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  • ... and chat messages. For example, you can create a macro for your most-used attack roll. If it’s a roll you use very often, you can add it to your [[quickba
    13 KB (2,458 words) - 14:09, 28 November 2021
  • ...r example, you can create a macro that shouts a battlecry then performs an attack that you frequently use. Instead of needing to type all of the commands ove If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this:
    19 KB (3,167 words) - 10:16, 18 February 2022
  • !wself &{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY T ... [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre>
    21 KB (2,671 words) - 08:41, 17 September 2022
  • ...r example, you can create a macro that shouts a battlecry then performs an attack that you frequently use. Instead of needing to type all of the commands ove
    6 KB (960 words) - 09:56, 10 October 2023
  • ====Attack Roll==== An Attack Roll is made using the Weapon/Attack that is currently selected on the bottom of the sheet. The roll is determin
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ... all dice are in fact rolled. One example is displaying extra critical hit attack and damage IF a given threshold is met or exceeded.
    4 KB (650 words) - 21:13, 21 September 2021
  • ...ode>. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + d8</code>. ...you are using): <code><nowiki>&{template:default} {{name= My Test Roll}} {{attack= [[1d20]]}} {{damage= [[2d6]]}}</nowiki></code>
    34 KB (5,907 words) - 06:35, 22 January 2023
  • ...ht know that to roll an attack roll you need to roll a &quot;D20 plus your attack modifier&quot;. In Roll20, you would just type <pre style="overflow:hidden" ...ode>. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ...rolls that you want quick access to. You might make one for your PC's main attack. Your GM may also create Macros for you which show up here. You can add a m
    5 KB (932 words) - 14:09, 28 November 2021
  • # Screen - the main player interface tracking status, conditions, defenses, attack capabilities, rolls, and active attributes. ... employed by this character sheet is "Modifying The Total Damage, Based On Attack Roll". The reason for this is to eliminate scenarios where a character may
    33 KB (5,305 words) - 06:23, 17 April 2022
  • ...ode>. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + 1d8</code>. ** '''Example:''' <code><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code>
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...) when you want to &quot;reveal&quot; enemies to the players in a surprise attack.
    7 KB (1,097 words) - 07:56, 3 July 2023
  • === Attack Template === ...ki></code> ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (you can set a custom value such as: <code><
    39 KB (6,232 words) - 11:53, 24 April 2022
  • ===Powers and Attack Macros=== '''Melee Basic Attack'''<br />
    17 KB (2,723 words) - 09:33, 17 January 2022
  • Macros for [[Initiative]], Attack, Defense, and Skill Test utilizing the [[Roll_Template#Default|default temp '''Attack'''<br>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • ...ormat (this is the result from the command <code>/roll {2d6}+5+1t[weather] Attack!</code>) "text":" Attack!"
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ...Often you will benefit from having stats like perception, sense motive and attack easily at hand. This would be easily done with macros. This way you don't h ...w and high base save (most NPC aren't multiclassed),as well as macros like attack including to hit and damage, use /gmroll to gather all saves in one macro (
    35 KB (6,084 words) - 09:18, 23 June 2022
  • ... said to miss. If the attacker has at least one success remaining then the attack hits. '''Katana''' attack macro for nWoD ('attribute' is used, because it can be either Str or Dex)<b
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ===Attack Macro===
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ...ame. Even in simple fantasy settings with low power levels, there are many attack, defense, and movement options. Roll20 can assist game masters and players :* Roll Defence or Attack
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...ke parry and toughness elsewhere (like on paper). When you need to roll an attack, use basic dice commands like <code>/roll 1d6!</code>. But because players ** Useful macros, how to attack, use power, take damage
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...https://marketplace.roll20.net/browse/set/61/max-attack-3-monsters-iii Max Attack 3 - Monsters III].
    5 KB (901 words) - 09:36, 23 April 2023
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} Here's an example that uses a <code>%{Character|attack}</code> ability:
    7 KB (1,111 words) - 00:08, 11 January 2023
  • ...e, Level, Class, School, Ritual, Concentration, Casting Time, Range, Spell Attack, Damage Type, and Save.<br />
    10 KB (1,594 words) - 09:11, 1 February 2022
  • * Standard macro that will include an emote, plus my attack and damage rolls it would look like this: ... his dagger home --name|Short Sword --leftsub|Melee --rightsub|Main Hand --attack|<nowiki>[[1d20+10]]</nowiki> --defense|AC --damage|<nowiki>[[1d4+9]]</nowik
    13 KB (2,077 words) - 05:09, 22 August 2022
  • :* using features in the toolset to provide assistance in generating attack buttons for tokens. <pre>/me rolls for ?{Skill name|attack}
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  • * If you created a vehicle attack prior to and did not change the damage multiplier, then when [https://githu ...a new attack for that attack to have that setting to be applied to the new attack.
