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  • '''1.[[Tabletop Overview|The Tabletop]]''' ...| [[Dungeons and Dragons 3.5|3.5E]] | [[Advanced_Dungeons_and_Dragons|AD&D 1&2E]]
    10 KB (1,389 words) - 20:42, 12 May 2024
  • Pull the value of "Bar 1" from the selected token during a roll: <pre>?{Name of Query|Label 1, value1|Label 2, value2}</pre>
    19 KB (3,167 words) - 10:16, 18 February 2022
  • <pre>!blindroll [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre> * !rigroll 5d4:+8:2,3,1,3,4
    21 KB (2,671 words) - 08:41, 17 September 2022
  • The Dragonbane game uses a deck of cards from 1 to 10 to determine initiative. One way to do this is the build in feature i ...umber 1 and 10 will look like doublets in the Turn Order (both showing as "1").
    6 KB (960 words) - 09:56, 10 October 2023
  • ::'''1.''' [[Character Sheets]]: When editing or creating [[BCS|custom character s
    1 KB (190 words) - 12:20, 3 May 2024
  • ==Page 1== [[File:Chronicles-of-Darkness-by-Roll20.png|thumb|right|300px|Page 1 of the '''Chronicles of Darkness 1E''' version of the sheet]]
    15 KB (2,469 words) - 12:51, 24 September 2021
  • /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp! ... style of exploding dice where the the additional rolls for each dice have 1 subtracted from the roll. To do this, add a p after the exclamation mark. S
    34 KB (5,907 words) - 06:35, 22 January 2023
  • '''1. <u>[[#Roll Command|Roll Command]]</u>: Writing a roll command directly in ...|350px| Simple dice roll made in the {{Text Chat}} (Aug 2021) ]]'''Example 1''', you might know that to roll an attack roll you need to roll a &quot;D20
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (688 words) - 15:34, 6 February 2022
  • ...Alt}}+{{button|E}}+{{button|Mouse Wheel}}: Rotates a selected [[token]] by 1 degree at a time
    5 KB (809 words) - 14:45, 12 February 2022
  • ... and configure it. Launch the program, You'll want to (1.) select “Scene 1”, then (2.) click on &quot;File&quot; and then (3.) select the &quot;Add Now that proper screen region has been selected for Scene 1 (6.) You can easily resize the scene by simply dragging or (7.) right click
    19 KB (3,221 words) - 14:03, 23 April 2022
  • ...o performing actions in the interface. For example, you would need to move 1,000 tokens at the same time to generate as much data as it takes to downloa
    15 KB (2,607 words) - 04:23, 11 July 2023
  • '''NOTE:''' Roll20 uses a baseline of 70 pixels equals 1 inch, when displayed at 100%. While different monitors, browsers, and zoom ** '''1.''' [[Tabletop Overview|The Tabletop]]
    9 KB (1,552 words) - 12:26, 22 March 2022
  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (677 words) - 11:22, 5 November 2023
  • ...help.roll20.net/hc/en-us/articles/360037772613-Change-Log#july-27-2022-0-6 1}}.
    21 KB (3,569 words) - 04:33, 11 July 2023
  • [[File:Journal3.1.jpg|frame|right]] :'''1.''' Hover your mouse over the item you wish to move.<br>
    11 KB (1,797 words) - 04:56, 10 August 2023
  • [[File:Besm4e.jpg|right|thumb|BESM 4E character sheet preview (Nov 2021, v.1.2)|500px]] ...t need to be activated). Then set the power variation attribute level to n-1, where n is the number of attributes in the group (sans the power variation
    33 KB (5,305 words) - 06:23, 17 April 2022
  • Regardless of what audio tab you're searching under, you can always preview individual tracks by pressing the '''Play''' button. ...: By Attribution 3.0] license. The Roll20 Jukebox has a collection of over 1,000 different Incompetech music tracks that spans a large variety of genre
    19 KB (3,215 words) - 13:42, 4 June 2022
  • ** '''Example 1;''' writing <code>%{Sam Bobbins|initiative}</code> in the chat, will work i ...<code>/o</code> and whatever you wish to say out of character. OOC entries always appear as the player (e.g. "Riley D.") rather than the Character you have s
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ... and I can walk you through how to fix this while keeping the grid size at 1. ...scale you wish (such as 5feet) by the decimal value you calculated in step 1 and put that number in the scale. Example: 5/0.91428571... will result in 5
    7 KB (1,302 words) - 16:34, 21 January 2022
  • CON,/roll 1d20 + 1 + (?{Modifier&amp;#125;) }
    4 KB (595 words) - 08:59, 23 September 2023
  • ...o Overlay''' [[Layer]] automatically becomes a '''Token''' object. You can always scale the pawn field and its image to scale by right-clicking, advancing, a ===Radial Menu Bubbles (1)===
    13 KB (2,211 words) - 13:18, 19 April 2022
  • ...s tools, a secondary toolbar will appear. You can change the stroke color (1.) as well as the fill color (2.) and line width (3.) of your drawing by usi ...d tools, a secondary toolbar will appear. You can change the stroke color (1.) as well as the fill color (2.) and line width (3.) of your drawing by usi
    6 KB (898 words) - 21:44, 18 July 2023
  • ...he value at the start of every turn, while "-1" will decrease the value by 1 at the start of every turn (useful for tracking things like buffs or other * <code>/roll 1 &{tracker:-}</code> ''(subtracts 1 from the selected token's initiative)''
    8 KB (1,264 words) - 14:56, 11 March 2023
  • ...-family:Pictos;">b</span> Objects & Tokens''' layer (Note that players are always on the Objects/Tokens layer, and cannot switch between layers.) ** '''1.''' [[Tabletop Overview|The Tabletop]]
    4 KB (605 words) - 15:05, 2 July 2023
  • ...emoval of [[LDL]].{{source|https://app.roll20.net/forum/permalink/9773692/ 1}} {{source|https://app.roll20.net/forum/permalink/9818207/ 2}} {{source|htt
    2 KB (347 words) - 14:59, 11 March 2023
  • for i = 1, #vals do
    4 KB (543 words) - 05:10, 31 July 2014
  • if mw.ustring.sub(pageName, 1, 1) == ':' then if not args[1] then
    4 KB (493 words) - 05:09, 31 July 2014
  • return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1")) if args.imageleft then titleColspan = titleColspan + 1 end
    12 KB (1,411 words) - 23:34, 31 January 2021
  • ...15 ]]</nowiki></code> and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. ...ew set appears in her hand. Each attack reduces the remaining duration by 1 minute. Does not function underwater. }}
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Action_Points (1) <--this number changes so rarely it does not need to be a bar item--> <nowiki>/roll d20 + [[ @{strength-mod-level} ]][Str+level] + [[ @{weapon-1-enh} ]][Enh] </nowiki>
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...ng|middle|15px]] [[Ruler|Measure]] Snap to Center || {{button|Q}} {{button|1}}
    5 KB (788 words) - 15:15, 26 November 2021
  • .../app.roll20.net/forum/post/4003855/shadowrun-5th-edition-advanced/?pagenum=1 Forum Thread] <code>/gr ?{number|1}d6</code>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • Of course, the previous example isn't incredibly helpful because it always adds 70 pixels to the location of the [[token]]. But what if the user has c It's always a good idea to use utility functions whenever they're available to help kee
    12 KB (1,853 words) - 11:42, 3 May 2024
  • 1) Calling the scripts [https://en.wikipedia.org/wiki/API APIs] is not techni
    5 KB (773 words) - 13:04, 3 May 2024
  • ...m title for the item. Will be ignored if ID is set to a value other than "-1". "id":"-1", //For custom items, the ID MUST be set to "-1" (note that this is a STRING not a NUMBER.
    56 KB (8,658 words) - 12:21, 3 May 2024
  • ''Roll Result Structure Example 1'' "type":"V", //"V" = "Validated Roll" (this will always be "V" right now)
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ...ures that the resulting random numbers are also evenly distributed between 1 and MAX. Returns a random integer, with the lowest value being 1, and the highest value being <code>max</code>. This is the same functionali
    9 KB (1,344 words) - 09:55, 17 February 2022
  • ... for any that drop to 0 or less. It's assumed that health is stored in Bar 1.
