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  • If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this: /roll 1d20+10 vs AC</code><br> <code>/roll 1d4+9 Damage
    19 KB (3,167 words) - 10:16, 18 February 2022
  • ...lf &{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY TURN)=[Macro Guide](https://wi <pre>!blindroll [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre>
    21 KB (2,671 words) - 08:41, 17 September 2022
  • ...ame mechanics will be automatically calculated differently, such as combat damage, initiative, and more. In addition this section will let you pick the game ==Page 1==
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...ring multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + d8</code>. ...se square brackets. For example, <code>/roll 2d10+5[Fire Damage] + 3d6[Ice Damage]</code>. When these comments are applied directly after a die roll they sho
    34 KB (5,907 words) - 06:35, 22 January 2023
  • '''1. <u>[[#Roll Command|Roll Command]]</u>: Writing a roll command directly in ...|350px| Simple dice roll made in the {{Text Chat}} (Aug 2021) ]]'''Example 1''', you might know that to roll an attack roll you need to roll a &quot;D20
    8 KB (1,297 words) - 14:50, 12 February 2022
  • [[File:Besm4e.jpg|right|thumb|BESM 4E character sheet preview (Nov 2021, v.1.2)|500px]] =='''Damage'''==
    33 KB (5,305 words) - 06:23, 17 April 2022
  • ...ring multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + 1d8</code>. ...ode><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code>
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...15 ]]</nowiki></code> and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. ...ew set appears in her hand. Each attack reduces the remaining duration by 1 minute. Does not function underwater. }}
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Action_Points (1) <--this number changes so rarely it does not need to be a bar item--> /roll 1d8 + @{STR_MOD} + @{Enhancement damage}
    17 KB (2,723 words) - 09:33, 17 January 2022
  • *Modifiers like damage compensators need to be taken into account manually. ...ysical Damage:= @{selected|bar1} (-[[floor(@{selected|bar1}/3)]])}} {{Stun Damage:= @{selected|bar2} (-[[floor(@{selected|bar2}/3)]])}} {{Initiative result:
    15 KB (2,441 words) - 14:42, 22 October 2021
  • ...<code>2d10+5 fire damage</code> when the player types <code>/r 2d10+5 fire damage</code>. This is equivalent to the use of <code>content</code> on messages w ''Roll Result Structure Example 1''
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ... for] and get only the ones that are tagged with both forest and encounter 1. This way you have a mighty organizing tool, if you just make sure you use ...ew name. If you have a generic bartender, or even a generic commoner level 1, you can quickly copy it and rename it, so that you can link your new-found
    35 KB (6,084 words) - 09:18, 23 June 2022
  • ...a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and th ...previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few mino
    10 KB (1,694 words) - 13:40, 5 January 2022
  • [[File:Level1.png|framed|Dyson's Delve Level 1 by Dyson Logos]] ...rol of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Token_Features|
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ** '''{{forum|post/10667695/gurps-sheet-number-1-thread-2 GURPS - Sheet #1 - Thread 2}}''' - actively updated forum thread, best place for latest info ...16836/gurps-sheet-number-1-thread-1#post-8432752 GURPS - Sheet #1 - Thread 1}} the older thread
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...9_Die_Rolls|Extra trait]], [[Savage_Worlds#Damage_Rolls|Melee/Thrown/Range damage]], and [[Savage_Worlds#Scripts.2C_Macros.2C_and_Abilities|Run]]. For when y ** Page Scale: 1 grid cell = 6 ft.
