Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "Building Character Sheets"

From Roll20 Wiki

Jump to: navigation, search
m (Common Mistakes)
m (Script used non-existant function "int" to convert from string to integer, parseInt is the correct function to use.)
 
(85 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{pro only}}
+
{{revdate}}{{BCS|page}}
{{NavSheetDoc}}
+
 
== Overview ==
 
== Overview ==
 +
{{NavSheetDoc}}
 
This is the main article on how to '''create''' or '''edit Custom Character Sheet''' for Roll20. You need to be a [[Pro]]-user to access this feature.
 
This is the main article on how to '''create''' or '''edit Custom Character Sheet''' for Roll20. You need to be a [[Pro]]-user to access this feature.
  
 
It lists and describes many of the common elements of [[Character Sheet|character sheet]] and how they function. Most larger concepts have a separate page that goes into larger detail which is linked here, such as the pages for [[Button|Buttons]], [[Designing Character Sheet Layout]] or [[Sheetworkers]]. The page is maintained/updated mostly by Roll20 community members.
 
It lists and describes many of the common elements of [[Character Sheet|character sheet]] and how they function. Most larger concepts have a separate page that goes into larger detail which is linked here, such as the pages for [[Button|Buttons]], [[Designing Character Sheet Layout]] or [[Sheetworkers]]. The page is maintained/updated mostly by Roll20 community members.
  
The guide assumes some basic familiarity with HTML/CSS, so using other resources to learn the basics is advised. The [[Building_Character_Sheets#Guides|Guides]]-sections have links to tutorials on HTML/CSS/JavaScript.
+
The '''guide assumes some basic familiarity with [[wikipedia:HTML|HTML]] & [[wikipedia:CSS|CSS]]''', so using other resources to learn the basics for those is advised. The [[Building_Character_Sheets#Guides|Guides]]-sections have some links to tutorials & resource on HTML, CSS, and JavaScript in general..
  
{{orange|The page haven't been updated to account for [[CSE]], and assumes use of [[Legacy Sheet]], unless otherwise specified(but should be fine for most cases). Please help with updating. [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 17:44, 15 April 2021 (UTC) }}  
+
{{cleanup-msg|The page haven't completely been updated to account for [[CSE]], and assumes use of [[Legacy Sheet]], unless otherwise specified(but should be fine for most cases).|July 2021}}  
 
__TOC__
 
__TOC__
  
Line 16: Line 16:
 
There are two methods of using Custom Character Sheets, The "[[Sheet Editor|The Sheet Editor]]", and the "[[Custom Sheet Sandbox|Sheet Sandbox]]".
 
There are two methods of using Custom Character Sheets, The "[[Sheet Editor|The Sheet Editor]]", and the "[[Custom Sheet Sandbox|Sheet Sandbox]]".
  
The former is accessed and used in campaign where the character sheet option have been set to "Custom" in the [[Game_Settings_Page#Character_Sheet_Template|Game Settings]] page, and the latter is a tool used for character sheet development, where you upload your code as files. Either one can only be accessed by the [[GM#Creator|Creator]] of the game.
+
The former is accessed and used in campaign where the character sheet option have been set to "Custom" in the [[Game_Settings_Page#Character_Sheet_Template|Game Settings]] page, and the latter is a tool used for character sheet development, where you upload (or literally cut and paste, the built-in editor is very basic) your code as files. Either one can only be accessed by the [[GM#Creator|Creator]] of the game.
  
The sourcecode to all community-created Roll20 sheets can be found on {{repo|Roll20/roll20-character-sheets Github}}.
+
The source code to all community-created Roll20 sheets can be found on {{repo|Roll20/roll20-character-sheets Github}}.
 +
 
 +
===Get Started===
 +
What you need to get started with Sheet Editing/Creation
 +
* '''Access to a {{pro}} account''' (to be able to test the sheet code in Roll20)
 +
** '''Ideally, get Pro for yourself''', so you can use the [[Custom Sheet Sandbox|Sheet Sandbox]](much better for testing)
 +
** Alternatively, have someone with Pro host a Test game for you. ''The host would need to manually update the game's sheet code through the [[Sheet Editor]], which is really cumbersome.''
 +
* online [[#Guides|html/css reference guides and tutorials]]
 +
* '''[[Sheet_Author_Tips#Code_with_a_Proper_Text_Editor|A good text editor]]''' e.g. [https://code.visualstudio.com/ VSCode], [https://notepad-plus-plus.org/ Notepad++]
 +
* plenty of patience/free time
 +
* plenty of coffee
 +
* maybe a second monitor
 +
 
 +
 
 +
If all you want to do is create a custom character sheet for use amongst your friends, you don't need to create a [[github]] account, learn how to submit code nor collaborate with others.
 +
 
 +
Only sign up to github once you have spent the hard time inside the sandbox writing/debugging your HTML and CSS code so it displays perfectly inside a Roll20 game, then its a matter of [[github|submitting your sheet via github]] if you want to make it widely available.
  
 
==General==
 
==General==
 
Character sheets for Roll20 are created with [[wikipedia:HTML|HTML]] & [[wikipedia:CSS|CSS]],(and for more advanced features using [[Sheetworkers]], a limited amount of [[JavaScript]]). Roll20 uses a number of  changes to normal html/css, so they cannot properly be tested outside Roll20 in general web-dev environments such as Codepen or JSFiddle, and must be examined inside a game.
 
Character sheets for Roll20 are created with [[wikipedia:HTML|HTML]] & [[wikipedia:CSS|CSS]],(and for more advanced features using [[Sheetworkers]], a limited amount of [[JavaScript]]). Roll20 uses a number of  changes to normal html/css, so they cannot properly be tested outside Roll20 in general web-dev environments such as Codepen or JSFiddle, and must be examined inside a game.
  
Plain HTML/CSS code taken from elsewhere do not work right away, as there exists a number of Roll20-specific feature and definitions that need to be used to make this work. There are also a good number of known [[#Restrictions|Restrictions]] that limits what features of HMTL/CSS/JavaScript can be used. Converting character sheets from sources such as pdfs is not possible either, and sheet must be manually created, either from scratch, or based on {{repo|Roll20/roll20-character-sheets existing Roll20 sheets}}.
+
Plain HTML/CSS code taken from elsewhere do not work right away, as there exists a number of Roll20-specific feature and definitions that need to be used to make this work. There are also a good number of known [[#Restrictions|Restrictions]] that limits what features of HMTL/CSS/JavaScript can be used. Converting character sheets from sources such as pdfs is not possible either, and sheets must be manually created, either from scratch, or based on {{repo|Roll20/roll20-character-sheets existing Roll20 sheets}}.
 +
 
 +
In general, a Roll20 character sheet consists of an HTML-file, and a CSS-file. Some more advanced sheets also have a [[i18n|translation file]].
  
In general, a Roll20 character sheet consists of a HTML-file, and a CSS-file. Some more advanced sheets also have a [[i18n|translation file]].
+
Check '''[[BCS/Updates]]''' for latest updates & changes to the sheet creation framework, and '''[[BCS/Bugs]]''' for known bugs and issues.
  
 
===Sheet Structure===
 
===Sheet Structure===
Line 31: Line 49:
  
 
'''The HTML file/code:'''
 
'''The HTML file/code:'''
* Contains no <code><body></code> or similar starting elements. (The html of a sheet is actually a part of a large <code><form></code>-element inside Roll20.)
+
* Contains no <code><body></code> or similar starting elements. (The html of a sheet is actually a part of a large <code><form></code>, which itself is inside an [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/iframe iframe].)
 
* The HTML will automatically refer to the CSS code and classes, so no <code><include></code> or other standard steps to refer to css files or other sources can be used.
 
* The HTML will automatically refer to the CSS code and classes, so no <code><include></code> or other standard steps to refer to css files or other sources can be used.
 
* Any [[#Storing User Data|user-edited data]] in sheets are usually stored in <code><input></code>-elements or similar, and these elements must always have a <code>name</code>-attribute that starts with <code>attr_</code> for them to be properly saved.
 
* Any [[#Storing User Data|user-edited data]] in sheets are usually stored in <code><input></code>-elements or similar, and these elements must always have a <code>name</code>-attribute that starts with <code>attr_</code> for them to be properly saved.
* When referring to a CSS class from the CSS file, the <code>sheet-</code>-prefix in the class' name is not needed.
+
* ''([[LCS]] only)'' When referring to a CSS class from the CSS file, the <code>sheet-</code>-prefix in the class' name is not needed.
 
* Any JavaScript/Sheetworkers must be included in the html file in a separate <code><script type="text/worker"></code>-element at the end, sheets don't support JavaScript outside that element.
 
* Any JavaScript/Sheetworkers must be included in the html file in a separate <code><script type="text/worker"></code>-element at the end, sheets don't support JavaScript outside that element.
 
* [[Roll Templates]] are also defined inside the HTML file.
 
* [[Roll Templates]] are also defined inside the HTML file.
Line 44: Line 62:
 
'''(Optional) [[i18n|Translation]] file:'''
 
'''(Optional) [[i18n|Translation]] file:'''
 
* The translation file is a <code>.json</code>-file, that includes the each i18n language, and pairs it with the corresponding content that should be displayed for the tag.
 
* The translation file is a <code>.json</code>-file, that includes the each i18n language, and pairs it with the corresponding content that should be displayed for the tag.
 
  
 
== Complete Example ==
 
== Complete Example ==
{{orange| Most or all sheets here are [[Legacy Sheet]] and doesn't work with [[CSE]] without modification. [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 16:13, 17 April 2021 (UTC)}}
+
''Main:'' '''[[Character Sheet Development/Complete Examples‎|Complete Examples‎]]'''
Here are a couple of examples of code for complete Roll20 character sheets that are worthwhile to inspect and to get an idea what a sheet might contain.
+
  
'''Simple:'''
+
On '''[[Character Sheet Development/Complete Examples‎|Complete Examples]]''', there are a selected list of complete, working character sheets, which could be insightful to look at to get a general idea what goes into a sheet, and how some common things are implemented. These are fairly well structured & implemented sheets on the shorter side, making them more approachable than any randomly picked sheet from the repo's 1000+ sheets.
* The {{repo|Roll20/roll20-character-sheets/tree/master/kitchensink Kitchensink Example}} by Roll20, is an older example of a basic [[Savage Worlds]] sheet, showing most basic versions of most core Roll20 sheet features. Sheet Layout is done with [[Designing_Character_Sheet_Layout#Roll20_columns.2Frows|Roll20's built-in columns & rows]], which works, but are harder to style.
+
* The [[Quest]] RPG is a simple sheet using CSS grid for [[Sheet Layout|layout]], and some sheet styling, but is sparse on features. Includes a simple roll template. {{repo|Roll20/roll20-character-sheets/tree/master/Quest-rpg sourcecode}}
+
* {{repo|Roll20/roll20-character-sheets/tree/master/Night%20Witches Night Witches}} is a fairly simple sheet that include a short [[sheetworker]] and has [[i18n|Translation]]-tags built in.
+
  
<br>
+
'''[[Character Sheet Development/Sheet Templates|Sheet Templates]]''' are intended as generic starting points for people learning to create their own character sheets, rather than using [https://github.com/Roll20/roll20-character-sheets existing sheets] with all the baggage they come with. Most of these templates are barebones.  
'''Intermediate:'''
+
* The {{repo|Roll20/roll20-character-sheets/tree/master/Feast_of_Legends Feast of Legends}}-sheet can be seen as an intermediate example that uses some Sheetworkers, and has a more [[Designing_Character_Sheet_Layout|advanced layout]] using [[Designing_Character_Sheet_Layout#CSS_Grid|CSS Grid]]. Also exemplifies [[Image_use_in_character_sheets|image use]] in layout/style.
+
*
+
<br>
+
'''Advanced:'''
+
* The [[GURPS]] sheet is a good example of a feature-rich sheet, with several contributors. {{repo|Roll20/roll20-character-sheets/tree/master/GURPS code}}
+
* {{repo|Roll20/roll20-character-sheets/tree/master/5e%20Darker%20Dungeons Darkest Dungeons 5E}} can be a good start for creating a sheet for a D&D 5E-based game.
+
* {{repo|Roll20/roll20-character-sheets/tree/master/Mothership%20Official Mothership Official}} is a extremly recent sheet (March 2021) that has both [[Compendium Integration]], & [[Charactermancer Development]] features, and developed by one of the Roll20 devs. Built using [[Sheet_Author_Tips#PUG_.26_SCSS|PUG & SCSS]]
+
* {{repo|Roll20/roll20-character-sheets/tree/master/CortexPrime-Hammerheads Cortex Prime: Hammerheads}} is among the first sheets to be adjusted to be compatible with [[CSE]], including adjustments for being used with the [[Mobile]] app.
+
* '''Hard/Bad Example''' The public & outdated code for the [[D&D 5E by Roll20]] sheet {{repo|Roll20/roll20-character-sheets/tree/master/DD5thEditionLegacy D&D5E legacy code}}-sheet can be seen as an example of a sheet with very complex code that have been built over several years, and doesn't reflex best practice if it had been done from scratch today.
+
** Uses all the advanced sheets features such as [[Default Sheet Settings|Default Settings]], [[Compendium Integration]], & [[Charactermancer Development]].
+
** sourcecode also have associated PUG & SCSS files used for development, but aren't necessary. The HTML, CSS & translation.json are all needed to show the character sheet.
+
** '''Note:''' The sheet code is outdated, and is a massive pile of legacy & spaghetti code,. Even expert [[Sheet Authors]] have hard time understanding the sheetworkers, and they are overtly complex
+
<br>
+
See Also: '''[[Building_Character_Sheets#Sheet_Templates.2FExamples|Character Sheet Templates]]'''
+
  
Go to the {{Repo Sheet}} to see the code of all the sheets available. There are many more great sheets, the above is only a short & imcomplete selection of examples.
+
'''[[Character Sheet Development/Pattern Libraries|Pattern Libraries]]''' contains various snippets useful for creating/updating any sheet.
  
 
==Restrictions==
 
==Restrictions==
Generally speaking, character sheets are created with HTML, CSS, and JavaScript (for [[Sheet Worker Scripts|Sheetworkers]]), but there exist some constraints & security filtering that restricts what can be used in character sheet code.
+
{{main|Character Sheet Development/Restrictions}}
 +
{{:Character Sheet Development/Restrictions}}
  
===Legacy Sheet===
+
==Common Mistakes==
'''[[Legacy Sheet]]''' is the old sheet code method, that is more restrictive than [[CSE]].
+
''main page:'' '''[[Common Mistakes - Sheet Development]]'''
  
{{:Legacy Sheet Sanitization}}
+
A list of common mistakes by old and new [[Sheet Author|sheet creators]].
 