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  • *Basic Ranged Attack
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  • '''''Example''''' <code><nowiki>[[1d8+3 + ?{Sneak Attack?:|Yes,3d6|No,0} ]]</nowiki></code> ...tore boolean values. I use bar2 to represent Power Attack. My L7 Fighter's attack roll looks like this:
    148 KB (17,086 words) - 22:31, 16 May 2022
  • <br><code style="font-size: 1em; margin-left: 2em;">--#title|Longsword Attack</code> * '''Longsword Attack''' is the Content portion of the statement. In this case, it indicates what
    429 KB (60,614 words) - 10:57, 7 May 2024
  • * Ability loss modifiers are automatically calculated and included in weapon(attack), skill and edge rolls. ... shapeshift skill modifier will be included in any skill rolls and weapon (attack) rolls based on skills.
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  • ...s due to wounds, fatigue, and encumbrance, and provides buttons for trait, attack, damage, and other rolls. * Atk + Dmg--- Rolls linked attack skill (like Fighting or Shooting) when clicked. The roll result has a butto
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  • ...t tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the s ...s will not only carry over the name of the item or spell, but the relevant attack and damage rolls and any rules or flavor text that comes with it. Adding Co
    115 KB (19,265 words) - 06:21, 10 January 2024
  • [[File:5e-rollsexamples.png|right|thumbnail|350px| Example of a PC "Attack & Damage" roll, and a Spell outputted as a "spellcard"]] ... attack modifiers you want directly afterwards in order to match the first attack roll.
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  • === Generic Attack Macros === ...is can be left blank. Then it will ask for any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like yo
    12 KB (1,785 words) - 21:22, 16 April 2020
  • * optional: to-hit AC table whispered to the DM when using the attack button.
    5 KB (752 words) - 01:43, 13 February 2023
  • * ''Why are there two rolls when I make an attack, save or ability check?'' ** Every attack, save or ability check roll is deliberately made twice to allow for ease of
    34 KB (5,765 words) - 13:02, 24 September 2021
  • ...er allows you to automatically decrement a counter whenever you trigger an attack in the application. This works for ammunition such as crossbow bolts, and o ...ng on/off/player/quiet</code> - Automatically expends linked resource when attack is made.
    8 KB (1,335 words) - 09:49, 18 February 2022
  • * SETTING = This is the attack macro that is being used. Each one is described below: :* Blast = If you are firing an area attack weapon like a grenade, missile, etc., use this macro type
    25 KB (4,403 words) - 15:31, 5 January 2022
  • In this example, we'll have three macros: <code>#damage</code>, <code>#attack</code>, and <code>#both</code> Macro <code>#attack</code>:
    2 KB (325 words) - 15:28, 5 December 2021
  • #attack %{bob|attack}
    3 KB (386 words) - 20:36, 9 December 2021
  • ...ber of dice rolled is tied to the Range of the attack. Other factors like Attack type (Snapfire, Auto-fire, regular) are also figured in.
    7 KB (1,101 words) - 23:03, 18 May 2019
  • :<nowiki>!extend Attack: `(1d20+7)[tohit]`, `(${tohit}>=15 ? "hit for [[1d6]]" : "miss")`</nowiki> ...submits a command like <nowiki>"Attack: [[12]], miss"</nowiki> or <nowiki>"Attack: [[19]], hit for [[1d6]]"</nowiki>.
    5 KB (684 words) - 12:41, 12 April 2021
  • ..., the weapons Weight, Class attack bonus, Feat attack bonus, Miscellaneous attack bonus, Class damage bonus, Feat damage bonus, Miscellaneous damage bonus, a :* '''Class Attack Bonus ♦ Feat Attack Bonus ♦ Miscellaneous Attack Bonus ♦ Class Damage Bonus ♦ Feat Damage Bonus ♦ Miscellaneous Damage
    86 KB (11,688 words) - 01:05, 9 March 2022
  • ...you are using): <code><nowiki>&{template:default} {{name= My Test Roll}} {{attack= [[1d20]]}} {{damage= [[2d6]]}}</nowiki></code> <nowiki>&{template:default} {{name= My Test Roll}} {{attack= [[1d20]]}} {{damage= [[2d6]]}}</nowiki>
    30 KB (4,845 words) - 22:31, 22 October 2021
  • /roll 1d20 + 11 [Attack] | <pre> /em adds Sneak Attack Damage!