    3 KB (351 words) - 15:00, 29 September 2022
  • ...ltiple bars/[[tokens]] in a single instance. The example below watches bar 1 and sets the red marker when the value is <= 50% and then sets the dead mar * barId - The ID of the bar to look at the values for [1, 2, 3]
    5 KB (700 words) - 10:10, 17 February 2022
  • ... for] and get only the ones that are tagged with both forest and encounter 1. This way you have a mighty organizing tool, if you just make sure you use ...ew name. If you have a generic bartender, or even a generic commoner level 1, you can quickly copy it and rename it, so that you can link your new-found
    35 KB (6,084 words) - 09:18, 23 June 2022
  • * {{yt|1=watch?v=e-YZvLUXcR8&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_ Matthew Colvill * {{yt|1=watch?v=zuJyRed_aiM&list=PLNnRdBIGJX6xqomWg4Hfft8JbUYPjx4SK Web DM}} - [[Ga
    14 KB (1,921 words) - 14:38, 27 March 2022
  • ...a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and th ...previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few mino
    10 KB (1,694 words) - 13:40, 5 January 2022
  • [[File:Level1.png|framed|Dyson's Delve Level 1 by Dyson Logos]] ...rol of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Token_Features|
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ...zation options, and active sheet developers. The latest update message can always be seen at the top of the sheet, and the full changelog can be found under ** '''{{forum|post/10667695/gurps-sheet-number-1-thread-2 GURPS - Sheet #1 - Thread 2}}''' - actively updated forum thread, best place for latest info
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ** Page Scale: 1 grid cell = 6 ft. ** Bar 1: [ ]See [x]Edit Text Overlay: Hidden
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ... Measurements are given in whole grid units. || {{button|Q}} then {{button|1}} .../4E Compatible''' is the default setting. This measures a diagonal move as 1 unit. This simplifies the counting of squares at the expense of realism.
    4 KB (596 words) - 09:39, 9 March 2022
  • | -1 | 1
    2 KB (304 words) - 21:23, 20 September 2021
  • |version=1.0 command = parameters.shift().substring(1).toLowerCase();
    2 KB (371 words) - 15:24, 17 June 2020
  • |version=1.1 command = params.shift().substring(1).toLowerCase(),
    3 KB (290 words) - 14:16, 4 January 2022
  • |version=1.1 command = params.shift().substring(1);
    2 KB (289 words) - 14:16, 4 January 2022
  • ...utput Format</code>. You may use the placeholders <code>{0}</code>, <code>{1}</code>, and <code>{2}</code> in the <code>Output Format</code> string, whi {{changelog version|2.1|2015-01-22|* Fixed transcription error}}
    2 KB (274 words) - 09:19, 17 January 2022
  • ...s equal to 1/20th of a second, so a value of 20 will hold the snapshot for 1 second.}} {{changelog version|2.1|2015-01-22|* Fixed transcription error}}
    3 KB (388 words) - 12:43, 17 June 2020
  • ...ifferent''' than the dimensions of the image. For Roll20 assets, it should always be set to 72 DPI (also known as "72 Pixels/Inch"). In Photoshop, you can ac 1) Be sure you are using JPG wherever possible, as it will result in much sma
    5 KB (901 words) - 09:36, 23 April 2023
  • ... the API index is something I intend to bring to the [[API#Install_API|API 1-click Install]], as the One-Click Menu is currently pretty hard to browser,
    14 KB (2,008 words) - 01:51, 30 July 2023
  • ** <span style="font-family:Pictos;">q</span> / [[Text Chat|{{button|1 = <span style="font-family:Pictos;">q</span>|2 = white}}]]<code><nowiki><sp ** <span style="font-family:Pictos;">P</span> / [[Art Library|{{button|1 = <span style="font-family:Pictos;">P</span>|2 = white}}]] <code><nowiki><s
    9 KB (1,239 words) - 06:23, 18 March 2024
  • ...mec=Hide}} {{r1=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{always=1}} {{r2=[[@{selected|d20}+@{selected|npc_stealth} + 6]]}} {{description=Whil ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre>
    7 KB (1,111 words) - 00:08, 11 January 2023
  • | 1 | 1
    8 KB (1,293 words) - 13:30, 23 April 2022
  • 1) Commencez par zommer à 150% 1) Placez la carte sur la couche des cartes.
    8 KB (1,384 words) - 22:35, 29 December 2014
  • //Note, This will work for any character sheet. This macro re-rolls 1's and drops the lowest<br /> ...Attribute|1}+?{Skill|0}+?{Positive Modifiers|0}-?{Penalty|0})d6sdkh?{Limit|1}>5]] Successes!</pre>
    13 KB (2,077 words) - 05:09, 22 August 2022
  • ... that 3 abilities for the Character "Mr. Bearington" are token actions '''(1.)''', those actions will only show up for tokens that are linked to '''(2.) * '''Numbers''' -- using numbers like 1, 2, 3 will get sorted as you would expect. If you have more than 9 macros,
    6 KB (977 words) - 10:45, 6 February 2024
  • '''1.''' Set up a Character in your {{Journal}} with at least the name & stats y ...e dropdowns to select what stats to link to each bar, if you want any (Bar 1 usually represents Hit Points. 2 and 3 often indicate Armor Class and other
    8 KB (1,387 words) - 21:19, 21 February 2023
  • == Step 1: Make sure to use the right browser ==
    6 KB (884 words) - 10:11, 20 August 2023
  • <pre>/roll -1*(1d100) +@{Characteristic} +Anymodifiers</pre> <pre>/roll -1*(1d100) +@{Characteristic} +?{modifier|0}</pre>
    2 KB (357 words) - 12:43, 19 April 2022
  • | 1 || 1 || 1.png | 2 || 1 || 2.png
    21 KB (3,273 words) - 04:32, 30 March 2022
  • ...e image attached as "Icon". Generally each entry should have a weight of "1" (you can tweak the weights to your tastes afterwards). The exceptions to
    11 KB (1,706 words) - 15:32, 21 May 2021
  • |version=1.8 ...scription|name=duration|value=Number of turns the status lasts. Use <code>-1</code> for permanent duration.}}
    4 KB (584 words) - 21:14, 20 September 2021
  • [[Script:What Did He Say|What Did He Say?]] expands on version 1 of this script. There is significant difference between the usage of the tw
    2 KB (354 words) - 20:05, 20 September 2021
  • ...ntasy, Covert Ops) uses rolls of 0-99 instead of the usual D100 results of 1-100. This means you need to create a simple macro to roll this properly: /r 1d100 -1
    3 KB (428 words) - 21:15, 31 May 2022
  • ** "Stop at Wall" &ndash; the token will be moved 1 pixel away from the wall it collided with {{changelog version|2.1|2016-03-09|* Update for one-click install}}
    3 KB (499 words) - 04:42, 13 April 2016
  • ...e rule engine that uses rolls of 0-99 instead of the usual D100 results of 1-100. This means you need to create a simple macro to roll this properly: /r 1d100 -1
    1 KB (239 words) - 15:14, 23 October 2021
  • ... is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.
    2 KB (269 words) - 20:17, 17 May 2019
  • {{#evp:youtube|IoyQs0Cv4p0|Crash Course Video 1 - Creating Your First Campaign<br/>Music: "Master of the Feast" Kevin MacLe
    11 KB (1,786 words) - 22:16, 22 October 2021
  • '''1.''' You are the [[GM]] of the Game
    8 KB (1,253 words) - 10:03, 31 December 2023
  • * {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} - 3rd thread, posted Jan 2021 ... Roll20 supports (Chrome and Firefox). The [[Legacy Dynamic Lighting]] has always used WebGL, so the change here is that Explorer Mode (previously Advanced F
    16 KB (2,177 words) - 15:09, 11 March 2023
  • ** The "No Constitution score" setting sets the second wind HP to 1/4 of max HP. ...nd HP is 50% or below. The number of current second winds will decrease by 1.
