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  • 26 B (3 words) - 16:44, 19 April 2020
  • |name=Auto Initiative ...de>!CombatBegins</code> and <code>!CombatEnds</code>. The former will roll initiative for all selected tokens and show the turn tracker window, while the latter
    1 KB (181 words) - 22:07, 20 September 2021
  • |name=GroupInitiative {{#evp:youtube|QBSCmjAwrjI|Group Initiative showcase starts at '''3:15''' |right|450}}
    12 KB (1,748 words) - 05:27, 1 May 2023
  • 41 B (3 words) - 20:08, 20 September 2021
  • 26 B (3 words) - 16:44, 19 April 2020
  • = Greyhawk Initiative = ...pt Index]]''' for currently available APIs, or '''{{fpl|5312873/ Greyhawk Initiative without API}}'''. }}
    9 KB (1,533 words) - 20:43, 20 September 2021
  • #REDIRECT [[Script:Group Initiative]]
    37 B (4 words) - 16:37, 26 December 2020
  • {{notebox|For how the section where the initiative is tracked works, see '''{{Turn Tracker}}''' }} ... to the {{Turn Tracker}}, first, select the [[Token]] you wish to roll for initiative and then use the below roll option in your macro:
    3 KB (483 words) - 07:54, 11 February 2022
  • #REDIRECT [[Macros/Initiative]]
    31 B (3 words) - 15:14, 30 November 2021
  • 30 B (4 words) - 18:03, 26 February 2022

Page text matches

  • ...you can easily add them to the player’s journals as well by typing their name. You can also give a player control of a Character to allow them to edit it ... per token. Click on the numbers to edit them and keep track of stats like initiative. Then just use the next arrow to advance turns. You can also click the gear
    13 KB (2,458 words) - 14:09, 28 November 2021
  • .... A Macro, Attribute or Ability will populate the autocomplete list if its name contains this sequence. Macro Name: <br> <code>dagger</code><br><br> Macro Body:
    19 KB (3,167 words) - 10:16, 18 February 2022
  • ...nt to interact with a deck, click the Show button to the right of the deck name. The deck will appear along the right-hand side of the Tabletop area. You c ...again, click on the Hide button that appears to the right of the Card Deck name OR click on the Hide option in the Deck Menu.
    6 KB (960 words) - 09:56, 10 October 2023
  • ...anics will be automatically calculated differently, such as combat damage, initiative, and more. In addition this section will let you pick the game template(E.g | Adjusts initiative by the amount set to accommodate unusual powers, abilities, or traits.
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...e, when rolling for initiative you might enter <code>/roll 1d20+5 Roll for Initiative</code>. The extra text won't affect your roll in any way, but it's included /roll 1d20+5 Roll for Initiative
    34 KB (5,907 words) - 06:35, 22 January 2023
  • Making rolls that appear on the {{Turn Tracker}} can be handy for tracking initiative and setting the order that characters will take turns. '''Before rolling the initiative, select your token''' so the result appears on the {{Turn Tracker}}.
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ... choose via drop-down to talk as either themselves (their registered login name) or as their assigned character. This drop-down menu can be found directly * [[Macros]] - Start with <code>#</code>, and start typing the macro name, and a list of your macros will be displayed.
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...5E''' - refers to the [[D&D 5E by Roll20]] character sheet ''(was it's old name)'' * '''GroupInit''' - [[Script:Group Initiative]]
    4 KB (601 words) - 10:49, 31 December 2023
  • * Roll Initiative(show on phone)
    1 KB (180 words) - 14:57, 1 January 2022
  • ...ted, so that more game types are able to use it. It's also known as the '''Initiative Tracker'''. ...ll appear in the turn list. Note that if the token is on the GM Layer, the name will be greyed to indicate that the turn is not being shown to players.