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...cript does not scrutinize based on normal die rolls (10s count double) vs. damage rolls (10s don't count double). | -1
    2 KB (304 words) - 21:23, 20 September 2021
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} ...efault} {{name=Test With Ability}} {{attack= %{Character_Name|attack} }} {{damage= #damagemacro }}
    7 KB (1,111 words) - 00:08, 11 January 2023
  • //Note, This will work for any character sheet. This macro re-rolls 1's and drops the lowest<br /> Damage soak roll<br />
    13 KB (2,077 words) - 05:09, 22 August 2022
  • <pre>/roll -1*(1d100) +@{Characteristic} +Anymodifiers</pre> <pre>/roll -1*(1d100) +@{Characteristic} +?{modifier|0}</pre>
    2 KB (357 words) - 12:43, 19 April 2022
  • | 1 || 1 || 1.png | 2 || 1 || 2.png
    21 KB (3,273 words) - 04:32, 30 March 2022
  • ...haracter-sheets/pull/11976/commits Pull Request #11976] was released, that damage multiplier was changed to x2 instead of x1. ...bonus for skills, but not for the Level bonus to Defenses or Half Level to damage.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • ...u fail. With the ten digits showing your number of success or failures +/- 1. (EX: 06 would be one success, 10 would be two successes.) ...-1*1d100-((@{selected|Willpower} +(?{Psy Rating Mod|0}*10)+?{modifier|0})*-1)</pre>
    3 KB (409 words) - 12:51, 19 April 2022
  • ...m hits for [[ ?{WeaponType:|Longsword, 1d8+3|ShortSword, 1d6+3| Dagger,1d4+1} ]] dmg</nowiki></code> Using the Identity property of 1 and the multiplicative property of 0, combined with Queries, you can make O
    148 KB (17,086 words) - 22:31, 16 May 2022
  • |1 = <div style="margin-top: 1.5em;"></div>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ... wounds, fatigue, and encumbrance, and provides buttons for trait, attack, damage, and other rolls. + Trait Test Modifier (or Damage Modifier for damage rolls)
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...>y</span> [[D&D 5E by Roll20#Settings Page|Settings]]-tab, tab under "Auto Damage Roll". ...ectly from. Items that modify a character's Attributes, Saves, AC, To Hit, Damage, Spell Attacks, and Spell DC will be automatically calculated on the sheet
    115 KB (19,265 words) - 06:21, 10 January 2024
  • [[File:5e-rollsexamples.png|right|thumbnail|350px| Example of a PC "Attack & Damage" roll, and a Spell outputted as a "spellcard"]] ...ates to <code><nowiki>{{query=1}} {{<advantage|disadvantage|always|normal>=1}} {{r2=[[1d20</nowiki></code> you will need to add the closing brackets and
    17 KB (2,625 words) - 11:08, 7 October 2023
  • ...any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like you would as if you were typing /roll XdY+Z i [[?{Damage Roll}]] damage
    12 KB (1,785 words) - 21:22, 16 April 2020
  • ... following to the description field - <pre>Additional [[1d6]] sneak attack damage</pre> ...h of those classes hit die separately. The macro button allows you to use 1 of the hit dice during a rest and will automatically add your constitution
    34 KB (5,765 words) - 13:02, 24 September 2021
  • If you need to deplete a resource by a value greater than 1, you can simply add a comma after the name of the resource and then the num Enter <code>?{Amount to heal?}</code> in the damage section of your attack, then put <code>Healing Power,?{Amount to heal?}|res
    8 KB (1,335 words) - 09:49, 18 February 2022
  • ...roes will be added to the smaller end (e.g. "1:23" will be interpreted as "1:23:00"). Times are in GMT and will be interpreted to be within the next 24 ...If not all values are given, zeroes will be added to the larger end (e.g. "1:23" will be interpreted as "00:01:23"). Cannot be used with initiative-bas
    6 KB (959 words) - 13:08, 17 June 2020
  • * RW (Range Weapon) = 1/2 DEX * PMW (Power Melee Weapon) = 1/2 STR
    25 KB (4,403 words) - 15:31, 5 January 2022
  • ..._or_character_id|stat name|Difficulty|Cost|Assets|Effort on Roll|Effort on Damage|Bonus|Skill level === ...ibute,who-rolled, difficulty, Stat-expense,Assets,Effort-on-Roll,Effort-on-damage,Bonus-to-roll,Skill-level).