    59 KB (8,697 words) - 13:13, 8 January 2024
  • ...u fail. With the ten digits showing your number of success or failures +/- 1. (EX: 06 would be one success, 10 would be two successes.) ...-1*1d100-((@{selected|Willpower} +(?{Psy Rating Mod|0}*10)+?{modifier|0})*-1)</pre>
    3 KB (409 words) - 12:51, 19 April 2022
  • 1. You are the GM of the Campaign, or
    3 KB (586 words) - 12:35, 17 September 2021
  • ... la hauteur. Ces dimensions sont mesurées en pouces, avec une échelle de 1 pouce = 5 pieds, donc si vous avez besoin d'une carte carré d'une longueur
    6 KB (1,025 words) - 22:47, 29 December 2014
  • /r ?{Nombre de dés|1}d20 // 1 sera la valeur par défaut
    30 KB (5,324 words) - 16:30, 24 July 2023
  • ...xécuté. Par exemple, si vous souhaitez récupérer la valeur de la barre 1 du jeton sélectionné dans un jet, vous pouvez faire : <pre data-language="javascript">@{target|Cible 1|PV} vs @{target|Cible 2|Armure}</pre>
    12 KB (2,035 words) - 11:59, 25 April 2020
  • direction = direction * -1; //On inverse la direction dans laquelle nous marchons
    6 KB (983 words) - 22:33, 29 December 2014
  • | 1 | 1
    38 KB (5,886 words) - 10:14, 17 February 2022
  • Pour créer un nouveau personnage, cliquez sur le bouton (1.) "+ Add" à côté du titre "Characters" dans l'onglet Journal. Le systèm
    11 KB (1,747 words) - 23:06, 27 July 2015
  • ... you would enter <code>/roll 1t[crit-failure]</code>. You can change <code>1</code> to whatever number you would like.
    13 KB (2,392 words) - 11:36, 8 May 2020
  • ...m hits for [[ ?{WeaponType:|Longsword, 1d8+3|ShortSword, 1d6+3| Dagger,1d4+1} ]] dmg</nowiki></code> Using the Identity property of 1 and the multiplicative property of 0, combined with Queries, you can make O
    148 KB (17,086 words) - 22:31, 16 May 2022
  • ...tion to the above, all users '''Pro, Plus, & Base ([[Free]])''' receive '''1 vote for each year''' you've been registered as a user with Roll20.
    6 KB (1,000 words) - 10:35, 14 November 2021
  • ...tre image. Par exemple, si vous utilisez des jetons qui remplissent un 1 x 1, 2 x 2 espace ou 3 x 3 unité, vous aurez envie de faire en sorte que les d ...multiples 70x70 pixels. Après avoir terminé la carte, je la convertis à 1-bit couleurs indexées. Je crée une nouvelle page où les unités sont ima
    10 KB (1,713 words) - 16:21, 18 August 2019
  • ...urer. Lancez le programme, vous aurez envie de (1.) sélectionner «Scène 1", puis (2) Cliquez sur & quot; fichier & quot; et puis (3) sélectionner le ...ant que la région d'écran correcte a été sélectionnée pour la scène 1 (6.) Vous pouvez facilement redimensionner la scène en faisant simplement
    10 KB (1,712 words) - 10:33, 28 May 2016
  • Etape 1 on saisie: ...t le joueur concerné se reporterons au nom complet comme dans la solution 1 plus le niveau en vu de son renommage et de son entreposage dans un Vault q
    13 KB (2,372 words) - 13:01, 24 December 2019
  • ...t Roll20 created long ago, and haven't updated in years, so should be 1-to-1 with the version from the menu. '''1.''' Go to a Campaign's/Game's [[Game_Management#Game_Details_Page|Details P
    9 KB (1,431 words) - 19:01, 4 March 2023
  • |1 = <div style="margin-top: 1.5em;"></div>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • |version=1.1 ... for any that drop to 0 or less. It's assumed that health is stored in Bar 1.</strike>
    745 B (102 words) - 22:20, 20 September 2021
  • |author={{user profile|1|Riley Dutton}} |version=1.1
    1 KB (166 words) - 20:06, 20 September 2021
  • (!memo[character.role]) ? memo[character.role] = 1 : memo[character.role]++; ...l: 1, mad scientist: 2, love interest: 2, slayer: 1, captain: 1, mechanic: 1}</pre>
    26 KB (3,876 words) - 09:41, 23 April 2023
  • Always click on the '''Reconnect''' Button if you make any device input/output or ...f the above tests and steps helped resolve your issues please follow Steps 1-3 from [[Solving Technical Issues]], taking special care to:
    11 KB (1,826 words) - 21:43, 12 March 2023
  • '''Always go to the last page of a thread to see if you can reply to it or not. {{for 1) Drag in gif image, finish post as normal.<br>
    17 KB (2,440 words) - 12:17, 11 February 2022
  • return 1; x = factorial(n - 1) * n;
    20 KB (2,744 words) - 09:57, 17 February 2022
  • |version=1.0 ...fault settings, this will generate a message announcing the start of round 1, followed by a message announcing the start of the turn for the character a
    7 KB (1,017 words) - 22:00, 20 September 2021
  • * Atkx + Dmg--- Used for guns with RoF more than 1. Prompts for number of skill dice (max is the RoF) before rolling. * The Wild die (or '''Group/Crit Check''') (right), is always rolled. If it's for an extra that doesn't need the crit check, just ignore
    28 KB (4,199 words) - 22:20, 22 October 2021
  • ... top right of the page), tab under "Roll Queries". You have the choice of "Always Roll Advantage" (the default setting), "Advantage Toggle", "Query Advantag ===(1) Core Header===
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ...ates to <code><nowiki>{{query=1}} {{<advantage|disadvantage|always|normal>=1}} {{r2=[[1d20</nowiki></code> you will need to add the closing brackets and ...e}} {{attack=1}} {{r1=[[1d20+7 ]]}} @{rtype}+7]]}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6+5]]}} {{dmg1type=dmg1type}} </nowiki></code> Note how <code
    17 KB (2,625 words) - 11:08, 7 October 2023
  • Concentration, up to 1 minute Concentration, up to 1 minute
    12 KB (1,785 words) - 21:22, 16 April 2020
  • ...call contains a lower-case <code>L</code>, not a <code>|</code> or a <code>1</code>. <code>repeating_npcaction-L_$0_</code>)
    8 KB (1,188 words) - 21:39, 23 August 2023
  • ...h of those classes hit die separately. The macro button allows you to use 1 of the hit dice during a rest and will automatically add your constitution ...rips with it fairly easily. Firstly the spellbook is split into 10 pages (1 page for each spell level) so use the buttons to select the spell level you
    34 KB (5,765 words) - 13:02, 24 September 2021
  • |version=1.0 ...VecMath.dot([1,2,3], [-4,-5,-6])</code> computes the dot product of <code>[1,2,3]</code> and <code>[-4,-5,-6]</code>.
    2 KB (233 words) - 09:16, 23 June 2022
  • '''1) Checking [[Dynamic Lighting]].''' Probably the most common reason to creat ...ular browser windows of the same browser, and need to refresh one, it will always refresh to the latest account joined. This will leave you logged into two w
    6 KB (1,113 words) - 05:41, 17 January 2022
  • If you need to deplete a resource by a value greater than 1, you can simply add a comma after the name of the resource and then the num
    8 KB (1,335 words) - 09:49, 18 February 2022
  • ...rchasing a subscription should be totally optional, and we'll endeavour to always keep the base elements of Roll20 as free to use. ...Plus]] - the middle subscription tier, (around $5/month), (-15% if you buy 1 year at a time)
    2 KB (260 words) - 15:45, 26 November 2021
  • * 1 uncategorized category ([[:Category:Docs]]), which I do not have permission * 1 broken redirects, although the target should be re-created eventually
    9 KB (1,419 words) - 10:36, 23 March 2024
  • '''1. テーブルトップ[[Tabletop]]''' '''1.[[Tabletop Overview|The Tabletop]]'''
    7 KB (581 words) - 13:41, 8 May 2020
  • ...roes will be added to the smaller end (e.g. "1:23" will be interpreted as "1:23:00"). Times are in GMT and will be interpreted to be within the next 24 ...If not all values are given, zeroes will be added to the larger end (e.g. "1:23" will be interpreted as "00:01:23"). Cannot be used with initiative-bas
    6 KB (959 words) - 13:08, 17 June 2020
  • * RW (Range Weapon) = 1/2 DEX * PMW (Power Melee Weapon) = 1/2 STR
    25 KB (4,403 words) - 15:31, 5 January 2022
  • <div style="float: {{{1|right}}}; width: 200px; padding: 5px; border: 1px solid #777; margin: 0 15p <span style="text-align:center;display:block;font-size:1.4em">API Script</span>
    5 KB (796 words) - 14:41, 17 June 2020
  • |version=0.1 {{API command|roll accounting 1}}<br>
    2 KB (282 words) - 15:03, 17 June 2020
  • |version=0.1 ...ze (e.g. a token which was 1/3 of the way across the page will be moved to 1/3 of the way across the new page size).
