2021
  • This is also true for Attributes, Hit Dice, Saves, Initiative, Basic attacks (Melee, Ranged, CMB), Skills, Attacks, Sp [[File:PF_wiki_Hit_Points.jpg|Hit Points/Hit Dice]] Hit Points/Hit Dice
    80 KB (12,636 words) - 14:16, 22 October 2021
  • ...]] ]]}} ?{Include Iterative Attack?|No,|Yes,{{}crit_damage2=[[ [[ @{damage-dice-num} * [[ @{crit-multiplier} - 1 ]] ]]d@{damage-die} + ((@{damage_macro}) * *'''d(hitdie)''' - hit dice(number of sides) used.
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ...en the macro calls that attribute it would return the value of the stat or dice roll. ...icks a button and the result is send to the DM. Only the DM and the player rolling will see the result (if the DM initiates the check only he or she would see
    43 KB (6,370 words) - 14:54, 11 January 2022
  • ...nal property for displaying reference for source materials.<br /><nowiki>{{reference=DMG, page 999}}</nowiki> ...e} reads Protection from Cold}}{{duration=[[1d4+4]] Turns}}{{time=[[3]]}}{{reference=DMG, page 999}}{{effects=Protection extends outward from the reader to a 30
    55 KB (7,951 words) - 12:57, 8 February 2024
  • * Rolls in a PowerCard do not use Roll20's 3D dice. ...s PowerCard will get the VALUE of these substitutions, and not any kind of reference to what the original replacement text was. Similarly, <code>@{}</code> nota
    82 KB (12,975 words) - 13:46, 31 March 2022
  • ...he starship sheet is also set up to reference other sheets for crew action dice rolls. ...s are only present in the <code>sf_ship</code> template. They are used for rolling ship critical effects and will display specific subsystems based on the val
    16 KB (2,144 words) - 15:14, 10 December 2021
  • ...n left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and ...designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (ge
    59 KB (10,134 words) - 14:41, 16 March 2022
  • ...d Talents to work correctly you need to have a token selected. For example rolling Initiative requires having a validly linked token selected. Some people wan ...he sheet more usable with other editions. For example the 3rd edition step-dice table can be used instead of the 4th edition table. A GM wishing behavior m
    79 KB (13,961 words) - 08:36, 31 October 2021
  • ...ws, attacks etc.) Flat numbers (e.g. <code>3</code>) works, but also whole dice (e.g. <code>1d4</code>) are acceptable inputs. ... as a flat bonus. Flat numbers (e.g. <code>3</code>) works, but also whole dice (e.g. <code>1d4</code>) are acceptable inputs.
    68 KB (9,887 words) - 17:33, 7 April 2023
  • ...sys sheet are two examples of sheet that uses custom API for rolling their dice, as the default Roll20 macros can't handle the custom things required. [[Script:Wild Dice]] is another API example that could be used in roll buttons.
    23 KB (3,444 words) - 06:02, 11 January 2024
  • '''Buttons and Macros:''' Each skill and attribute name is a button for rolling that value. You can call those buttons in macros, and use the ability score Likewise BD indicates an attack that has Bonus Dice for some reason.
    20 KB (3,418 words) - 03:26, 28 May 2022
  • ...erence this text in the translation.json using <code>{{[index]}}</code> to reference the specific row of the array. Remember that arrays are indexed from 0. Thi ...de will create an action button with a title property that has the ability reference call (not translated), and help text for interacting with the action button
    35 KB (5,238 words) - 04:09, 12 December 2023
  • ...wercase "a" to sort them to the beginning of the token action bar for easy reference}} ...ssue, TBD)''' If 5e Proficency Dice are used, there is currently no way to reference the rolled DC and display in the Subtitle region. Prob going to make a Macr
    58 KB (8,554 words) - 19:55, 28 January 2024
  • ...wiki></code>, but instead interpret the ability name as <code>PikesDamages Rolling 1d4 = (1)'>1</code> <code><nowiki>[Throw](~PikesDamages Rolling 1d4 = (1)'>1)</nowiki></code>
    17 KB (2,576 words) - 13:13, 10 May 2024
  • ... reference paths to point to Roll20's master repo(instead of any temporary reference) ...mple 1:''' If a simple sheet has roll buttons that straight away rolls the dice after being pressed, and you introduce an option to apply modifiers to the
    29 KB (4,819 words) - 21:06, 21 September 2021
  • ...arting point for figuring out how the {{Text Chat}}, [[Dice Reference|Dice Rolling]], [[Macros]] and related things work and interact with each-other, to find ===[[Dice Reference|Dice Syntax]]===
    40 KB (6,289 words) - 06:43, 18 March 2024
  • {{revdate}}{{warning|Issues with skill groups not rolling is currently been worked on by author Mago, sorry for any inconvenience (Ap ...elee Weapon section has a ''Strength Bonus'' field that serves as a visual reference to the damage bonus added to melee damage. '''The value in this field is al
    21 KB (3,327 words) - 11:17, 30 April 2024
  • ...ially now have an [[Button#Action_Button|action button]] that will perform dice rolls, with input from [[sheetworkers]]. CRP also requires changes to the R ...s are updated with by a [[sheetworker]] when you interact with the sheet's Dice Roller section.
    47 KB (5,800 words) - 19:13, 26 July 2023
  • <p><b>ROW:</b> Roll20 lets you use a “rowID shorthand” ($0, $1, etc.) to reference items in a repeating set based on their sorted order. To get the ordinal/so ...e., 2|5-6|&gt;=10). Output options are a count of the dice, a total of the dice, or a list separated by a delimiter of your choice. More info on the syntax
    78 KB (11,712 words) - 19:17, 30 November 2021
  • ...second or more stat to a skill, and we still don't have something for auto-rolling twice and taking the best result, but we can do this, and it even changes t # '''Range''': Currently for reference purposes only, although there are plans to add this to roll templates. A te
    59 KB (9,690 words) - 20:48, 25 October 2021
  • ...sion for both [[player]] and [[GM]], though - so you can see if someone is rolling with advantage or not, or if their bonus doesn't look right, or they sudden ...nd unresolved Roll Queries. But we don't need it to be a working Attribute reference until an entire round of parsing has.... errr.... passed.
    5 KB (805 words) - 18:03, 5 December 2021
  • ...p:0.01,cs:VSM]</span><nowiki>{{effects=Up to [2d4](!\&#13;\&#47;r 2d4) Hit Dice of creatures with 4 HD or less are put to sleep beginning with the lowest H ...ts for the spell. Can be >10 e.g. 20 for 2 rounds, or negative, or even a dice roll</td></tr>
    77 KB (13,550 words) - 11:35, 19 June 2023

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