+
===[[CSE]]===
+
'''[[Character Sheet Enhancement]]''' is the new sheet code style that was released in March 2021. It has expanded features, is closer to baseline HTML/CSS, and is generally less restrictive compared to [[Legacy Sheet|Legacy Sheets]].
+
 
+
'''Note:''' The restriction list for CSE is based on the Legacy Sheet restrictions, and haven't been compeltly verified, so please help update this [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 15:50, 15 April 2021 (UTC)
+
 
+
'''HTML:'''
+
 
+
In the Roll20, the character sheet code is basically wrapped inside a giant <code><form></code> tag(so don't use it).
+
* Most [https://www.w3schools.com/whatis/whatis_htmldom.asp DOM] functionalities can't be used
+
* Do not use Root HTML elements such as <code><html></code> <code><head></code>, <code><title></code>, or <code><body></code> which are used to  in your  HTML. Doing so will prevent your character sheet from loading in the virtual tabletop.
+
* ('''not confirmed''') HTML Elements that doesn't work: <code><header></code>, <code><footer></code>, <code><a></code>, <code><meter></code>, <code><progress></code>. Trying to add any of these to a sheet will either result in Roll20 removing them or behave like they are a <code><nowiki><div></nowiki></code>.
+
** Elements that now works: <code><datalist></code>, <code><details></code>, <code><summary></code>
+
* Attribute names are case-insensitive when checked for uniqueness. All <code><input></code>, <code><select></code>, <code><textarea></code> etc. should have unique attribute names if intended to be independent. Two inputs with same attr name will mirror each other and update if the other one is changed.
+
* To create a section where you can dynamically add new entries, the [[Building_Character_Sheets#Repeating_Sections|Repeating Sections]] method is used through the <code><fieldset></code>-element.
+
* <code><input></code> and <code><button></code> elements are restricted to a limited number of types(listed later in the guide). This is likely true with other elements.
+
* All images will be passed through the Roll20 image proxy to prevent security attacks. This should be largely transparent to you and shouldn't affect anything, but it's something to be aware of.
+
* <code><svg></code>-tag isn't supported directly, but there are ways to use <code>.svg</code> files, {{repo|roll20-character-sheets/blob/94b205a0a7aab896fd10fcf7fa362fce41c83908/DD5thEditionLegacy/5th%20Edition%20Legacy.css#L4661 Example}}
+
* All attributes in [[Building_Character_Sheets/Roll_Templates|Roll Templates]] need to be written with double quotes, as single quotes results in roll template code being completely ignored.
+
* classes called in Roll templates must use the <code>sheet-classname</code> format used with [[Legacy Sheet]]
+
* Enable use of [https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/id #id] in HTML elements
+
* You can't refer to external CSS stylesheets, everything need to be on the CSS file
+
<br>
+
 
+
'''CSS:'''
+
 
+
* Certain(?) [https://www.w3schools.com/css/css_rwd_mediaqueries.asp Media queries] can now be used
+
* Do not use <code>.sheet-new-window</code> as a CSS class name, as Roll20 already uses it and will block you from trying to override it. [https://app.roll20.net/forum/post/8618852/css-compiler-error-with-new-window-class/ Forum thread]
+
* Roll20 have some predefined CSS classes for it's [[Designing_Character_Sheet_Layout#Roll20_columns.2Frows|custom row/column system]] and other default, so very generic class names like: <code>.sheet-row</code>, <code>.sheet-col</code>, <code>3colrow</code>, <code>2colrow</code> and <code>.sheet-character</code> is best to be avoided when naming your own CSS classes. If you use the predefined classes, you need to call them by their full name on the HTML
+
* [[Building_Character_Sheets#Repeating_Sections|Repeating sections Restrictions]]
+
* '''Default Fonts:''' The following fonts can be accessed by default: <code>Arial</code>, <code>Patrick Hand</code>, <code>Contrail One</code>, <code>Shadows Into Light</code> and <code>Candal</code>
+
* '''[[#Google Fonts|Google Fonts]]:''' can be used with the <code>@import</code>-function ['''Note:''' If you use <code>@import</code> with Google’s own generated URL, you may see the following error: <code>Potential CSS security violation; character sheet template styling thrown out.</code> To work around this issue, change <code>css2?family</code> to <code>css?family</code> in the URL (i.e., remove the “<code>2</code>”).]
+
* Enable use of [https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/id #id] in HTML elements
+
* You can't refer to external CSS stylesheets, everything need to be on the CSS file
+
<br>
+
 
+
===Javascript===
+
''Main Article:'' '''[[Sheet_Worker_Scripts|Sheetworkers]]'''
+
 
+
Many [[JavaScript]] functions or functionalities can't be used within Roll20, are limited to the [[Sheetworker]] framework.
+
 
+
If you're attempting to do any slightly more advanced  data-handling, check existing sheet for user-cases. There shouldn't be any differences between [[Legacy Sheet]] and [[CSE]] for sheetworkers.
+
* See [[Sheet_Worker_Scripts#JavaScript_Restrictions|Sheet Worker Scripts: Restrictions]] for more details
+
 
+
==Common Mistakes==
+
{{orange|List is accurate for [[Legacy Sheet]] but not for [[CSE]]. This section needs cleanup to separted advice for the two. [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 17:44, 15 April 2021 (UTC) }}
+
A list of common mistakes by old and new sheet creators.
+
  
 
'''1.''' '''Forgetting to start attribute names with <code>attr_</code>''' (e.g. <code><input type="number" name="attr_dexterity"></code> vs. <code><input type="number" name="dexterity"></code>). To [[Building_Character_Sheets#Storing_User_Data|store any information]] on a character sheet, this prefix is needed in the name. If it is left out, no data being saved in the field after the sheet is closed.
 
'''1.''' '''Forgetting to start attribute names with <code>attr_</code>''' (e.g. <code><input type="number" name="attr_dexterity"></code> vs. <code><input type="number" name="dexterity"></code>). To [[Building_Character_Sheets#Storing_User_Data|store any information]] on a character sheet, this prefix is needed in the name. If it is left out, no data being saved in the field after the sheet is closed.
  
'''2.''' ([[Legacy Sheet]] only)'''Forgetting to add <code>sheet-</code> to the class names in your <code>.css</code> file.''' This is not need in the <code>.html</code> file, Roll20 automatically assumes all classes have that prefix there.(Doesn't apply to [[CSE]] sheets) See [[Building Character Sheets#CSS Styling|CSS Styling]]
+
'''2.''' '''Thinking the [[Building_Character_Sheets#Preview_Panel| Preview Panel]] shows all the changes/is accurate.''' The preview panel does '''not''' show an accurate view of how the sheet will look/work in an actual game, '''and completely ignores sheetworkers'''. You need to login to the campaign and open a character sheet there to be sure of sheet visuals/functionality, or use the [[Custom Sheet Sandbox|Sheet Sandbox]].
  
'''3.''' '''Using an underscore in the name/class of [[Building_Character_Sheets#Repeating_Sections|repeating sections]].''' Each <code><fieldset></code> needs to have unique classname that starts with <code>repeating_</code>, and the rest of the name cannot have underscores or the section won't save any information.
+
'''3.''' '''Check/Uncheck "[[Legacy Sheet|Legacy Sanitization]]" when using custom code.''' Depending on if you have sheet code formatted for [[LCS|Legacy sheets]] or [[CSE]], you need to check the box found in the [[Sheet Editor]], or when using [[Sheet Sandbox]], update the [[Custom_Sheet_Sandbox#Sheet.json_Editor|sheet.json]]-section.
  
'''4.''' '''Thinking the [[Building_Character_Sheets#Preview_Panel| Preview Panel]] shows all the changes/is accurate.''' The preview panel does '''not''' show an accurate view of how the sheet will look/work in an actual game, '''and completely ignores sheetworkers'''. You need to login to the campaign and open a character sheet there to be sure of sheet visuals/functionality, or use the [[Custom Sheet Sandbox|Sheet Sandbox]].
+
'''4.''' ([[Legacy Sheet]] only)'''Forgetting to add <code>sheet-</code> to the class names in your <code>.css</code> file.''' This is not need in the <code>.html</code> file, Roll20 automatically assumes all classes have that prefix there. (Doesn't apply to [[CSE]] sheets) See [[Building Character Sheets#CSS Styling|CSS Styling]]
  
'''5.''' '''Not reading the Roll20 documentation.''' Much of the quirks & basics related to Character Sheet Creation is documented on this page, or linked to, and the pages are regularly getting updated. So it's always a good idea to check pages again even if you read them in the past. [[:Category:Character Sheet Creation|List of all pages related to "Character Sheet Creation"]]
+
'''5.''' '''Using an underscore in the name/class of [[Building_Character_Sheets#Repeating_Sections|repeating sections]].''' Each <code><fieldset></code> needs to have unique classname that starts with <code>repeating_</code>, and the rest of the name cannot have underscores or the section won't save any information.
  
'''6.''' '''Not looking at existing sheets.''' Seeing how existing sheets have been made  and structured can help you avoid reinventing the wheel or making mistakes  as result of knowing HTML/CSS/JavaScript but having little familiarity with how character sheets are created. All sheets in the Character sheet repository are under MIT license so are free(and encouraged) to be used as templates for creating your own sheet, instead of making everything from scratch.
+
'''6.''' '''CSS: Not understanding how [https://developer.mozilla.org/en-US/docs/Web/CSS/General_sibling_combinator General Sibling Selector] <code>~</code> works, and how it applies in making tabs/hideable areas on the sheet.''' The [[CSS_Wizardry#Show.2FHide_Areas|CSS Wizardry]] examples on show/hide areas & creating tabs relies on the correct positioning of elements, and if the html elements are thrown in a different order or withing other elements, the conditions aren't met for things to trigger.
 
+
'''7.''' '''Not asking for help when you get stuck.''' Roll20 has a small but active community who works with creating and improving character sheets, and are often eager to help out if you got stuck on some feature you've tried to figure out. {{forum|category/277980 Roll20 Character Sheet & Compendium Forums}}
+
  
 +
'''7.''' '''Not using a [[Sheet_Author_Tips#Code_Validation|linter/code validator]] on your HTML/CSS/Sheetworker/Translation files.''' Often with HTML/CSS things can seemingly work fine for a long time even when you have mistakes, and cause trouble way later. Running your Sheetworker's code through a [https://closure-compiler.appspot.com/home JavaScript validator] is a critical step to finding why it might not work. Checking any <code>translation.json</code> or [[sheet.json]] files is also important.
  
 
'''8.''' '''Google Fonts''' Follow the Roll20 guide to the letter, and don't use urls generated by google, you need the remove the "2" from the url, among things. [[#Google_Fonts|Google Fonts on Roll20 Sheets]]
 
'''8.''' '''Google Fonts''' Follow the Roll20 guide to the letter, and don't use urls generated by google, you need the remove the "2" from the url, among things. [[#Google_Fonts|Google Fonts on Roll20 Sheets]]
  
 +
'''9.''' '''Do not submit a new sheet that uses <code><nowiki><table></nowiki></code> for layout.''' It's the most common reason for new sheets being rejected/delayed, [[Designing Character Sheet Layout|use better methods for layout]] instead. There are old sheets in the repo using them, but they were created before this rule against <code><nowiki><table></nowiki></code> was made.
  
'''9.''' '''CSS: Not understanding how [https://developer.mozilla.org/en-US/docs/Web/CSS/General_sibling_combinator General Sibling Selector] <code>~</code> works, and how it applies in making tabs/hideable areas on the sheet.''' The [[CSS_Wizardry#Show.2FHide_Areas|CSS Wizardry]] examples on show/hide areas & creating tabs relies on the correct positioning of elements, and if the html elements are thrown in a different order or withing other elements, the conditions aren't met for things to trigger.
+
::::::'''General coding mistakes''' <sub>''(not directly related to how Roll20 code works)''</sub>
  
'''10.''' '''Not using a [[Sheet_Author_Tips#Code_Validation|linter/code validator]] on your HTML/CSS/Sheetworker/Translation files.''' Often with HTML/CSS things can seemingly work fine for a long time even when you have mistakes, and cause trouble way later. Running your Sheetworker's code through a [https://closure-compiler.appspot.com/home JavaScript validator] is a critical step to finding why it might not work. Checking any <code>translation.json</code> or <code>sheet.json</code> files is also important.
+
'''[[Common_Mistakes_-_Sheet_Development#G-1|G-1.]]''' '''Not reading the Roll20 documentation.''' Roll20 sheet code isn't straight up just regular HTML/CSS/JavaScript, but has a number of differences. Much of the quirks & basics related to Character Sheet Creation is documented/linked on this page, and the docs are regularly getting updated. It's always a good idea to check pages again, even if you read them in the past. '''[[BCS/Updates]]''' & '''[[BCS/Bugs]]''' are good to keep updated on recent things. List of [[:Category:Character Sheet Creation|all pages related to "Character Sheet Creation"]]
  
'''11.''' '''Do not submit a new sheet that uses <code><nowiki><table></nowiki></code> for layout.''' It's the most common reason for new sheets being rejected/delayed, [[Designing Character Sheet Layout|use better methods for layout]] instead. There a old sheets in the repo using them, but they where created before this rule against <code><nowiki><table></nowiki></code> was made.
+
'''[[Common_Mistakes_-_Sheet_Development#G-2|G-2.]]''' '''Not looking at existing sheets.''' Seeing how existing sheets have been made  and structured can help you avoid reinventing the wheel or making mistakes  as result of knowing HTML/CSS/JavaScript but having little familiarity with how character sheets are created. All sheets in the {{repo|Roll20/roll20-character-sheets Character sheet repository}} are under MIT license so are free(and encouraged) to be used as templates for creating your own sheet, instead of making everything from scratch.<br><br>
 +
 
 +
'''[[Common_Mistakes_-_Sheet_Development#G-1|G-3.]]''' '''Not asking for help when you get stuck.''' Roll20 has a small but active community who works with creating and improving character sheets, and are often eager to help out if you got stuck on some feature you've tried to figure out. {{forum|category/277980 Roll20 Character Sheet & Compendium Forums}}
  
 
==HTML==
 
==HTML==
HTML is used to define the character sheet, and Roll20 have a couple of differences in how this work from baseline HTML, which are described in this section. You can use most of the basic [https://www.w3schools.com/html/html_elements.asp HTML  elements], such as <code>p, div, span, textarea, input, select, img</code> as normal, while some, such as <code><button></code> works noticeably differently.
+
{{main|Character Sheet Development/HTML}}
 
+
{{:Character Sheet Development/HTML}}
'''Note:''' You cannot use [[JavaScript]] on your sheet outside of [[Sheet_Worker_Scripts|sheetworkers]], and their <code><script type="text/worker"></code>-element.
+
 
+
===Storing User Data===
+
Most HTML-elements used for storing user input can be used in Roll20 sheet, with an notable distinction. For each element, you '''must''' include a <code>name</code>-attribute which begins with <code>attr_</code>. This defines the unique attribute-name for the element, and tells that it's an attribute that should be saved to the character. This must also be done for values & attributes that the user can't edit, for that data to be usable in calculations or similar. All these attributes( except from repeating sections) will show up in the [[Journal#Attributes_.26_Abilities_Tab|Attributes & Abilities]]-tab on the character sheet, after having  been edited for the first time.
+
 
+
==== Text & Numbers ====
+
To create a field for saving text or numbers entered by the user, the following elements can be used:
+
 
+
* <code><input type="text"></code> [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/text MDN documentation]
+
* <code><input type="number"></code> [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/number MDN documentation]
+
* <code><textarea></code> [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/textarea MDN documentation]
+
 
+
'''Note:''' <code><input></code>-elements must have a specified type, and the input types that work on Roll20 are: (<code>text</code>, <code>number</code>, <code>hidden</code>, <code>checkbox</code>, <code>radio</code> and <code>range</code>).
+
 
+
'''Example:'''
+
<pre data-language="html"  style="overflow:auto;white-space:pre-wrap;">
+
<input type="text" name="attr_class value="fighter" >  // leave as value="" if you don't want the user to need to delete the default value
+
<input type="number" name="attr_healthpoints" value="10" >
+
<input type="number" name="attr_healthpoints_max" value="10" >
+
<textarea name="attr_notes" value=""></textarea>
+
<input type="range" name="attr_hp" min="0" "max="10" value="10">  // max value can't be edited by user
+
</pre>
+
 
+
If you want the field to utilize the <code>max</code> of an attribute instead of the normal value, you can append <code>_max</code> to the name of the field, e.g. <code><input type="number" name="attr_healthpoints_max" /></code> represents the max value for <code><input type="number" name="attr_healthpoints" value="10" ></code>.
+
 
+
You can also use a <code>[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/span <nowiki><span></nowiki>]</code>-element to display a read-only attribute on your sheet, e.g. <code>< span name="attr_strength_mod"></ span></code>.
+
 
+
It is possible to use a <code><nowiki><span></nowiki></code>-element to show the same value as an exiting attribute/<code><input><code>-element with the same name. Updating the value in the <code><input><code>-element will update the displayed value of the <code><nowiki><span></nowiki></code>-element. (For a <code><nowiki><span></nowiki></code>-attribute to show properly, it needs to be saved on the sheet in some form, either with a normal input or a <code><input type="hidden"></code>
+
 
+
===== Default Values =====
+
You can optionally include a <code>value</code>-attribute on any input text/number element, which will define the default value for the field.
+
 
+
For example, the following would define an "AC" field with a default value of "0". If no default value is specified, it is an empty string ("").
+
<pre data-language="html">
+
<input type="number" name="attr_AC" value="0" />
+
</pre>
+
 
+
===== type="text"=====
+
For storing text on the sheet. Alos good for any input that is used for a mix of numbers and characters.
+
 
+
* [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/text <input type="text">] MDN Web Docs
+
<pre data-language="html"  style="overflow:auto;white-space:pre-wrap;">
+
<input type="text" name="attr_class value="fighter" >
+
</pre>
+
 
+
====== Character Name ======
+
When making an <code><input type="text"></code> for the character name, it's adviced to use <code>attr_character_name</code> as it's <code>name</code> attribute, as this will automatically link/update with the name displayed on the {{journal}}'s character name.
+
 
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="text" name="attr_character_name" />
+
</pre>
+
 
+
 
+
===== type="number"=====
+
 
+
By default, small up/down arrows are displayed at the end of the field when it's selected, that can be used to increase/decrease it's value by increments of 1. By default the number field prefers whole integers, and on hover might complain if there is decimal numbers there. By default, there appears up-down arrows on the input when it's selected.
+
 