    8 KB (1,264 words) - 14:56, 11 March 2023
  • *Name === Initiative Template ===
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Init_Bonus (4) (for initiative rolls with the Improved Initiative feat) Macro name: "mba" <br/>
    17 KB (2,723 words) - 09:33, 17 January 2022
  • Macros for [[Initiative]], Attack, Defense, and Skill Test utilizing the [[Roll_Template#Default|de '''Initiative'''<br>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • var patroltoken = findObjs({_type: "graphic", name: "Guard A"})[0]; //We know there is a token in the Game called "Guard A". ...like referencing stats on character sheets, roll queries, nesting macros & initiative
    12 KB (1,853 words) - 11:42, 3 May 2024
  • ...word". Now the players, and you, will remember where he lives and what his name was. If you were prepared for this in front of the question, you simply mov .... Also here you should not be afraid to name the token, mark the house and name on your city map with ie. "Smiles Family", and copy the token, so that you
    35 KB (6,084 words) - 09:18, 23 June 2022
  • Initiative<br /> <code>/r 1d10+@{initiative-mod} [char name] init</code>
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ...the player control of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Tok ...ks when you have tokens on the Token layer. The players can enter in their initiative roll results into the Turn Tracker interface. Enable a player to control a
    7 KB (1,094 words) - 22:54, 18 May 2019
  • [[?{Initiative|@{selected|Basic_Speed}} &{tracker:=}]] ...o/Misc tab's Race field. (Important note: Make sure that the race/species' name is either one word, or if not then separated by some character like "High_E
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...ice rolls (Acing/exploding rolls and Wild Card dice), and Action cards for initiative. ** Name: [x]See [x]Edit
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...on. Cliquez sur les nombres pour les modifier et conserver, par exemple, l'initiative. Ensuite utilisez simplement la flèche "Suivant" pour avancer le tour. Vou
    13 KB (2,239 words) - 17:14, 4 February 2015
  • Some '''great''' or '''popular Mods''' have their '''name highlighted in bold''' to stand out. ** {{fpl|2286409/ DealInit}} -- Deals initiative cards for [[Savage Worlds]]
    14 KB (2,008 words) - 01:51, 30 July 2023
  • ...ombat flow more easily. This can mean anything from automatically handling initiative({{Turn Tracker}}), automating exchanges between combatants, or doing more c ...ive]]''' -- Adds the selected tokens to the turn order after rolling their initiative + configurable data.
    2 KB (313 words) - 17:12, 24 March 2022
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} ...s the part that tells the system to use a Roll Template, and specifies the name of the template you want to use. Then you just provide all the data for the
    7 KB (1,111 words) - 00:08, 11 January 2023
  • ... the sidebar <span style="font-family:Pictos;">l</span>) and put the exact name in the config tab. (use the table from the book or any other one...) Check this box in ordre to be able to enter the name of your class instead of using the default ones. (there will be no more aut
    3 KB (572 words) - 16:38, 11 December 2020
  • '''Easy Roll Good Attributes Macro:''' <pre>&{template:default} {{name= Ability Scores}} {{[[4d6r1dl1]]}} {{[[4d6r1dl1]]}} {{[[4d6r1dl1]]}} {{[[4d ...you want to get rid of your 30 die macros):''' <pre> &{template:default} {{name=Dice}} {{d4 = [[d4]]}} {{d6 = [[d6]]}} {{d8 = [[d8]]}} {{d10 = [[d10]]}}
    13 KB (2,077 words) - 05:09, 22 August 2022
  • ...find a similar checkbox when editing an ability, below where you enter the name of the ability. Just check the respective box and save the macro/ability, a ...ur Token Actions names growing. Simply put some number of them before the name of your Token Action, the more there are, the earlier it will be listed. Yo
    6 KB (977 words) - 10:45, 6 February 2024
  • ...how you create the Character entry, Roll20 will randomly generate a random name for the new Character. {{mbox | text = '''Useful Tip:''' To the left of the Character name is a popout button. Click to pop your info window out into a new browser wi
    19 KB (3,148 words) - 17:38, 11 June 2023
  • *Initiative roll
    2 KB (357 words) - 12:43, 19 April 2022
  • ...roving various aspects of combat. Automating condition duration in combat, Initiative improvement, and more. |name=Conditions and Status Tracker
    4 KB (584 words) - 21:14, 20 September 2021
  • === Macro for Initiative === ..." mechanic. This macro will open a pop up window and ask you to input your initiative value. The result will be added to the turn tracker for the currently selec
    3 KB (428 words) - 21:15, 31 May 2022
  • === Macro for Initiative === ..." mechanic. This macro will open a pop up window and ask you to input your initiative value. The result will be added to the turn tracker for the currently selec
    1 KB (239 words) - 15:14, 23 October 2021
  • === Initiative === ...it adds the result to the Tracker (make sure you have a Token selected and Initiative Modifier listed in a character-sheet's Attributes as "IM").