    4 KB (577 words) - 15:07, 28 November 2021
  • ...tomatically determined. Similarly your Hit Points, Staggered Health, Basic Attack hit and damage, and more are all figured for you without having to do the m Both of the Melee and Ranged basic attack roll buttons can be rolled by clicking on their green header. Basic attacks
    12 KB (2,054 words) - 13:28, 19 October 2021
  • ...four variables, I then created an Ability macro that lets me roll a Ranged attack. ...Ability. For this example I named mine “Ranged,” to represent a ranged attack.
    6 KB (1,017 words) - 12:51, 24 September 2021
  • ...to enter the damage that your character does on a miss. To execute a basic attack roll, click on the black die icon. Depending on how the GM setup your 13th ...te Evil attack. Add +1d12 to the damage roll AND deal half damage with the attack if it misses.
    13 KB (2,147 words) - 20:51, 25 October 2021
  • ...o this number. Additionally, activating the Critical multiple times in one attack adds 10 to this as well.
    31 KB (5,146 words) - 13:08, 24 September 2021
  • * (Bug fix) Custom cantrips now correctly add an attack.
    48 KB (6,253 words) - 21:31, 22 October 2021
  • ===Attack how?=== ...only you) your attack options as API buttons that you can then click on to attack.
    34 KB (3,904 words) - 07:56, 12 September 2023
  • ... selected as their initial mastery or one of the masteries gained from the attack type, a bonus is conferred to accuracy checks with that weapon. This is fur ...to include any additional static modifiers to the roll. Modifiers from the Attack type and overburden penalties, if the player has indicated they should be a
    31 KB (4,983 words) - 18:02, 14 April 2020
  • ...equently change, such as when a Character levels up or adds a new spell or attack.
    41 KB (6,543 words) - 13:48, 11 March 2023
  • ''Roll Button'': The roll button can be configured to roll Damage Only, or Attack and Damage; if the Rate of Fire (RoF) is greater than one (1), an additiona ...ters how have Frenzy, or if you have a group of Extras all making the same attack roll.}}
    33 KB (5,527 words) - 10:56, 31 March 2022
  • ...es character sheet for Chroniques Oubliées]. Main functionalities include attack and damage resolution and initiative tracker, with the intent to automate a Examples of player functions (attack with a piercing weapon, show state and buffs, casting a spell on allies):
    2 KB (271 words) - 13:19, 3 August 2017
  • ...utput the text of the red bar: <code>@{selected|Bar3}</code> and put their attack roll in the red bubble. eg:
    4 KB (697 words) - 09:37, 17 January 2022
  • ...ault} {{name=Test Attack}} nothing written here is displayed in the chat {{attack=[[1d20+3]]}}</pre>
    16 KB (2,351 words) - 01:21, 21 November 2023
  • ===Unarmed Attack=== ...UMSHOE sheet comes with an Unarmed Attack weapon entry hard-coded. Unarmed Attack operates the same way as the other weapon types, but there is only one adju
    21 KB (3,641 words) - 10:55, 17 September 2021
  • '''TL;DR - Roll 1d10 for simple things, and 2d10 for things like attack,and skill checks, xd10's for spell casting (it's up to the pc how many to u ...erived from your character's toughness. Used to resist damage from outside attack.
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...ers making their own is if you are using the version of the rules where an attack's dice is based off the weapon damage, so you would have a different macro ...d4), Move, Other (both d6, but should be separate for clarity sake), Melee Attack (d8) and Spell (d10).
    9 KB (1,533 words) - 20:43, 20 September 2021
  • === Ranged Attack ===
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  • ...p_linking_attacks_to_sound_effects/hkddgix/ Play gun sound when rolling an attack] '''1.''' add <code>gunsound</code> to the attack's description(or name).<br>
    9 KB (1,399 words) - 11:05, 23 June 2022
  • [[File:PF_wiki_Attack.jpg|Attack]] Attack ...ms and to the Gear repeating sections.<br />''Note: Shields can be used to attack, and will be automatically added to Weapons/Attacks, AC Items and Gear repe
    80 KB (12,636 words) - 14:16, 22 October 2021
  • ... javascript for, Ability scores, Buffs, Conditions, Skills, HP max, Saves, Attack/Damage modifiers, etc., and is actively supported by Roll20 '''volunteers'' ...e row and click on the "macro-text" arrow. This exposes the macro for this attack/spell/whatever row.
