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  • '''1.[[Tabletop Overview|The Tabletop]]''' ...| [[Dungeons and Dragons 3.5|3.5E]] | [[Advanced_Dungeons_and_Dragons|AD&D 1&2E]]
    10 KB (1,389 words) - 20:42, 12 May 2024
  • Pull the value of "Bar 1" from the selected token during a roll: <pre>?{Name of Query|Label 1, value1|Label 2, value2}</pre>
    19 KB (3,167 words) - 10:16, 18 February 2022
  • <pre>!blindroll [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre> * !rigroll 5d4:+8:2,3,1,3,4
    21 KB (2,671 words) - 08:41, 17 September 2022
  • The Dragonbane game uses a deck of cards from 1 to 10 to determine initiative. One way to do this is the build in feature i ...umber 1 and 10 will look like doublets in the Turn Order (both showing as "1").
    6 KB (960 words) - 09:56, 10 October 2023
  • ::'''1.''' [[Character Sheets]]: When editing or creating [[BCS|custom character s
    1 KB (190 words) - 12:20, 3 May 2024
  • ==Page 1== [[File:Chronicles-of-Darkness-by-Roll20.png|thumb|right|300px|Page 1 of the '''Chronicles of Darkness 1E''' version of the sheet]]
    15 KB (2,469 words) - 12:51, 24 September 2021
  • /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp! ... style of exploding dice where the the additional rolls for each dice have 1 subtracted from the roll. To do this, add a p after the exclamation mark. S
    34 KB (5,907 words) - 06:35, 22 January 2023
  • '''1. <u>[[#Roll Command|Roll Command]]</u>: Writing a roll command directly in ...|350px| Simple dice roll made in the {{Text Chat}} (Aug 2021) ]]'''Example 1''', you might know that to roll an attack roll you need to roll a &quot;D20
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (688 words) - 15:34, 6 February 2022
  • ...Alt}}+{{button|E}}+{{button|Mouse Wheel}}: Rotates a selected [[token]] by 1 degree at a time
    5 KB (809 words) - 14:45, 12 February 2022
  • ... and configure it. Launch the program, You'll want to (1.) select “Scene 1”, then (2.) click on &quot;File&quot; and then (3.) select the &quot;Add Now that proper screen region has been selected for Scene 1 (6.) You can easily resize the scene by simply dragging or (7.) right click
    19 KB (3,221 words) - 14:03, 23 April 2022
  • ...o performing actions in the interface. For example, you would need to move 1,000 tokens at the same time to generate as much data as it takes to downloa
    15 KB (2,607 words) - 04:23, 11 July 2023
  • '''NOTE:''' Roll20 uses a baseline of 70 pixels equals 1 inch, when displayed at 100%. While different monitors, browsers, and zoom ** '''1.''' [[Tabletop Overview|The Tabletop]]
    9 KB (1,552 words) - 12:26, 22 March 2022
  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (677 words) - 11:22, 5 November 2023
  • ...help.roll20.net/hc/en-us/articles/360037772613-Change-Log#july-27-2022-0-6 1}}.