    7 KB (946 words) - 15:45, 18 April 2021
  • ...ki>!hideroll The ogre swings its club ([[1d20+7]] to hit), doing [[2d6+5]] damage</nowiki> ::<nowiki>The ogre swings its club ([[19]] to hit), doing [[13]] damage</nowiki>
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  • :Where noted some fields are Auto Calculated<sup>1</sup> by the sheet and/or Disabled<sup>2</sup> so that you will not be able ... Bloodied'''<sup>1,2</sup> '''♦ Surge Value Bonus ♦ Surge Value'''<sup>1,2</sup> '''♦ Surges / Day'''
    86 KB (11,688 words) - 01:05, 9 March 2022
  • ... square brackets. For example, <code>/roll 2d20+5[Fire Damage] + 3d6+5[Ice Damage]</code>. When these comments are applied directly after a die roll they sho /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp!
    30 KB (4,845 words) - 22:31, 22 October 2021
  • ''Note 1:'' The Armour listed here is using the same attribute as the Armour in the * '''Item 1 Name:''' @{Item_1}
    9 KB (1,348 words) - 18:34, 29 March 2021
  • ...al or houserules that critical hits do maximum dice damage plus the normal damage. 1. In Roll20, go to '''Campaign Settings'' and set '''Custom''' as your chara
    4 KB (694 words) - 10:34, 18 February 2022
  • * Your damage on a miss for basic attacks determined by your class ...ermined. Similarly your Hit Points, Staggered Health, Basic Attack hit and damage, and more are all figured for you without having to do the math yourself. A
    12 KB (2,054 words) - 13:28, 19 October 2021
  • ... system rather than having a health pool that you slowly empty as you take damage, you have a Wound Threshold that counts up from zero up to the amount of wo This represents the amount of wounds or strain damage you can mitigate.
    31 KB (5,146 words) - 13:08, 24 September 2021
  • ...ity to treat a damage check as a critical hit, which doubles the number of damage dice, is available. Initiative, while it is rolled with two dice, is not ca ...s under the [[Ryuutama character Sheet#Class|Class]] tab receive an extra +1 applied to checks made with Concentration applied, which is also automatica
    31 KB (4,983 words) - 18:02, 14 April 2020
  • '''1.''' '''Forgetting to start attribute names with <code>attr_</code>''' (e.g. '''[[Common_Mistakes_-_Sheet_Development#G-1|G-1.]]''' '''Not reading the Roll20 documentation.''' Roll20 sheet code isn't s
    41 KB (6,543 words) - 13:48, 11 March 2023
  • ...aceship Skill may add +1 to ship performance. Only one character may add +1 to a Skill at a time, must be actively involved in the ship and doing nothi ...a Skill, for example, or if a character is enhancing a spaceship Skill by +1.) Just click to skip that (default +0).
    6 KB (1,100 words) - 15:00, 15 June 2020
  • This section has options for various setting rules (such as Gritty Damage, No Power Points, etc) ==== Gritty Damage ====
    33 KB (5,527 words) - 10:56, 31 March 2022
  • '''Punch with damage''' ...unch}} {{skill=[[1d100<@{Fist-Punch}]]}} {{damage=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}
    4 KB (532 words) - 13:57, 10 December 2021
  • ...r sheet for Chroniques Oubliées]. Main functionalities include attack and damage resolution and initiative tracker, with the intent to automate as much as p {{API command|cof-attack @{selected{{!}}token_id} @{target{{!}}token_id} 1 --percant}}<br>
    2 KB (271 words) - 13:19, 3 August 2017
  • [[1d20+5]] to hit [[2d6]] damage ... reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*
    4 KB (697 words) - 09:37, 17 January 2022
  • |version=1.10 ... macros containing these commands). (Version 1.10 is newer than v1.9 and v.1.8.)