+
To allow decimals in the field, add <code>step="any"</code> to the input.
+
 
+
* '''step''': defines in what increments the input is increase/decrease, and what numbers it allows. When not defined, it's default is "1". Ex. <code>step="0.2"</code>[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/number#step more info]
+
* '''min, max''': can be used to define the minimum and maximum values allowed in the field. Ex. <code>min="0" max="10"</code> [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/number#max more info]
+
 
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="number" name="attr_hp" step="any" value="10" min="0" max="20" />
+
</pre>
+
 
+
 
+
 
+
 
+
====== Auto-Calculating Values ======
+
''Main Page:'' '''[[Auto-Calc]]'''
+
 
+
You can include a formula in the default value for the field, and specify either <code>disabled="true"</code> or <code>readonly</code> for the input. If you do so, the sheet will display the result of the formula instead of the formula itself.
+
 
+
For example, this would create a <code>StrMod</code>-attribute, which shows half the <code>Strength</code> value.
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="number" name="attr_StrMod" value="(@{Strength}/2)" disabled="true" />
+
</pre>
+
 
+
'''Auto-Calc''' a more simple method than using [[sheetworkers]], but [[Building_Character_Sheets/Auto-Calc#Problems_with_using_Auto-Calc|have several drawbacks]]. Most sheet authors recommend against using auto-calc in anything but the most simple sheets, and in stead use sheetworkers.
+
 
+
These auto-calculating attributes can be used in [[Button|Sheet Rolls]], [[Macros]], and Abilities as normal.
+
 
+
 
+
=====type="hidden"=====
+
Using [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/hidden <input type="hidden">] can be useful to save hidden variables on the character sheet, that the user doesn't need to see. It will save the value of the input, but won't be shown on the character sheet in any way, making it easier to user than having to hide the input with CSS.
+
 
+
'''Example:'''
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="hidden" value="10" name="attr_str_mod" value="0" />
+
</pre>
+
 
+
Usercases for <code>type="hidden"</code>:
+
* [[Sheetworkers]] make good use of them to calculate & save various info and secondary stats sheet users don't need to see
+
* storing the value of an read-only attribute displayed with a <code><nowiki><span></nowiki></code>
+
* Advanced [[Character Sheet Translation]] options
+
* A number of [[CSS Wizardry]] examples.
+
 
+
=====type="range"=====
+
<code><input type="range"></code> can be used for creating a progress bar. It's possible that <code><type="range"</code> isn't working great with sheetworkers. See [[CSS_Wizardry#Custom_Progress_Bar|Custom Progress Bar]] for more examples.
+
 
+
{{ex}}
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="range" name="attr_hp" min="0" "max="10" value="10">
+
</pre>
+
 
+
==== Dropdown menu ====
+
The <code><select></code>-element can be used to save info a pre-determined list of options the user can access from a dropdown menu, which are split into separate <code><option></code>-elements. The <code>multiple</code>-tag for <code><select></code> doesn't seem to work in Roll20.{{forum|permalink/9608444/ <sup>forum post</sup>}}
+
 
+
* [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/select <select> on MDN]
+
* [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/option <option> on MDN]
+
* [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/optgroup <optgroup> on MDN]
+
 
+
'''Example:'''
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<select name="attr_WoundLevel">
+
  <option value="0" selected="selected">Healthy</option>
+
  <option value="1">Stunned</option>
+
  <option value="1">Wounded</option>
+
  <option value="2">Wounded Twice</option>
+
  <option value="5">Incapacitated</option>
+
  <option value="10">Mortally Wounded</option>
+
</select>
+
</pre>
+
 
+
To choose which option is selected by default, include the <code>selected="selected"</code> like in the example.
+
 
+
'''Optgroup'''
+
 
+
You can use <code><nowiki><optgroup></nowiki></code> to group selections in your <code><select></code>-element. [https://github.com/Roll20/roll20-character-sheets/blob/1835208737e019510bc1feeead17e09735b71eda/Free%20Spacer/FreeSpacer.html#L10 Example of optgroup - Free Spacer sheet]
+
 
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<select name="attr_selectedSheet">
+
  <optgroup label="Player">
+
    <option value="1" selected>PC</option>
+
    <option value="2">Ship</option>
+
  </optgroup>
+
  <optgroup label="Gamemaster">
+
    <option value="3">NPC</option>
+
    <option value="4">Monster</option>
+
  </optgroup>
+
</select>
+
</pre>
+
 
+
==== Checkboxes and Radio Buttons ====
+
For checkboxes and radio buttons, you must always specify a <code>value</code>-attribute.
+
 
+
For checkboxes, if the box is checked the attribute will be set to the value of the checkbox. The value can be anything, and doesn't have to be defined as "1" or "yes". If it is not checked, the value for that attribute is "0".
+
 
+
If you would like a checkbox to be checked by default, or choose what radio button is selected as default, add the <code>checked</code>-attribute to the input(<code>checked="true"</code> also works).
+
 
+
* [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox <input type="checkbox"> on MDN]
+
* [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/radio <input type="radio"> on MDN]
+
 
+
 
+
'''Example:'''
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="checkbox" name="attr_HasShield" value="1" checked >
+
</pre>
+
 
+
For radio inputs, if one of them is selected, the attribute will be set to the value of that radio input. If no radio input is selected, the value will be an empty string. It's recommended that of the radio inputs should have the <code>checked</code> attribute to set a default value. Radio inputs are the only type of field where it is meant to have more then one field with the same <code>name</code>-attribute, as they are meant to be linked.
+
 
+
'''Example:'''
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<input type="radio" value="10" name="attr_Multiplier" >
+
<input type="radio" value="25" name="attr_Multiplier" checked>
+
</pre>
+
 
+
'''See also the [[CSS Wizardry]] page''' for some clever uses for checkboxes and radio inputs, or how to change their looks.
+
 
+
=== Static Info ===
+
General text, such as names & labels for different fields & other info can be displayed with mostly any of the common HTML tags. The default looks of most tags varies a bit, but can be be changed with CSS when wanted.
+
 
+
'''Example:'''
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<h2>Stats</h2>
+
<span>Character Name:</span>
+
<input type="text" name="attr_character_name" />
+
</pre>
+
 
+
* <code><nowiki><h1></nowiki></code> - <code><nowiki><h5></nowiki></code>: Good for section titles
+
* <code><nowiki><span></nowiki></code>, <code><nowiki><p></nowiki></code>: Good for a block of text, doesn't have much formatting
+
* <code><nowiki><label></nowiki></code>: Good for labelling input fields. Is by default bold font and leaves extra space under itself
+
* <code><nowiki><div></nowiki></code>: Generally best tag for structuring the sheet. Contains no styling, can be used for text.
+
 
+
=== Sheet Rolls and Roll Buttons ===
+
''Main Article:'' '''[[Button]]'''
+
 
+
You can include pre-defined rolls on your sheet. This is a great way to add the rolls that will be needed by the [[player]] when using the standard rolls in the game system.
+
 
+
For example, you may want to add a "Roll Check" button next to each skill on the sheet. To define a roll button, use the <code><button></code> tag. The <code>type</code>-attribute is set to "roll". The roll itself is defined in the <code>value</code>-attribute.
+
You can also add a <code>name</code> attribute which allows the roll to be referenced in external Macros, Abilities or the Chat. The name needs to have the <code>roll_</code>-prefix to work.
+
 
+
Example of a "Bluff check" roll button:
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<button type="roll" value="/roll 1d20 + @{Bluff}" name="roll_BluffCheck"></button>
+
</pre>
+
Referencing attributes/fields on the sheet is done with the <code>@{AttributeName}</code> syntax. You could also then roll that example in other Macros or Abilities using <code>%{BoB|BluffCheck}</code>.
+
 
+
'''Note:''' The names you give your roll buttons must be unique from any Ability or other roll button on your characters, if you want to reference them in Abilities or Macros. If a character sheet have several roll buttons with identical names but different values, calling the roll button name will prompt the last entry in the sheet's HTML.
+
 
+
'''See also:'''
+
* '''[[Complete Guide to Macros & Rolls]]''' - Definitive guide for constructing any kind of macros, for general use, or for roll buttons
+
** [[Macros#Rolling_For_Initiative|Initiative Roll]]
+
** [[Macros#Drop-Down_Prompts_for_Roll_Queries|Roll Queries]] - How to use Roll Queries in your buttons
+
** [[Dice Reference]] - The Roll20 dice/math syntax
+
** [[Select Attributes for Sheet Roll]] - An advanced technique for a dynamic roll button
+
 
+
=== Repeating Sections ===
+
Sometimes you may have a type of object where there may be one or more of them, and it's not known ahead of time how many there are. A good example of this is the Skills listing for a Character in Savage Worlds. Roll20's sheets allow you to define a template for each item in the section, and the [[player]] can then add as many of these in the listing as they need.
+
 
+
Check the '''[[CSS_Wizardry#Styling_Repeating_Sections]]''' section on how to adjust looks of Repeating Sections, as they behave somewhat differently than regular parts of the sheet.
+
 
+
====Definition & Restrictions====
+
To define a repeating section, create a <code><fieldset></code>-element. Then define give it a unique <code>class</code> with the  <code>repeating_</code> prefix and a name written in lowercase & without underscores. Inside the <code><fieldset></code>-element place the info fields that a instance of the section should have.
+
* '''Each repeating section should have a unique name, and you cannot use underscores.''' Use <code>repeating_melee</code>, or <code>repeating_meleeweapon</code>, not <code>repeating_melee_weapon</code>
+
** attribute names within one repeating section doesn't have to be unique compared to attribute names in another section. Both <code>repeating_melee</code> and <code>repeating_ranged</code> can both have an attribute named <code>attr_name</code>, as they don't affect eachother
+
* '''Class names should be all lowercase.''' If it isn't, you'll have problems with launching buttons in a repeating section from macros and scripts
+
* '''you can't create repeating sections inside repeating sections''' Nesting them isn't possible, but you can vote on {{forum|post/2942465/nested-repeating-sections the suggestion}} and comment why we want it.
+
<br>
+
'''Repeating section example:'''
+
 
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<h3>Skills</h3>
+
<fieldset class="repeating_skills">
+
  <select name="attr_dtype" class="dtype">
+
    <option value="d4">d4</option>
+
    <option value="d6">d6</option>
+
    <option value="d8">d8</option>
+
    <option value="d10">d10</option>
+
    <option value="d12">d12</option>
+
  </select>
+
  <input type="text" name="attr_skillname" />
+
</fieldset>
+
</pre>
+
 
+
* '''All attributes in a repeating section should have a unique name that isn't already used by a "normal" attribute.''' If you have <code>attr_spellname</code> in your repeating section, you can not have a "normal" <code>attr_spellname</code> outside of the repeating section, but it's fine to have a <code>attr_spellname</code> inside ''another'' repeating section. Se example below:
+
{| class="wikitable"
+
|-
+
! Good Example !! Bad example
+
|-
+
| <pre data-language="html">
+
<fieldset class="repeating_spell-level1">
+
  <input type="text" name="attr_spellname">
+
</fieldset>
+
<fieldset class="repeating_spell-level2">
+
  <input type="text" name="attr_spellname">
+
</fieldset>
+
</pre> || <pre data-language="html">
+
<input type="text" name="attr_spellname">
+
<fieldset class="repeating_spell-level1">
+
  <input type="text" name="attr_spellname">
+
</fieldset>
+
</pre>
+
|-
+
| The attribute <code>attr_spellname</code> is only present inside repeating sections. The attribute <code>attr_spellname</code> can be reused in this way || The attribute <code>attr_spellname</code> is present in both a "normal" attribute and a repeating section. The attribute <code>attr_spellname</code> should '''not''' be used in this way.
+
|}
+
 
+
* Repeating sections are hard or impossible to create around a HTML table, and is recommended to be placed within a single cell.
+
 
+
 
+
When the sheet is displayed, Roll20 will automatically include an '''Add''' and '''Modify''' buttons to allow the player to add as many of each item as needed. Each item will have its own set of fields (in the example above, each has its own <code>attr_dtype</code> and <code>attr_skillname</code>).
+
 
+
Internally, each repeating item is stored in an attribute like so: <code>repeating_skills_-ABC123_dtype</code> or <code>repeating_skills_$0_skillname</code>. The ID (the <code>-ABC123</code> part of the previous example) will never change for a repeating section row, so you can reference it in macros, abilities, and using the API. New rows that you add will be randomly assigned a new unique ID. Rows are currently ordered in the order in which they were created.
+
 
+
=== Layout ===
+
''Main Article:'' '''[[Designing Character Sheet Layout]]'''
+
 
+
Many [[Sheet Author|sheet authors]] recommend using your own CSS for styling and to layout the sheet using [https://css-tricks.com/snippets/css/a-guide-to-flexbox/ CSS Flexbox] and/or [https://css-tricks.com/snippets/css/complete-guide-grid/ CSS Grid] instead of the built-in column/rows option, or HTML tables.
+
 
+
{{orange|'''Roll20 don't accept new sheet submissions that rely on HTML tables for design'''([[Building_Character_Sheets#2._Good_Code|Minimum Requirements -Sheet Code]]), so you shouldn't be using <code><nowiki><table></nowiki></code> if you want your sheet published in the dropdown.}}
+
 
+
Roll20 provides a few basic classes you can use to organize things into a simple column-based layout. To use them, just create a div with a class of <code>3colrow</code>, <code>2colrow</code>, or <code>row</code>. Then inside of that div, create a div for each column with a class of <code>col</code>. For example, to create a 3-column layout, you would could:
+
 
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<div class='3colrow'>
+
  <div class='col'>
+
    <!-- Put the content for the first column here -->
+
  </div>
+
  <div class='col'>
+
    <!-- Second column -->
+
  </div>
+
  <div class='col'>
+
    <!-- Third column -->
+
  </div>
+
</div>
+
</pre>
+
 
+
=== Images ===
+
''Main Article:'' '''[[Image use in character sheets]]'''
+
 
+
You can have static images on your character sheet, such as placing the logo for the game at the top or having an image in the background to make the sheet look nicer overall. To show an image on a character sheet, you need to refer to the exact URL of where it's located on the internet.
+
 
+
If you're creating a character sheet that will be added to Roll20 for everybody's use, it's highly recommended to upload the images to GitHub along with the sheet code, so the image is secure and doesn't risk disappearing like is possible with free image hosting sources or directly linking to some website.
+
 
+
'''Logo Example:'''
+
<pre data-language="html" style="overflow:auto;white-space:pre-wrap;">
+
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/kitchensink/logo.png" />
+
</pre>
+
 
+
<pre data-language="css">
+
img {
+
  max-height: 100px;
+
}
+
</pre>
+
 
+
In Roll20's [https://github.com/Roll20/roll20-character-sheets/tree/master/kitchensink character sheet template], the image source is directly linked to the version existing in Roll20's Github and works because the image exists in that exact place. The image's size is defined in the <code>.css</code>-file to be max 100px hight, otherwise it would have retained it's original size.
+
 
+
'''Background Example:'''
+
 
+
<pre data-language="css" style="overflow:auto;white-space:pre-wrap;">
+
.charsheet {
+
  background-image: url(https://cdn.pixabay.com/photo/2015/09/29/15/12/stars-964022_960_720.png); /*black space with tiny white stars*/
+
  background-color: black;
+
  background-repeat: repeat;
+
  color: white;
+
}
+
</pre>
+
 
+
The [[Star_Wars_WEG_D6_character_sheet|Star Wars D6]]-character sheet displays in the background an black image with tiny white stars. By defining <code>background-repeat: repeat;</code>, the image repeats as a pattern in the background if it doesn't cover the entire character sheet. The <code>background-color: black;</code> is a backup in case the image stops working, keeping the sheet background almost identical without causing readability issues. <code>color: white;</code> sets the default text color of the sheet as white, which is much more readable against the black background.
+
  
 
== CSS ==
 
== CSS ==
Line 484: Line 118:
 
'''CSS Quirks in Roll20:'''
 
'''CSS Quirks in Roll20:'''
  
* In the CSS file, all class-names must have a <code>sheet-</code>-prefix in their name, or Roll20 won't recognize the classes. In the HTML file, this prefix is not needed.
+
* On a Legacy sheet, all class-names in the CSS file must have a <code>sheet-</code>-prefix in their name, or Roll20 won't recognize the classes. In the HTML file, this prefix is not needed. This is no longer a requirement in CSE.
 