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  • Stat Adjustment Options always operate on the value to the right. In the example above, Bounded would be a ... style="overflow:auto;" data-language="javascript">!group-init --del-group 1
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  • !mark @{target|Target 1|token_id} Hit? [[ {1d20+4}>@{target|Target 1|AC} ]]
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  • Shoot 1 arrow: !ammo @{character_id} arrows -1 arrow
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  • ** Easiest way to provide the ID with <code>@{target|Target 1|token_id}</code> or <code>@{Charlie|character_id}</code>. ...elected token to show "next" side, by "shifting" the token side number by +1
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  • * {{market|browse/bundle/3842/starfinder-alien-archive Alien Archive 1}}
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  • ..., and in the special case of the exploding die rolling a 1, it removes the 1 and the highest die roll from the roll total. ...ll=[[(@{Bob|dexterity} -@{Bob|WoundMod} +@{Bob|Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{Bob|dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{Bob|wilddie}]]
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  • ...ts|0}|?{Effort on Roll|0}|?{Effort on Damage|0}|?{Bonus|0}|?{Skill Level (-1 to 2)|0}'' ...ets|0}|?{Effort on Roll|0}|?{Effort on Damage|0}|?{Bonus|0|?{Skill Level (-1 to 2)|0}}''
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  • |version=0.1 ... to be played; ten 1x2 areas will be used for stacking chips of each value 1-10.
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  • For Fate maps, select a standard square-grid Scale like 1 unit = 5 feet. Select Diagonals to be measured in the "Euclidean" fashion.
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  • Limbgroup 1: Arms with Hands<br> ...dges). Skill and Knowledge levels are cumulative on the rolls but you will always be slightly better in certain Knowledges than in the main Skill.)
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  • ::<nowiki>/w gm The fireball explodes for [[{1d0+1+3+6+5+2}[5d6] ]] damage</nowiki> {{changelog version|0.1|2015-05-08|* Initial release}}
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  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
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  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
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  • :<nowiki>!extend `1d6[foo]+1d6[bar]+${(1d2-1 ? "foo" : "bar")}`</nowiki> ::Internally rolls 1d2-1, then submits a command like <nowiki>"[[3+1d6[bar]+3]]"</nowiki> or <nowiki
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  • {{userboxtop|toptext={{tl|userbox Bug Hunter|1}}}} {{userbox Bug Hunter|1}}
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  • |version=0.1 ::Will subtract 3 from bar 1 of the selected token(s).
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  • ...ny times to run through the animation's frames when it is played (default: 1). ... If ''I'' is negative, it is relative to the insertion index (so <code>-C -1</code> will copy the frame just before the new frame). In this form of the
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  • 1) Download Complete Set the pack from the market.<br />
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  • ...character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed :Where noted some fields are Auto Calculated<sup>1</sup> by the sheet and/or Disabled<sup>2</sup> so that you will not be able
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  • <div style="float: {{{1|right}}}; width: 200px; padding: 5px; border: 1px solid #777; margin: 0 15p <span style="text-align:center;display:block;font-size:1.4em">API Script</span>
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  • /em Steve gets slapped with [[ 3d6>[[1+3]] ]] carp! /roll ?{Number of Dice|1}d20
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  • ''Note 1:'' The Armour listed here is using the same attribute as the Armour in the * '''Item 1 Name:''' @{Item_1}
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  • * Roll settings to choose to always roll with advantage, disadvantage, or query for both The version of the sheet in the Roll20 drowdown menu isn't always up to date with the latest version of the sheet, but Pro-users can download
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  • * Few things that often come up in existing sheetworkers code, which isn't always covered that early in general JS tutorials & guides. '''1.''' Listens for changes to the sheet with an '''Event Listener''' (<code>"c
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  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
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  • ** {{yt.playlist|PLTj75n3v9eTlJ6Pq-kzenglM8i2ch6Lps Against the Star - Season 1}} (2021) * {{yt|1=/c/Roll20App/playlists?view=50&sort=dd&shelf_id=8 Actual Play Archive}} (20
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  • ...embrace a high lethality style of play with characters lasting as short as 1 hour.
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  • ...cluding several role-playing shows on Twitch and Youtube. It was {{twitter|1=Misscliks/status/1026907514644791296?s=20 discontinued in 2018}}.
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  • * --flip Change between the 0 and 1 image in the rollable table.
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  • ...st audience content, Pathfinder, and DND 5E to create Winter's Edge Season 1 and 2, a Kingdom Building Campaign. [http://www.gspendragon.com/ '''King Arthur Pendragon 5.1'''] <div style='clear: both;'></div>
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  • | Title || Rola o Dado (Roll the Bones) || It's Always Personal || 13th Age || The Strange || Light in the Dark ...oogle.com/calendar/embed?src=azecosdnd@gmail.com&ctz=America/Sao_Paulo&pli=1 here].
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  • ...the weapon name, the modifier for the weapon such as -2 for a crossbow or +1 for a magic weapon, and a dropdown for the die type of damage. You set whic ...urn increasing nature of the E-Die the round calculation should be set to "1".
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  • | 1) nWoD uses the d10, so our rolls will revolve around that. To roll in chat
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  • ...ips to activate Force Powers as long as you spend 1 Destiny Point and take 1 strain for each Dark Side pip you are using.
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  • [[File:Roll20 Interface.jpg|thumb|right|550px|1. [[Tabletop Overview|Tabletop]]<br>2. [[Toolbox Overview|Toolbox]]<br>3. [[ :'''1.''' [[Tabletop Overview|The Tabletop]]
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  • use of the Open Gaming License, Version 1.0a. Gaming License Version 1.0a and you should read
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  • * Button 1, Sync Pool with GM, This section is the oddball. First it only has 1 die, the White, Force Die. This represents the Living Force affecting a sit
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  • You can change <code>1</code> to whatever number you would like to roll several time form the tabl ...ts like this <code>[[1t[table-name]]]</code>. Currently, any number beyond 1 does not display for the inline roll, the results are show on mouseover tho
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  • ** '''1.''' [[Tabletop Overview|The Tabletop]] ** '''1.''' [[Tabletop Overview|The Tabletop]]
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  • ===August 1, 2019=== ... note: [https://app.roll20.net/forum/post/7649745/release-notes-for-august-1-2019]
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  • "angle": -1, "angleRandom": 1,
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  • dice: [9,9,20,4,4,1], {{#rollGreater() computed::roll1 1}}
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  • :1. Macro is current?
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  • ...s under the [[Ryuutama character Sheet#Class|Class]] tab receive an extra +1 applied to checks made with Concentration applied, which is also automatica ...uding which attributes to apply to the check related to that ability. The -1 penalty to the check is automatically factored into the check when the roll
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  • ...tored in <code><input></code>-elements or similar, and these elements must always have a <code>name</code>-attribute that starts with <code>attr_</code> for '''1.''' '''Forgetting to start attribute names with <code>attr_</code>''' (e.g.
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  • ...aceship Skill may add +1 to ship performance. Only one character may add +1 to a Skill at a time, must be actively involved in the ship and doing nothi ...a Skill, for example, or if a character is enhancing a spaceship Skill by +1.) Just click to skip that (default +0).
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  • # Edit Mode of Character Profile (not always visible) # Vehicle page (not always visible)
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  • ...ere name includes "Glitter" and is prepared, return the row number (i.e., $1)
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  • ... it will be written in German. The Character Sheet is currently at Version 1.2.7 and will receive mostly only smaller bugfixes. ...keitspunkte in grün oder rot dargestellt werden, wurde ''mindesten eine'' 1 bzw 20 gewürfelt. Mit Mouseover über dieser Zahl kannst du nachprüfen ''
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  • # Repeat steps 1-4 on new tokens, if you want to import multiple files at once.