    2 KB (269 words) - 20:17, 17 May 2019
  • ...Gs as well as simulate popular board and card games. Don't let our product name confuse you. '''Roll20 can run more than just d20 systems!''' We have playe * An [[Turn Tracker|Initiative Tracker]]
    11 KB (1,786 words) - 22:16, 22 October 2021
  • ...to the bar, simply check the &quot;In bar&quot; option next to the macro's name(image on the left). If you have forgotten to turn the macro quickbar on, to Select the '''Rename''' entry to bring up a dialog prompting you for a new name to display for the macro. This is particularly useful for macros created b
    3 KB (577 words) - 08:24, 17 January 2022
  • * {{blogs|improved-initiative-a-roll20-product-update Improved Initiative: A Roll20 Product Update - Feb 23, 2022
    16 KB (2,177 words) - 15:09, 11 March 2023
  • * Initiative ** According to SWSE rules, opposed skill checks (including initiative) that result in ties are resolved with the higher modifier, which is why th
    59 KB (8,697 words) - 13:13, 8 January 2024
  • If you do not want tokens simply replace "selected" with "Character Name". *Initiative roll
    3 KB (409 words) - 12:51, 19 April 2022
  • ...r connaître votre initiative, vous pouvez entrer <code>/roll 1d20+5 Jet d'initiative</code>. Le texte supplémentaire n'affectera votre lancer d'aucune façon, /r 1d20+5 Jet d'initiative
    30 KB (5,324 words) - 16:30, 24 July 2023
  • === Jet d'initiative === ...ant l'initiative), sélectionnez d'abord le jeton dont vous voulez tirer l'initiative puis utilisez l'option de jet suivante dans votre macro :
    12 KB (2,035 words) - 11:59, 25 April 2020
  • === Utiliser les cartes pour déterminer l'initiative === ...er. '''Note :''' assurez-vous de bien viser le champ indiquant la valeur d'initiative, celui-ci sera surligné en jaune si votre curseur est au bon endroit. Dans
    13 KB (2,392 words) - 11:36, 8 May 2020
  • ...0 chat window only gives you 5 lines of text before posting your character name again. /w GM Player's Name:[[ 1d20 + @{PlayerName1|Perception} ]]
    148 KB (17,086 words) - 22:31, 16 May 2022
  • |name=ScriptCards ...ments of information by allowing you to refer to something by its assigned name instead of arbitrary index numbers. Check out more on these new features i
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ...you to preemptively choose what you’re using. Consequently, clicking an initiative button effectively declares the character is going to use the button’s ad * If a sheet has successfully recognized a keyword its name field will be outlined in green.
    14 KB (2,154 words) - 16:03, 23 October 2021
  • |name=Auto Initiative ...de>!CombatBegins</code> and <code>!CombatEnds</code>. The former will roll initiative for all selected tokens and show the turn tracker window, while the latter
    1 KB (181 words) - 22:07, 20 September 2021
  • |name=InitiativeTracker '''InitiativeTracker''' tracks initiative, rounds, and status conditions. The start of each round, as well as the st
    7 KB (1,017 words) - 22:00, 20 September 2021
  • ...mbox|text=See the [[Savage Worlds]] page for more general info, such as SW Initiative, Bennies, and the rest of the setup for play. See [[Official Savage Worlds] * Field Name Replacements
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ...rnals, but it will reuse any attributes encountered if they share the same name. This can cause calculation issues on the sheet.}} ...difier, skills that are based on that attribute, and derived stats such as initiative or passive perception.
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ... a variable that can be added to a [[journal]] entry. Each attribute has a name, a current value, and an optional maximum value. Any players that you give '''Initiative'''
    12 KB (1,785 words) - 21:22, 16 April 2020
  • Know that your initiative total (the total bonus your initiative rolls will get), your overall level, your proficiency bonus, and your Armou ...be using.....do you have proficiency using this weapon, what is the weapon name, how are you wielding it, is it a finesse weapon, is it a magic weapon (the
    34 KB (5,765 words) - 13:02, 24 September 2021
  • ...nfiguration settings tailored for the 5E sheets, such as '''[[Script:Group Initiative|GroupInitiative]]''' and '''[[GroupCheck]]'''.