    21 KB (3,569 words) - 04:33, 11 July 2023
  • [[File:Journal3.1.jpg|frame|right]] :'''1.''' Hover your mouse over the item you wish to move.<br>
    11 KB (1,797 words) - 04:56, 10 August 2023
  • [[File:Besm4e.jpg|right|thumb|BESM 4E character sheet preview (Nov 2021, v.1.2)|500px]] ...t need to be activated). Then set the power variation attribute level to n-1, where n is the number of attributes in the group (sans the power variation
    33 KB (5,305 words) - 06:23, 17 April 2022
  • Regardless of what audio tab you're searching under, you can always preview individual tracks by pressing the '''Play''' button. ...: By Attribution 3.0] license. The Roll20 Jukebox has a collection of over 1,000 different Incompetech music tracks that spans a large variety of genre
    19 KB (3,215 words) - 13:42, 4 June 2022
  • ** '''Example 1;''' writing <code>%{Sam Bobbins|initiative}</code> in the chat, will work i ...<code>/o</code> and whatever you wish to say out of character. OOC entries always appear as the player (e.g. "Riley D.") rather than the Character you have s
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ... and I can walk you through how to fix this while keeping the grid size at 1. ...scale you wish (such as 5feet) by the decimal value you calculated in step 1 and put that number in the scale. Example: 5/0.91428571... will result in 5
    7 KB (1,302 words) - 16:34, 21 January 2022
  • CON,/roll 1d20 + 1 + (?{Modifier&amp;#125;) }
    4 KB (595 words) - 08:59, 23 September 2023
  • ...o Overlay''' [[Layer]] automatically becomes a '''Token''' object. You can always scale the pawn field and its image to scale by right-clicking, advancing, a ===Radial Menu Bubbles (1)===
    13 KB (2,211 words) - 13:18, 19 April 2022
  • ...s tools, a secondary toolbar will appear. You can change the stroke color (1.) as well as the fill color (2.) and line width (3.) of your drawing by usi ...d tools, a secondary toolbar will appear. You can change the stroke color (1.) as well as the fill color (2.) and line width (3.) of your drawing by usi
    6 KB (898 words) - 21:44, 18 July 2023
  • ...he value at the start of every turn, while "-1" will decrease the value by 1 at the start of every turn (useful for tracking things like buffs or other * <code>/roll 1 &{tracker:-}</code> ''(subtracts 1 from the selected token's initiative)''
    8 KB (1,264 words) - 14:56, 11 March 2023
  • ...-family:Pictos;">b</span> Objects & Tokens''' layer (Note that players are always on the Objects/Tokens layer, and cannot switch between layers.) ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (605 words) - 15:05, 2 July 2023
  • ...emoval of [[LDL]].{{source|https://app.roll20.net/forum/permalink/9773692/ 1}} {{source|https://app.roll20.net/forum/permalink/9818207/ 2}} {{source|htt
    2 KB (347 words) - 14:59, 11 March 2023
  • for i = 1, #vals do
    4 KB (543 words) - 05:10, 31 July 2014
  • if mw.ustring.sub(pageName, 1, 1) == ':' then if not args[1] then
    4 KB (493 words) - 05:09, 31 July 2014
  • return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1")) if args.imageleft then titleColspan = titleColspan + 1 end
    12 KB (1,411 words) - 23:34, 31 January 2021
  • ...15 ]]</nowiki></code> and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. ...ew set appears in her hand. Each attack reduces the remaining duration by 1 minute. Does not function underwater. }}
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Action_Points (1) <--this number changes so rarely it does not need to be a bar item--> <nowiki>/roll d20 + [[ @{strength-mod-level} ]][Str+level] + [[ @{weapon-1-enh} ]][Enh] </nowiki>
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...ng|middle|15px]] [[Ruler|Measure]] Snap to Center || {{button|Q}} {{button|1}}
    5 KB (788 words) - 15:15, 26 November 2021
  • .../app.roll20.net/forum/post/4003855/shadowrun-5th-edition-advanced/?pagenum=1 Forum Thread] <code>/gr ?{number|1}d6</code>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • Of course, the previous example isn't incredibly helpful because it always adds 70 pixels to the location of the [[token]]. But what if the user has c It's always a good idea to use utility functions whenever they're available to help kee
    12 KB (1,853 words) - 11:42, 3 May 2024
  • 1) Calling the scripts [https://en.wikipedia.org/wiki/API APIs] is not techni
    5 KB (773 words) - 13:04, 3 May 2024
  • ...m title for the item. Will be ignored if ID is set to a value other than "-1". "id":"-1", //For custom items, the ID MUST be set to "-1" (note that this is a STRING not a NUMBER.
    56 KB (8,658 words) - 12:21, 3 May 2024
  • ''Roll Result Structure Example 1'' "type":"V", //"V" = "Validated Roll" (this will always be "V" right now)
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ...ures that the resulting random numbers are also evenly distributed between 1 and MAX. Returns a random integer, with the lowest value being 1, and the highest value being <code>max</code>. This is the same functionali
    9 KB (1,344 words) - 09:55, 17 February 2022
  • ... for any that drop to 0 or less. It's assumed that health is stored in Bar 1.