* All of your CSS styles will be restricted to the <code>.charsheet</code> parent class. So if you put a style called <code>input</code>, the system will automatically prefix that with <code>.charsheet input</code>. This shouldn't affect you in general, but it prevents you from changing any of the Roll20 application CSS outside of the character sheets.
 
* All of your CSS styles will be restricted to the <code>.charsheet</code> parent class. So if you put a style called <code>input</code>, the system will automatically prefix that with <code>.charsheet input</code>. This shouldn't affect you in general, but it prevents you from changing any of the Roll20 application CSS outside of the character sheets.
* Note that by default, any HTML classes defined in your HTML layout which don't begin with <code>attr_</code>, <code>roll_</code> or <code>repeating_</code> will be prefixed with <code>sheet-</code>. So for example, if you want to style some of your input tags to be shorter than others and you define the HTML as <code><input class='shortfield'></code>, when processing your layout it will be changed to <code><input class='sheet-shortfield'></code>.
+
* Note that by default, any HTML classes defined in your HTML layout which don't begin with <code>attr_</code>, <code>roll_</code> or <code>repeating_</code> will be prefixed with <code>sheet-</code> on Legacy sheets. So for example, if you want to style some of your input tags to be shorter than others and you define the HTML as <code><input class='shortfield'></code>, when processing your layout it will be changed to <code><input class='sheet-shortfield'></code>.
 
<br>
 
<br>
 
''See Also:'' [[Building_Character_Sheets#Sheet_Templates.2FExamples| Character Sheet templates]]
 
''See Also:'' [[Building_Character_Sheets#Sheet_Templates.2FExamples| Character Sheet templates]]
Line 503: Line 137:
  
 
=== Google Fonts ===
 
=== Google Fonts ===
{{notebox| Follow the guide '''exactly''' to make it work, you can't use urls generated by google. All fonts must be loaded in a single <code>@import</code>.}}
+
Full guide: [[CSS_Wizardry#Google_Fonts|Sheet Styling: Google Fonts]]
{{orange| '''Bug:''' Seems impossible to use any font that includes <code>eval</code> in the name.{{forum|permalink/9886582/ link}} [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 21:58, 10 March 2021 (UTC) }}
+
Roll20 Character sheets supports importing fonts from [https://fonts.google.com/ Google Fonts]. Currently Roll20 strictly uses the CSS-1 rule for importing fonts which is different from the auto-generated CSS-2 @import rule that Google now uses (as of April 2020). Please use the following instructions to bring in your favorite fonts.
+
  
'''Examples of a Roll20 formatted import rules''':
+
You can use [https://fonts.google.com/ Google Fonts] on your sheets.
 +
{{ex}}
 +
<pre data-language="css" style="overflow:auto;white-space:pre-wrap;">
 +
// imports the "Sigmar One"
 +
@import url('https://fonts.googleapis.com/css?family=Sigmar+One&display=swap');
  
For the font "Sigmar One":
+
.charsheet span{
<pre data-language="css" style="overflow:auto;white-space:pre-wrap;">@import url('https://fonts.googleapis.com/css?family=Sigmar+One&display=swap');</pre>
+
    // sets all spans to use "Sigmar One" font.
 
+
    font-family: 'Sigmar One', Arial;
or multiple font-families into Roll20, importing "Zilla Slab" and "Anton":
+
  // sets "Arial"(one of the default fonts) as a fallback font, if Sigmar-font doesn't work
 
+
}
<pre data-language="css" style="overflow:auto;white-space:pre-wrap;">@import url('https://fonts.googleapis.com/css?family=Zilla+Slab|Anton&display=swap');</pre>
+
</pre>
 
+
'''An example of an autogenerated @import rule by Google Fonts'''
+
for "Anton" and "Roboto":
+
<pre data-language="css" style="overflow:auto;white-space:pre-wrap;">@import url('https://fonts.googleapis.com/css2?family=Anton&family=Roboto&display=swap');</pre>
+
 
+
A few things to point out that requires changes:
+
 
+
1. You will need to edit the '''css2''' to '''css''' when importing fonts.
+
 
+
2. When bringing in multiple fonts, you will need to replace '''&''' with '''|''' and you do not need to repeat the <code>family=</code>
+
 
+
{{notebox|Roll20 does not support variable fonts, which is part of the CSS2 upgrade. It will bring in the font family Arvo, but will not bring in Arvo:ital@1.}}
+
 
+
3. Some fonts may require a font weight. ie "Open+Sans+Condensed:wght@300" For some reason this may not load in Roll20.  Instead, try omitting "wght@" from the snippet. example; "Open+Sans+Condensed:300"
+
 
+
''Here is a quick template for use to construct your own rule.''
+
 
+
<pre data-language="css" style="overflow:auto;white-space:pre-wrap;">@import url('https://fonts.googleapis.com/css?family=</pre><pre data-language="css">&display=swap');</pre>
+
 
+
You can then call the font from inside your CSS with the <code>font-family</code>-attribute:
+
 
+
<pre data-language="css">font-family: 'Sigmar One';</pre>
+
 
+
For now, this is limited to Google Fonts, from fonts.googleapis.com
+
  
[http://www.mortaine.com/blog/2020/02/21/using-google-fonts-in-roll20-character-sheets/ Video Guide to use Google Fonts] by '''Stephanie'''
+
'''NOTE:''' Do '''NOT''' use any fonts that contain '''<code>eval</code>''' in the name (e.g. <code>MedievalSharp</code>). That string (even when in the middle of a font name) causes security issues with Roll20 and the CSS will get thrown out completely.
  
 
==[[JavaScript]]==
 
==[[JavaScript]]==
Line 563: Line 175:
 
     on(`change:${stat}`, () => {
 
     on(`change:${stat}`, () => {
 
         getAttrs([stat], values => {
 
         getAttrs([stat], values => {
             const stat_base = int(values[stat]);
+
             const stat_base = parseInt(values[stat]);
 
             //console.log(stat_base);
 
             //console.log(stat_base);
 
             let stat_mod = 0;
 
             let stat_mod = 0;
Line 616: Line 228:
  
 
===Translating Character Sheets===
 
===Translating Character Sheets===
''Main Article:'' '''[[Character Sheet Translation]]'''
+
{{main|Character Sheet Translation}}
  
Character sheets can be adapted to have translation capabilities, which makes it possible for everyone help translate the sheet to other languages, with the help of [[Crowdin]], if the sheet have the necessary translation tags. Character sheet authors have a number of controls over how the sheet is translated, and how the translation is displayed in the article linked above.  
+
Character sheets can be adapted to have translation capabilities, which makes it possible for everyone help translate the sheet to other languages, with the help of [[CrowdIn]], if the sheet have the necessary translation tags. Character sheet authors have a number of controls over how the sheet is translated, and how the translation is displayed, even changing list order depending on language.  
  
Users willing to become translators should use this [https://roll20.zendesk.com/hc/en-us/requests/new?ticket_form_id=360003887493 web form] to apply for getting access to the CrowdIn project.
+
To update Translations for Community- or offical sheets on CrowdIn, you only need to register and account and join the projects, but to help translate the main site, you need to [https://help.roll20.net/hc/en-us/requests/new?ticket_form_id=1500000457501 send it a ticket].
  
 
===Default Sheet Settings===
 
===Default Sheet Settings===
Line 648: Line 260:
  
 
===Other===
 
===Other===
Other more advanced sheet features & ideas.
+
Additional advanced sheet features & ideas:
  
* [[Sheet_Author_Tips#Changelog_and_Update_Notification_inside_Sheet|Integrated Sheet Update Notification & Changelog]] - so users can easily notice & read about any new sheet updates  
+
* [[Character Sheet Development/Print-Friendly|Make sheets Print-Friendly]] - if you want your roll20 sheet to be easy to print out for offline play
* Stat block importer - one can create a import functions for plaintext or .json statblocks, automating char creation if you have written stats outside Roll20 and want to import them to
+
* [[Sheet_Author_Tips#Changelog_and_Update_Notification_inside_Sheet|Integrated Sheet Update Notification & Changelog]]
 +
** so users easily notice & read sheet updates when looking at their  sheet in-game
 
* [[CSE#Mobile|Mobile-friendly]] - optimize sheet for use with the [[Mobile]] app
 
* [[CSE#Mobile|Mobile-friendly]] - optimize sheet for use with the [[Mobile]] app
* [[CSE#Make_sheet_Print-Friendly|Easy to printer-frinedly]] - if you want your roll20 char printed for offline play
+
* [[CSE#Responsive_Design|Dark Mode]]
* [[CSE#Responsive_Design|Dark mode]]  
+
* [[Sheet Author Tips#Statblock Importer|Statblock Importer]]
 +
* [[Sheet Author Tips#GM Screen|GM Screen]]
  
 
==Roll20 Character Sheets Repository==
 
==Roll20 Character Sheets Repository==
Line 660: Line 274:
 
The {{repo|Roll20/roll20-character-sheets Roll20 sheet repository}} is a collection of all the community-contributed character sheets that are available for use on Roll20.  Its intended purpose is to provide fans a way of creating system-specific support of games that Roll20 doesn't have an official character sheet for.
 
The {{repo|Roll20/roll20-character-sheets Roll20 sheet repository}} is a collection of all the community-contributed character sheets that are available for use on Roll20.  Its intended purpose is to provide fans a way of creating system-specific support of games that Roll20 doesn't have an official character sheet for.
  
Sourcecode of many official character sheets exists in the repository, but they are no longer updated. This is due to Roll20 have changed their workflow to keep their own sheets in a separate (private) repository. A number of older sheets(that doesn't show up in Roll20's sheet selection dropdown)also exist in the repository.
+
Source code of many official character sheets exists in the repository, but they are no longer updated. This is due to Roll20 having changed their workflow to keep their own sheets in a separate (private) repository. A number of older sheets (that don't show up in Roll20's sheet selection dropdown) also exist in the repository.
  
 
See [[Beginner's Guide to GitHub]] and/or [[Short Git Guide]] for how to use Git/GitHub for submitting your sheets to Roll20, or making updates for existing ones.
 
See [[Beginner's Guide to GitHub]] and/or [[Short Git Guide]] for how to use Git/GitHub for submitting your sheets to Roll20, or making updates for existing ones.
Line 668: Line 282:
  
 
To ensure a consistent quality of character sheets in the repository, all submissions '''must''' meet the minimum requirements below. Before submitting a pull request on GitHub, test your code in Roll20 using either the [[Sheet Editor]] or [[Sheet Sandbox]].
 
To ensure a consistent quality of character sheets in the repository, all submissions '''must''' meet the minimum requirements below. Before submitting a pull request on GitHub, test your code in Roll20 using either the [[Sheet Editor]] or [[Sheet Sandbox]].
 +
 +
'''Ideally, don't submit sheets for games that already has a sheet.''' Preferably seek to improve the existing sheet.
 +
 +
:''"There will ideally be a single character sheet in the repository for any given game. And we allow a duplicate sheet if it is created and maintained by the Publisher [...] However, like any simple rule, there are some grey areas around what constitutes a "game"."'' {{source|https://app.roll20.net/forum/permalink/10375799/ Sept. 2021}} - Nic B., Roll20 Team
  
 
====1. Code of Conduct.====
 
====1. Code of Conduct.====
Line 680: Line 298:
  
 
* ''' Do NOT use <code><&#8288;table></code> for sheet layout'''.  As a general standard a <code><&#8288;table></code> element should only be used for tabular data. The <code><&#8288;table></code> shall not be used for [https://www.lifewire.com/dont-use-tables-for-layout-3468941 layouts]. See [[Designing Character Sheet Layout]] for better methods, or  
 
* ''' Do NOT use <code><&#8288;table></code> for sheet layout'''.  As a general standard a <code><&#8288;table></code> element should only be used for tabular data. The <code><&#8288;table></code> shall not be used for [https://www.lifewire.com/dont-use-tables-for-layout-3468941 layouts]. See [[Designing Character Sheet Layout]] for better methods, or  
** This is the most common reason for new sheets being rejected/delayed by Roll20.
+
** This is the most common reason for new sheets being rejected/delayed by Roll20.  There are old sheets in the repo using them, but they where created before this rule against <code><nowiki><table></nowiki></code> was made.
  
 
* '''Minimum styling'''. All character sheets should have a small amount of CSS & HTML styling to make them aesthetically pleasing and usable. For example elements should not unintentionally overlap when a window is resized. The sheet should be familiar to players who are used to seeing the paper version of that sheet. It need not be identical to the paper version and should avoid violating any copyright, but it also shouldn't be laid out in such a crazy way that players will have a hard time understanding how to use it. '''Design for ease of use first and foremost.'''
 
* '''Minimum styling'''. All character sheets should have a small amount of CSS & HTML styling to make them aesthetically pleasing and usable. For example elements should not unintentionally overlap when a window is resized. The sheet should be familiar to players who are used to seeing the paper version of that sheet. It need not be identical to the paper version and should avoid violating any copyright, but it also shouldn't be laid out in such a crazy way that players will have a hard time understanding how to use it. '''Design for ease of use first and foremost.'''
Line 686: Line 304:
 
* '''Proper HTML Syntax'''. Proper HTML syntax is encouraged to increase accessibility and make the code maintainable for community contributions. All new sheets are expected to use proper containers elements such as <code><&#8288;div></code> and <code><&#8288;span></code> elements. Your HTML file must '''not use''' <code><&#8288;head></code> or <code><&#8288;body></code> tag, or your character sheet may not load in the virtual tabletop.
 
* '''Proper HTML Syntax'''. Proper HTML syntax is encouraged to increase accessibility and make the code maintainable for community contributions. All new sheets are expected to use proper containers elements such as <code><&#8288;div></code> and <code><&#8288;span></code> elements. Your HTML file must '''not use''' <code><&#8288;head></code> or <code><&#8288;body></code> tag, or your character sheet may not load in the virtual tabletop.
  
* '''Save the files with Unix line endings (LF).''' Required for all <code>.css</code>, <code>.html</code>/<code>.htm</code>, and <code>.json</code> files. A Google search can tell you how to set this in your favorite text editor.
+
* '''Save the files with Unix line endings ([https://en.wikipedia.org/wiki/Newline#Issues_with_different_newline_formats LF]).''' Required for all <code>.css</code>, <code>.html</code>/<code>.htm</code>, and <code>.json</code> files. A Google search can tell you how to set this up in your favorite text editor, so it's automatic.
  
 
* '''Every submission must include a valid [[sheet.json]]-file and a preview image.''' Directions for creating a proper <span style="font-family:monospace;">sheet.json</span> can be found on the {{repo|Roll20/roll20-character-sheets#creating-your-own GitHub README}}.
 
* '''Every submission must include a valid [[sheet.json]]-file and a preview image.''' Directions for creating a proper <span style="font-family:monospace;">sheet.json</span> can be found on the {{repo|Roll20/roll20-character-sheets#creating-your-own GitHub README}}.
Line 694: Line 312:
 
====3. A Satisfactory Experience====
 
====3. A Satisfactory Experience====
  
* '''Character Sheets must be standalone by default'''. All basic sheet functionality must be usable without external requirements such as images or fonts hosted outside Roll20, or [[API companion scripts]]. API companions are a welcome supplement for character sheets, but to ensure accessibility & functionality to community members at all of [[subscription]] levels the sheet must be usable by default without outside requirements.
+
* '''Character Sheets must be standalone by default'''. All basic sheet functionality must be usable without external requirements such as images or fonts hosted outside Roll20, or companion [[API Scripts]]. API companions are a welcome supplement for character sheets, but to ensure accessibility & functionality to community members at all of [[subscription]] levels the sheet must be usable by default without outside requirements.
  
 
* '''Functional [[Button|Roll Buttons]]'''. The best sheets not only keep track of character stats, they have the most common rolls for the game system embedded in them. This makes it much easier for new [[players]] to play the game by adding intuitive functionality. While you don't have to include every roll in the whole system, including frequently used rolls where appropriate can elevate your sheet to the next level. Games that do not have rolls such as ''Amber Diceless Roleplaying Game'' are not required to meet this standard. If you are designing a sheet for a system where this requirement does not apply, please address this in your pull request.
 