    4 KB (621 words) - 04:03, 31 August 2022
  • * Initiative + turn tracker, referencing turn tracker values
    2 KB (275 words) - 15:13, 28 November 2021
  • |name=cron ...ommand|cron}} {{API parameter|name=options|optional=true}} {{API parameter|name=command}}<br>
    6 KB (959 words) - 13:08, 17 June 2020
  • ... The Rank is a read only field that is listed in the Career section. The name, STA, ARMOR, SEU are all editable fields and can be found in other sections * IM (Initiative Modifier) is RS (Reaction Speed) / 10 (rounded up as per the Alpha Dawn rul
    25 KB (4,403 words) - 15:31, 5 January 2022
  • |name=GroupInitiative {{#evp:youtube|QBSCmjAwrjI|Group Initiative showcase starts at '''3:15''' |right|450}}
    12 KB (1,748 words) - 05:27, 1 May 2023
  • |name=Numenera_Natha === !nathanum-macroroll token_or_character_id|stat name|Difficulty|Cost|Assets|Effort on Roll|Effort on Damage|Bonus|Skill level ==
    7 KB (946 words) - 15:45, 18 April 2021
  • ...a Token-based set of dice-rolls for all 18 Fate Core Skills, and a variant initiative roll. Write a Macro in the following form for each Skill: ===Alternative Initiative System===
    6 KB (1,056 words) - 13:06, 25 September 2021
  • |style="background-color: #E5E5E5;"|Name:<code>@{character_name}</code> :'''Character Name ♦ Level'''
    86 KB (11,688 words) - 01:05, 9 March 2022
  • ...e, when rolling for initiative you might enter <code>/roll 1d20+5 Roll for Initiative</code>. The extra text won't affect your roll in any way, but it's included /roll 1d20+5 Roll for Initiative
    30 KB (4,845 words) - 22:31, 22 October 2021
  • ...roving various aspects of combat. Automating condition duration in combat, Initiative improvement, and more. {{API command|condition}} help {{API parameter|name=command|optional=true}}<br>
    9 KB (1,350 words) - 14:00, 11 October 2021
  • * Customizable Classes - Change Name, HD, or spellcasting level of the classes * '''Settings''' for how to output all rolls, death saves, initiative, etc
    4 KB (694 words) - 10:34, 18 February 2022
  • * '''[[Chaos Initiative]]'''
    5 KB (661 words) - 16:17, 20 October 2021
  • * Initiative ...the character's background. The radio button to the left of the background name is how you set which background is currently active. If you wish for no bac
    12 KB (2,054 words) - 13:28, 19 October 2021
  • |name=FFG-SWRPG-Dice-Roller * Description: set the skill name of the roll
    8 KB (1,288 words) - 14:44, 19 February 2021
  • '''''General character information:''''' Your Characters name, race, class and level. ...either be asked for the escalation die value or it will be pulled from the initiative tracker. The escalation die value will be added to your roll automatically.
    13 KB (2,147 words) - 20:51, 25 October 2021
  • *** Type - This is the name of the specific Obligation *** Type - The name of the Duty.
    31 KB (5,146 words) - 13:08, 24 September 2021
  • ...interact with a deck, click the '''Show''' button to the right of the deck name. The deck will appear along the right-hand side of the Tabletop area. You c ... click on the '''Hide''' button that appears to the right of the Card Deck name OR click on the Hide option in the Deck Menu.
    13 KB (2,318 words) - 15:18, 6 February 2022
  • * A new Deal to Initiative feature, very useful for games such as Savage Worlds which use card-based d ...orum/post/277173/update-8-slash-6-status-effect-icons-roll-queries-deal-to-initiative-and-more#post-277173]
    48 KB (6,253 words) - 21:31, 22 October 2021
  • ... as a critical hit, which doubles the number of damage dice, is available. Initiative, while it is rolled with two dice, is not capable of resulting in a critica ...es, 'Other' may be selected and a free text field is provided to enter the name of the custom class.
    31 KB (4,983 words) - 18:02, 14 April 2020
  • ...are distinct. "Stealth" does not operate the same as "+Stealth-(Pilot)". Name the character Skill "Stealth" but the ship Skill "SStealth" in the macros. For spaceship Skills, put a "+" in front of the Macro name so they will alphabetize first in the button panel. Then when you click an
    6 KB (1,100 words) - 15:00, 15 June 2020
  • ...exact name of the table entered in the Gritting Damage field for the table name, this functionality will not work. ...rs and make them the Wild Card icon that appears next to the character’s name and the Stat Block Output button. The default icon is: ✪
    33 KB (5,527 words) - 10:56, 31 March 2022
  • |name=exaltScript ...ep better track of initiative by automatically adding an "End Turn" custom initiative token into the Turn Order when opening the Turn Order
    3 KB (371 words) - 16:42, 18 July 2017
  • ... macros in both, but the first one will need your character's name <code>@{name|skill}</code>, while with the second one you will only need <code>@{skill}< &{template:default} {{name=ATTRS}} {{STR=[[3d6*5]]}} {{CON=[[3d6*5]]}} {{POW=[[3d6*5]]}} {{DEX=[[3d6*5
    4 KB (532 words) - 13:57, 10 December 2021
  • |name=COFantasy ... Oubliées]. Main functionalities include attack and damage resolution and initiative tracker, with the intent to automate as much as possible from the rules. In
    2 KB (271 words) - 13:19, 3 August 2017
  • |name=wfrp2e-api ... Combat, Parry, Success, Failure, and Magic rolls, including Ulric's Fury, Initiative, and Fortune Re-rolls. All executable from the character sheet, calculated
    2 KB (304 words) - 12:56, 24 September 2021
  • ::Use Roll20 to quickly bring up NPC, monster, or character stats. Track initiative and turn order for combat. Roll dice and use custom macros to resolve vario ....''' '''Just show the players information.''' e.g. Maps, images, handouts, initiative, dice rolls, etc.