    16 KB (2,351 words) - 01:21, 21 November 2023
  • ...ant on target range. The GUMSHOE uses two roll templates for abilities and damage that change thematically depending on which game you are running.  (Quest ...ity rating. For example, if you have 12 points in Sanity, and then acquire 1 point in Cthulhu Mythos, the tracker will indicate that your maximum Sanity
    21 KB (3,641 words) - 10:55, 17 September 2021
  • ... you roll d10's. Sometimes, you will be asked to generate a number between 1 and l0. To do this, simply roll one die and read the result. When you roll ...percentile roll. A percentile roll uses two d1O to create a number between 1 and 100. Now you *may* be tempted to say that you can just roll a 1d100 and
    63 KB (10,926 words) - 18:09, 10 October 2022
  • ...t anything once you actually start playing. You only have to do this setup 1 time per game. There is currently a limit of 1 character per player and every player you have added must participate in ev
    9 KB (1,533 words) - 20:43, 20 September 2021
  • ... mouse. This is true for Attribute Mods, Moves, Gear, Spells, Look, Armor, Damage, Hit Points, Gear & Spellcasting. Any of these roll buttons can also be dra ...e:DW Roll Modifiers.png|framed|center|Roll Modifiers: Normal, +1 Forward, -1 Forward, Query, and Hold]]
    27 KB (4,614 words) - 11:28, 19 October 2021
  • '''D00''': A percent given between 0 and 00. /roll 1d100-1 {{CRD+Marksman=[[@{selected|CRD}+@{selected|Marksman}]] Roll=[[1d100-1]]}}
    1 KB (196 words) - 16:38, 10 May 2020
  • |version=1.1 ...name=name of the listener, [specific properties of the listener] \\command 1 \\command 2 \\etc.</pre>
    9 KB (1,399 words) - 11:05, 23 June 2022
  • [[File:PF_wiki_Damage.jpg|Damage]] Damage Note that, on drop, some dice expressions will be parsed in Damage and/or Description attributes of the spells and spell-like abilities, to au
    80 KB (12,636 words) - 14:16, 22 October 2021
  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaroun ...ript for, Ability scores, Buffs, Conditions, Skills, HP max, Saves, Attack/Damage modifiers, etc., and is actively supported by Roll20 '''volunteers'''. Ple
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ... the giants’ own power against them. This adventure for characters level 1 - 11+. ...ing's Thunder is designed with either player characters beginning at level 1 or adapting existing characters from a previous Wizards of the Coast advent
    27 KB (4,407 words) - 12:44, 22 October 2021
  • |version=0.1 '''Slash:''' 2x Damage.<br />
    2 KB (265 words) - 06:05, 8 January 2017
  • * Bar 1 Current and Max values * Aura 1 (Radius, Color, Square toggle)
    16 KB (2,569 words) - 16:01, 18 February 2022
  • ** add tier box to talents, closes #1 * '''1.3.0 (Jan 10, 2018)''' by '''KnowledgeRhino'''(Original Author)
    34 KB (5,600 words) - 15:34, 22 December 2021
  • ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre> ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre>
    9 KB (1,433 words) - 17:24, 7 December 2021
  • [[(D20cs1cf20)<[[[[1*@{selected|open}*0]]| .../ crumbling),-25|Slick (icy / slimy),-40}+?{Is the character wounded below 1/2 of their maximum hit points?|No,0|Yes,-10}-[[{[[{1d0+@{selected|movweight
    43 KB (6,370 words) - 14:54, 11 January 2022
  • &{template:2Edefault} {{name=Sir Brian}} {{desc=You take a lot of damage and {{desc=You take a lot of damage and DIE!}}
    55 KB (7,951 words) - 12:57, 8 February 2024
  • ... wise to apply one of the following casting level limiters to your spell's damage, duration, range, etc. in order to maintain the balance of the spellcasting For spell levels 1-3, casting levels are limited to level 10 thusly:
    84 KB (12,774 words) - 11:47, 11 January 2022
  • ... hours preparing your first one and then maybe you could cut back to about 1 hour technical prep for a 4-hr game session. You should do a bit of practic Bar 1 = Tick the <span style="color:red">“See”</span> option
    20 KB (3,631 words) - 13:02, 22 October 2021
  • ...lainlinks">[https://app.roll20.net/forum/post/882997/css-wizardry/?pagenum=1 CSS Wizardry]</span>-thread in the Character Sheets forum, but have over th <option value="1">First option</option>
    109 KB (14,202 words) - 19:43, 20 August 2023
  • for the GM to indicate the use of Scale as either +1 to a Roll or +2 to an effect ...ee invokes available to the Players. You can choose the red blob and type 1 or 2 for the number of free invokes available to the GM-controlled characte
    13 KB (2,027 words) - 12:30, 17 September 2022
  • [[(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6]] <code>(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6</code>
    10 KB (1,416 words) - 10:07, 18 February 2022
  • Dice codes must be written as xD or xD+y. For example, 2D and 2D+2 are valid. Damage codes for weapons can use str (Strength) and ctrl (Control for lightsabers) Armor code must be either a value with a plus sign, for example +1; or a normal dice code like 1D.
