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  • If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this: /roll 1d20+10 vs AC</code><br> <code>/roll 1d4+9 Damage
    19 KB (3,167 words) - 10:16, 18 February 2022
  • ...lf &{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY TURN)=[Macro Guide](https://wi <pre>!blindroll [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre>
    21 KB (2,671 words) - 08:41, 17 September 2022
  • ...ame mechanics will be automatically calculated differently, such as combat damage, initiative, and more. In addition this section will let you pick the game ==Page 1==
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...ring multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + d8</code>. ...se square brackets. For example, <code>/roll 2d10+5[Fire Damage] + 3d6[Ice Damage]</code>. When these comments are applied directly after a die roll they sho
    34 KB (5,907 words) - 06:35, 22 January 2023
  • '''1. <u>[[#Roll Command|Roll Command]]</u>: Writing a roll command directly in ...|350px| Simple dice roll made in the {{Text Chat}} (Aug 2021) ]]'''Example 1''', you might know that to roll an attack roll you need to roll a &quot;D20
    8 KB (1,297 words) - 14:50, 12 February 2022
  • [[File:Besm4e.jpg|right|thumb|BESM 4E character sheet preview (Nov 2021, v.1.2)|500px]] =='''Damage'''==
    33 KB (5,305 words) - 06:23, 17 April 2022
  • ...ring multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + 1d8</code>. ...ode><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code>
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...15 ]]</nowiki></code> and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. ...ew set appears in her hand. Each attack reduces the remaining duration by 1 minute. Does not function underwater. }}
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Action_Points (1) <--this number changes so rarely it does not need to be a bar item--> /roll 1d8 + @{STR_MOD} + @{Enhancement damage}
    17 KB (2,723 words) - 09:33, 17 January 2022
  • *Modifiers like damage compensators need to be taken into account manually. ...ysical Damage:= @{selected|bar1} (-[[floor(@{selected|bar1}/3)]])}} {{Stun Damage:= @{selected|bar2} (-[[floor(@{selected|bar2}/3)]])}} {{Initiative result:
    15 KB (2,441 words) - 14:42, 22 October 2021
  • ...<code>2d10+5 fire damage</code> when the player types <code>/r 2d10+5 fire damage</code>. This is equivalent to the use of <code>content</code> on messages w ''Roll Result Structure Example 1''
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ... for] and get only the ones that are tagged with both forest and encounter 1. This way you have a mighty organizing tool, if you just make sure you use ...ew name. If you have a generic bartender, or even a generic commoner level 1, you can quickly copy it and rename it, so that you can link your new-found
    35 KB (6,084 words) - 09:18, 23 June 2022
  • ...a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and th ...previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few mino
    10 KB (1,694 words) - 13:40, 5 January 2022
  • [[File:Level1.png|framed|Dyson's Delve Level 1 by Dyson Logos]] ...rol of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Token_Features|
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ** '''{{forum|post/10667695/gurps-sheet-number-1-thread-2 GURPS - Sheet #1 - Thread 2}}''' - actively updated forum thread, best place for latest info ...16836/gurps-sheet-number-1-thread-1#post-8432752 GURPS - Sheet #1 - Thread 1}} the older thread
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...9_Die_Rolls|Extra trait]], [[Savage_Worlds#Damage_Rolls|Melee/Thrown/Range damage]], and [[Savage_Worlds#Scripts.2C_Macros.2C_and_Abilities|Run]]. For when y ** Page Scale: 1 grid cell = 6 ft.