    3 KB (351 words) - 15:00, 29 September 2022
  • ...ltiple bars/[[tokens]] in a single instance. The example below watches bar 1 and sets the red marker when the value is <= 50% and then sets the dead mar * barId - The ID of the bar to look at the values for [1, 2, 3]
    5 KB (700 words) - 10:10, 17 February 2022
  • ... for] and get only the ones that are tagged with both forest and encounter 1. This way you have a mighty organizing tool, if you just make sure you use ...ew name. If you have a generic bartender, or even a generic commoner level 1, you can quickly copy it and rename it, so that you can link your new-found
    35 KB (6,084 words) - 09:18, 23 June 2022
  • * {{yt|1=watch?v=e-YZvLUXcR8&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_ Matthew Colvill * {{yt|1=watch?v=zuJyRed_aiM&list=PLNnRdBIGJX6xqomWg4Hfft8JbUYPjx4SK Web DM}} - [[Ga
    14 KB (1,921 words) - 14:38, 27 March 2022
  • ...a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and th ...previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few mino
    10 KB (1,694 words) - 13:40, 5 January 2022
  • [[File:Level1.png|framed|Dyson's Delve Level 1 by Dyson Logos]] ...rol of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Token_Features|
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ...zation options, and active sheet developers. The latest update message can always be seen at the top of the sheet, and the full changelog can be found under ** '''{{forum|post/10667695/gurps-sheet-number-1-thread-2 GURPS - Sheet #1 - Thread 2}}''' - actively updated forum thread, best place for latest info
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ** Page Scale: 1 grid cell = 6 ft. ** Bar 1: [ ]See [x]Edit Text Overlay: Hidden
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ... Measurements are given in whole grid units. || {{button|Q}} then {{button|1}} .../4E Compatible''' is the default setting. This measures a diagonal move as 1 unit. This simplifies the counting of squares at the expense of realism.
    4 KB (596 words) - 09:39, 9 March 2022
  • | -1 | 1
    2 KB (304 words) - 21:23, 20 September 2021
  • |version=1.0 command = parameters.shift().substring(1).toLowerCase();
    2 KB (371 words) - 15:24, 17 June 2020
  • |version=1.1 command = params.shift().substring(1).toLowerCase(),
    3 KB (290 words) - 14:16, 4 January 2022
  • |version=1.1 command = params.shift().substring(1);
    2 KB (289 words) - 14:16, 4 January 2022
  • ...utput Format</code>. You may use the placeholders <code>{0}</code>, <code>{1}</code>, and <code>{2}</code> in the <code>Output Format</code> string, whi {{changelog version|2.1|2015-01-22|* Fixed transcription error}}
    2 KB (274 words) - 09:19, 17 January 2022
  • ...s equal to 1/20th of a second, so a value of 20 will hold the snapshot for 1 second.}} {{changelog version|2.1|2015-01-22|* Fixed transcription error}}
    3 KB (388 words) - 12:43, 17 June 2020
  • ...ifferent''' than the dimensions of the image. For Roll20 assets, it should always be set to 72 DPI (also known as "72 Pixels/Inch"). In Photoshop, you can ac 1) Be sure you are using JPG wherever possible, as it will result in much sma
    5 KB (901 words) - 09:36, 23 April 2023
  • ... the API index is something I intend to bring to the [[API#Install_API|API 1-click Install]], as the One-Click Menu is currently pretty hard to browser,
    14 KB (2,008 words) - 01:51, 30 July 2023
  • ** <span style="font-family:Pictos;">q</span> / [[Text Chat|{{button|1 = <span style="font-family:Pictos;">q</span>|2 = white}}]]<code><nowiki><sp ** <span style="font-family:Pictos;">P</span> / [[Art Library|{{button|1 = <span style="font-family:Pictos;">P</span>|2 = white}}]] <code><nowiki><s
    9 KB (1,239 words) - 06:23, 18 March 2024
  • ...mec=Hide}} {{r1=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{always=1}} {{r2=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{description=Whil ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre>
    7 KB (1,111 words) - 00:08, 11 January 2023
  • | 1 | 1
    8 KB (1,293 words) - 13:30, 23 April 2022
  • 1) Commencez par zommer à 150% 1) Placez la carte sur la couche des cartes.