    191 KB (28,360 words) - 09:37, 21 February 2024
  • *Remorhaz's Bite attack was missing its additional 3d6 fire damage. This has been corrected. *Black Pudding's Pseudopod attack was missing its additional 4d8 acid damage. This has been corrected.
    27 KB (4,407 words) - 12:44, 22 October 2021
  • ...e and Crit'''. If the sheet is set to "Don't Auto Roll Damage", rolling an attack from the sheet will only list the roll to hit. You will need to click on th ...ghts, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item list
    16 KB (2,569 words) - 16:01, 18 February 2022
  • ...o this number. Additionally, activating the Critical multiple times in one attack adds 10 to this as well.
    34 KB (5,600 words) - 15:34, 22 December 2021
  • [[File:PF_wiki_Attack.jpg|Attack]] attack | attack || Toggle || Whether or not the attack section of the template is shown.
    9 KB (1,433 words) - 17:24, 7 December 2021
  • ===Attacks/attack sequences=== ... made to add the various values used by the attack(s) in question for both attack rolls and damage. Then a Macro(s) is written to use these values to do all
    43 KB (6,370 words) - 14:54, 11 January 2022
  • '''Q: How do I make a (class ability, attack, feat, spell, inventory item, racial trait, trait) macro using a sheet roll ... it shows you what the button's name is. e.g.(To create a macro for weapon attack 0, include <code>%{selected|repeating_weapon_$0_Attack}</code> within your
    55 KB (7,951 words) - 12:57, 8 February 2024
  • Creatures not rated for Strength suffer a [[0-1]] penalty to their attack rolls for each successful touch. Lost Strength returns at the rate of [[1]] ...by this spell--a huge sword +1 is still only +1. A creature's HP, AC, and attack rolls do not change, but damage rolls increase proportionately with size.}}
    84 KB (12,774 words) - 11:47, 11 January 2022
  • If you choose the “Query Whisper” option, each time you make an attack roll from a Monster Now you have 3 Orcs ready to attack your Player Characters.
    20 KB (3,631 words) - 13:02, 22 October 2021
  • ...Players to get them to use the 4 Action Types (Overcome, Create Advantage, Attack, Defend) GM “You’ll have to pick whether it’s an ATTACK to do damage or it’s a CREATE-ADVANTAGE to give him an aspect
    13 KB (2,027 words) - 12:30, 17 September 2022
  • --name|Melee Attack --Attack|[[ 1d20 ]] vs AC
    82 KB (12,975 words) - 13:46, 31 March 2022
  • '''Q: How do I make a (class ability, attack, feat, spell, inventory item, racial trait, trait) macro using a sheet roll ... it shows you what the button's name is. e.g.(To create a macro for weapon attack 0, include <code>%{selected|repeating_weapon_$0_Attack}</code> within your
    11 KB (1,861 words) - 15:03, 11 January 2022
  • * Attacks: attack To buff attack or damage rolls, the buff target uses the keywords “attack” or “damage”:
    15 KB (2,562 words) - 13:00, 15 August 2023
  • Used for weapon attack rolls. ===<nowiki>{{fullattack}}</nowiki> & additional attack/damage fields===
    16 KB (2,144 words) - 15:14, 10 December 2021
  • ...t tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the s ...form that can be filled out with all of the information about the specific attack or spell you are adding.
    59 KB (10,134 words) - 14:41, 16 March 2022
  • * textual substitution macros like <code>$attack(hit,dam) = /me hits AC [[1d20+{hit}]] for [[1d8+{dam}]] damage</code> $attack = [[1d20+$bab]]
    5 KB (682 words) - 09:14, 3 March 2022
  • # '''Spell Tab''' - Spell Save DC and Spell Attack Bonus is auto calculated
    2 KB (335 words) - 14:34, 22 October 2021
  • ...nd is run with their tokens selected, when they are created, or when their attack list is updated: ...ate [[PowerCard]] will be generated based on the attributes of the ability/attack/spell in the character sheet.