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...cript does not scrutinize based on normal die rolls (10s count double) vs. damage rolls (10s don't count double). | -1
    2 KB (304 words) - 21:23, 20 September 2021
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} ...efault} {{name=Test With Ability}} {{attack= %{Character_Name|attack} }} {{damage= #damagemacro }}
    7 KB (1,111 words) - 00:08, 11 January 2023
  • //Note, This will work for any character sheet. This macro re-rolls 1's and drops the lowest<br /> Damage soak roll<br />
    13 KB (2,077 words) - 05:09, 22 August 2022
  • <pre>/roll -1*(1d100) +@{Characteristic} +Anymodifiers</pre> <pre>/roll -1*(1d100) +@{Characteristic} +?{modifier|0}</pre>
    2 KB (357 words) - 12:43, 19 April 2022
  • | 1 || 1 || 1.png | 2 || 1 || 2.png
    21 KB (3,273 words) - 04:32, 30 March 2022
  • ...haracter-sheets/pull/11976/commits Pull Request #11976] was released, that damage multiplier was changed to x2 instead of x1. ...bonus for skills, but not for the Level bonus to Defenses or Half Level to damage.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • ...u fail. With the ten digits showing your number of success or failures +/- 1. (EX: 06 would be one success, 10 would be two successes.) ...-1*1d100-((@{selected|Willpower} +(?{Psy Rating Mod|0}*10)+?{modifier|0})*-1)</pre>
    3 KB (409 words) - 12:51, 19 April 2022
  • ...m hits for [[ ?{WeaponType:|Longsword, 1d8+3|ShortSword, 1d6+3| Dagger,1d4+1} ]] dmg</nowiki></code> Using the Identity property of 1 and the multiplicative property of 0, combined with Queries, you can make O
    148 KB (17,086 words) - 22:31, 16 May 2022
  • |1 = <div style="margin-top: 1.5em;"></div>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ... wounds, fatigue, and encumbrance, and provides buttons for trait, attack, damage, and other rolls. + Trait Test Modifier (or Damage Modifier for damage rolls)
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...>y</span> [[D&D 5E by Roll20#Settings Page|Settings]]-tab, tab under "Auto Damage Roll". ...ectly from. Items that modify a character's Attributes, Saves, AC, To Hit, Damage, Spell Attacks, and Spell DC will be automatically calculated on the sheet
    115 KB (19,265 words) - 06:21, 10 January 2024
  • [[File:5e-rollsexamples.png|right|thumbnail|350px| Example of a PC "Attack & Damage" roll, and a Spell outputted as a "spellcard"]] ...ates to <code><nowiki>{{query=1}} {{<advantage|disadvantage|always|normal>=1}} {{r2=[[1d20</nowiki></code> you will need to add the closing brackets and
    17 KB (2,625 words) - 11:08, 7 October 2023
  • ...any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like you would as if you were typing /roll XdY+Z i [[?{Damage Roll}]] damage
    12 KB (1,785 words) - 21:22, 16 April 2020
  • ... following to the description field - <pre>Additional [[1d6]] sneak attack damage</pre> ...h of those classes hit die separately. The macro button allows you to use 1 of the hit dice during a rest and will automatically add your constitution
    34 KB (5,765 words) - 13:02, 24 September 2021
  • If you need to deplete a resource by a value greater than 1, you can simply add a comma after the name of the resource and then the num Enter <code>?{Amount to heal?}</code> in the damage section of your attack, then put <code>Healing Power,?{Amount to heal?}|res
    8 KB (1,335 words) - 09:49, 18 February 2022
  • ...roes will be added to the smaller end (e.g. "1:23" will be interpreted as "1:23:00"). Times are in GMT and will be interpreted to be within the next 24 ...If not all values are given, zeroes will be added to the larger end (e.g. "1:23" will be interpreted as "00:01:23"). Cannot be used with initiative-bas
    6 KB (959 words) - 13:08, 17 June 2020
  • * RW (Range Weapon) = 1/2 DEX * PMW (Power Melee Weapon) = 1/2 STR
    25 KB (4,403 words) - 15:31, 5 January 2022
  • ..._or_character_id|stat name|Difficulty|Cost|Assets|Effort on Roll|Effort on Damage|Bonus|Skill level === ...ibute,who-rolled, difficulty, Stat-expense,Assets,Effort-on-Roll,Effort-on-damage,Bonus-to-roll,Skill-level).