    8 KB (1,233 words) - 20:51, 2 October 2022
  • |name=ChatSetAttr ... supply a list of character names, and will look for a character with this name to affect.
    16 KB (2,351 words) - 01:21, 21 November 2023
  • '''Free Action''' The third type of action. They, as the name implies, cost no time to use. So this is on par with perhaps, yelling an or '''Heavily Wounded''' - You have 3 or fewer Wounds remaining to your name. Without doing something silly like living in the Old World, you regain 1 W
    63 KB (10,926 words) - 18:09, 10 October 2022
  • * Click on an ability name to roll for a test without any focus. * Supports tracking of initiative, multiple currencies, conditions from ''The Expanse'', armor penalties incl
    5 KB (774 words) - 23:07, 12 October 2021
  • = Greyhawk Initiative = ...pt Index]]''' for currently available APIs, or '''{{fpl|5312873/ Greyhawk Initiative without API}}'''. }}
    9 KB (1,533 words) - 20:43, 20 September 2021
  • ...rnals, but it will reuse any attributes encountered if they share the same name. This can cause calculation issues on the sheet.}} ...difier, skills that are based on that attribute, and derived stats such as initiative or passive perception.
    27 KB (4,614 words) - 11:28, 19 October 2021
  • |name=SR-RollExtender ...nts a <code>!nextpass</code> command which can be used by the GM to adjust initiative between combat passes. Typically bound to a macro button.
    467 B (69 words) - 10:51, 8 April 2020
  • ...]]Most of the stats and skills in the game can be rolled by clicking their name. When hovering over a stat it will highlight in red if it is rollable. This is also true for Attributes, Hit Dice, Saves, Initiative, Basic attacks (Melee, Ranged, CMB), Skills, Attacks, Spells & Spell-like a
    80 KB (12,636 words) - 14:16, 22 October 2021
  • ...in" macros) can be rolled directly from the sheet, activated by the roll's name using a macro, or dragging a button to the macro quick bar. [http://i.imgur ... the same name, then technically there will be two abilities with the same name and it will not work correctly half the time. The Pathfinder API Companion
    191 KB (28,360 words) - 09:37, 21 February 2024
  • ...ter Sheet]] as well as the 5th Edition SRD Compendium to be applied to it. Name the game whatever you wish and click the blue '''✔ I'm ready, Create Game *________'s Lair 1 ''(name omitted to avoid spoilers)''
    27 KB (4,407 words) - 12:44, 22 October 2021
  • |name=Fumbler [[Category:Combat/Initiative]]
    2 KB (229 words) - 15:39, 11 January 2022
  • * Step 2, In the 'Name & Tags' choose a name for your game. * Step 7, Click the name of your game near 'API Scripts for '
    34 KB (5,600 words) - 15:34, 22 December 2021
  • * showchar + charname: the “show character name” flag + character name * name: name/title of the roll
    9 KB (1,433 words) - 17:24, 7 December 2021
  • /w @{selected|token_name} &{template:2Edefault}{{name=@{selected|token_name} attempts a Saving Throw!}}{{[Paralyzation](! /w gm &{template:default}{{name=@{selected|token_name} CHECKS FOR SUCCESS}}
    43 KB (6,370 words) - 14:54, 11 January 2022
  • # Enter the name for your Campaign Name = Tick the <span style="color:red">“See”</span> option
    20 KB (3,631 words) - 13:02, 22 October 2021
  • # Enter the name for your Campaign ...s approach `@{selected|forceful}`, simply add "skill-" before the approach name `@{selected|skill-forceful}`. -Emery
    13 KB (2,027 words) - 12:30, 17 September 2022
  • * Initiative roll: Rolls Reaction, select token before rolling so result ends up on the * Fixed a name duplication
    2 KB (361 words) - 12:58, 8 November 2021
  • <pre>&{template:default} {{name=Character Point}} {{Roll=[[1d6!cs100cf0]]}}</pre> <pre>&{template:default} {{name=Complication}} {{[[1t[Complication]]]}}</pre>
    10 KB (1,416 words) - 10:07, 18 February 2022
  • |name=PowerCards ...splayed card. Each Tag is uniquely named and, by default, will display the name of the tag followed by the value of its content.''