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  • 3 guys, 1 guy. No cups. Romance & Dungeons and Dragons come together in this hilariou
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  • Born from the frustration of always being the only woman in every RPG group they joined, this all-female romp t ...owse/set/440/quick-encounters-ships-pack-1 '''Quick Encounters: Ships Pack 1'''] <div style='clear: both;'></div>
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  • ...n}} {{hit=[[1d100<@{Shotgun}]]}} {{damage=[[?{distance|10m, 2d6+2|20m, 1d6+1| 50m, 1d4}]]}}
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  • ....net/browse/set/50/greytales-dungeon-blanks-1 '''Greytale's Dungeon Blanks 1'''] <div style='clear: both;'></div>
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  • ....net/browse/set/50/greytales-dungeon-blanks-1 '''Greytale's Dungeon Blanks 1''']
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  • [https://gist.github.com/shdwjk/8d5bb062abab18463625 '''Custom Power Cards 1'''] <div style='clear: both;'></div>
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  • ...marketplace.roll20.net/browse/set/133/dark-adventures-1 '''Dark Adventures 1'''] <div style='clear: both;'></div> ...ken-pack-45-heroic-characters-1 '''Devin Token Pack 45 - Heroic Characters 1'''] <div style='clear: both;'></div>
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  • {{API command|cof-attack @{selected{{!}}token_id} @{target{{!}}token_id} 1 --percant}}<br> {{changelog version|0.1|2017-06-14|* Release}}
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  • [[Marketplace]] : {{market|1=browse/search/?keywords=isometric&sortby=popular&type=art Isometric}} ...tps://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]
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  • <div style="float: {{{1|right}}}; width: 200px; padding: 5px; border: 1px solid #777; margin: 0 15p <span style="text-align:center;display:block;font-size:1.4em">API Script</span>
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  • |version=1.11521693362 ... specify a multiplication value (e.g. <code>!xp challenge @{target|npc-xp} 1 @{character1|character_id}} @{character1|character_id}</code>...)
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  • |version=1.5 The normal vision share uses the default vision multiplier of 1 instead of the token's multiplier.
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  • ... of it for play (add player characters and you're ready to go). That way I always have a fresh unspoiled dungeon for playing it again. I prefix the title wit ...do not move in sync as well as you might hope. Make sure that the Scale is 1 unit = 5’. Leave all the other options untouched for now. The drawing to
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  • |version=1.0 var critSucCombat = 1; //set to 0 to turn off crit success
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  • "startColour": [6, 6, 6, 1], "startColourRandom": [255, 255, 260, 1],
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  • ...event types must also be paired with an object type. For ''chat'', this is always ''message''. For everything else, this is the <code>type</code> property of {{returns|A random integer between 1 (inclusive) and <code>max</code> (inclusive). This function has better dist
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  • ... reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*
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  • --?? $R == 1 ?? Bonus:| -10 --?? $R == 9 ?? Bonus:| -1
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  • ::'''Option 1''': Add another computer and log into the game as a player. Just '''remembe ::'''Option 2''': In addition to option 1, add a TV/Monitor to the player's computer. Connect to a 2nd viewing source
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  • |version=1.10 ... macros containing these commands). (Version 1.10 is newer than v1.9 and v.1.8.)
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  • ...ity rating. For example, if you have 12 points in Sanity, and then acquire 1 point in Cthulhu Mythos, the tracker will indicate that your maximum Sanity Points added to an ability point rating will always count toward your build trackers tally, even if those points would not unde
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  • Always click on the '''Reconnect''' Button if you make any device input/output or ...rum thread]. Please provide all of the information you gathered from Steps 1-4 of the Solving Technical Issues Guide as well as the following informatio
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  • '''1. The Tabletop:''' This is the largest portion of the playspace. This is whe
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  • '''1. The Tabletop:''' This is the largest portion of the playspace. This is whe '''1. The Tabletop'''[[File:Tabletop thumb.jpg|thumbnail|left]]
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  • * Step 1: Search the Compendium Tab for an entry (we'll use Volo's ''Alhoon'' entry
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  • ... you roll d10's. Sometimes, you will be asked to generate a number between 1 and l0. To do this, simply roll one die and read the result. When you roll ...percentile roll. A percentile roll uses two d1O to create a number between 1 and 100. Now you *may* be tempted to say that you can just roll a 1d100 and
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  • ...t anything once you actually start playing. You only have to do this setup 1 time per game. There is currently a limit of 1 character per player and every player you have added must participate in ev
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  • ===Step 1: Upload Graphics=== Create a deck containing 1 card for each of the following tokens:<br />
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  • ...e:DW Roll Modifiers.png|framed|center|Roll Modifiers: Normal, +1 Forward, -1 Forward, Query, and Hold]] '''+1 Forward''' and '''-1 Forward''': Applies either -1 or +1 to the move or attribute roll. Convenient when you're getting a hand with
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  • '''D00''': A percent given between 0 and 00. /roll 1d100-1 {{CRD+Marksman=[[@{selected|CRD}+@{selected|Marksman}]] Roll=[[1d100-1]]}}
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  • The API command always starts with: * '''Tags''' - Brings up the Tags Menu, which shows 4 Tags (Tag 1 through Tag 4). Tags are "dynamic" playlists that enable you to assign any
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  • |version=1.1 ...command will change based on what you are doing, but the basic format will always look like this:
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  • * 1d8 [anything] + 1 [anything] per Caster Level ([anything] maximum +5) *'''SC''' (Spellcaster) has to be checked for either 1 and/or 2 of the first classes for the spell tab to show.
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  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaroun ...hitting the Recalc <span style="font-family:pictos; vertical-align: top;"> 1 </span> button to see if that fixes the macro. If not,
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  • ** {{market|browse/compendiumexpansion/4137/pathfinder-bestiary Bestiary 1}} ** {{market|1=browse/search?keywords=of%20Strength%20Thousands&tag=Pathfinder:2nd%20Editi
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  • ... the giants’ own power against them. This adventure for characters level 1 - 11+. ...ing's Thunder is designed with either player characters beginning at level 1 or adapting existing characters from a previous Wizards of the Coast advent
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  • |version=0.1 '''Blunt:''' Skull hit, stunned 1 round, lose 2d4 INT<br />
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  • ...ely accurate representation of available Roll20 sheets, so the best bet is always to check from the dropdown menu. If you notice something missing here, plea ** '''13th Age Legacy''' | Author: Thomas Seliger | Current Version: 1.8.0 | [https://github.com/Roll20/roll20-character-sheets/blob/master/13th_A
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  • 1. Your character traits:
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  • * Bar 1 Current and Max values * Aura 1 (Radius, Color, Square toggle)
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  • ** add tier box to talents, closes #1 * '''1.3.0 (Jan 10, 2018)''' by '''KnowledgeRhino'''(Original Author)
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  • ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre> ... {{type=ability}} {{roll=roll}} {{descflag=1}} {{desc=desc}} {{shownotes=[[1]]}} {{notes=notes}}</pre>
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  • * Step 1: Search the Compendium Tab for an entry (we'll use ''Volo's Guide to Monste
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  • [[(D20cs1cf20)<[[[[1*@{selected|open}*0]]| .../ crumbling),-25|Slick (icy / slimy),-40}+?{Is the character wounded below 1/2 of their maximum hit points?|No,0|Yes,-10}-[[{[[{1d0+@{selected|movweight
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  • |version=0.1.0 Use Roll20 1-click install for API scripts
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  • ...} {{Key2=Some value for key 2}} {{desc=description 0}} {{desc1=description 1}} {{desc2=description 2}}</nowiki> ...{subtitle=vs. Cave Troll}} {{weapon_used=Long sword}} {{ac_hit=[[15-1d20cs>1]]}} {{dmg_s=[[1d8]]}} {{dmg_l=[[1d12]]}} {{crit_s=[[1d8+1d8]]}} {{crit_l=[[
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  • For spell levels 1-3, casting levels are limited to level 10 thusly: ...0,?{CASTING LEVEL? Class:@{selected|class} Level:@{selected|level}|1}}kl1)*1]]</nowiki>
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  • ...browse/module/23/the-masters-vault The Master's Vault]:''' This is a Level 1 adventure that is compatible with the SRD5 Gaming License written by James
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  • ... hours preparing your first one and then maybe you could cut back to about 1 hour technical prep for a 4-hr game session. You should do a bit of practic Bar 1 = Tick the <span style="color:red">“See”</span> option
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  • ...lainlinks">[https://app.roll20.net/forum/post/882997/css-wizardry/?pagenum=1 CSS Wizardry]</span>-thread in the Character Sheets forum, but have over th <option value="1">First option</option>
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  • for the GM to indicate the use of Scale as either +1 to a Roll or +2 to an effect ...ee invokes available to the Players. You can choose the red blob and type 1 or 2 for the number of free invokes available to the GM-controlled characte
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  • ** '''1.''' [[Tabletop Overview|The Tabletop]]
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  • [[File:Game Details Page-v2.jpg|thumb|right|350px| 1. A game's [[Game Management#Game Details Page|Details Page]] ]] '''1.''' Open the game's [[Game Management#Game Details Page|Details Page]] and
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  • [[(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6]] <code>(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6</code>
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  • Armor code must be either a value with a plus sign, for example +1; or a normal dice code like 1D.