    7 KB (946 words) - 15:45, 18 April 2021
  • ...ki>!hideroll The ogre swings its club ([[1d20+7]] to hit), doing [[2d6+5]] damage</nowiki> ::<nowiki>The ogre swings its club ([[19]] to hit), doing [[13]] damage</nowiki>
    5 KB (781 words) - 20:02, 20 September 2021
  • :Where noted some fields are Auto Calculated<sup>1</sup> by the sheet and/or Disabled<sup>2</sup> so that you will not be able ... Bloodied'''<sup>1,2</sup> '''♦ Surge Value Bonus ♦ Surge Value'''<sup>1,2</sup> '''♦ Surges / Day'''
    86 KB (11,688 words) - 01:05, 9 March 2022
  • ... square brackets. For example, <code>/roll 2d20+5[Fire Damage] + 3d6+5[Ice Damage]</code>. When these comments are applied directly after a die roll they sho /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp!
    30 KB (4,845 words) - 22:31, 22 October 2021
  • ''Note 1:'' The Armour listed here is using the same attribute as the Armour in the * '''Item 1 Name:''' @{Item_1}
    9 KB (1,348 words) - 18:34, 29 March 2021
  • ...al or houserules that critical hits do maximum dice damage plus the normal damage. 1. In Roll20, go to '''Campaign Settings'' and set '''Custom''' as your chara
    4 KB (694 words) - 10:34, 18 February 2022
  • * Your damage on a miss for basic attacks determined by your class ...ermined. Similarly your Hit Points, Staggered Health, Basic Attack hit and damage, and more are all figured for you without having to do the math yourself. A
    12 KB (2,054 words) - 13:28, 19 October 2021
  • ... system rather than having a health pool that you slowly empty as you take damage, you have a Wound Threshold that counts up from zero up to the amount of wo This represents the amount of wounds or strain damage you can mitigate.
    31 KB (5,146 words) - 13:08, 24 September 2021
  • ...ity to treat a damage check as a critical hit, which doubles the number of damage dice, is available. Initiative, while it is rolled with two dice, is not ca ...s under the [[Ryuutama character Sheet#Class|Class]] tab receive an extra +1 applied to checks made with Concentration applied, which is also automatica
    31 KB (4,983 words) - 18:02, 14 April 2020
  • '''1.''' '''Forgetting to start attribute names with <code>attr_</code>''' (e.g. '''[[Common_Mistakes_-_Sheet_Development#G-1|G-1.]]''' '''Not reading the Roll20 documentation.''' Roll20 sheet code isn't s
    41 KB (6,543 words) - 13:48, 11 March 2023
  • ...aceship Skill may add +1 to ship performance. Only one character may add +1 to a Skill at a time, must be actively involved in the ship and doing nothi ...a Skill, for example, or if a character is enhancing a spaceship Skill by +1.) Just click to skip that (default +0).
    6 KB (1,100 words) - 15:00, 15 June 2020
  • This section has options for various setting rules (such as Gritty Damage, No Power Points, etc) ==== Gritty Damage ====
    33 KB (5,527 words) - 10:56, 31 March 2022
  • '''Punch with damage''' ...unch}} {{skill=[[1d100<@{Fist-Punch}]]}} {{damage=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}
    4 KB (532 words) - 13:57, 10 December 2021
  • ...r sheet for Chroniques Oubliées]. Main functionalities include attack and damage resolution and initiative tracker, with the intent to automate as much as p {{API command|cof-attack @{selected{{!}}token_id} @{target{{!}}token_id} 1 --percant}}<br>
    2 KB (271 words) - 13:19, 3 August 2017
  • [[1d20+5]] to hit [[2d6]] damage ... reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*
    4 KB (697 words) - 09:37, 17 January 2022
  • |version=1.10 ... macros containing these commands). (Version 1.10 is newer than v1.9 and v.1.8.)
    16 KB (2,351 words) - 01:21, 21 November 2023
  • ...ant on target range. The GUMSHOE uses two roll templates for abilities and damage that change thematically depending on which game you are running.  (Quest ...ity rating. For example, if you have 12 points in Sanity, and then acquire 1 point in Cthulhu Mythos, the tracker will indicate that your maximum Sanity
    21 KB (3,641 words) - 10:55, 17 September 2021

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