* '''Functional [[Button|Roll Buttons]]'''. The best sheets not only keep track of character stats, they have the most common rolls for the game system embedded in them. This makes it much easier for new [[players]] to play the game by adding intuitive functionality. While you don't have to include every roll in the whole system, including frequently used rolls where appropriate can elevate your sheet to the next level. Games that do not have rolls such as ''Amber Diceless Roleplaying Game'' are not required to meet this standard. If you are designing a sheet for a system where this requirement does not apply, please address this in your pull request.
Line 700: Line 318:
 
* '''[[#Storing_User_Data|Inputs & Textfields]] for data tracking'''. Character sheets for game systems which have attributes and stats should include <code><input></code> elements for users to keep track of their data. Whenever possible, use standard names for attributes, spelled out. For example, "intelligence", "strength", and "wisdom". This is important so that if a character is imported into a game with a different sheet, most of the values will be able to transition. If the attribute names are all different, then nothing can be imported. Your best bet is to look at existing sheets for that system and whenever possible use the same attribute names that are already in use. Similarly <code><textarea></code> tags should be included were applicable for users to add notes or descriptions. This requirement is highly variable based on the system and if this requirement is not applicable to the game system you are creating a sheet for please include a comment in your pull request.
 
* '''[[#Storing_User_Data|Inputs & Textfields]] for data tracking'''. Character sheets for game systems which have attributes and stats should include <code><input></code> elements for users to keep track of their data. Whenever possible, use standard names for attributes, spelled out. For example, "intelligence", "strength", and "wisdom". This is important so that if a character is imported into a game with a different sheet, most of the values will be able to transition. If the attribute names are all different, then nothing can be imported. Your best bet is to look at existing sheets for that system and whenever possible use the same attribute names that are already in use. Similarly <code><textarea></code> tags should be included were applicable for users to add notes or descriptions. This requirement is highly variable based on the system and if this requirement is not applicable to the game system you are creating a sheet for please include a comment in your pull request.
  
* '''Rules must be readily available'''. Sheets can even be submitted for independent games and homebrew systems. Homebrew games will need to ensure they are not violating copyright for their respective game system. In both cases the rules need to be readily available online to the public (i.e. if you do a web serach for the name of the game, you should be able to find free or paid versions of the rules in some form). Yet unreleased games that have public beta or quickstart rules available are fine.
+
* '''Rules must be readily available'''. Sheets can even be submitted for independent games and homebrew systems. Homebrew games will need to ensure they are not violating copyright for their respective game system. In both cases the rules need to be readily available online to the public (i.e. if you do a web search for the name of the game, you should be able to find free or paid versions of the rules in some form). Yet unreleased games that have public beta or quickstart rules available are fine.
  
 
===Beyond the Minimum===
 
===Beyond the Minimum===
  
The suggestions below are not required of new character sheets requesting to be added to the repository. Aspiring [[Sheet Author|sheet authors]] new to front-end development should focus on meeting the minimum requirements for their sheet's version one. When you are comfortable with the basics, the suggestions below can take the sheet one step further to shine as beacons of high quality fun.
+
The suggestions below are not required for new character sheets requesting to be added to the repository. Aspiring [[Sheet Author|sheet authors]] new to front-end development should focus on meeting the minimum requirements for their sheet's version one. When you are comfortable with the basics, the suggestions below can take the sheet one step further to shine as beacons of high-quality fun.
  
* '''[[CSS Wizardry]]'''. Our community of sheet authors are exceptionally clever and creative. They offer here example of ways to leverage the character sheet system.
+
* '''[[CSS Wizardry]]'''. Our community of sheet authors is exceptionally clever and creative. They offer here examples of ways to leverage the character sheet system.
  
* '''[[Building_Character_Sheets/Roll_Templates|Customized Roll Templates]]'''. Roll templates can be customized to match the color scheme & style of your character sheet. Additionally they can be utilized to help users achieve a roll output that matches the game system's specific mechanics.
+
* '''[[Building_Character_Sheets/Roll_Templates|Customized Roll Templates]]'''. Roll templates can be customized to match the color scheme & style of your character sheet. Additionally, they can be utilized to help users achieve a roll output that matches the game system's specific mechanics.
  
* '''[[Sheetworkers|Sheet Workers are a powerful tool!]]'''. These scripts are an advanced feature of the Character Sheets system which allows the sheet author to specify [[JavaScript]] to execute during certain events, such as whenever the values on an <code>input</code> are modified.
+
* '''[[Sheetworkers|Sheet Workers are a powerful tool!]]'''. These scripts are an advanced feature of the Character Sheets system, which allows the sheet author to specify [[JavaScript]] to execute during certain events, such as whenever the values on an <code>input</code> are modified.
  
 
* '''[[Character Sheet Translation]]'''/internationalization (i18n), will allow you to design your character sheet in such a way that our [[CrowdIn|community of translators]] will be able to translate your sheet into their language, making that language available to anyone on Roll20. As of September 2016, we will no longer be accepting new character sheets that are simply alternate translations of already-existing character sheets.  
 
* '''[[Character Sheet Translation]]'''/internationalization (i18n), will allow you to design your character sheet in such a way that our [[CrowdIn|community of translators]] will be able to translate your sheet into their language, making that language available to anyone on Roll20. As of September 2016, we will no longer be accepting new character sheets that are simply alternate translations of already-existing character sheets.  
Line 716: Line 334:
 
* '''[[Default Sheet Settings]]'''. Selectable options can be specified in the <code>sheet.json</code>-file provided with your Custom Character Sheet. These options provide default settings across all Characters when your Character Sheet is in use, making it easier for the [[GM]] to make adjustments on what base settings sheets have when created.
 
* '''[[Default Sheet Settings]]'''. Selectable options can be specified in the <code>sheet.json</code>-file provided with your Custom Character Sheet. These options provide default settings across all Characters when your Character Sheet is in use, making it easier for the [[GM]] to make adjustments on what base settings sheets have when created.
  
* '''[[Building_Character_Sheets#Compendium_Integration|Compendium Integration]]'''. By designating that your sheet is compatible with a Compendium, players will have direct access to that Compendium in the right sidebar during gameplay. {{Compendium}} are still a growing feature on Roll20 and integration is not yet available to the majority of game systems.
+
* '''[[Building_Character_Sheets#Compendium_Integration|Compendium Integration]]'''. By designating that your sheet is compatible with a Compendium, players will have direct access to that Compendium in the right sidebar during gameplay. {{Compendium}} are still a growing feature on Roll20, and integration is not yet available to most game systems.
  
* '''Include attribute names in Titles'''. Adding <code>title=@{attribute_name}</code> helps macro creators find the name of attributes easier. Titles are occasionally used for other purposes so use your best judgment. See [[Sheet_Author_Tips#Using_REGEX|Using REGEX]] for an example.
+
* '''Include attribute names in Titles'''. Adding <code>title=@{attribute_name}</code> helps macro creators find the name of attributes easier. Titles are occasionally used for other purposes, so use your best judgment. See [[Sheet_Author_Tips#Using_REGEX|Using REGEX]] for an example.
  
 
* '''Link to a wiki page'''(or a Readme-file in the GitHub repo ) If you have created a wiki page for your sheet, you could link to it in the [[sheet.json]]'s <code>instructions</code>-section using Markdown.
 
* '''Link to a wiki page'''(or a Readme-file in the GitHub repo ) If you have created a wiki page for your sheet, you could link to it in the [[sheet.json]]'s <code>instructions</code>-section using Markdown.
Line 742: Line 360:
  
 
==Best Practices==
 
==Best Practices==
 +
{{:Character_Sheet_Development/Best_Practice}}
  
These are general best practice guidelines to help increase consistency among sheet authors in order to make more maintainable code repository for the community.
+
==Sheet Templates/Examples==
 +
{{:Character Sheet Development/Sheet Templates}}
  
===Attributes/Inputs===
+
===Pattern Libraries===
* '''Attribute names should be in lowercase'''. For the sake of consistency everyone doing this makes the programming life a little easier.
+
{{:Character_Sheet_Development/Pattern_Libraries}}
 
+
* '''RPGs have weird words'''. Utilize <code>spellcheck="false"</code> for text inputs and textareas to prevent the browser from indicating spell errors.
+
 
+
* '''Use fewer Attributes & Inputs'''. The more attributes and inputs you have the slower the sheet will load. This is not a concern for the average sheet but robust sheets such as the ''D&D 5E Sheet by Roll'' or the ''Pathfinder (Community)'' excess attributes & inputs can lead to performance issues if left unmanaged.
+
 
+
* '''Spans over disabled inputs'''. [[CSS_Wizardry#Attribute-Backed_.3Cspan.3Es|Attribute-backed spans]] are more efficient than disabled inputs.
+
 
+
===Sheetworkers & Roll Templates===
+
 
+
* '''Avoid Asynchronous cascades'''. Whenever possible avoid asynchronous cascades for sheet workers. An example of this is, <code>getAttrs</code> -> calculations -> <code>setAttrs</code> -> <code>getAttrs</code> -> calculations -> <code>setAttrs</code>… A better way to do this is <code>getAttrs</code> for everything you'll need then do all necessarily calculations before finally using a single <code>setAttrs</code>.
+
 
+
* '''Sheetworkers over Auto Calculated attributes'''. [[Sheetworkers]] trigger when events happen which improves performance for character sheets over auto calculated attributes since these events occur less frequently.
+
 
+
* '''Place [[Roll Templates]] and sheetworkers at bottom of the html page''' It's considered [https://www.htmlgoodies.com/html5/javascript/best-practices-for-combining-javascript-with-html.html best practice to place JavaScript at end of pages]
+
 
+
===Other Roll20-specific===
+
 
+
* '''Avoid''' <code>!important</code>. Whenever possible try to avoid using <code>!important</code> in CSS as it can create a cascading effect of needing to use ever more <code>!important</code> to fix things.
+
 
+
* ([[Applies for [[legacy Sheet]], not [[CSE]])'''Don't include''' <code>sheet-</code> '''for CSS Class names in the HTML'''. <code>sheet-</code> is automatically added to the CSS classes in the HTML, so it's redundant to repeat it there. Leaving it out also increases readability if lots of classes are used.
+
** For example in the HTML, instead of <code>class="sheet-strRow"</code>, just do <code>class="strRow"</code>.
+
: WARNING: the above is untrue for classes of <code><rolltemplate></code> elements. For those, you do need to specify the full class name (i.e. starting with <code>sheet-</code>) or your rolltemplates will simply stop working.
+
 
+
* '''Include a minimum width'''. Including a minimum width on the sheet will help with resizing. Try to not exceed the default width when a sheet opens for the first time, approximately 800px-900px. Character sheets with an NPC view may be smaller and elaborate PC sheets are sometimes bigger.
+
 
+
* '''Use Supported Fonts'''. Either use the five named fonts (Arial, Patrick Hand, Contrail One, Shadows Into Light, and Candal), or [[Building_Character_Sheets#Google_Fonts|Google Fonts(Roll20 example)]]. There are also a variety of [[CSS_Wizardry#Icon_Fonts| icon fonts]].
+
 
+
* '''Use ^{ } for [[i18n|translations]] in button macros'''. In your button macros using <code>^{key}</code> will insert the appropriate key from the appropriate language's <code>translation.json</code>. This makes roll templates more adaptable to other languages.
+
 
+
==Submitting a character sheet for public use==
+
''Main Article:'' '''[[Beginner's_Guide_to_GitHub| Beginner's Guide to GitHub(Roll20)]]'''
+
 
+
* '''Use <code>git branch</code> for your work in progress'''. Create a new branch to store your work in progress. Only merge finished code into the ''roll20-character-sheets'' master branch when its ready for a pull request. This will help prevent submitting pull requests with unfinished code which can result in a delay for your code merge. Better yet, fork the roll20-character-sheets repository, and submit your pull requests through GitHub. More information can be found at the [https://wiki.roll20.net/Beginner%27s_Guide_to_GitHub Guide to GitHub].
+
 
+
* '''Use only [https://en.wikipedia.org/wiki/Alphanumeric alphanumericals] and <code>-</code> in  folder- & files-names'''. This will reduce the risk of some problems occurring with the sheet images or code, as there are various systems that uses the names and some don't always like spaces or special characters in names. Read more about [https://www.mtu.edu/umc/services/digital/writing/characters-avoid/  good/safe filenames]
+
 
+
* '''Include all images in the Git Repository'''. Images should be included in the GitHub repository for easy access, reduced external dependencies(like image links stop working), and simpler updates. See [[Image use in character sheets]] for more.
+
 
+
* '''Don't edit the root <code>.gitignore</code>'''. Roll20 recommend alternative methods of preventing your files getting into the repo, and prefer that only they makes edits to the repo's  .<sup>[https://github.com/Roll20/roll20-character-sheets/pull/8094#issuecomment-762213711]</sup> See Method 2 & 3 from [https://docs.github.com/en/github/using-git/ignoring-files this guide].
+
 
+
===General HTML/CSS/Coding===
+
General tips that applies beyond just working with creating character sheets for Roll20.
+
 
+
* '''Try to be close to HTML standard''' For example, write <code><nowiki><span>Lorem Ipsum</span></nowiki></code>, rather than <code><nowiki><SPAN>Lorem Ipsum</SPAN></nowiki></code>.
+
* '''Use inline styles as a last resort'''. Inline styles are less maintainable code and external style sheets are almost always a better option. Keep <code>style =</code> attributes in the HTML to as few as possible.
+
* '''Write readable code''' If the code is more readable, it's easier for others to contribute and collaborate.
+
** [https://code.tutsplus.com/tutorials/top-15-best-practices-for-writing-super-readable-code--net-8118 15 Tips on writing readable code]
+
* '''Follow general HTML/CSS Styleguides''' When not contradiction Roll20-specific best practice, follow recommended style-guides to keep your code consistent and more readable, such as:
+
** [https://google.github.io/styleguide/htmlcssguide.html Google's HTML/CSS Styleguide]
+
** [https://css-tricks.com/css-style-guides/ css-tricks.com Style Guides collection]
+
 
+
==Sheet Templates/Examples==
+
* {{repo|Roll20/roll20-character-sheets/tree/master/kitchensink Roll20's "kitchensink"}} - Roll20's template (fairly old)
+
* {{repo|Anduh/Roll20-grid-template CSS Grid sheet template}} - simple sheet layout using [[Designing_Character_Sheet_Layout#CSS_Grid|CSS Grid]], by [[Andreas J.]]
+
* {{repo|clevett/SheetTemplate Cassie's sheet template}} - sheet skeleton that uses PUG & SCSS, not recommended for beginners - by [[Cassie]]
+
* {{repo|joesinghaus/Blades-template Blades-template}} - by [[Jakob]] - based on Blades in the Dark-sheet
+
* {{repo|aureyia/roll20-character-sheet-boilerplate Aureyia's Roll20 Sheet Boilerplate}} - Uses PUGjs, Stylus(CSS) & Gulp
+
  
 
==Related Pages==
 
==Related Pages==
 +
* [[Character Sheet Development/Tutorial]]
 
* [[Sheet Author Tips]] - Misc. Sheet Author tips
 
* [[Sheet Author Tips]] - Misc. Sheet Author tips
* '''[[Complete Guide to Macros & Rolls]]'''
 
** [[Dice Reference]] - how the Roll20 dice/math works
 
** [[Macros]]
 
** [[Reusing Rolls]]
 
** [[Chat Menus]]
 
 
* [[Custom Sheet Sandbox|Sheet Sandbox]] – the better editor to use when you code your character sheets
 
* [[Custom Sheet Sandbox|Sheet Sandbox]] – the better editor to use when you code your character sheets
* [[Sheet Requests| List of Character Sheet Requests]] (that are not yet represented on Roll20)
+
* [[Sheet Requests| List of Character Sheet Requests]] (that don't yet exist on Roll20)
 
* [[Character Sheet Index]] - List of Character Sheets on Roll20 (not always up to date)
 
* [[Character Sheet Index]] - List of Character Sheets on Roll20 (not always up to date)
 +
* [[BCS/a11y|Accessibility (a11y)]]
 
* Git/GitHub
 
* Git/GitHub
 
** [[Beginner's_Guide_to_GitHub| Beginner's Guide to GitHub(Roll20)]]
 
** [[Beginner's_Guide_to_GitHub| Beginner's Guide to GitHub(Roll20)]]
Line 820: Line 380:
 
* [[Andreas Guide to Sheet Development]]
 
* [[Andreas Guide to Sheet Development]]
 
* '''[[:Category:Character Sheet Creation|List of all pages related to "Character Sheet Creation"]]'''
 
* '''[[:Category:Character Sheet Creation|List of all pages related to "Character Sheet Creation"]]'''
 +
* '''[[Complete Guide to Macros & Rolls]]'''
 +
** [[Dice Reference]] - how the Roll20 dice/math works
 +
** [[Macros]]
 +
** [[Reusing Rolls]]
 +
** [[Chat Menus]]
  
 
==See Also==
 
==See Also==
Line 825: Line 390:
 
* [https://discordapp.com/invite/sMsv5KD Unofficial Roll20 Discord] - The Discord server have two channels for discussing Character Sheet Creation, and many active Sheet Authors are present.
 