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  • '''1. One-Click Install''' ...}}</nowiki></code>). These lines and options are identified by tags, which always start with two dashes ({{c|--}}) followed by the tag name. This is followed
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  • Find the setting marked "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:" and select "No." ...ou must make a selection. Not all classes have a sub-class option at level 1.
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  • '''+1 insight to attack''' This will add a +1 insight roll to all attacks (weapons, abilities, and spells).
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  • Rouse will always roll only a single dice. ...bute, Ability, Discipline rolls) if you fail, check to see if you rolled a 1 on the Hunger dice. If this is the case then consult the rules to determine
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  • ...n a “_base” attribute and then calculated to their final by the sheet. Always enter the value for an attribute as it is in the NPC’s statblock. Many of ...ld controlling additional attacks. If the inline roll in the flag field is 1 or greater, the corresponding fields will be displayed.
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  • ...atter anywhere else. Roll20 attribute names are case-insensitive, but must always be lower case on the event trigger line. This is a very simple example, but steps 1, 2, and 4, are basically the same in all sheet workers. Once you understand
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  • |version=1.3.12 '''1.''' Install API (from menu)<br>
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  • ... top right of the page), tab under "Roll Queries". You have the choice of "Always Roll Advantage" (the default setting), "Advantage Toggle", "Query Advantag ===(1) Core Header===
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  • {{cleanup-msg|1=According to [https://app.roll20.net/forum/post/11603811/every-sheet-author ** In many games, lvl.1/starter characters start with a set number for several stats, but if a game
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  • |version=1.1 ==== Numerical evaluation (since 1.1) ====
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  • '''1.''' Go to a Campaign's [[Game_Management#Game_Details_Page|Details Page]]/M
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  • # '''Jack of All trades''' - When this is selected 1/2 your proficiency bonus (rounded down) will be added to all skill rolls yo
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  • |version=1.0.4 * Spell and Spell-Like abilities with weird changes to spells (such as +1 if a spell is a certain type) do not import.
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  • ...section, id, field) => v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : parseFloat(v[`repeating_${section}_${id}_${field}`]) || 0; ...ipliers.reduce((subtotal, mult) => subtotal * getValue(section, id, mult), 1), 0);
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  • |version=1.031 ... the number to start numbering the tokens and characters from. Defaults to 1.<br>
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  • ...t modifier = Math.floor(strength/2) -5; // this gives a +0 at 10-11, and +/1 for 2 point difference. ...e, if you might have stats named str, dex, con, etc, and the modifiers are always str_mod, dex_mod, con_mod, etc.
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  • ...ncluding the GM. Number these incrementally (1 through 4 for 3 players and 1 GM, for example).
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  • 1. '''Be respectful'''. If you ask someone to create something for free, it s ...racter Sheet Index]] - list of available character sheets on Roll20 ''(not always up to date)''
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  • ...rtions of your image. For instance, if you're using tokens that fill a 1 x 1, 2 x 2 or 3 x 3 unit space, you'll want to make sure that the final dimensi ...ze my maps to multiples thereof. After completing the map, I convert it to 1-bit indexed color. I create a new page where the units are image_x / 70 * i
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  • ===Example 1=== ...heet workers, but it's just simpler to use Rabulias's approach(see example 1 above).
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  • |version=1.0.5 | A list of all of the level 1 spells known by the PC/NPC
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  • ...character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed |<code>@{Alchemy_focus-1}</code>
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  • {{orange|This page is for Version 1 of the sheet, which is an old version. The Version 2 wiki page is [[Earthda ...kh1]] ]] ]]d6! + [[{1, 2, 3}=[[{?{Bonus or Karma Step}, 0}kh1]] ]]d4! - [[{1, 2}=[[{?{Bonus or Karma Step}, 0}kh1]] * (3 - [[{?{Bonus or Karma Step}, 0}
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  • ...iki>!wammo @{selected|character_id} repeating_rangedattacks_$0_ammunition -1 arrow</nowiki></code> ...attack leaves a blue clickable button "Subtract Arrows" that will subtract 1 arrow per press by executing the script command above. Gwendolyn is the nam
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  • * Always leave calls alone: <code>@{target|token_name}</code> | 1 || <code>&amp;#124;</code> || <code>&amp;#125;</code> ||<code>&amp;#44;</co
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  • * Bar 1: #98744e * Set Bar 1 to character_fatigue
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  • ...5613693-Pathfinder-Second-Edition-by-Roll20 official documentation}} isn't always better. Check both pages to cover more ground. * '''Bonus to roll''' When checked, always ask for bonuses when rolling anything using a d20 (abilities, skills, savin
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  • |version=1.12 ...ntation, check the {{repo|Roll20/roll20-api-scripts/tree/master/GroupCheck/1.12 README}}''', or the API's info page in the API Selection menu.
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  • const markerName = msg.content.split(" ")[1].toLowerCase(); const markerName = msg.content.split(" ")[1].toLowerCase();
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  • ...mple text field, or a dropdown. However, some users of the sheet might not always use it, so an option to turn on/off this popup is a good idea. <input type="number" name="attr_composure" value="1" >
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  • grid-row: 1 / 3;
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  • ...p), so the first row uses '''<code>$0</code>''', the second uses '''<code>$1</code>''', the third uses '''<code>$2</code>''', etc.
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  • ...Game List Page v02.jpg|right|thumb|650px| [[Game_Management#1._Game_Search|1) Game Search]], [[Game_Management#2._Game_List|2) Game List]], [[Game_Manag == 1. Game Search ==
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  • ...rtions of your image. For instance, if you're using tokens that fill a 1 x 1, 2 x 2 or 3 x 3 unit space, you'll want to make sure that the final dimensi ...ze my maps to multiples thereof. After completing the map, I convert it to 1-bit indexed color. I create a new page where the units are image_x / 70 * i
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  • ...licated aliases.{{source|https://twitter.com/JI/status/1546948817462800384 1}} Enable with:<br> ...uation:''' You've been working on an ExampleRPG update in branch {{c|exRPG-1-40}} for a few weeks, and now want to quickly submit a typo fix to the Gene
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  • ...le:Sg-sheet v1.50.png|500px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]] * All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly deter
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  • ...nt, none of the following values will be shown. If value = <code><nowiki>[[1]]</nowiki></code> it is treated as an active defence; any other value is tr
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  • The roll template is always linked to a character sheet. If you want to use the template for the output ...ker}]] Effort (?{Effort|0|1|2|3|4|5|6}) costs [[(?{Effort|0|1|2|3|4|5|6}*2+1)-@{selected|speed_edge}]] points.}}</nowiki></code>
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  • <pre data-language="javascript"> getCompendiumQuery("Category:Spells Level:1|2|3 Class:*Bard", function(data) {...}); </pre>
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  • * Replacing images on the github repo}} doesn't always seem to work, as it seems the AWS cached image doesn't want to update. In t '''Example 1: Pattern'''
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  • ...93733-Roll20-Language-Selection#how-to-change-your-language-preference-0-0 1}}:
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  • <input type="checkbox" name="attr_spellcomp_v" value="{{v=1}}" checked="checked"> <input type="checkbox" name="attr_spellcomp_s" value="{{s=1}}" checked="checked">
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  • '''1.''' The [[Looking For Group Tool]] tool built into Roll20. Games that start
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  • ...Tokens not controlled by PCs will instead have damage applied to token bar 1, which - if it is not already set up - will be set to the current and max H ecpromotethecircus (Extinction Curse 1)
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  • ... hide the names of tokens to avoid?'' There is an option <code>--hideNames|1</code> to keep your chat spoiler-free :) # Install the {{api-gh|libInline libInline}} API script (available as 1-click install). SmartAoe is dependent on this utility script!