    82 KB (12,975 words) - 13:46, 31 March 2022
  • * [[Macros/Initiative]] * '''[[:Category:Combat/Initiative]]'''
    183 B (22 words) - 14:02, 9 March 2022
  • ...name}</code>. If you mouse-over the buttons it shows you what the button's name is. e.g.(To create a macro for weapon attack 0, include <code>%{selected|re ...ease add # (collection Macro) or % (Charactersheet Macro) infront of macro name for Button to work
    11 KB (1,861 words) - 15:03, 11 January 2022
  • Abilities: <code>initiative</code>, <code>attacks</code>, <code>saves</code>, <code>abilities</code>, < Repeating_buff attributes: <code>name</code>, <code>mods</code>, <code>toggle</code>
    16 KB (2,144 words) - 15:14, 10 December 2021
  • |name=Turnmarker1 '''3.''' Roll initiative for tokens<br>
    2 KB (303 words) - 15:21, 9 March 2022
  • ...rnals, but it will reuse any attributes encountered if they share the same name. This can cause calculation issues on the sheet.}} ...difier, skills that are based on that attribute, and derived stats such as initiative or passive perception.
    59 KB (10,134 words) - 14:41, 16 March 2022
  • :Listed Alphabetically by the new attribute name, here are some tables for looking up old attributes. |'''New Roll Name'''
    61 KB (7,585 words) - 15:51, 5 November 2021
  • * Enter your name and change the character name at the very top of the sheet. ...s to work correctly you need to have a token selected. For example rolling Initiative requires having a validly linked token selected. Some people want a portrai
    79 KB (13,961 words) - 08:36, 31 October 2021
  • * PC Token Action to Roll Initiative (D&D 5E by Roll20) - Jeremy | PC Token Action to Roll Initiative (D&D 5E by Roll20) || Example || Example || Example || Example || Example |
    15 KB (2,050 words) - 10:34, 14 November 2021
  • <code><nowiki>&{template:spells} {{color=wine}} {{title=Test Name}} {{subtitle=Test Subtitle}} {{ispcost= 15}}} {{range=120 ft.}} {{duration= ...token action, and made available to all players so they could reduce their initiative by 20. Once a character (PC or NPC) is out of turns, then this macro would
    31 KB (5,205 words) - 18:23, 25 January 2022
  • ... of [[API Scripts]] that improves the handling of the {{Turn Tracker}} and Initiative in general. ...ive]]''' -- Adds the selected tokens to the turn order after rolling their initiative + configurable data. Also has commands for open/close/reset Turn Tracker.
    1 KB (165 words) - 15:16, 9 March 2022
  • Changing the Character Name here changes the name of the handout in Roll20, and vice versa. The rest of this section is self ...e popup. If your token was selected, it will be automatically added to the Initiative Order window in Roll20.
    8 KB (1,309 words) - 23:50, 22 October 2021
  • ...]]Most of the stats and skills in the game can be rolled by clicking their name(Blue box with white border). When hovering over a button, it becomes slight The main descriptive info fields for your character. Only '''Character Name''' and '''Level''' are critical for the sheet to function.
    68 KB (9,887 words) - 17:33, 7 April 2023
  • |name=GroupCheck * <code>!group-check-config --import '''[Name]'''</code> – imports a predefined set of checks and adds them to the list
    7 KB (979 words) - 09:52, 18 February 2022
  • <button type="roll" name="roll_exampleroll1" value="/roll d20 + 4" ></button> <button type="roll" name="roll_exampleroll2" value="/roll d20 + 4">Roll Button</button>
    23 KB (3,444 words) - 06:02, 11 January 2024
  • * Before rolling Initiative/Moxie, select your [[token]] on the map, so the result appears in the {{Tur ...bar]], or used directly in the {{Text Chat}} by calling the button by it's name.