    2 KB (309 words) - 22:55, 21 September 2021
  • '''1. One-Click Install''' --Damage|[[ 1d8 ]] Slashing
    82 KB (12,975 words) - 13:46, 31 March 2022
  • * Damage rolls: damage ...tack or damage rolls, the buff target uses the keywords “attack” or “damage”:
    15 KB (2,562 words) - 13:00, 15 August 2023
  • ===<nowiki>{{r#}}, {{crit#damage}} & {{crit#effect}}</nowiki>=== ===<nowiki>{{fullattack}}</nowiki> & additional attack/damage fields===
    16 KB (2,144 words) - 15:14, 10 December 2021
  • ...e sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll". ===(1) Core Header===
    59 KB (10,134 words) - 14:41, 16 March 2022
  • {{cleanup-msg|1=According to [https://app.roll20.net/forum/post/11603811/every-sheet-author ** In many games, lvl.1/starter characters start with a set number for several stats, but if a game
    26 KB (2,844 words) - 03:31, 12 December 2023
  • |version=1.1 ...like <code>$attack(hit,dam) = /me hits AC [[1d20+{hit}]] for [[1d8+{dam}]] damage</code>
    5 KB (682 words) - 09:14, 3 March 2022
  • # '''Jack of All trades''' - When this is selected 1/2 your proficiency bonus (rounded down) will be added to all skill rolls yo # '''Attacks and Spell casting''' - fill in all the Att Bonus, Damage, Type and any notes.. all these will be used by the Dice Roller. Any missi
    2 KB (335 words) - 14:34, 22 October 2021
  • |version=1.0.4 * Spells do not have the damage associated with them imported properly. While it is possible to export this
    3 KB (378 words) - 11:48, 7 February 2022
  • :'''A.''' Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the W ... recording weapons, armor & shield , talents, trappings, defenses, and the damage track.
    61 KB (7,585 words) - 15:51, 5 November 2021
  • {{orange|This page is for Version 1 of the sheet, which is an old version. The Version 2 wiki page is [[Earthda ...ly linked to your character (the token and your character sheet will share damage, wounds, karma, Etc). For some actions and Talents to work correctly you ne
    79 KB (13,961 words) - 08:36, 31 October 2021
  • ...tion options, followed by the normal table entries you can put attacks and damage similar to the default Roll20 template, and finally a description section. ...{title=Desired Title}} {{subtitle=Desired Subtitle}} {{Attack=[[1d20]]}} {{Damage=[[2d6]]}} {{desc=Any notes that might be useful.}}</nowiki></code>
    31 KB (5,205 words) - 18:23, 25 January 2022
  • * '''Bonus to damage''' When checked, always ask for bonuses to any damage roll, and applies it as a flat bonus. Flat numbers (e.g. <code>3</code>) wo ...en rolling damage from Melee/Ranged Strikes, showing the current number of damage dice the roll have, so it can more easily be changed on the fly.
    68 KB (9,887 words) - 17:33, 7 April 2023
  • |version=1.12 ...ntation, check the {{repo|Roll20/roll20-api-scripts/tree/master/GroupCheck/1.12 README}}''', or the API's info page in the API Selection menu.
    7 KB (979 words) - 09:52, 18 February 2022
  • ...le:Sg-sheet v1.50.png|500px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]] ...le:Sg-sheet v1.50.png|400px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]]
    22 KB (3,419 words) - 16:10, 30 November 2021
  • ...you a popup to enter the target's Toughness score. Then it will report the damage done - wounds and shock. The final option, ''Choose Target'' prompts you to ...his is a mirror of the Shock attribute. Pressing the + here adds one Shock damage. When you go above your Shock attribute, it changes to '''KO'''.