    4 KB (728 words) - 09:48, 18 February 2022
  • ...n configuration section. The amount of additional damage done by the trick attack is based on the level selected there as well, you should selected the highe
    5 KB (923 words) - 13:07, 24 September 2021
  • :'''Q.''' Why are my attack rolls not functioning? ... Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing
    61 KB (7,585 words) - 15:51, 5 November 2021
  • ...ptions. For example, checking 'Aggressive Attack' automatically adds +3 to attack and damage totals, and -3 to defense totals. If you give an adjustment to A ...lindsiding a target, and the GM gives you permission to make a Blindsiding attack, it will then use the targets blindsided defenses. Note that it is only nec
    79 KB (13,961 words) - 08:36, 31 October 2021
  • * Keep Crits/Fumbles from Display on Attack Rolls - [[Scott C.]] * How to manipulate Attack Actions (D&D 5E by Roll20) - Jeremy
    15 KB (2,050 words) - 10:34, 14 November 2021
  • ...m} {{color=black}} {{title=Desired Title}} {{subtitle=Desired Subtitle}} {{Attack=[[1d20]]}} {{Damage=[[2d6]]}} {{desc=Any notes that might be useful.}}</now ...m} {{color=black}} {{title=Desired Title}} {{subtitle=Desired Subtitle}} {{Attack=[[1d20]]}} {{Damage=[[2d6]]}} {{desc=Any notes.}}</nowiki></code>
    31 KB (5,205 words) - 18:23, 25 January 2022
  • ?{Choose an Attack| Melee,#Melee-attack |
    7 KB (1,124 words) - 08:32, 19 December 2022
  • ...Melee/Range Strikes''' set the Ability select to Custom. Enter the NPC’s attack bonus. * '''Spell Attack Roll''' set the Key select to Custom. Enter the NPC’s bonus there.
    3 KB (413 words) - 11:26, 19 October 2021
  • ...any ring dice to add. '''Note:''' You still need to select an approach for attack rolls.
    8 KB (1,309 words) - 23:50, 22 October 2021
  • *The top button displaying the strike's name, rolls both the attack as well as damage and critical damage. ...'' displays your attacks modifier & any weapons traits, and rolls only the attack roll
    68 KB (9,887 words) - 17:33, 7 April 2023
  • <button type="roll" value="&{template:default} {{name=Magic attack (@{character_name}) }} {{Roll=[[@{intelligence}d6 + @{mana}d6 ]]}}" name="r <button type="roll" name="roll_attack" value="&{template:default} {{name=Attack}} {{To Hit=[[1d20+@{str}]]}} {{Damage=[[2d8+2]]}}">
    23 KB (3,444 words) - 06:02, 11 January 2024
  • ...oll button found in the sheet (either on a skill or on an action (maneuver/attack). Then, immediately after this first roll, while in the chat box, press the
    1 KB (206 words) - 15:34, 22 December 2021
  • ... have easy access to roll for ability checks, ability saves, skill checks, attack rolls, damage rolls, spells, and other custom rolls.
    7 KB (1,069 words) - 14:53, 25 June 2023
  • * All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can [[File:Stargate-attacks-v141.png|right|thumbnail|400px|An Attack section filled out for a soldier]]
    22 KB (3,419 words) - 16:10, 30 November 2021
  • Every attribute name, skill name, attack name, and large heading is a button. Likewise BD indicates an attack that has Bonus Dice for some reason.
    20 KB (3,418 words) - 03:26, 28 May 2022
  • <code><nowiki>/me tries to ?{What do you do?|attack} @{target|token_name}
    5 KB (735 words) - 08:31, 20 August 2022
  • ...emplate]</div> || <div style="padding-left:15px;">true</div> || whether an attack should report BODY damage; also whether a Points-output should derive point ...emplate]</div> || <div style="padding-left:15px;">true</div> || whether an attack should report STUN damage; also whether a Points-output should derive point
    12 KB (1,816 words) - 13:21, 25 September 2021
  • ...ects and affected creatures shed dim light in a 10-foot radius.%br%%br%Any attack roll against an affected creature or object has advantage if the attacker c
    58 KB (8,554 words) - 19:55, 28 January 2024
  • &{template:default} [[ [[1d20]] + [[1d6]] + [[6]] ]] {{name=My Attack}} {{$[[0]] + $[[1]] + $[[2]]==$[[3]]}} ...create macros that do our math for us. Total the damage from a complicated attack (or one that hit several times), display the parts of a roll so that what w
    17 KB (2,576 words) - 13:13, 10 May 2024

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