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  • When you encounter problems with Roll20, you should always check if it's caused by some browser plugin you're using, by temporarily di ...oll results in the {{Text Chat}} are. The results in the {{Text Chat}} are always accurate, while the number of 3D Dice and how to interpret the results is u
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  • [[ [[1d20]] + [[1d6]] + [[6]] ]] = $[[0]] + $[[1]] + $[[2]] [[1d20]] + [[1d6]] + [[6]] = [[$[[0]] + $[[1]] + $[[2]] ]]
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  • ... button including attribute calls for weapon proficiency stats if you will always be using a weapon for a certain maneuver (like entangle). How those attrib ...he skill level minus one (because you don't get that progression for level 1 of a skill), and will add in I.Q. bonus, temporary skill bonus from the top
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  • <textarea name="attr_dice_pool_display" tabindex="-1"></textarea> <input type="text" name="attr_dice_pool" tab-index="-1"></input>
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  • ... button including attribute calls for weapon proficiency stats if you will always be using a weapon for a certain maneuver (like entangle). How those attrib ...he skill level minus one (because you don't get that progression for level 1 of a skill), and will add in I.Q. bonus, temporary skill bonus from the top
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  • ...et/forum/post/6743443/welcome-to-the-burn-bryte-playtest#post-6806014 <sup>1</sup>][https://blog.roll20.net/post/176701776525/everything-is-burning <sup
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  • ...ll20 character sheet, '''[https://www.evilhat.com/home/fate-on-roll20-part-1-character-sheet-setup/ Fate on Roll20]''': ...s://www.evilhat.com/home/fate-on-roll20-part-1-character-sheet-setup/ Part 1: Character sheet setup]
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  • ...ated to this. [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 12:07, 1 April 2021 (UTC) }} ...ary''' list, the chance of anything going wrong is exceedingly small. #'s 1 through 7 are the same checks that are shown on GitHub when you submit your
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  • ** '''Example 1;''' writing <code>%{Sam Bobbins|initiative}</code> in the chat, will work i /roll ?{Number of Dice|1}d20
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  • const findRepeatingField = trigger => trigger.split('_')[1] return `${split[0]}_${split[1]}_${split[2]}`
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  • <input type="hidden" name="attr_strength" class="dot" value="1" /> <button type="action" name="act_strength_2" class="dot gt-1">
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  • [[File:RogueTrader-v-1-2.png|thumbnail|right|400px]] * Current Version: 1.2
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  • |version=1.29 ... round counter to the given round, if none is supplied, it is set to round 1.
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  • | text = '''1.''' Code defined in roll templates needs to use '''double quotes''' (<code> ...>}}</code> || Same as #rollWasCrit(), but checks for any fumbles (rolls of 1).
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  • ...} {{[PUNCH 1](`~selected|repeating_melee-strikes_$0_ATTACK-DAMAGE)=[KATANA 1](`~selected|repeating_melee-strikes_$1_ATTACK-DAMAGE)}}{{[PUNCH 2](`~select **Level 1**
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  • ** {{yt.be|_fw8b0k1U54 Setting Up Your First D&D 5e Game in Roll20 Part 1}}, by '''[[Nick Olivo]]''' (made Nov 2020) ...ic Lighting, Darkvision and Initiative | Roll20 GM Technical Tips Episode #1}}, 9min video, by '''Alchemist's Fire''' (Nov 2019)
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  • ...help.roll20.net/hc/en-us/articles/360037772613-Change-Log#july-27-2022-0-6 1}} (up from 3GB on Plus)
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  • * '''[[Compendium Sharing]]''' 1 Game / 5 Players
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  • ...le/9076/esper-genesis-season-1-01-basilisk-rendezvous Esper Genesis Season 1 - 01 - Basilisk Rendezvous}} .../9089/esper-genesis-season-1-02-crisis-at-pel-tavaria Esper Genesis Season 1 - 02 - Crisis at Pel Tavaria}}
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  • ...ode>Sum[1 / n!, {n, 0, Infinity}]</code>. <code>Math.log(Math.E)</code> is 1. ...f E. In other words, the value of <code>Math.log2(Math.E)</code>, or <code>1 / Math.log(2)</code>.
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  • !token-mod --set currentside|1 The "1" and "yes" are what you need to change from macro to macro. The number in
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  • * '''{{fpl|10031927/ price increase for new subscriptions - July 1, 2021}}''' ...ey cancel their subscription, until their subscription ends, or until July 1, 2023, whichever comes first."''
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  • ...ples assume that you are using the default measurements of 5 Feet for each 1 unit but can be converted to any measurement. ...f only 5 feet and a [[Dynamic_Lighting#Adding Light|Start of Dim]] of just 1 foot. This is an excellent way to reduce visibility and increase dramatic t
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  • `globalconfig` contains key/value properties of 1-click user options. { 'red': 'splatter-blood [1,-1]', 'green': 'bubbling-acid', 'custom': 'sleep: glow-holy|stars: beam-fire [
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  • ===='''Option 1:''' Remove <code>sheet-</code> from CSS rules==== <input id="attackMod1" name="attr_attackMod1" type="checkbox" value="1" class="hidden">
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  • ...ndex|particular community character sheet templates]] or [[API#Install_API|1-click API scripts]].[[File:Roll20-profile-roll20id.png|thumbnail|right|500p
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  • div#master-toolbar:hover {opacity: 1; transition: opacity 0.2s ease-in 0s;}
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  • * Documentation for [[Script:APILogic/v1.2.1 (and before)|APILogic 1.2.1(and before)]] ...ated. It can be followed by any number of ELSEIF tags, followed by zero or 1 ELSE tag. Finally, an IF block must be terminated with an END tag. Each of
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  • * '''Add:''' Click on the {{button|1 = <span style="font-family:Pictos;">&</span>}}-button in the bottom-left co ** '''Delete:''' Press the {{button|1 = <span style="font-family:Pictos;">#</span>}}-icon of of a specific row, t
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  • For 1-4 players. 90-120 minutes standard playtime.
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  • <div style="font-size:1.4em;margin-bottom:0px;" >Contents</div> <p style="margin-left: 1.6em;margin-bottom:5px;">
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  • "roll20userid": "1",
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  • font-size: 1.1em; font-size: 1.1em;
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  • ...emplate:default} {{name=Magic blast}} {{Damage=[[3d6[Base]+3[Caster Level]+1[Efrit Racial Bonus] ]] Fire Damage}}</code>
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  • This is a page for News & Updates relating to the [[Stargate|Stargate SG-1 Roleplaying Game]] (by Wyvern Gaming) character sheet on Roll20. Bunch of updates have been made to the sheet, v.1.75 being the latest, just a few weeks before GenCon.
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  • ** If you roll a '''1''' with the Wild Die, roll results are highlighted with a red border(but no ...{{subtitle= optional @{character_name} }} {{ Successes = [[(@{perception} -1)d6>3cf0cs0[perception] + 1d6>3cf1cs6![Wild Die] ]]}} {{soemthing = somethin
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  • .... This means that putting parentheses inside of your dice formula will not always affect the outcome of the roll (for example, you can't force a variable to :1. '''[[Character#Abilities|Abilities]]''' are expanded (meaning the definiti
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  • ** 3-7 players, 1-2 hours ...l20.net/browse/gameaddon/5377/shadow-of-the-demon-lord-starting-adventures-1
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  • * {{fpl|10005704 ZeroFrame - Thread 1}} !somescript --roll0|[[1d10]] --roll1|[\][\]1d20\]\] --arg|$[[1]].value --arg
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  • ...ated. It can be followed by any number of ELSEIF tags, followed by zero or 1 ELSE tag. Finally, an IF block must be terminated with an END tag. Each of ... He has the spell “Disintegrating Blast” entered on that list at level 1, 2, and 3. The following call would return the <span style="background-colo
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  • ...vel cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Each missile does [[1d4+1]] force damage. ...el cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Total damage is: [[[[1d4+1]]*?{Level cast at}]] Each missile does $[[0]] force damage.
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  • 1. '''Show to Players Button:''' Clicking on this button behaves the same way Ability calls (e.g. <code>%{Bob the Slayer|Massive-Axe}</code>) always require a '''keyword''' (e.g. the Character Name keyword; "<code>Bob the Sl
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  • # Spend 12 points between your four Stats. Each Stat must be between 1 and 5.