    20 KB (3,418 words) - 03:26, 28 May 2022
  • {{API command|pf[s] [@targets] damage! <amount> [tags..]}}<br> ...ces or vulnerabilities. Note that the modifier is applied to the amount of damage, so resistances should be negative modifiers.
    14 KB (2,261 words) - 13:18, 27 February 2022
  • ...res within affected squares and be able to roll saving throws and/or apply damage and condition markers automatically (ala [[GroupCheck]] or similar script). ...m spell), making saving throws for tokens in area, automatically deducting damage (<code>--autoApply|true</code>), and outputting results to chat.'''''
    58 KB (8,554 words) - 19:55, 28 January 2024
  • [[ [[1d20]] + [[1d6]] + [[6]] ]] = $[[0]] + $[[1]] + $[[2]] [[1d20]] + [[1d6]] + [[6]] = [[$[[0]] + $[[1]] + $[[2]] ]]
    17 KB (2,576 words) - 13:13, 10 May 2024
  • ...ecause they are written in such a way that you input your entire attack or damage calculation as an [[Inline Roll|inline roll]]. ..., Ward, and Circle levels can all be used in setting up macros to generate damage, range, etc. Any spells rolled will automatically generate the saving thro
    32 KB (5,358 words) - 16:21, 23 January 2022
  • ...ecause they are written in such a way that you input your entire attack or damage calculation as an [[Inline Roll]]: <code><nowiki>[[dice calculation here]]< ..., Ward, and Circle levels can all be used in setting up macros to generate damage, range, etc. Any spells rolled will automatically generate the saving thro
    35 KB (5,713 words) - 22:28, 25 January 2022
  • ...ode><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code> ** '''Example 1;''' writing <code>%{Sam Bobbins|initiative}</code> in the chat, will work i
    40 KB (6,289 words) - 06:43, 18 March 2024
  • [[File:RogueTrader-v-1-2.png|thumbnail|right|400px]] * Current Version: 1.2
    21 KB (3,327 words) - 11:17, 30 April 2024
  • | text = '''1.''' Code defined in roll templates needs to use '''double quotes''' (<code> {{#damage}}
    47 KB (5,800 words) - 19:13, 26 July 2023
  • <pre>&{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY TURN)=[Macro Guide](https://wi ..._$0_ATTACK-DAMAGE)=[KATANA 1](`~selected|repeating_melee-strikes_$1_ATTACK-DAMAGE)}}{{[PUNCH 2](`~selected|repeating_melee-strikes_$0_ATTACK-DAMAGE2)=[KATANA
    23 KB (3,120 words) - 17:39, 15 March 2023
  • !token-mod --set currentside|1 The "1" and "yes" are what you need to change from macro to macro. The number in
    16 KB (2,894 words) - 16:24, 5 December 2021
  • /em swings their sword and does [[2d6+2]] damage. ...e:default} {{name=Mage Bolt}} {{attack=[[1d20+3[int]+2[proficiency] ]]}} {{Damage= [[3d6[base dmg]+3[int mod]+1d8[Elder Wand bonus] force dmg]]}} {{DC [[14]]
    5 KB (869 words) - 12:36, 24 April 2022
  • ...ated. It can be followed by any number of ELSEIF tags, followed by zero or 1 ELSE tag. Finally, an IF block must be terminated with an END tag. Each of ... He has the spell “Disintegrating Blast” entered on that list at level 1, 2, and 3. The following call would return the <span style="background-colo
    78 KB (11,712 words) - 19:17, 30 November 2021
  • ...t|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Each missile does [[1d4+1]] force damage. As above, but also displaying the damage individual dice did.
    11 KB (1,280 words) - 04:16, 25 June 2023
  • ...ted sheet for the [[wikipedia:Stargate_SG-1_(roleplaying_game)|Stargate SG-1 RPG(pub. 2003)]],by Alderac Entertainment Group ...e a base move of 6m. You can only set the map to track full numbers, so '''1.5 m.''' isn't unfortunately an option.
    31 KB (3,917 words) - 10:14, 18 February 2022
  • ...erity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}} * When you '''roll a 1 on the Wild Die''', the is highlighted with a red border
    26 KB (4,009 words) - 07:03, 29 November 2023

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