    8 KB (1,384 words) - 22:35, 29 December 2014
  • //Note, This will work for any character sheet. This macro re-rolls 1's and drops the lowest<br /> ...Attribute|1}+?{Skill|0}+?{Positive Modifiers|0}-?{Penalty|0})d6sdkh?{Limit|1}>5]] Successes!</pre>
    13 KB (2,077 words) - 05:09, 22 August 2022
  • ... that 3 abilities for the Character "Mr. Bearington" are token actions '''(1.)''', those actions will only show up for tokens that are linked to '''(2.) * '''Numbers''' -- using numbers like 1, 2, 3 will get sorted as you would expect. If you have more than 9 macros,
    6 KB (977 words) - 10:45, 6 February 2024
  • '''1.''' Set up a Character in your {{Journal}} with at least the name & stats y ...e dropdowns to select what stats to link to each bar, if you want any (Bar 1 usually represents Hit Points. 2 and 3 often indicate Armor Class and other
    8 KB (1,387 words) - 21:19, 21 February 2023
  • == Step 1: Make sure to use the right browser ==
    6 KB (884 words) - 10:11, 20 August 2023
  • <pre>/roll -1*(1d100) +@{Characteristic} +Anymodifiers</pre> <pre>/roll -1*(1d100) +@{Characteristic} +?{modifier|0}</pre>
    2 KB (357 words) - 12:43, 19 April 2022
  • | 1 || 1 || 1.png | 2 || 1 || 2.png
    21 KB (3,273 words) - 04:32, 30 March 2022
  • ...e image attached as "Icon". Generally each entry should have a weight of "1" (you can tweak the weights to your tastes afterwards). The exceptions to
    11 KB (1,706 words) - 15:32, 21 May 2021
  • |version=1.8 ...scription|name=duration|value=Number of turns the status lasts. Use <code>-1</code> for permanent duration.}}
    4 KB (584 words) - 21:14, 20 September 2021
  • [[Script:What Did He Say|What Did He Say?]] expands on version 1 of this script. There is significant difference between the usage of the tw
    2 KB (354 words) - 20:05, 20 September 2021
  • ...ntasy, Covert Ops) uses rolls of 0-99 instead of the usual D100 results of 1-100. This means you need to create a simple macro to roll this properly: /r 1d100 -1
    3 KB (428 words) - 21:15, 31 May 2022
  • ** "Stop at Wall" &ndash; the token will be moved 1 pixel away from the wall it collided with {{changelog version|2.1|2016-03-09|* Update for one-click install}}
    3 KB (499 words) - 04:42, 13 April 2016
  • ...e rule engine that uses rolls of 0-99 instead of the usual D100 results of 1-100. This means you need to create a simple macro to roll this properly: /r 1d100 -1
    1 KB (239 words) - 15:14, 23 October 2021
  • ... is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.
    2 KB (269 words) - 20:17, 17 May 2019
  • {{#evp:youtube|IoyQs0Cv4p0|Crash Course Video 1 - Creating Your First Campaign<br/>Music: "Master of the Feast" Kevin MacLe
    11 KB (1,786 words) - 22:16, 22 October 2021
  • '''1.''' You are the [[GM]] of the Game
    8 KB (1,253 words) - 10:03, 31 December 2023
  • * {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} - 3rd thread, posted Jan 2021 ... Roll20 supports (Chrome and Firefox). The [[Legacy Dynamic Lighting]] has always used WebGL, so the change here is that Explorer Mode (previously Advanced F
    16 KB (2,177 words) - 15:09, 11 March 2023
  • ** The "No Constitution score" setting sets the second wind HP to 1/4 of max HP. ...nd HP is 50% or below. The number of current second winds will decrease by 1.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • ...u fail. With the ten digits showing your number of success or failures +/- 1. (EX: 06 would be one success, 10 would be two successes.) ...-1*1d100-((@{selected|Willpower} +(?{Psy Rating Mod|0}*10)+?{modifier|0})*-1)</pre>
    3 KB (409 words) - 12:51, 19 April 2022
  • 1. You are the GM of the Campaign, or
    3 KB (586 words) - 12:35, 17 September 2021
  • ... la hauteur. Ces dimensions sont mesurées en pouces, avec une échelle de 1 pouce = 5 pieds, donc si vous avez besoin d'une carte carré d'une longueur
    6 KB (1,025 words) - 22:47, 29 December 2014
  • /r ?{Nombre de dés|1}d20 // 1 sera la valeur par défaut
    30 KB (5,324 words) - 16:30, 24 July 2023
  • ...xécuté. Par exemple, si vous souhaitez récupérer la valeur de la barre 1 du jeton sélectionné dans un jet, vous pouvez faire : <pre data-language="javascript">@{target|Cible 1|PV} vs @{target|Cible 2|Armure}</pre>
    12 KB (2,035 words) - 11:59, 25 April 2020
  • direction = direction * -1; //On inverse la direction dans laquelle nous marchons
    6 KB (983 words) - 22:33, 29 December 2014
  • | 1 | 1
    38 KB (5,886 words) - 10:14, 17 February 2022
  • Pour créer un nouveau personnage, cliquez sur le bouton (1.) "+ Add" à côté du titre "Characters" dans l'onglet Journal. Le systèm
    11 KB (1,747 words) - 23:06, 27 July 2015
  • ... you would enter <code>/roll 1t[crit-failure]</code>. You can change <code>1</code> to whatever number you would like.