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  • grid-template-columns: repeat(1, 1fr ); grid-template-columns: repeat(1, 1fr );
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  • ...ted sheet for the [[wikipedia:Stargate_SG-1_(roleplaying_game)|Stargate SG-1 RPG(pub. 2003)]],by Alderac Entertainment Group ...e unspent Eureka points at the end of a session loses them, so they should always start a session with 0. If you have ChatSetAttr, you can use <code>!setattr
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  • ...erity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}} * When you '''roll a 1 on the Wild Die''', the is highlighted with a red border
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  • ...o the turn order. By default, it will use the character's speed stat, plus 1/100th of the initiative tie-breaker, which defaults to 1d20.'' * ''Note: The default initiative macro adds 1/100th of the value this field evaluates to, so remember to alter that if yo
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  • ...es at the moment of link creation. The token dragged from the Journal will always have the parameters at the time you made the Link, so if you made a change Screen space is a valuable asset and during a combat, you don't want to always toggle between the character sheet and the map. Roll20 and the {{Pro}} API
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  • ...e|https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#august-1-2022-0-4 Aug. 1st}} ...s://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#may-9-2022-0-1 May 9}}
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  • ...al for a Fumble; roll 1d10 on the Fumble table for that Stat (on a roll of 1-4, nothing in particular happens, you just Fail). Various Modifiers exist,
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  • | 1.00 {{negate1=[[1+@{health}+(?{Modifier|0})]]}}
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  • ...l based on the stroke color of the polygon and will only open doors within 1 square (default 70px) of the door knocker token.
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  • /roll ?{Number of Dice|1}d20 // 1 would be the default
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  • | 1.01 ===Step 1: Export from Hero Lab===
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  • [[Character Sheets]] pseudo-attributes are special sheet attributes that always exists, even if you don't "create" them in a sheet, and are more like data ... @{selected|token_name} }} {{**Token ID**= @{selected|token_id} }} {{**Bar 1**= @{selected|bar1} / @{selected|bar1|max} }} {{**Bar 2**= @{selected|bar2}
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  • * <code>/roll 1 &{tracker:-}</code> ''(subtracts 1 from the selected token's initiative)''
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  • ...es will restrict the operation of the APIs to not work in the optimal way. Always use the API menus where possible.</p> ...! In fact, <b>it is recommended that tokens and character sheets are 1-to-1 to keep things simple.</b></p>
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  • --addToTracker name|tokenID/-1|priority|[qualifier]|[message]|[detail] --removefromtracker name|tokenID/-1|[retain]</pre>
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  • |version=1.5.01 ... possible initiative actions for that creature for <b>Claw</b> and <b>Club+1</b>. If Attack Name is omitted, the dice roll is displayed as the action n
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  • ...e=Short Rest}} {{Recover= You heal [[ [[?{How many hit dice do you spend?|1}]]?{What's your Hit dice?|d4|d6|d8|d10|d12} ]] hit points, having spent $[[
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  • ...on version 2.0, but it will be a new sheet with no upgrade path from sheet 1.x. That said, I will offer support to anyone still using sheet 1.x until sheet 2.0 is available, to fix any bugs or make any reasonable chan
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  • |version=1.5.02 ...on & mastery; penalties for non-Rangers attacking with two weapons; use of 1-handed, 2-handed or many-handed weapons and restrictions on the number of w
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  • |1 = <span style="margin-left:30px;">1. '''Use the link''' in the Template: Example Script Name navigation box on
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  • |1 =
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  • * See {{forum|1=category/385189/?orderby=popular Suggestions by Popularity}} on the forums
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  • ==Level 1 == ...hed creature. In combat, a melee attack roll is required.}} {{effect=[[1d6+1]]}}</pre>
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  • :1. [https://help.roll20.net/hc/en-us/articles/360044893733-Roll20-Language-Se
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  • ...elected, that can be used to increase/decrease it's value by increments of 1. By default the number field prefers whole integers, and on hover might com ...e/decrease, and what numbers it allows. When not defined, it's default is "1". Ex. <code>step="0.2"</code>[https://developer.mozilla.org/en-US/docs/Web/
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  • |version=1.5.02 <p>Spells need to be added in two steps: 1. adding to a Character's or NPC's spell book; and 2. Memorising the spells
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  • |version=1.3.01 ..., and optionally clear or set the Token ‘circles’ to represent AC (bar 1), base Thac0 (bar 2) and HP (bar 3). Essentially, using this menu accesses
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  • * {{yt.be|wkiHcTaIc88 RPGMaster Intro video 1}} 14min (Updated 10-04-23) How to load and initialise the APIs <p>1. Load CommandMaster from the One-Click install menu: this will load all the
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  • 1. ''border'' can be used to create a border around your button. If you are t CON,/roll 1d20 + 1 + (?{Modifier})}
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  • * {{yt.be|1=NXE1EQ4eJ48?t=1205 Working on a Roll20 Sheet for Romance of the Perilous La
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  • * {{fpl|10665000/ A Sheet Author's Journey(Part 1) - The Beginning}} ''Feb 2, 2022''
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  • option(value=`${tab}`)= tab[0].toUpperCase() + tab.slice(1)
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  • ...us will appear in the roll-template at a successful attack like "Damage: 6+1". ...s ''Parry'' rating is raised for the calculation of the "Total Parry" by +1 (normal)/ +2 (superior))
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  • 1. Draw the door-segment on the DL layer, using a distinct color from normal 1. Press {{button|,}} to switch to the DL layer<br>
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  • |1 =
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  • <tr><th scope="row">Mon-Attk1</th><td>Monster/Creature attack 1 calculation to assess and display the Armour Class hit by an attack</td></t <tr><th scope="row">Mon-Dmg1</th><td>Monster/Creature damage 1 calculation to assess and display the damage done by an attack</td></tr>
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  • ...database version. After deleting or changing any character sheet database, always run the <i><b>!magic --check-db</b> or <b>!attk --check-db</b></i> command ...sly stated, each class definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the Class being d
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  • ...-to-Install-API-Scripts-via-1-Click-Install How to Install API Scripts via 1-Click Install}}'''
    1 KB (175 words) - 10:26, 23 April 2023
  • ...ly stated, each weapon definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the weapon, an At ...12, + Str bonus}}</nowiki><span style="color:red">DmgData=[w:Longsword, sb:1, +:0, SM:1d8, L:1d12]</span><nowiki>{{desc=This is a normal sword. The blad
    49 KB (8,507 words) - 15:13, 2 April 2022
  • "startColour": [6, 6, 6, 1], "startColourRandom": [255, 255, 260, 1],
    441 B (17 words) - 14:58, 18 June 2022
  • ...comments/vlyz93/roll20_announces_partnership_with_dungeon_masters/ie1xnvg/ 1}}, but later DriveThruRPG content also got integrated.
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  • | 8-9 || -1 | 12-13 || +1
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  • ....net/hc/en-us/articles/7711746351639-In-Journal-PDFs-On-Roll20#pdf-faq-0-8 1}}
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  • |version=1.5.01 ...lways appear regardless of which option the Player chooses. The field tags always override the original template definition.</p>
    56 KB (9,770 words) - 07:36, 12 June 2023
  • ...d, each spell or power definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the spell or powe ...an><nowiki>)}}</nowiki><span style="color:blue">SpellData=[w:Sleep,lv:1,sp:1,gp:0.01,cs:VSM]</span><nowiki>{{effects=Up to [2d4](!\&#13;\&#47;r 2d4) Hit
    77 KB (13,550 words) - 11:35, 19 June 2023
  • ...roll20.net/hc/en-us/articles/360037772613-Change-Log#december-12-2022-0-25 1}} that made it possible for sheet authors and publishers to update [[Charac
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  • ... top of the sheet you will find the options bar. This bar is sticky (will always be visible at the top of the sheet) which allows for easy access regardless ...owiki>https://mythras.skoll.xyz/generate_enemies_json/?id=ID_NUMBER&amount=1</nowiki></code>. Make sure you replace {{c|ID_NUMBER}} with the number we
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  • 1) H3, RL-3 The above example would indicate combatant 1 currently has 3 hp on their head, and -3 on the right leg, and combatant 2
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  • ... dice rolls, which is then displayed in a [[Roll Template]]. These results always include the Score, MOS (difference between the Score and the TN) and the di ...d F is dice showing sixes. Favored skills are automatically given reliable 1.
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  • |1 = Navigation: 1. [https://wiki.roll20.net/ScriptCards_Scripts Back to the Scripts!]<br>
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  • :1. '''Less Menus, More Suggestions.''' To provide not only guidance and learn ...s://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#aug-9-2023-0-1 Aug 9, 2023}}
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  • In Heroic Mode (see Settings below) you get 1 Event, but in Epic Mode you can get up to three. Each legend gives 1 advance in 8 separate skills. You then assign a specialty which should be o
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  • <pre>&{template:default} {{Always Show=[[d20]]}} ?{Section|Show,|Hide,[[0} {{Sometimes Show=[[1d8]]}} {{More ...oll reference would then look like <code><nowiki>?{Section|Show,$|Hide,+}[[1]]</nowiki></code>.
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