    22 KB (3,419 words) - 16:10, 30 November 2021
  • ...rname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=Here goes the Header}} {{description=Here goes your text!}}</nowiki></code> ==Initiative==
    5 KB (735 words) - 08:31, 20 August 2022
  • |name=Pathfinder 2 Utilities {{API command|pf[s] [@targets] mod add <name> <type> <value> <tags..>}}<br>
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  • &{template:default} [[ [[1d20]] + [[1d6]] + [[6]] ]] {{name=My Attack}} {{$[[0]] + $[[1]] + $[[2]]==$[[3]]}} &{template:default} {{name=Stats}} {{total=[[ [[4d6kh3]] + [[4d6kh3]] + [[4d6kh3]] + [[4d6kh3]] + [[4d
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  • ...nts. But just above those are 2 toggle switches. The first changes which name shows up in the header of rolls made from the sheet. The second selects wh ... into negative initiative numbers until after 5 attacks/actions this way. Initiative will also pull in bonuses from exceptionally high Physical Prowess along wi
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  • ...e first 2 rows of entry fields allow you to enter a public name and a true name, a place for the Occupational Character Class, character level, and experie ...me for extremely high stats the same as for the Heroes Unlimited 2E sheet (initiative bonuses for extremely high P.P. for example).
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  • * <code>%{selected|initiative}</code> rolls initiative to {{Turn Tracker}}, if token is selected.
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  • * [[Macros]] - Start with <code>#</code>, and start typing the macro name, and a list of your macros will be displayed. ... writing <code>#testmacro</code> in the chat will roll the macro with that name
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  • |name=EncounterHelper * Create a token (any graphic) and set the name to "Encounter Token"
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  • The Universal Header contains Player/Character name, Characteristics (including advancements and Bonus), Fate Points, 3 Quick S ...rmour, Wounds, Critical Hits (and related conditions), Size mod, Movement, Initiative and a Damage Calculator.
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  • |name=Initiative Tracker Plus ...itiative Tracker Plus''' (Formerly ''TrackerJacker'') is an API to improve Initiative Tracking on Roll20.
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  • ...olltemplate-<template_name></code>. <code>template_name</code> is the same name that will be used in the <code>&{template:<template_name>}</code> portion o ...>{{name=Dexterity}}</nowiki></code>''' will work, but '''<code><nowiki>{{ name=Dexterity}}</nowiki></code>''' won't
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  • #REDIRECT [[Script:Group Initiative]]
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  • #REDIRECT [[Script:Group Initiative]]
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  • [command name](code to run) ...of a character journal) are referenced with <code>%{character-name|ability-name}</code>.
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  • * {{yt.be|DucQAN5WR18 How to Use Dynamic Lighting, Darkvision and Initiative | Roll20 GM Technical Tips Episode #1}}, 9min video, by '''Alchemist's Fire
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  • ... use negative number. if you want it a bit smaller. You can also give it a name at this time, depending on what you want to use it for. You'll be able to s The second step is the name plate. Most GMs in my experience, make the name plate visible to all [[players]]. You'll need to open the token interface a
    16 KB (2,894 words) - 16:24, 5 December 2021
  • |name=Guidance: Starfinder Tools ...his rolls group initiative for all selected NPCs. The script refers to the Initiative bonus on the NPC tab of the character sheet to do this.</p> <p>&nbsp;</p> <
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  • #REDIRECT [[Script:Group Initiative]]
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  • ** [[Script:InitMaster|InitiativeMaster]] -- supports initiative for RPGs using the Turn Order and the Tracker window. ...Script:SR-NextPass|SR-NextPass]] -- GM aid to handle moving on to the next initiative pass
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  • ====Initiative==== For the initiative roll to appear on the {{Turn Tracker}}, you need to remember selecting a t
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  • # Choose a name # Enter Your '''squad name'''
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  • '''Initiative:''' (select token first) %{selected|initiative}
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  • == Initiative & Moxie == If you use the {{Turn Tracker}} to display the Initiative & Moxie orders, you have three (simple) options to add NPCs to it:
    31 KB (3,917 words) - 10:14, 18 February 2022
  • ...the sheet must be connected to a token and be selected, before rolling for initiative. &{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|
    26 KB (4,009 words) - 07:03, 29 November 2023
  • Various fields in the character sheet have tooltips that contain the name of the underlying attribute. Other fields where they have been added are ma ===Initiative Macro===
    59 KB (9,690 words) - 20:48, 25 October 2021