* [https://discordapp.com/invite/sMsv5KD Unofficial Roll20 Discord] - The Discord server have two channels for discussing Character Sheet Creation, and many active Sheet Authors are present.
 
* {{repo Sheet}} - source-code of all Roll20 Community character sheets, as well as old code for some sheets made by Roll20  
 
* {{repo Sheet}} - source-code of all Roll20 Community character sheets, as well as old code for some sheets made by Roll20  
* {{repo|clevett/roll20-character-sheets/wiki Cassie's pattern library}}
 
* {{repo|shdwjk/TheAaronSheet The Aaron Sheet}}
 
 
* {{repo|Anduh/SublimeSettings SublimeSettings}} - Roll20-specific HTML Syntax highlight for [https://www.sublimetext.com/ Sublime Text]
 
* {{repo|Anduh/SublimeSettings SublimeSettings}} - Roll20-specific HTML Syntax highlight for [https://www.sublimetext.com/ Sublime Text]
 
* {{repo|Anduh/acsi ACSI}} - Automation for adding [[Character Sheet i18n|translation attributes/tags]] to a sheet
 
* {{repo|Anduh/acsi ACSI}} - Automation for adding [[Character Sheet i18n|translation attributes/tags]] to a sheet
* {{zendesk|articles/360037773393-Building-Character-Sheets Building Char Sheets}} - Almost always outdated/lacking compared to any pages on sheet development on the wiki
+
* {{hc|articles/360037773393-Building-Character-Sheets Building Char Sheets}} - Almost always outdated/lacking compared to any pages on sheet development on the wiki
* [https://www.debigare.com/creating-a-paranoia-25th-anniversary-edition-character-sheet-for-roll20/ Creating a Paranoia 25th Anniversary Edition character sheet for Roll20] Blog post
+
 
 
===Guides===
 
===Guides===
* [https://developer.mozilla.org/en-US/docs/Learn/HTML/Introduction_to_HTML Introduction to HTML] - MDN web docs
+
General Web development Guides
* [https://developer.mozilla.org/en-US/docs/Learn/CSS/First_steps Introduction to CSS] - MDN web docs
+
* [https://developer.mozilla.org/en-US/docs/Learn/HTML/Introduction_to_HTML Introduction to HTML]
 +
* [https://developer.mozilla.org/en-US/docs/Learn/CSS/First_steps Introduction to CSS]
 
** [https://flukeout.github.io/ CSS Diner] learn to use CSS Selectors
 
** [https://flukeout.github.io/ CSS Diner] learn to use CSS Selectors
* [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/First_steps Introduction to JavaScript] - MDN web docs
+
* [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/First_steps Introduction to JavaScript]
 
** [https://www.executeprogram.com/ executeprogram.com] - Learn JavaScript
 
** [https://www.executeprogram.com/ executeprogram.com] - Learn JavaScript
<br />
+
* [https://google.github.io/styleguide/htmlcssguide.html Google's HTML/CSS Style Guide]
 +
 
 +
===Forums Threads===
 +
Insightful stuff
 +
* [https://app.roll20.net/forum/post/10687954/any-science-behind-sheet-performance Any Science Behind Sheet Performance?] March 2022
 +
 
 
[[Category:Docs]]
 
[[Category:Docs]]
 
[[Category:Character Sheet Creation]]
 
[[Category:Character Sheet Creation]]
 +
[[Category:Character Sheet Development]]
 +
[[Category:Character Sheet Documentation]]
 
[[Category:Pro]]
 
[[Category:Pro]]
 
[[Category:Character Sheets]]
 
[[Category:Character Sheets]]
 +
[[Category:Featured articles]]

Latest revision as of 01:57, 9 November 2024

[edit] Overview

This is the main article on how to create or edit Custom Character Sheet for Roll20. You need to be a Pro-user to access this feature.

It lists and describes many of the common elements of character sheet and how they function. Most larger concepts have a separate page that goes into larger detail which is linked here, such as the pages for Buttons, Designing Character Sheet Layout or Sheetworkers. The page is maintained/updated mostly by Roll20 community members.

The guide assumes some basic familiarity with HTML & CSS, so using other resources to learn the basics for those is advised. The Guides-sections have some links to tutorials & resource on HTML, CSS, and JavaScript in general..

Contents


[edit] Using Custom Character Sheets

Main Article: Using Custom Character Sheets

There are two methods of using Custom Character Sheets, The "The Sheet Editor", and the "Sheet Sandbox".

The former is accessed and used in campaign where the character sheet option have been set to "Custom" in the Game Settings page, and the latter is a tool used for character sheet development, where you upload (or literally cut and paste, the built-in editor is very basic) your code as files. Either one can only be accessed by the Creator of the game.

The source code to all community-created Roll20 sheets can be found on Github.

[edit] Get Started

What you need to get started with Sheet Editing/Creation


If all you want to do is create a custom character sheet for use amongst your friends, you don't need to create a github account, learn how to submit code nor collaborate with others.

Only sign up to github once you have spent the hard time inside the sandbox writing/debugging your HTML and CSS code so it displays perfectly inside a Roll20 game, then its a matter of submitting your sheet via github if you want to make it widely available.

[edit] General

Character sheets for Roll20 are created with HTML & CSS,(and for more advanced features using Sheetworkers, a limited amount of JavaScript). Roll20 uses a number of changes to normal html/css, so they cannot properly be tested outside Roll20 in general web-dev environments such as Codepen or JSFiddle, and must be examined inside a game.

Plain HTML/CSS code taken from elsewhere do not work right away, as there exists a number of Roll20-specific feature and definitions that need to be used to make this work. There are also a good number of known Restrictions that limits what features of HMTL/CSS/JavaScript can be used. Converting character sheets from sources such as pdfs is not possible either, and sheets must be manually created, either from scratch, or based on existing Roll20 sheets.

In general, a Roll20 character sheet consists of an HTML-file, and a CSS-file. Some more advanced sheets also have a translation file.

Check BCS/Updates for latest updates & changes to the sheet creation framework, and BCS/Bugs for known bugs and issues.

[edit] Sheet Structure

A general description of how the code for a character sheet is structured:

The HTML file/code:

  • Contains no <body> or similar starting elements. (The html of a sheet is actually a part of a large <form>, which itself is inside an iframe.)
  • The HTML will automatically refer to the CSS code and classes, so no <include> or other standard steps to refer to css files or other sources can be used.
  • Any user-edited data in sheets are usually stored in <input>-elements or similar, and these elements must always have a name-attribute that starts with attr_ for them to be properly saved.
  • (LCS only) When referring to a CSS class from the CSS file, the sheet--prefix in the class' name is not needed.
  • Any JavaScript/Sheetworkers must be included in the html file in a separate <script type="text/worker">-element at the end, sheets don't support JavaScript outside that element.
  • Roll Templates are also defined inside the HTML file.


The CSS file/code:

  • In the CSS file, all class-names must have a sheet--prefix in their name, or Roll20 won't recognize the classes. In the HTML file, this prefix is not needed.

(Optional) Translation file:

  • The translation file is a .json-file, that includes the each i18n language, and pairs it with the corresponding content that should be displayed for the tag.

[edit] Complete Example

Main: Complete Examples‎

On Complete Examples, there are a selected list of complete, working character sheets, which could be insightful to look at to get a general idea what goes into a sheet, and how some common things are implemented. These are fairly well structured & implemented sheets on the shorter side, making them more approachable than any randomly picked sheet from the repo's 1000+ sheets.

Sheet Templates are intended as generic starting points for people learning to create their own character sheets, rather than using existing sheets with all the baggage they come with. Most of these templates are barebones.

Pattern Libraries contains various snippets useful for creating/updating any sheet.

[edit] Restrictions

Main Page: Character Sheet Development/Restrictions

Generally speaking, character sheets are created with HTML, CSS, and JavaScript (for Sheetworkers), but there exist some constraints & security filtering that restricts what can be used, and where, in character sheet code.

[edit] Security Filtering

  • Using the word eval anywhere in the sheet code will stop everything from working. Roll20 have put this as a security measure to prevent eval from used even in a roundabout way. You cant have attribute or class names that includes it.
    • Known list of forbidden words: data:, eval, cookie, window, parent, this, behaviour, behavior, expression, moz-binding
    • this also prevent you from importing fonts that contain eval as part of the name, like "Medi
      eval
      Sharp"
  • All images will be passed through the Roll20 image proxy to prevent security attacks. This should be largely transparent to you and shouldn't affect anything, but it's something to be aware of. Images in Sheets

[edit] CSE

Character Sheet Enhancement is the new sheet code style that was released in March 2021. It has expanded features, is closer to baseline HTML/CSS, and is generally less restrictive compared to Legacy Sheets.

HTML:

In the Roll20, the character sheet code is basically wrapped inside a giant <form> tag(so don't use it).

  • Most DOM functionalities can't be used.
  • Do not use Root HTML elements such as <html> <head>, <title>, or <body> in your HTML. Doing so will prevent your character sheet from loading in the virtual tabletop.
    • HTML Elements that don't work: <meter>, <progress>, link, video, iframe, meta, input type="color". Trying to add any of these to a sheet will either result in Roll20 removing them or behave like they are a <div>.
    • Restricted attributes examples: autoplay, download, onclick
  • Elements that now work: <datalist>, <details>, <summary>, <a href>, main, section
  • Enable use of #id in HTML elements, & <a href=#>
  • Attribute names are case-insensitive when checked for uniqueness. All <input>, <select>, <textarea> etc. should have unique attribute names if intended to be independent. Two inputs with same attr name will mirror each other and update if the other one is changed.
  • To create a section where you can dynamically add new entries, the Repeating Sections method is used through the <fieldset>-element.
  • <input> and <button> elements are restricted to a limited number of types. This is likely true with other elements.
  • All images will be passed through the Roll20 image proxy to prevent security attacks. This should be largely transparent to you and shouldn't affect anything, but it's something to be aware of. Images in Sheets
  • <svg>-element aren't supported directly, but they can be used if saved as separate.svg files: Example
  • All attributes in Roll Templates need to be written with double quotes, as single quotes results in roll template code being completely ignored.
    • classes called in Roll Templates must use the sheet-classname format, like is used with Legacy Sheet
  • If using the roll20-made rows & columns, need to prefix sheet- to their use in the HTML(likely in the CSS also).
  • You cannot refer to external CSS stylesheets. Everything needs to be in the CSS file.


CSS:

  • Certain(?) Media queries can now be used
  • Do not use .sheet-new-window as a CSS class name, as Roll20 already uses it and will block you from trying to override it. Forum thread
  • Roll20 have some predefined CSS classes for its custom row/column system and other default, so very generic class names like: .sheet-row, .sheet-col, .sheet-3colrow, .sheet-2colrow.
  • .sheet-character is best to be avoided when naming your own CSS classes. If you use the predefined classes, you need to call them by their full name in the HTML.
  • Repeating Sections Restrictions
  • Default Fonts: The following fonts can be accessed by default: Arial, Patrick Hand, Contrail One, Shadows Into Light and Candal
    • Google Fonts: can be used with the @import-function [Note: If you use @import with Google’s own generated URL, you may see the following error: Potential CSS security violation; character sheet template styling thrown out. To work around this issue, change css2?family to css?family in the URL (i.e., remove the “2”).]
  • Enable use of #id in HTML elements
  • You can't refer to external CSS stylesheets. Everything needs to be in the CSS file.

[edit] Legacy Sheet

Legacy Sheet is the old sheet coding framework/method, which is more restrictive than CSE.

See Legacy Sheet#Legacy Sheet Restrictions for details.

[edit] Javascript

Main Section: Sheetworkers - Restrictions

Many JavaScript functions or functionalities can't be used within Roll20, are limited to the Sheetworker framework.

If you're attempting to do any slightly more advanced data-handling, check existing sheet for user-cases. There shouldn't be any differences between Legacy Sheet and CSE for sheetworkers.


[edit] Common Mistakes

main page: Common Mistakes - Sheet Development

A list of common mistakes by old and new sheet creators.

1. Forgetting to start attribute names with attr_ (e.g. <input type="number" name="attr_dexterity"> vs. <input type="number" name="dexterity">). To store any information on a character sheet, this prefix is needed in the name. If it is left out, no data being saved in the field after the sheet is closed.

2. Thinking the Preview Panel shows all the changes/is accurate. The preview panel does not show an accurate view of how the sheet will look/work in an actual game, and completely ignores sheetworkers. You need to login to the campaign and open a character sheet there to be sure of sheet visuals/functionality, or use the Sheet Sandbox.

3. Check/Uncheck "Legacy Sanitization" when using custom code. Depending on if you have sheet code formatted for Legacy sheets or CSE, you need to check the box found in the Sheet Editor, or when using Sheet Sandbox, update the sheet.json-section.

4. (Legacy Sheet only)Forgetting to add sheet- to the class names in your .css file. This is not need in the .html file, Roll20 automatically assumes all classes have that prefix there. (Doesn't apply to CSE sheets) See CSS Styling

5. Using an underscore in the name/class of repeating sections. Each <fieldset> needs to have unique classname that starts with repeating_, and the rest of the name cannot have underscores or the section won't save any information.

6. CSS: Not understanding how General Sibling Selector ~ works, and how it applies in making tabs/hideable areas on the sheet. The CSS Wizardry examples on show/hide areas & creating tabs relies on the correct positioning of elements, and if the html elements are thrown in a different order or withing other elements, the conditions aren't met for things to trigger.

7. Not using a linter/code validator on your HTML/CSS/Sheetworker/Translation files. Often with HTML/CSS things can seemingly work fine for a long time even when you have mistakes, and cause trouble way later. Running your Sheetworker's code through a JavaScript validator is a critical step to finding why it might not work. Checking any translation.json or sheet.json files is also important.

8. Google Fonts Follow the Roll20 guide to the letter, and don't use urls generated by google, you need the remove the "2" from the url, among things. Google Fonts on Roll20 Sheets

9. Do not submit a new sheet that uses <table> for layout. It's the most common reason for new sheets being rejected/delayed, use better methods for layout instead. There are old sheets in the repo using them, but they were created before this rule against <table> was made.

General coding mistakes (not directly related to how Roll20 code works)

G-1. Not reading the Roll20 documentation. Roll20 sheet code isn't straight up just regular HTML/CSS/JavaScript, but has a number of differences. Much of the quirks & basics related to Character Sheet Creation is documented/linked on this page, and the docs are regularly getting updated. It's always a good idea to check pages again, even if you read them in the past. BCS/Updates & BCS/Bugs are good to keep updated on recent things. List of all pages related to "Character Sheet Creation"

G-2. Not looking at existing sheets. Seeing how existing sheets have been made and structured can help you avoid reinventing the wheel or making mistakes as result of knowing HTML/CSS/JavaScript but having little familiarity with how character sheets are created. All sheets in the Character sheet repository are under MIT license so are free(and encouraged) to be used as templates for creating your own sheet, instead of making everything from scratch.

G-3. Not asking for help when you get stuck. Roll20 has a small but active community who works with creating and improving character sheets, and are often eager to help out if you got stuck on some feature you've tried to figure out. Roll20 Character Sheet & Compendium Forums(Forum)

[edit] HTML

Main Page: Character Sheet Development/HTML

HTML is used to define the Character Sheet, and Roll20 have a couple of differences in how this work from baseline HTML, which are described in this section. You can use most of the basic HTML elements, such as p, div, span, textarea, input, select, img as normal, while some, such as <button> works noticeably differently.

Note: You cannot use JavaScript on your sheet outside of sheetworkers, and their <script type="text/worker">-element.

[edit] Storing User Data

Most HTML-elements used for storing user input can be used in Roll20 sheet, with an notable distinction. For each element, you must include a name-attribute which begins with attr_. This defines the unique attribute-name for the element, and tells that it's an attribute that should be saved to the character. This must also be done for values & attributes that the user can't edit, for that data to be usable in calculations or similar. All these attributes( except from repeating sections) will show up in the Attributes & Abilities-tab on the character sheet, after having been edited for the first time.

[edit] Text & Numbers

To create a field for saving text or numbers entered by the user, the following elements can be used:

Note: <input>-elements must have a specified type, and the input types that work on Roll20 are: (text, number, hidden, checkbox, radio and range).