    13 KB (2,392 words) - 11:36, 8 May 2020
  • ...m hits for [[ ?{WeaponType:|Longsword, 1d8+3|ShortSword, 1d6+3| Dagger,1d4+1} ]] dmg</nowiki></code> Using the Identity property of 1 and the multiplicative property of 0, combined with Queries, you can make O
    148 KB (17,086 words) - 22:31, 16 May 2022
  • ...tion to the above, all users '''Pro, Plus, & Base ([[Free]])''' receive '''1 vote for each year''' you've been registered as a user with Roll20.
    6 KB (1,000 words) - 10:35, 14 November 2021
  • ...tre image. Par exemple, si vous utilisez des jetons qui remplissent un 1 x 1, 2 x 2 espace ou 3 x 3 unité, vous aurez envie de faire en sorte que les d ...multiples 70x70 pixels. Après avoir terminé la carte, je la convertis à 1-bit couleurs indexées. Je crée une nouvelle page où les unités sont ima
    10 KB (1,713 words) - 16:21, 18 August 2019
  • ...urer. Lancez le programme, vous aurez envie de (1.) sélectionner «Scène 1", puis (2) Cliquez sur & quot; fichier & quot; et puis (3) sélectionner le ...ant que la région d'écran correcte a été sélectionnée pour la scène 1 (6.) Vous pouvez facilement redimensionner la scène en faisant simplement
    10 KB (1,712 words) - 10:33, 28 May 2016
  • Etape 1 on saisie: ...t le joueur concerné se reporterons au nom complet comme dans la solution 1 plus le niveau en vu de son renommage et de son entreposage dans un Vault q
    13 KB (2,372 words) - 13:01, 24 December 2019
  • ...t Roll20 created long ago, and haven't updated in years, so should be 1-to-1 with the version from the menu. '''1.''' Go to a Campaign's/Game's [[Game_Management#Game_Details_Page|Details P
    9 KB (1,431 words) - 19:01, 4 March 2023
  • |1 = <div style="margin-top: 1.5em;"></div>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • |version=1.1 ... for any that drop to 0 or less. It's assumed that health is stored in Bar 1.</strike>
    745 B (102 words) - 22:20, 20 September 2021
  • |author={{user profile|1|Riley Dutton}} |version=1.1
    1 KB (166 words) - 20:06, 20 September 2021
  • (!memo[character.role]) ? memo[character.role] = 1 : memo[character.role]++; ...l: 1, mad scientist: 2, love interest: 2, slayer: 1, captain: 1, mechanic: 1}</pre>
    26 KB (3,876 words) - 09:41, 23 April 2023
  • Always click on the '''Reconnect''' Button if you make any device input/output or ...f the above tests and steps helped resolve your issues please follow Steps 1-3 from [[Solving Technical Issues]], taking special care to:
    11 KB (1,826 words) - 21:43, 12 March 2023
  • '''Always go to the last page of a thread to see if you can reply to it or not. {{for 1) Drag in gif image, finish post as normal.<br>
    17 KB (2,440 words) - 12:17, 11 February 2022
  • return 1; x = factorial(n - 1) * n;
    20 KB (2,744 words) - 09:57, 17 February 2022
  • |version=1.0 ...fault settings, this will generate a message announcing the start of round 1, followed by a message announcing the start of the turn for the character a
    7 KB (1,017 words) - 22:00, 20 September 2021
  • * Atkx + Dmg--- Used for guns with RoF more than 1. Prompts for number of skill dice (max is the RoF) before rolling. * The Wild die (or '''Group/Crit Check''') (right), is always rolled. If it's for an extra that doesn't need the crit check, just ignore
    28 KB (4,199 words) - 22:20, 22 October 2021

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