  • # Begin by entering a name for your character in the header, and define it as a PC (Player Character) ...es, and Durability will be automatically computed. If an Unrecognized Race Name is entered, system will consider it as homebrew and you will be able to edi
    113 KB (19,453 words) - 15:38, 12 October 2023
  • * Feature: Best-Guess Initiative Rolling, no longer need to select token. - [https://help.roll20.net/hc/en-u ...players could sometimes not add turns to the {{Turn Tracker}} when rolling Initiative from character sheets. - Aug. 23rd{{source|https://help.roll20.net/hc/en-us
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  • #REDIRECT [[Script:Group Initiative]]
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  • {{notebox|For how the section where the initiative is tracked works, see '''{{Turn Tracker}}''' }} ... to the {{Turn Tracker}}, first, select the [[Token]] you wish to roll for initiative and then use the below roll option in your macro:
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  • #REDIRECT [[Macros/Initiative]]
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  • * [[Script:InitMaster]] -- Manages initiative rolls and priorities for Player Characters, NPCs and Creatures. ... new blank Character Sheet, and Roll20 displays a form to give the sheet a name (or accept with the default provided by Roll20) and optionally an image.</l
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  • |name=RoundMaster <pre>!rounds --addtotracker name|tokenID|3|all|sleeping|sleepy</pre>
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  • |name=InitMaster '''InitiativeMaster''' supports initiative for RPGs (initially only AD&D 2e) using the Turn Order and the {{Turn Track
    41 KB (6,712 words) - 17:02, 12 June 2023
  • |name=AttackMaster --check-db [ db-name ]
    54 KB (9,070 words) - 16:52, 11 June 2023
  • {{notebox|The {{blogs|improved-initiative-a-roll20-product-update/ Improved Initiative: A Roll20 Product Update}}(Feb 2022) & [https://blog.roll20.net/posts/tactf ...t/1241899/hover-to-see-token-name-and-bars#post-9084299 Hover to see token name and bars}}''' 488 votes, DONE
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  • ...te which begins with <code>attr_</code>. This defines the unique attribute-name for the element, and tells that it's an attribute that should be saved to t <input type="text" name="attr_class" value="fighter" > // leave as value="" if you don't want the
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  • |name=MagicMaster .../b> to provide menus of initiative choices and correctly adjust individual initiative rolls, including effects of Haste and Slow and similar spells. Spells can
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  • |name=CommandMaster <li><i>Initiative-menu:</i> Runs the <b>!init --init</b> command</li>
    33 KB (5,428 words) - 10:00, 17 October 2022
  • ...t.be|Jf-w-BegbX4 RPGMaster Intro video 4}} 16min (valid for v1.4.05) Doing Initiative with RPGMaster APIs * [[Script:InitMaster]] -- Manages initiative rolls and priorities for Player Characters, NPCs and Creatures.
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  • ...king on the status indicator, but with macro control you could set them by name or set them for several Extras at the same time. ...ative for players with Quick or Level Headed?''' Roll20 API Script to Deal Initiative for Savage Worlds Games. DealInit supports Savage Worlds style card based i
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  • <noinclude> {{revdate}} {{main|Turn Tracker}}{{main|Macros/Initiative}}</noinclude> * [https://app.roll20.net/forum/permalink/9085059/ Using Values Stored in Initiative Tracker as Pointers] - Michael L
    774 B (106 words) - 02:39, 18 January 2023
  • [[Category:Combat/Initiative]]
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  • ...ws, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} Simulated methods such as the [[Scr * {{blogs|improved-initiative-a-roll20-product-update/ Improved Initiative: A Roll20 Product Update - Feb 23, 2022}}
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  • ...ws, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}} * {{blogs|improved-initiative-a-roll20-product-update/ Improved Initiative: A Roll20 Product Update - Feb 23, 2022}}
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  • |name=RPGMaster Library <tr><th scope="row">Title / Name</th><td>Mandatory</td><td>The title text for the attack template. Either fi
    56 KB (9,770 words) - 07:36, 12 June 2023
  • ...<td>additional databases: MU-Spells-DB-<i>[added name]</i> where <i>[added name]</i> can be replaced with anything you want.</td></tr> ...<td>additional databases: PR-Spells-DB-<i>[added name]</i> where <i>[added name]</i> can be replaced with anything you want.</td></tr>
    77 KB (13,550 words) - 11:35, 19 June 2023
  • ...e tooltip for what they represent. Attributes and buttons will show their name in tooltips as well.}} ...ind. Clicking "Initiative" will roll initiative and add the result to the initiative table for example.
    39 KB (6,491 words) - 10:45, 7 April 2024
  • |name=Guidance: Pathfinder 2e Tools ...bout the linked token: HP, AC, and Name. It will generate token macros for Initiative, Saves, and all
    3 KB (570 words) - 23:01, 5 October 2023

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