Example:

<input type="text" name="attr_class" value="fighter" >   // leave as value="" if you don't want the user to need to delete the default value
<input type="number" name="attr_healthpoints" value="10" >
<input type="number" name="attr_healthpoints_max" value="10" >
<textarea name="attr_notes" value=""></textarea>
<input type="range" name="attr_hp" min="0" max="10" value="10">  // max value can't be edited by user

If you want the field to utilize the max of an attribute instead of the normal value, you can append _max to the name of the field, e.g. <input type="number" name="attr_healthpoints_max" /> represents the max value for <input type="number" name="attr_healthpoints" value="10" >.

You can also use a <span>-element to display a read-only attribute on your sheet, e.g. < span name="attr_strength_mod"></ span>.

It is possible to use a <span>-element to show the same value as an exiting attribute <input>-element with the same name. Updating the value in the <input>-element will update the displayed value of the <span>-element. (For a <span>-attribute to show properly, it needs to be saved on the sheet in some form, either with a normal input or a <input type="hidden">

[edit] Default Values

You can optionally include a value-attribute on any input text/number element, which will define the default value for the field.

For example, the following would define an "AC" field with a default value of "0". If no default value is specified, it is an empty string ("").

<input type="number" name="attr_AC" value="0" />
[edit] type="text"

For storing text on the sheet. Also good for any input that is used for a mix of numbers and characters.

<input type="text" name="attr_class" value="fighter" > 
[edit] Character Name

When making an <input type="text"> for the character name, it's adviced to use attr_character_name as it's name attribute, as this will automatically link/update with the name displayed on the N Journal's character name.

<input type="text" name="attr_character_name" />
[edit] type="number"

By default, small up/down arrows are displayed at the end of the field when it's selected, that can be used to increase/decrease it's value by increments of 1. By default the number field prefers whole integers, and on hover might complain if there is decimal numbers there. By default, there appears up-down arrows on the input when it's selected.

To allow decimals in the field, add step="any" to the input.

  • step: defines in what increments the input is increase/decrease, and what numbers it allows. When not defined, it's default is "1". Ex. step="0.2"more info
  • min, max: can be used to define the minimum and maximum values allowed in the field. Ex. min="0" max="10" more info
<input type="number" name="attr_hp" step="any" value="10" min="0" max="20" />


[edit] Spinner Arrows trick

The "Spinner arrows" that show up inside input fields type="number" can sometimes be disruptive, especially if they do not go away if the field is not focused, this behavior is not universal across different web browsers, however adding these CSS rules will set them to only show up when you hover over the input fields:

Trick by Mago

/*Firefox spinner buttons mod*/
/*by default is not visible*/
.charsheet input[Type="number"]{
    -moz-appearance: textfield;
}
/* hover over reveals buttons*/
.charsheet input[Type="number"]:hover{
    -moz-appearance: initial;
}
/* Chrome, Safari, Edge, Opera spinner buttons*/
/*by default is not visible*/
.charsheet input[type="number"]::-webkit-inner-spin-button, 
.charsheet input[type="number"]::-webkit-outer-spin-button {
    display: none;
}
/* hover over reveals buttons*/
.charsheet input[type="number"]:hover::-webkit-inner-spin-button, 
.charsheet input[type="number"]:hover::-webkit-outer-spin-button {
    display: inline
}


[edit] Auto-Calculating Values

Main Page: Auto-Calc

!!!WARNING!!!

This feature is HIGHLY discouraged in modern sheets as it is not compatible with sheetworkers. If you add a sheetworker to your sheet, you will most likely wind up needing to change all of your auto-calcs to sheetworker calculated attributes.

You can include a formula in the default value for the field, and specify either disabled="true" for the input. If you do so, the sheet will display the result of the formula instead of the formula itself.

For example, this would create a StrMod-attribute, which shows half the Strength value.

<input type="number" name="attr_StrMod" value="(@{Strength}/2)" disabled="true" />

Auto-Calc a more simple method than using sheetworkers, but have several drawbacks. Most sheet authors recommend against using auto-calc in anything but the most simple sheets, and instead use sheetworkers.

These auto-calculating attributes can be used in Sheet Rolls, Macros, and Abilities as normal.

[edit] type="hidden"

Using <input type="hidden"> can be useful to save hidden variables on the character sheet, that the user doesn't need to see. It will save the value of the input, but won't be shown on the character sheet in any way, making it easier to user than having to hide the input with CSS.

Example:

<input type="hidden" value="10" name="attr_str_mod" value="0" />

Usercases for type="hidden":

  • Sheetworkers make good use of them to calculate & save various info and secondary stats sheet users don't need to see
  • storing the value of an read-only attribute displayed with a <span>
  • Advanced Character Sheet Translation options
  • A number of CSS Wizardry examples

[edit] type="range"

input range -MDN docsStyle Input range

<input type="range"> can be used for displaying a progress bar, but doesn't work for it's intended. See Custom Progress Bar for examples.

Dragging the range's "thumb" to other values doesn't update the actual value saved on the char sheet, so it only works as a display.


Example:

<input type="range" name="attr_hp" min="0" max="10" value="10">
<input type="number" name="attr_hp">
<span name="attr_hp"></span>

[edit] Dropdown menu

The <select>-element can be used to save info a pre-determined list of options the user can access from a dropdown menu, which are split into separate <option>-elements. The multiple-tag for <select> doesn't seem to work in Roll20.forum post(Forum)

Example:

<select name="attr_woundlevel">
  <option value="0" selected="selected">Healthy</option>
  <option value="1">Stunned</option>
  <option value="1">Wounded</option>
  <option value="2">Wounded Twice</option>
  <option value="5">Incapacitated</option>
  <option value="10">Mortally Wounded</option>
</select>

To choose which option is selected by default, include the selected="selected" like in the example.

Optgroup


You can use <optgroup> to group selections in your <select>-element. Example of optgroup - Free Spacer sheet

<select name="attr_selectedsheet">
  <optgroup label="Player">
    <option value="1" selected>PC</option>
    <option value="2">Ship</option>
  </optgroup>
  <optgroup label="Gamemaster">
    <option value="3">NPC</option>
    <option value="4">Monster</option>
  </optgroup>
</select>

[edit] Checkboxes and Radio Buttons

For checkboxes and radio buttons, you must always specify a value-attribute.

For checkboxes, if the box is checked the attribute will be set to the value of the checkbox. The value can be anything, and doesn't have to be defined as "1" or "yes". If it is not checked, the value for that attribute is "0".

If you would like a checkbox to be checked by default, or choose what radio button is selected as default, add the checked-attribute to the input(checked="true" also works).


Example:

<input type="checkbox" name="attr_HasShield" value="1" checked >

For radio inputs, if one of them is selected, the attribute will be set to the value of that radio input. If no radio input is selected, the value will be an empty string. It's recommended that of the radio inputs should have the checked attribute to set a default value. Radio inputs are the only type of field where it is meant to have more then one field with the same name-attribute, as they are meant to be linked.

Example:

<input type="radio" value="10" name="attr_Multiplier" >
<input type="radio" value="25" name="attr_Multiplier" checked>

See also the CSS Wizardry page for some clever uses for checkboxes and radio inputs, or how to change their looks.

[edit] Static Info

General text, such as names & labels for different fields & other info can be displayed with mostly any of the common HTML tags. The default looks of most tags varies a bit, but can be be changed with CSS when wanted.

Example:

<h2>Stats</h2>
<span>Character Name:</span>
<input type="text" name="attr_character_name" />
  • <h1> - <h5>: Good for section titles
  • <span>, <p>: Good for a block of text, doesn't have much formatting
  • <label>: Good for labelling input fields. Is by default bold font and leaves extra space under itself
  • <div>: Generally best tag for structuring the sheet. Contains no styling, can be used for text.

[edit] Sheet Rolls and Roll Buttons

Main Article: Button

You can include pre-defined rolls on your sheet. This is a great way to add the rolls that will be needed by the player when using the standard rolls in the game system.

For example, you may want to add a "Roll Check" button next to each skill on the sheet. To define a roll button, use the <button> tag. The type-attribute is set to "roll". The roll itself is defined in the value-attribute. You can also add a name attribute which allows the roll to be referenced in external Macros, Abilities or the Chat. The name needs to have the roll_-prefix to work.

Example of a "Bluff check" roll button:

<button type="roll" value="/roll 1d20 + @{Bluff}" name="roll_BluffCheck"></button>

Referencing attributes/fields on the sheet is done with the @{AttributeName} syntax. You could also then roll that example in other Macros or Abilities using %{BoB|BluffCheck}.

Note: The names you give your roll buttons must be unique from any Ability or other roll button on your characters, if you want to reference them in Abilities or Macros. If a character sheet have several roll buttons with identical names but different values, calling the roll button name will prompt the last entry in the sheet's HTML.

See also:

[edit] Repeating Sections

Main Page: BCS/Repeating Sections

Sometimes you may have a type of object where there may be one or more of them, and it's not known ahead of time how many there are. A good example of this is the Skills listing for a Character in Official Savage Worlds. Roll20's sheets allow you to define a template for each item in the section, and the player can then add as many of these in the listing as they need.
Example:

<h3>Skills</h3>
<fieldset class="repeating_skills">
  <button type="roll" "name="roll_skill" value="/em uses @{skillname}, and rolls [[@{dtype}]]"></button>
  <input type="text" name="attr_skillname" value="">
  <select name="attr_dtype" class="dtype"> 
    <option value="d4">d4</option>
    <option value="d6">d6</option>
    <option value="d8">d8</option>
    <option value="d10">d10</option>
    <option value="d12">d12</option>
  </select>
</fieldset>

A more detailed explanation of repeating sections including styling, naming restrictions, sheetworkers counting rows and filtering can be found on Styling Repeating Sections.

In many cases, things inside a Repeating Section behaves differently than if you'd create the same thing in a normal part of the sheet, so adjustments to CSS & sheetworkers is very likely needed to get the same behaviour.

The naming restrictions will be of particular interest as uppercase characters can cause issues with draggable buttons.

[edit] Layout

Main Article: Designing Character Sheet Layout

Many sheet authors recommend using your own CSS for styling and to layout the sheet using CSS Flexbox and/or CSS Grid instead of the built-in column/rows option, or HTML tables.


Roll20 provides a few basic classes you can use to organize things into a simple column-based layout. To use them, just create a div with a class of 3colrow, 2colrow, or row. Then inside of that div, create a div for each column with a class of col. For example, to create a 3-column layout, you would could:

<div class='3colrow'>
  <div class='col'>
    <!-- Put the content for the first column here -->
  </div>
  <div class='col'>
    <!-- Second column -->
  </div>
  <div class='col'>
    <!-- Third column -->
  </div>
</div>

[edit] Images

Main Page: Image use in character sheets

You can have static images on your character sheet, such as placing the logo for the game at the top or having an image in the background to make the sheet look nicer overall. To show an image on a character sheet, you need to refer to the exact URL of where it's located on the internet.

If you're creating a character sheet that will be added to Roll20 for everybody's use, it's highly recommended to upload the images to GitHub along with the sheet code, so the image is secure and doesn't risk disappearing like is possible with free image hosting sources or directly linking to some website.

New Oct. 2021: You can now also show a character's Avatar & Token on the sheet.

Logo Example:

<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/kitchensink/logo.png" />
img {
  max-height: 100px;
}

In Roll20's kitchensink character sheet template, the image source is directly linked to the version existing in Roll20's Github and works because the image exists in that exact place. The image's size is defined in the .css-file to be max 100px height, otherwise it would have retained it's original size.

Background Example:

.charsheet {
  background-image: url(https://cdn.pixabay.com/photo/2015/09/29/15/12/stars-964022_960_720.png); /*black space with tiny white stars*/
  background-color: black;
  background-repeat: repeat;
  color: white;
}

The Star Wars D6-character sheet displays in the background an black image with tiny white stars. By defining background-repeat: repeat;, the image repeats as a pattern in the background if it doesn't cover the entire character sheet. The background-color: black; is a backup in case the image stops working, keeping the sheet background almost identical without causing readability issues. color: white; sets the default text color of the sheet as white, which is much more readable against the black background.


[edit] CSS

Main Article: CSS Wizardry

You can & should use custom CSS to style the way that your sheet looks to players. You can use nearly any CSS styling that you want, including background images, colors, font sizes, tabs, etc.

CSS Quirks in Roll20:

  • On a Legacy sheet, all class-names in the CSS file must have a sheet--prefix in their name, or Roll20 won't recognize the classes. In the HTML file, this prefix is not needed. This is no longer a requirement in CSE.
  • All of your CSS styles will be restricted to the .charsheet parent class. So if you put a style called input, the system will automatically prefix that with .charsheet input. This shouldn't affect you in general, but it prevents you from changing any of the Roll20 application CSS outside of the character sheets.
  • Note that by default, any HTML classes defined in your HTML layout which don't begin with attr_, roll_ or repeating_ will be prefixed with sheet- on Legacy sheets. So for example, if you want to style some of your input tags to be shorter than others and you define the HTML as <input class='shortfield'>, when processing your layout it will be changed to <input class='sheet-shortfield'>.


See Also: Character Sheet templates

[edit] Tabs

Main Article: Tabs on character sheets

Many character sheets have multiple pages, which many organize into separate tabs on Roll20 character sheets. The CSS Wizardry page show two methods used by existing sheets.

Can be used for creating an "NPC" page, or to split up character sheet content on several pages it it gets too big.

[edit] Roll20 columns/rows

Main Article: Roll20 columns/rows

Roll20 provides a few basic classes you can use to organize things into a simple column-based layout. To use them, just create a div with a class of '3colrow', '2colrow', or 'row'. Then inside of that div, create a div for each column with a class of 'col'.

[edit] Google Fonts

Full guide: Sheet Styling: Google Fonts

You can use Google Fonts on your sheets.
Example:

// imports the "Sigmar One"
@import url('https://fonts.googleapis.com/css?family=Sigmar+One&display=swap');

.charsheet span{
    // sets all spans to use "Sigmar One" font.
    font-family: 'Sigmar One', Arial;
   //  sets "Arial"(one of the default fonts) as a fallback font, if Sigmar-font doesn't work
}

NOTE: Do NOT use any fonts that contain eval in the name (e.g. MedievalSharp). That string (even when in the middle of a font name) causes security issues with Roll20 and the CSS will get thrown out completely.

[edit] JavaScript

JavaScript can be utilized in two very limited ways for Roll20 Character sheets, through built in sheet workers that are defined inside a single <script type="text/worker">-element, or indirectly through the use of API scripts(requires Pro subscription).

Roll20 sheetworkers & API can make use of the Underscore.js-library.

[edit] Sheet Workers Scripts

Main Article: Sheet Worker Scripts

Sheet Worker Scripts, (aka. Sheetworkers), are an advanced feature of the Character Sheets system which allows the sheet author to specify JavaScript, which will execute during certain events, such as whenever the values on a sheet are modified. It is highly recommended to use these in place of Auto-Calculating Fields whenever you have values that infrequently change, such as when a Character levels up or adds a new spell or attack.

Broadly speaking, sheetworkers can only edit character sheet values, and not interact with DOM in any other way. It can listen in and react to attributes changing values or activate on an Action Button.

Example(Ambition & Avarice):

<script type="text/worker">
const int = score => parseInt(score, 10) || 0;

const stats = ["str", "dex", "con", "wis", "int", "cha"];
stats.forEach(stat => {
    on(`change:${stat}`, () => {
        getAttrs([stat], values => {
            const stat_base = parseInt(values[stat]);
            //console.log(stat_base);
            let stat_mod = 0;
            if (stat_base >= 19) stat_mod = "+4";
            else if (stat_base >= 18) stat_mod = "+3";
            else if (stat_base >= 16) stat_mod = "+2";
            else if (stat_base >= 14) stat_mod = "+1";
            else if (stat_base >= 12) stat_mod = "+0";
            else if (stat_base >= 8) stat_mod = "-1";
            else if (stat_base >= 6) stat_mod = "-2";
            else stat_mod = "-3";
            
            setAttrs({
                [`${stat}_mod`]: stat_mod
            });
        });
    });
});
</script>

The above sheetworker automatically checks & updates an Attribute's(Str, Dex, Con etc.) modifier, any time the Attributes changes values. This makes it easy for the player as they don't need to update both the attribute & it's modifier, just the attribute, and the sheetworker does the rest. So if the str attribute is changed to 6, str_mod is set to be -2.

[edit] API

API scripts are something that are installed into campaign separately, which can do much more powerful and versatile things than the sheetworkers.

These are very advanced things, and to be able to use APIs with a sheet in a game, the Game Creator need to be a Pro subscriber to have access to them, so generally sheets shouldn't be designed to require API to work.

API Scripts can check to make sure that rules are followed, change properties on objects and tokens, and even provide custom chat commands. The scripts you write run across the entire game, and affect things the GM does as well as all the players. Advanced scripts can also run independently, performing automatic actions such as moving a token on a patrol route or nudging players when their turn is taking too long.

Examples of API use with character sheets:

  • Creating complicated or conditional roll output that the normal macro system can't handle, or to roll dice that aren't normal/numerical ones. Example: To roll Fantasy Flight Games' dice for their Star Wars or Genesys game, you need to use an API, as they use a unique dice system.
  • Editing stats based on rolls Normal macros can only read stats form character sheets, but APIs can edit them. Example: you can integrate API like Script:ChatSetAttr into buttons rolls to automatically heal characters when heath rolls are made, or to automatically subtract ammo/spellslots/arrows when they are used, or to apply the damage done on a roll directly to some other character
  • Reading/Syncing/Editing attributes between character sheets Sheetworkers can only edit and read stats of the character they are tied to, while API can look & edit stats for any character, enabling connections that otherwise aren't possible. Example: A sheet for the party's ship could sync/read some attribute of the party members and save them on the ship in relevant places so for example ship manuvers made by the captain could be done from the ship sheet, as an API have read the captain's stats and copied them to the captain's section. Then the same have been done for the Gunner, which would make it possible to make all the ship-related rolls that rely on character stats from the ship sheet as it syncs the relevant things with the party members.

[edit] Advanced Sheet Options

The following Advanced Sheet Options & Guides are not required for a basic character sheet, but can be great for enhancing your sheet's capability and usability. These things use more than one type code (HTML/CSS/JavaScript) so are not goruped under the core and basic HTML, CSS and JavaScript sections previously mentioned on this page.

See Also: Sheet Author Tips

[edit] Sheet Layout

Main Article: Designing Character Sheet Layout

Many sheet authors recommend using your own CSS for styling and layout of the sheet, mostly either CSS Grid or Flexbox. Roll20 provides a few basic classes you can use to organize things into a simple column-based layout.

There are also ways to have a character sheet have several pages, two examples on how to implement can be seen in the Tabs-section of the CSS Wizardry-article.

[edit] Roll Templates

Main Article: Roll Templates

Roll Templates allow you to fully customize how the rolls from your sheet appear in the chat window to all players. It's a great way to make the rolls in the chat better fit with the looks of the character sheet itself, as well as making the roll results be shown in more varied ways than just using /roll commands or the default roll template.

[edit] Translating Character Sheets

Main Page: Character Sheet Translation

Character sheets can be adapted to have translation capabilities, which makes it possible for everyone help translate the sheet to other languages, with the help of CrowdIn, if the sheet have the necessary translation tags. Character sheet authors have a number of controls over how the sheet is translated, and how the translation is displayed, even changing list order depending on language.

To update Translations for Community- or offical sheets on CrowdIn, you only need to register and account and join the projects, but to help translate the main site, you need to send it a ticket.

[edit] Default Sheet Settings

Main Article: Default Sheet Settings

Selectable options can be specified in the sheet.json file provided with your Custom Character Sheet. These options provide default settings across all Characters when your Character Sheet is in use. These are only usable if the sheet is in the sheet dropdown menu, as there are currently no method of using sheet.json with a Custom Character Sheet in the Sheet Editor

These can then be applied on the Game Settings-page to apply for character sheets created after the Default Settings are changed(Only accessible to the Game's Creator), or update all existing sheets in a campaign on the yMy Settings-tab(available for any Gamemaster in the campaign).

[edit] Compendium Integration

Main Article: Compendium Integration

The Roll20 Compendium feature is a repository of information such as rules, spells, items, and monsters for select open-license gaming systems. By designating that your sheet is compatible with a Compendium, players will have direct access to that Compendium in the right sidebar during gameplay.

Other advanced options for Compendium Integration includes drag-and-drop & compendium buttons.

[edit] Charactermancer

Main Article: Charactermancer Development

The Charactermancer is Roll20 system for guiding a user through a decision making process on the Virtual Tabletop. It has been implemented in the D&D 5E by Roll20, Official Roll20 Pathfinder 1E, Burn Bryte, and Call of Cthulhu character sheets, with plans for Pathfinder Second Edition & Starfinder.

Note: Community sheets should not include character creation or advancement due to potential copyright restrictions. 'By Roll20' sheets may include this content thanks to our partnerships with game creators. Sheets that are developed from the code of a 'By Roll20' sheet will need to ensure any character creation or advancement options code is removed. It's okay to have attributes that auto-calculate based on other attributes (including the current level). We'll let you know if your submitted sheet violates this rule.

However, the Charactermancer framework could also be used for other purposes, such as creating a character sheet importer framework.

[edit] Other

Additional advanced sheet features & ideas:

[edit] Roll20 Character Sheets Repository

The Roll20 sheet repository is a collection of all the community-contributed character sheets that are available for use on Roll20. Its intended purpose is to provide fans a way of creating system-specific support of games that Roll20 doesn't have an official character sheet for.

Source code of many official character sheets exists in the repository, but they are no longer updated. This is due to Roll20 having changed their workflow to keep their own sheets in a separate (private) repository. A number of older sheets (that don't show up in Roll20's sheet selection dropdown) also exist in the repository.

See Beginner's Guide to GitHub and/or Short Git Guide for how to use Git/GitHub for submitting your sheets to Roll20, or making updates for existing ones.

[edit] Minimum Requirements

"Minimum Requirements"

To ensure a consistent quality of character sheets in the repository, all submissions must meet the minimum requirements below. Before submitting a pull request on GitHub, test your code in Roll20 using either the Sheet Editor or Sheet Sandbox.

Ideally, don't submit sheets for games that already has a sheet. Preferably seek to improve the existing sheet.

"There will ideally be a single character sheet in the repository for any given game. And we allow a duplicate sheet if it is created and maintained by the Publisher [...] However, like any simple rule, there are some grey areas around what constitutes a "game"." - Nic B., Roll20 Team

[edit] 1. Code of Conduct.

  • Do not infringe on intellectual property. Community sheets should not include character creation or advancement due to potential copyright restrictions. 'By Roll20' sheets may include this content thanks to our partnerships with game creators. Publisher-created/backed sheets are obvious free to include whatever they want. Sheets that are developed from the code of a 'By Roll20' sheet will need to ensure any character creation or advancement options code is removed. It's okay to have attributes that auto-calculate based on other attributes (including the current level). We'll let you know if your submitted sheet violates this rule.
  • There is one specific requirement for Character Sheets. All submissions of new pull requests for any character sheet containing an area for “gender” will need to make that a open text input (as opposed to a drop down menu containing a predefined list of options). This guideline is reflective of our ongoing efforts to be inclusive in our approach to facilitating gaming -- we want the maximum amount of people to be able to game the way that provides them the most fun. In this case, taking the time to address this small programming change makes a huge difference to our community.

[edit] 2. Good Code

  • Do NOT use <⁠table> for sheet layout. As a general standard a <⁠table> element should only be used for tabular data. The <⁠table> shall not be used for layouts. See Designing Character Sheet Layout for better methods, or
    • This is the most common reason for new sheets being rejected/delayed by Roll20. There are old sheets in the repo using them, but they where created before this rule against <table> was made.
  • Minimum styling. All character sheets should have a small amount of CSS & HTML styling to make them aesthetically pleasing and usable. For example elements should not unintentionally overlap when a window is resized. The sheet should be familiar to players who are used to seeing the paper version of that sheet. It need not be identical to the paper version and should avoid violating any copyright, but it also shouldn't be laid out in such a crazy way that players will have a hard time understanding how to use it. Design for ease of use first and foremost.
  • Proper HTML Syntax. Proper HTML syntax is encouraged to increase accessibility and make the code maintainable for community contributions. All new sheets are expected to use proper containers elements such as <⁠div> and <⁠span> elements. Your HTML file must not use <⁠head> or <⁠body> tag, or your character sheet may not load in the virtual tabletop.
  • Save the files with Unix line endings (LF). Required for all .css, .html/.htm, and .json files. A Google search can tell you how to set this up in your favorite text editor, so it's automatic.
  • Every submission must include a valid sheet.json-file and a preview image. Directions for creating a proper sheet.json can be found on the GitHub README.
  • Chrome & Firefox Compatible. The two official supported browsers of Roll20 are Chrome & Firefox. All character sheets need to be tested for functionality and styling in these two browsers.

[edit] 3. A Satisfactory Experience

  • Character Sheets must be standalone by default. All basic sheet functionality must be usable without external requirements such as images or fonts hosted outside Roll20, or companion API Scripts. API companions are a welcome supplement for character sheets, but to ensure accessibility & functionality to community members at all of subscription levels the sheet must be usable by default without outside requirements.
  • Functional Roll Buttons. The best sheets not only keep track of character stats, they have the most common rolls for the game system embedded in them. This makes it much easier for new players to play the game by adding intuitive functionality. While you don't have to include every roll in the whole system, including frequently used rolls where appropriate can elevate your sheet to the next level. Games that do not have rolls such as Amber Diceless Roleplaying Game are not required to meet this standard. If you are designing a sheet for a system where this requirement does not apply, please address this in your pull request.
  • Inputs & Textfields for data tracking. Character sheets for game systems which have attributes and stats should include <input> elements for users to keep track of their data. Whenever possible, use standard names for attributes, spelled out. For example, "intelligence", "strength", and "wisdom". This is important so that if a character is imported into a game with a different sheet, most of the values will be able to transition. If the attribute names are all different, then nothing can be imported. Your best bet is to look at existing sheets for that system and whenever possible use the same attribute names that are already in use. Similarly <textarea> tags should be included were applicable for users to add notes or descriptions. This requirement is highly variable based on the system and if this requirement is not applicable to the game system you are creating a sheet for please include a comment in your pull request.
  • Rules must be readily available. Sheets can even be submitted for independent games and homebrew systems. Homebrew games will need to ensure they are not violating copyright for their respective game system. In both cases the rules need to be readily available online to the public (i.e. if you do a web search for the name of the game, you should be able to find free or paid versions of the rules in some form). Yet unreleased games that have public beta or quickstart rules available are fine.

[edit] Beyond the Minimum

The suggestions below are not required for new character sheets requesting to be added to the repository. Aspiring sheet authors new to front-end development should focus on meeting the minimum requirements for their sheet's version one. When you are comfortable with the basics, the suggestions below can take the sheet one step further to shine as beacons of high-quality fun.

  • CSS Wizardry. Our community of sheet authors is exceptionally clever and creative. They offer here examples of ways to leverage the character sheet system.
  • Customized Roll Templates. Roll templates can be customized to match the color scheme & style of your character sheet. Additionally, they can be utilized to help users achieve a roll output that matches the game system's specific mechanics.
  • Sheet Workers are a powerful tool!. These scripts are an advanced feature of the Character Sheets system, which allows the sheet author to specify JavaScript to execute during certain events, such as whenever the values on an input are modified.
  • Character Sheet Translation/internationalization (i18n), will allow you to design your character sheet in such a way that our community of translators will be able to translate your sheet into their language, making that language available to anyone on Roll20. As of September 2016, we will no longer be accepting new character sheets that are simply alternate translations of already-existing character sheets.
  • Default Sheet Settings. Selectable options can be specified in the sheet.json-file provided with your Custom Character Sheet. These options provide default settings across all Characters when your Character Sheet is in use, making it easier for the GM to make adjustments on what base settings sheets have when created.
  • Compendium Integration. By designating that your sheet is compatible with a Compendium, players will have direct access to that Compendium in the right sidebar during gameplay. i Compendium are still a growing feature on Roll20, and integration is not yet available to most game systems.
  • Include attribute names in Titles. Adding title=@{attribute_name} helps macro creators find the name of attributes easier. Titles are occasionally used for other purposes, so use your best judgment. See Using REGEX for an example.
  • Link to a wiki page(or a Readme-file in the GitHub repo ) If you have created a wiki page for your sheet, you could link to it in the sheet.json's instructions-section using Markdown.
    • (E.g. "instructions": "This is a basic character sheet for Stargate RPG by Wyvern Gaming. See [Stargate RPG](https://wiki.roll20.net/Stargate) for more info on how to use the sheet.")

[edit] Patreon and Tipeee Linking Rules for Community Sheet Contributors

For sheet authors that are contributing to the Roll20 community character sheet repository, they are approved to advertise via subscription/donation service sites: Patreon and Tipeee. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.

In order to qualify, a sheet author must first have their sheet contribution approved by the Roll20 staff and included into the community character Sheet repository.

You will want to include your Patreon or Tipeee account information in the sheet.json file that should be included with your sheet submission on GitHub.

The json file should have one of these fields added to it if you wish to advertise with Patreon or Tipeee:

patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")
tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g. "https://www.tipeee.com/<name>")

For more information, see github.com/Roll20/roll20-character-sheets#contributing

Linking to Patreon/Tipeee on the Roll20 Forums

Linking to Patreon or Tipeee on the Roll20 Forums are only permitted for pre-approved community members who have contributing either Character Sheets or API Scripts. If you wish to solicit users directly for funding you may do so privately, but no such links are permitted in a public forum without any contributed material.

[edit] Best Practices

These are general best practice guidelines to help increase consistency among sheet authors, in order to make more maintainable code repository for the community. Some of these are generic, while others are specific to how the Roll20 Character Sheet Framework functions.

[edit] Attributes/Inputs

  • Attribute names should be lowercase. For the sake of consistency & to avoid some quirks related to sheetworkers, it's best to always give lowercase attribute names, such as attr_strength, attr_strength_mod, which will then be called in macros and sheetworkers as strength, strength_mod. It might be a good idea to limit them to alphanumerical + _ and -.
  • RPGs have weird words. Utilize spellcheck="false" for text inputs and <textarea>, to prevent the browser from indicating spell errors.
  • Use fewer Attributes & Inputs. The more attributes and inputs you have the slower the sheet will load. This is not a concern for the average sheet but robust sheets such as the D&D 5E Sheet by Roll20- or the Pathfinder (Community)-sheets large amount of attributes & inputs can lead to performance issues if left unmanaged. If sheetworkers need to process many attributes often, or the game relies on characters having many entires in Repeating Sections, it might impact performance.

[edit] Sheetworkers & Roll Templates

  • Avoid Asynchronous cascades. Whenever possible avoid asynchronous cascades for sheet workers. An example of this is, getAttrs -> calculations -> setAttrs -> getAttrs -> calculations -> setAttrs… A better way to do this is getAttrs for everything you'll need then do all necessarily calculations before finally using a single setAttrs.
  • Use Sheetworkers over Auto Calculated attributes. Sheetworkers only trigger when events happen ,which improves performance for character sheets over auto calculated attributes since these events occur less frequently.

[edit] Other Roll20-specific

  • Include a minimum width. Including a minimum width on the sheet will help with resizing. Try to not exceed the default width when a sheet opens for the first time, approximately 800px-900px. Character sheets with an NPC view may be smaller and elaborate PC sheets are sometimes bigger. Currently it's not possible to change the default width of the char sheet window, so if your sheet is much wider than the window, it might be annoying for users to have to resize them each time they are opened.
  • Use Supported Fonts. Either use the five named fonts (Arial, Patrick Hand, Contrail One, Shadows Into Light, and Candal), or Google Fonts. Roll20 also comes with some Icon Fonts, and it's possible to us Google's Material Icons.
  • Use ^{ } for translations in button macros. In your button macros using ^{key} will insert the appropriate key from the appropriate language's translation.json. This makes roll templates more adaptable to other languages, and avoid hardcoding words.
  • (Applies to Legacy Sheet, not CSE)Don't include sheet- for CSS Class names in the HTML. sheet- is automatically added to the CSS classes in the HTML, so it's redundant to repeat it there. Leaving it out also increases readability if lots of classes are used.
    • For example in the HTML, instead of class="sheet-strRow", just do class="strRow".
    • WARNING: the above is untrue for classes of <rolltemplate> elements. For those, you do need to specify the full class name (i.e. starting with sheet-) or your rolltemplates will simply stop working.

[edit] General

  • Avoid using !important in CSS. Whenever possible try to avoid using !important in CSS as it can create a cascading effect of needing to use ever more !important to fix things.
  • Follow general HTML/CSS best practices. Google's HTML/CSS Style Guide is a good one to follow. Roll20's sheet framework is less forgiving than HTML/CSS in general, so following the style guide is a good way to avoid several minor pitfalls.


[edit] Sheet Templates/Examples


[edit] Pattern Libraries


[edit] Related Pages

[edit] See Also

[edit] Guides

General Web development Guides

[edit] Forums Threads

Insightful stuff